HipE wrote:I played some more Madden last night, then switched back to NCAA to see what I thought. I think I actually prefer the gameplay in NCAA, it feels much more loose and exciting, at least against another human player. Having the right analog stick controls in NCAA is a huge deal to me, it feels so outdated and unnatural to be using the triggers to juke and do defensive line moves in Madden. When playing against the computer, I prefer the AI in Madden, but the game can get pretty dull at times. Maybe it's just because I've gotten used to the big plays every drive in NCAA and the fast speed of the game. I really wish the controls were the same in the two games though, especially the timing of the kicking meter. It is nearly impossible for me to switch from one game to the other without having major problems control wise, it drives me crazy to send every kickoff or punt out of bounds the first half of the game every time I switch between the two.
I checked out Ncaa last nite, also, and the biggest thing I noticed was how much BRIGHTER and LIVELIER the graphics looked....ESPECIALLY the grass textures. I guess that a "side effect" of the implementing the passing cone was that EA had to make Madden look intentionally "duller" so that they would have something for the cone to "brighten" up? Too bad that we don't have the option of lighting up the whole field if we play with the cone off.
Other observations:
- Madden punt return programmers missed their meeting with the Ncaa punt return programmers this year.
- Madden WR (especially the top tier) get better separation against their defenders on pass plays. New pass catch/defense animations really add alot to madden's passing game over Ncaa. Also, Madden WR catch what they're suppossed to catch, and drop what they're suppossed to drop. I couldn't ask for anything more from Madden's passing engine this year.
- Somewhat related to sharing control schemes, is why can't they import Ncaa's classic cam over to Madden? That view is absolutely PERFECT for both the run and pass. (I know there's a custom cam in madden...if someone wants to post the ncaa classic cam settings for this, I'd be happy to try them)
- I really HATE how Madden's kick meter comes down progressively faster when you use more power, instead of staying constant like in Ncaa...it's been like this ever since they switched to this new meter.
- Don't know why, but default All-pro on Madden is alot more playable than default All-American on Ncaa. I think difficulty-wise, EA really made Madden more approachable this year with the almost beginner-like default Pro difficulty, bigger running lanes, and better pass protection.
- NCAA gamespeed is faster (which I like).
- Didn't realize how limited playcalling/formations were on Ncaa...I felt really limited in what plays I could call (with the usual 10-20% plays that just never work). With Madden, not only is there a bigger selection of plays to call, but it seems like they would all "work" for a given situation.
- I don't think there are ANY money plays in madden. I love how you can stop ANY play if you know it is coming (on both offense and defense)...THIS is all I ask from a football game. I don't think there are money plays in Ncaa, either, but there are definitely "goto" plays that work better than others (like play action passes against a zone).
Overall, I prefer the gameplay improvements in Madden enough that it made it tough for me to finish a game of Ncaa (especially in the passing and playcalling department). I think Ncaa still has value in multiplayer, but all other game modes (single, multi, and franchise) will be just Madden for me from here on out.
Toper