matthewk wrote:
I just blew one last night with Slowey (Twins). One out to go and I gave up a dinger to Hawpe.
Yes, I am now one of the six people who have MLB 2k10 for the PS3.
MizzouRah wrote: The hit variery is outstanding!
As of right now I thik it's pretty good, but ther are certain things missing. Not a lot of shots down the lines, and popups to the infield or in foul territory are missing.
2K10 is leaps and bounds better than 2k9 was, but there are still a few rough edges that need to be polished before I'd consider it on the same level as the Show. The reason I'm keeping it is because I need a change from the Show.
I love the hitting, and I like the pitching. There's a certain feel to hitting that I haven't felt since MVP. The pitching has gotten better as I've gotten used to it. The expanind/contracting circle is not really any different to me than the meter in the Show. I'm liking the gestures more as I get more games in.
My big issue at the moment is timing when hitting. I am pretty good at seeing balls vs. strikes, but I can't seem to diffentiate between fastballs and breaking pitches that well. I noticed there are a few different batting cameras, and they can be adjusted. Has anyone found a good combination that will help me recognize pitches? I turned off all the aids (always hated them in baseball games).
I would agree with the pop ups.. but I've hit quite a few down the line on late swings.
Think I'm going to bump to AS now as pitching is starting to become too easy for me.
I agree on infield pop-ups...but disagree on balls down the lines as I have had plenty, pulled and pushed the other way.
My camera is on "batter" zoomed to 10 and height at 6 I believe.
I love to be a close as possible...the other views are drawn back to much for my tastes.
Here are the notes of patch fixes for MLB 2K10 on the 360. I have been informed that the patch could go live as early as this week, no later than next (if I get further update, will pass the word along). I want to confirm that there is scheduled to be another 360 patch along with a confirmed PS3 patch (that will most likely be a combination of the two if all goes as planned). We got the support to be able to fast track this patch for 360, so pretty cool that we'll have it out this early for you MS users.
I should point out that this update addresses the issue with Online Ranked Games, Check Swings, along with several (by my count, at least 5) points that you guys discussed in the community feedback. Also, we have a fix in place for My Player, and we think it should get you guys having issues squared, but I personally don't want to guarantee that it will be the only fix needed. There might be another weird cause of My Player issues, but we'll be working around the clock on reproducing any additional My Player issues after the below fix is in place. Remember always to hold on to your My Player file and please let me know if you have issues after the update. I have been told by Dev that some cases in Q&A have cleared up the locked up My Player post-update, so hope some of you are lucky like that.
The next (scheduled) patch should aim to alleviate even more of your feedback and address any outstanding issues. Thanks!
General
• Fixed Inside Edge Batter Breakdown letter grade assignments on screen (cosmetic issue previously only)
• The correct ‘Player of Game’ was not consistently being chosen. It is now.
• Player of Game not consistent for all dialogs & audio, should be now.
• Fix for bug where head morphs changed when changing hair-style/length in create a player, also addresses extremely odd looking faces generated using randomize head option in create a player.
• Post Season pause menu stat issue - batting averages will be from the season, not post season as it should be.
• The loading screen would display a playoff *race* key game message, rather than a playoff key game message.
• In ReelMaker a wipe would not appear properly the first time, but it appeared if you played the reel again. Fixed.
• There was a case where the user had to press the button through button twice to advance to the next pitch. The intended behavior is to only have to press the button once.
• There was a stray camera cut after action replays, before advancing to the next batter.
• Fixes a bug with player stat leaderboards over specific timeframes: Last 10 Games, Last 30 Days, This Month, Last Month
• Breaking the consecutive game hit streak record was not being recorded and displayed on the Records screen. It is now.
• Bug where batting averages like .27777778 were not rounded up to .278 in the batter intro overlay when displaying split stats like "career vs. pitcher".
• Bug where franchise and career modes would display the incorrect year that players won a Gold Glove (shown in-game as "Top Fielder") award.
Gameplay
• Added Check Swings.
• AI Pitcher will no longer throw special pitches in a clutch moment (intentional walks, etc.).
• Fixed batter batting without a bat.
• Improved wall climbs and catches at the wall.
• Strike Zones are updated when a pinch hitter is brought in.
• User was unable to throw after queuing a throw before playing a wall collision animation.
• Composure is always affected on a mound visit.
• The fielding shadow was not drawing correctly vertically against walls.
• Show the pitch break arrows in two player games.
• CPU pitchers were staying in too long/throwing too many pitches.
• Sometimes a player wouldn't do a celebration.
• Incorrect 1st baseman behavior when a runner tried to advance from 3rd to home just as the 1B caught the ball.
• Umpires faced the wrong way when a runner stole 2nd
• Players would occasionally be called out on 2-man steal/pickoff animations when the ball didn't actually touch them
• There were several issues with double play behavior when one of the players was significantly out of position
• Players had a hard time making running tags
• Outfielders would occasionally play a casual-looking queued throw animation while there was a runner advancing
• The user would occasionally be unable to throw the ball to 1st base after fielding the ball and stomping on 2nd for a double play
My Player
• Fix for a bug in My Player where the “Break a MLB single season record” hall of fame goal was not being marked as completed when the user broke a single season record.
