NCAA Football 12

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Teal
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Re: NCAA Football 12

Post by Teal »

LOL. I just don't get it. I can play a game and enjoy what it is, while waiting on what might need to be fixed, as updates and patches are the new norm now. But some people just can't be happy unless the thing is picture perfect immediately. Chill out, will ya?
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Leebo33
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Re: NCAA Football 12

Post by Leebo33 »

LOL. The college football season hasn't even started yet....I can wait for a patch and play with unnamed/fake named rosters until then. I know the key PSU players by number anyway. I'm not happy about it but as long at the game plays well with the default rosters then it's not a big deal to me. It's still my favorite football game ever.
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Re: NCAA Football 12

Post by MizzouRah »

Leebo33 wrote:LOL. The college football season hasn't even started yet....I can wait for a patch and play with unnamed/fake named rosters until then. I know the key PSU players by number anyway. I'm not happy about it but as long at the game plays well with the default rosters then it's not a big deal to me. It's still my favorite football game ever.
Yeah, I'm not returning it or anything.. football season is not even here yet. In fact, I'm glad I know now just one game into a dynasty.

I'll play exhibition games until it's fixed.. I'm fine with 8/14 if that indeed is the patch date focus.

The game is really fun and gameplay is better than 11. I just wish I could use auto named rosters and not have the bug for the incoming freshman.
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Re: NCAA Football 12

Post by Danimal »

LOL this is pretty funny the sky is falling stuff.

Here is an idea let the cpu generate random names and play with those, issue solved. Maybe because i an not a college fan and I don't know even a handful of actual players is the reason it doesn't bug me.

Editing this post because I realize I don't know the issue. Is this named roster you get off of EA locker or is it even the named rosters generated by the game, i.e. fictional names?
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Re: NCAA Football 12

Post by Lancer »

So I followed the instructions on OS and deleted the real roster names and let the cpu generate the names.

Well now the game is way too easy on offense. Not as bad as last year, but way too easy.

I'll just download the named rosters again and play the Super Sized game. At least the defense gives me a good challenge.
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Re: NCAA Football 12

Post by MizzouRah »

Danimal wrote:LOL this is pretty funny the sky is falling stuff.

Here is an idea let the cpu generate random names and play with those, issue solved. Maybe because i an not a college fan and I don't know even a handful of actual players is the reason it doesn't bug me.

Editing this post because I realize I don't know the issue. Is this named roster you get off of EA locker or is it even the named rosters generated by the game, i.e. fictional names?
The issue initally is with any named/edited rosters. You can use auto generated names, but once your recruited players join your team next season, the player's tendencies change (ie, balanced QB is now a scrambler, etc..)
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Re: NCAA Football 12

Post by HipE »

I went into the rosters after reading this and did see that my big slow white qb is now a scrambler, while Denard Robinson is a pocket passer. My question is, does this really affect anything relating to actual gameplay? Wouldn't the ratings for each player still be the same? Is the name of player's tendency just a way to quickly see the type of player someone with certain attibutes would be, or does it really change the way they play?

I haven't played enough of the game yet to be able to say much about it, other than I really suck at it. And I have a feeling I'll continue to suck regardless of player tendencies. I'm just not convinced at this point that the reason I suck is because the AI is all of a sudden much better, or whether it is hard because the LBs are all of a sudden Superman like in Madden 05, while DBs can all of a sudden make leaping over the shoulder catches for an interception when the WR has them beat by a step or two.
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Re: NCAA Football 12

Post by MizzouRah »

HipE wrote:I went into the rosters after reading this and did see that my big slow white qb is now a scrambler, while Denard Robinson is a pocket passer. My question is, does this really affect anything relating to actual gameplay? Wouldn't the ratings for each player still be the same? Is the name of player's tendency just a way to quickly see the type of player someone with certain attibutes would be, or does it really change the way they play?

I haven't played enough of the game yet to be able to say much about it, other than I really suck at it. And I have a feeling I'll continue to suck regardless of player tendencies. I'm just not convinced at this point that the reason I suck is because the AI is all of a sudden much better, or whether it is hard because the LBs are all of a sudden Superman like in Madden 05, while DBs can all of a sudden make leaping over the shoulder catches for an interception when the WR has them beat by a step or two.
Yes for the AI controlled players, Denard Robinson will not scramble as he would if he was labeled "scrambler".
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Re: NCAA Football 12

Post by Leebo33 »

I'm so confused on this issue. I have a named roster and it does say balanced for Robinson but when I go into to edit his individual attributes it says his tendency is "scrambler" and that won't change unless I mess with his running attributes enough to drop him to balanced. I played a half ND at Michigan and he ran all over me with a couple nice runs as a scrambling QB. I played another half as Michigan State and he did act like a pocket passer but I had the ball the majority of the half. Has EA acknowledged that this actually messes up gameplay or is it just a labeling problem and people are blowing it out of proportion with small sample sizes? It's probably actually a good thing in the long run if their football game is advanced enough to have the QB type impact gameplay as much as people are claiming.
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Re: NCAA Football 12

Post by MizzouRah »

At this point, who knows for sure. The issue I'm more concerned with now is the incoming freshman.. if I recruit a "pocket passer" I surely don't want him to change to a "scrambler" after he's on my roster.