• Fix for a bug in My Player where broken pitching records were labeled as hitter records and broken hitting records were labeled as pitcher records on the timeline.
• The spotlight indicator option was not working, when you turned it off in My Player Setup Options it was still appearing.
• When playing as a catcher in My Player when you had to field bunts they were being hit to hard and the pitcher was fielding them.
• There was a crash when returning to landing screen after first round playoff games in career mode when you have a post season goal.
• My Player: The camera is fixed / focused on a patch of grass / the field as the Game recap screen transitions onto the screen at the ending of a My player game and
• My Player not always being put in appropriate place to see him when we draw the End Game recap in My Player games.
• Base coaches are in sitting pose during clutch moments in My Player.
Online
• Fixed bug that caused players to end up on team select screen with no controller icons when trying to enter a Ranked Online Game.
• Online divergence bug caused by split stats being enabled in online games.
Was there anything regarding fielder's arm strength? Very noticeable during the demo.
Does 2K despise Sony? So, the PS3 owners once again are being pushed to the side in favor of the 360? Can't both systems enjoy a quality update? Who runs their customer relations department?
Managed to get in another couple of games yesterday. Right now this one has mne caught in that "just another game...or at elast a few more innings" mode. It's not as technically sound as the Show, but it is a lot of fun. It does enough right that it's not a trainwreck like years past.
I settled on the default batting camera, but I zoomed it in 2 clicks and raised the height 1-2 clicks. This has helped some with judging pitches. Now I just wish I could save that so I wouldn't have to redo it every game.
I also lowered the fielder speed on both sides to 30. I can't find any way to reduce the rocket arms, but this allows for a few more doubles and realistic basepath progression.
Still don't see any elevator shaft hits, but I do notice hits down the line. I think the problem was my when timing when hitting. I'm really starting to like the way the hitting works. I use the power swing 90% of the time. If I really to move a runner over and have 2 strikes on me, I'll revert to the contact swing. Using contact swing too much results in way too many weak hits/outs. I like that the left stick can influence the hit, but it doesn't direct it like in years past.
The fantasy draft is reasonable from what I've seen so far. I like that the player salaries affect your team's budget. In the Show it never seemed to matter what team I was, I could draft everyone with a high salary.
I didn't realize that 2k10 has progressive lighting. During a couple of day games I could see the shadows creep across the field. I also noticed the clouds moving in real time. I've been noticing a lot of little things like that, which reminids me of the Show and how much depth I'm used to seeing there.
Stealing is still under review for me. The user stealing can be done, I think I just need to figure out how that game wants me to lead off and then take off. I've gunned down a couple of CPU runnners after adjusting the sliders. Not the runner speed, but under user there is one for pick off throws. I think that may also help for throwing out guys stealing.
The things that need to be fixed are:
- No throwing errors. I did see the CPU drop a fly ball....once. That has been the only error in 8 games.
- Rocket arms.
- Lack of pop ups.
- Pitcher energy. Maine went from 41 to 99 during a start last night. The CPU kept him in until I pounded him, likely because of his magically restored stamina.
Sucks for us PS3 players that we will have to wait for a patch.
The fantasy draft always has been a cool feature in games.. it would render the MLB today function useless, but would even out the playing field, so to speak.
played one game post patch and didn't notice much difference. Check swings are now in, but they are near impossible to pull off. You have to pull back almost a microsecond after you started swinging.
I still can't figure out how to pull back a bunt in time. Seems impossible.
They didn't seem to fix the rocket arms or overall "quick" gameplay speed. I don't think many of the fixes were gameplay related. I still love the game and love that I can get a full game done in under 45 mins.
My biggest issue is that the CPU swings at too many strikes. You almost have no reason to throw balls. I pitched a complete game shutout and threw around 65 pitches. The fatigue is correct, but you can easily last a whole game by just throwing strikes. It has also become a little too easy to throw strikes. Now that I have gotten the hang of pitching I never walk anyone anymore and that is disappointing. I wish there was a way to make pitching more difficult without having to raise the meter speed to ridiculous levels.
pigpen81 wrote:
Raising CPU contact to 60 and power to 8- has made the game much more challenging.
I also dropped my human power to 45.
What do you have CPU power on? 8?
I think you have to find the right pitch speed setting so that you will strike out enough times, otherwise it becomes too easy to make contact all the time. I have found that 75-80 works pretty good for me. I purposely left the hitting camera on defualt. When I used the closer in view and zoomed it in, hitting became too easy. I just wish there was a slider that made the AI take more strikes and swing at more balls. It is rare that they will swing at balls and take strikes. They will swing at almost every 3-0 strike. When there is no slider for this is beyond me.
pigpen81 wrote:
Raising CPU contact to 60 and power to 8- has made the game much more challenging.
I also dropped my human power to 45.
What do you have CPU power on? 8?
I think you have to find the right pitch speed setting so that you will strike out enough times, otherwise it becomes too easy to make contact all the time. I have found that 75-80 works pretty good for me. I purposely left the hitting camera on defualt. When I used the closer in view and zoomed it in, hitting became too easy. I just wish there was a slider that made the AI take more strikes and swing at more balls. It is rare that they will swing at balls and take strikes. They will swing at almost every 3-0 strike. When there is no slider for this is beyond me.
err...typo Jack...CPU power is 80
As far as hitting being easy, Verlander struck me out 14 times last night as I lost in 10 innings, 2-0.
As far as hitting being easy, Verlander struck me out 14 times last night as I lost in 10 innings, 2-0.
Verlander had 115 pitches in the 10 innings.
No problem. I have both CPU and human power on 60 and it seems pretty good. I have games where I hit 3 dingers and games where I hit none. The CPU seems to hit them at a lesser rate, so I might have to bump them up some.
Do you find the same issues with pitching that I do? That you almost never need to throw balls because it's too easy to spot pitches and also that the CPU never swings at balls?
JackB1 wrote:
Do you find the same issues with pitching that I do? That you almost never need to throw balls because it's too easy to spot pitches and also that the CPU never swings at balls?
Pitching is far too easy for me too, yes. I'll never walk anyone unless I'm really, really trying to nibble. I'm trying the solution of jacking up the CPU offense (like pigpen) so that they'll absolutely slam anything left over the plate, but it's starting to make the gameplay look a little silly. I'm also not sure that this tactic will be ultimately effective anyway, because gesture fidelity rather than ball placement seems to be paramount in deciding CPU success.
JackB1 wrote:
Do you find the same issues with pitching that I do? That you almost never need to throw balls because it's too easy to spot pitches and also that the CPU never swings at balls?
Pitching is far too easy for me too, yes. I'll never walk anyone unless I'm really, really trying to nibble. I'm trying the solution of jacking up the CPU offense (like pigpen) so that they'll absolutely slam anything left over the plate, but it's starting to make the gameplay look a little silly. I'm also not sure that this tactic will be ultimately effective anyway, because gesture fidelity rather than ball placement seems to be paramount in deciding CPU success.
I get the CPU to swing at balls.
So it sounds like the biggest problem is the ability to pinpoint pitches?
How about speeding up the meter? I also use the farther away picthing camera which makes the strikezone smaller.
I also find it a little easy to pinpoint pitches. I moved the pitching camera back as well and turned the pitch meter speed up. This helped, but only slightly. The only other thing I need to try is to turn the controller vibration off. That way when I try to nibble corners, I won't know when I'm out of the zone. I couldn't find it anywhere in the game last night. But I know you can turn it off somewhere on the dashboard for the Xbox.
Pinpointing is a little easy, but it's not a gamebreaker for me. After playig the SHow for 3 years I got pretty good at that to where I had to almost try to walk guys. It's one of those things that seems destined to be in every baseball game to some degree.
I can't find anywhere in the game to turn off the vibration. I turned off the strikes zones, so if I could eliminate the vibrations I think the combination could help. I'm going to try and up the ring speed and effect of composure too.
I do see the CPU swing at balls outside the zone. I have also gotten the CPU to strike out looking a number of times.
I walk guys all the time.... then again, I am pitching with the nationals.
I also suck at hitting, but I keep telling myself I'll get better with practice.... (ya right)
One piece of good news I heard..... the patch doesn't really fix the pitcher stamina bug, as they still regenerate to 99.... though now there is more of a chance of them being pulled before that happens.
But apparently 2k has found the source of the bug and it will be fixed in the next patch. I guess when the pticher's stamina went to 25, it jumped back up.
Gangrel wrote:I walk guys all the time.... then again, I am pitching with the nationals.
I also suck at hitting, but I keep telling myself I'll get better with practice.... (ya right)
One piece of good news I heard..... the patch doesn't really fix the pitcher stamina bug, as they still regenerate to 99.... though now there is more of a chance of them being pulled before that happens.
But apparently 2k has found the source of the bug and it will be fixed in the next patch. I guess when the pticher's stamina went to 25, it jumped back up.
It's weird they didn't address the #1 complaint you read about everywhere......the rocket arms.
they may not have had time on the first one. Also, to be honest, maybe it's the roster updates that have come, but while some throws look unnatural to me, I haven't seen anybody thrown out from the outfield.......
I'm not able to stay online, so I went on and got the patch and the new living rosters. I also got one of the slider sets on 2k share (BFJoes I believe). But the last few games I've played I haven't noticed the rocket arms as much either. Not sure if the new roster set had anything to do with it or not. I did have some very good games though. CPU pitchers were pulled at the right times too. Only problems I am having with the game right now are the lack of errors and the lack of walks by me.
I turned off the controller vibration and I definitely like it better. But it is still hard for me to walk anyone. I think I only walked 1 guy in the three games I played. That is with the meter speed all the way up and the camera pulled back as far as it can go. Obviously alot of it has to do with me not wanting to walk someone and trying to make sure I throw a strike when a batter has 3 balls. Not sure what else to do.
I've been playing a friend online. We're finding a strange lack of power in the online games. Nearly every score ends up as a 1-0 game. In 8 games, I think we've had 2 HR's. I think they overreacted to last year being a HR-fest.
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