I think at this point, if that doesn't bother you, play on. I'm going to wait on a patch as I think the next patch will be quite substantial.
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Re: NCAA Football 12

Post by Lancer »

Well I tried out a few more games w/o the named rosters and didnt go back to the supersized version like i posted beore.

I must say that the game plays very well and balanced when you don't used named rosters from the user community.

Also, I am not experiencing any more freezes since I deleted the named roster file.
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Re: NCAA Football 12

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Lancer wrote:Well I tried out a few more games w/o the named rosters and didnt go back to the supersized version like i posted beore.

I must say that the game plays very well and balanced when you don't used named rosters from the user community.

Also, I am not experiencing any more freezes since I deleted the named roster file.

OK, I m back on the THIS GAME IS AWESOME bandwagon now.

I've just played some awesome close games with the game generated rosters. I am use to the fake names and I dont care about getting the real names anymore , especially since the game is playing so much better now.

I've seen some things I didn't before. Like VS AF, their qb is a scrambler, and he made this 30 yrd scramble for a td that looked like I was playing a human. he went left, saw there was nothing there, weaved around to the right and broke it.

Really, I can't stop playing now, it's addictive how awesome this game is playing.
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Re: NCAA Football 12

Post by ScoopBrady »

RTG mode is awesome! I did have a weird situation where it was 2nd and 10 and I complete a 17-yard pass. Instead of it being first down my team punts. Now even if the 17-yard pass was ruled incomplete (it was not I checked the play history) it still would have only been 3rd down. That type of s*** ventures into Backbreaker territory for me. Fortunately I have only seen this once.

Usually after Madden comes out NCAA collects dust for me since I much, much prefer the pro game in real life. This year I can see myself still playing RTG mode.
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Re: NCAA Football 12

Post by MizzouRah »

Lancer wrote:
Lancer wrote:Well I tried out a few more games w/o the named rosters and didnt go back to the supersized version like i posted beore.

I must say that the game plays very well and balanced when you don't used named rosters from the user community.

Also, I am not experiencing any more freezes since I deleted the named roster file.

OK, I m back on the THIS GAME IS AWESOME bandwagon now.

I've just played some awesome close games with the game generated rosters. I am use to the fake names and I dont care about getting the real names anymore , especially since the game is playing so much better now.

I've seen some things I didn't before. Like VS AF, their qb is a scrambler, and he made this 30 yrd scramble for a td that looked like I was playing a human. he went left, saw there was nothing there, weaved around to the right and broke it.

Really, I can't stop playing now, it's addictive how awesome this game is playing.
That's great to hear!
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Re: NCAA Football 12

Post by JRod »

There are moments where the game is fantastic then moments where it feels like EA B/S.

In my last game Stanford at Arizona, I was moving the ball pretty well but Arizona seemed to be able to stop me in the Red Zone. It was 17-7 and I was putting together another long drive. It's 2nd and 8 and I WR crossing pattern. My WR has not only the step but the ball thrown in front of him. All of a sudden the CB gets a super boost, goes faster than my WR, steps in front of him and intercepts the ball.

It's stupid video game moments like that that damper the game. All I was thinking was... no no no that would never happen in real life.

I think the long passing game of NCAA is pretty bad. There are too many jump balls down field where it allows extra guys to get in on the play instead of having the one-on-one situation. Or like Terry said earlier, where you throw the ball deep but the the CB is able to make the interception and the WR does nothing.

I think the passing game has moments where it's the same NCAA/EA nonsense it's always been. It's less this time around but when those moments pop up it's the "ah geez, not this again."
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Re: NCAA Football 12

Post by Rodster »

That's why I usually wait 2-3 weeks for the shine to wear off the game. Looking forward to NCAA 13. :)
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Re: NCAA Football 12

Post by Wilk5280 »

MizzouRah wrote:At this point, who knows for sure. The issue I'm more concerned with now is the incoming freshman.. if I recruit a "pocket passer" I surely don't want him to change to a "scrambler" after he's on my roster.

I think at this point, if that doesn't bother you, play on. I'm going to wait on a patch as I think the next patch will be quite substantial.
Yeah, but then roster makers are going to have to remake rosters too. Not sure they're too keen on doing that, but maybe I'm wrong.
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Re: NCAA Football 12

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JRod wrote:There are moments where the game is fantastic then moments where it feels like EA B/S.

In my last game Stanford at Arizona, I was moving the ball pretty well but Arizona seemed to be able to stop me in the Red Zone. It was 17-7 and I was putting together another long drive. It's 2nd and 8 and I WR crossing pattern. My WR has not only the step but the ball thrown in front of him. All of a sudden the CB gets a super boost, goes faster than my WR, steps in front of him and intercepts the ball.

It's stupid video game moments like that that damper the game. All I was thinking was... no no no that would never happen in real life.

I think the long passing game of NCAA is pretty bad. There are too many jump balls down field where it allows extra guys to get in on the play instead of having the one-on-one situation. Or like Terry said earlier, where you throw the ball deep but the the CB is able to make the interception and the WR does nothing.

I think the passing game has moments where it's the same NCAA/EA nonsense it's always been. It's less this time around but when those moments pop up it's the "ah geez, not this again."

Yes.

The cpu defense isn't really that good, it just cheats to look good. There are ways to play around the cheating, it's possible to do, and somewhat presents a challenge, but it's still cheating. If I get up a score, I hardly even want to pass the ball, I just try to run it down their throats.

On another note, the cpu will also cheat on offense. I even almost had the EA screw against me. Up 10-0 with under 2 min left, I shut down PSU all game, then at the end they make quick 4 passes to get a td to get withing 3. Then they recover the onside kick. Then I drop 3 sure int's in a row. I held on to win but I was like WTF the last 2 min.

And against MSU, their QB throw a 55 yard bomb td, and none of my db's were even around the WR, maybe 15-20 yards away. I checked the replay and my DB covering the WR just gave up on coverage. He took a few steps back and was in backpedal mode like he was on crack and out of it. The WR just blew past him for the TD. Is this how the only way the CPU can score on a bomb?

Even with all the bitching, I am having fun w/ the game. But like JROD mentioned, some parts of the game are just full of WTF moments.

Here's a good thread at OS about the passing :

http://www.operationsports.com/forums/n ... t-fun.html
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Re: NCAA Football 12

Post by Lancer »

Rodster wrote:That's why I usually wait 2-3 weeks for the shine to wear off the game. Looking forward to NCAA 13. :)


No, get the game after Aug 14 or the 3rd patch, by then you can probably get it somewhere for $39.99.
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Re: NCAA Football 12

Post by JRod »

This year more than ever I feel that even if you have good position the ball can be intercepted. I just don't trust my WRs to do anything. Like on screen passes, how can 4 lineman not block that one LB playing a zone flat? It happens when the HUM plays defense too.

Then on comeback routes, even if you have position, the DBs can fly around your WRs for the attempt at the pick. I wouldn't mind if they swatted the ball around but that doesn't happen because there's no animation for the DB to swat the ball while behind the receiver. When I see the swat animation it usually is the DB in front of the WR when it should be the interception animation.

I just feel with passing you have to play it the same way you always play it. Find out the routes that work and exploit that. That turns NCAA away from football and just figuring out what the AI can't cheat on. Now maybe if EA would add more defensive animations so the defenders knocked balls down instead of always going for the pick. If real players went for the pick as much as they do in this game, NCAA scores would reach triple digits because the defenders would miss the ball.

I think the running game is probably the best ever in a football game. The passing game is just the same. And I wish there was some rhyme or reason for it. It's just that you will get frustrated because doing football things doesn't always result in good football. That's really my only complaint.
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Re: NCAA Football 12

Post by Teal »

"It's stupid video game moments like that that damper the game."
Well, it IS a video game, so... :roll: Damn, it never ends...
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Re: NCAA Football 12

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JRod wrote:
I think the running game is probably the best ever in a football game. The passing game is just the same. And I wish there was some rhyme or reason for it. It's just that you will get frustrated because doing football things doesn't always result in good football. That's really my only complaint.
RROD : yes I totally agree. I love running the ball in football games and this is just the best. It's not just the blocking, but its' the timeliness of the big runs that just feels realistic. And if you stay w/ the run, it really does seem like it wears the defense out so you can spring a big one at the end of the game, like what happened to me vs AF.
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Re: NCAA Football 12

Post by JRod »

Teal wrote:"It's stupid video game moments like that that damper the game."
Well, it IS a video game, so... :roll: Damn, it never ends...
Do yourself a favor and if you don't have anything to contribute than don't whine. You love the game...fantastic and because the almighty teal doesn't see anything wrong, the game is perfect.
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Re: NCAA Football 12

Post by Aristo »

JRod wrote:
Teal wrote:"It's stupid video game moments like that that damper the game."
Well, it IS a video game, so... :roll: Damn, it never ends...
Do yourself a favor and if you don't have anything to contribute than don't whine. You love the game...fantastic and because the almighty teal doesn't see anything wrong, the game is perfect.
Actually, I think he just has a realistic perspective. The things that some people complain about indicate they ought to find another hobby.
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Re: NCAA Football 12

Post by JRod »

Aristo wrote:
JRod wrote:
Teal wrote:"It's stupid video game moments like that that damper the game."
Well, it IS a video game, so... :roll: Damn, it never ends...
Do yourself a favor and if you don't have anything to contribute than don't whine. You love the game...fantastic and because the almighty teal doesn't see anything wrong, the game is perfect.
Actually, I think he just has a realistic perspective. The things that some people complain about indicate they ought to find another hobby.

It's unrealistic to talk about the passing game in a FOOTBALL game. No Teal has a problem with anyone that complains about games. He did it earlier in the thread. And then because you have people like Teal how have to make a comment on how people talk about the game because we possibly can't discuss a video game in a video game forum we need multiple posts on this whiney nonsense.
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