Codemasters presents F1 2010

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GB_Simo
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Re: Codemasters presents F1 2010

Post by GB_Simo »

Rodster wrote:I don't know if MS rolling out the new Dashboard update delayed this patch. :?
360 updates have been a few days behind PS3 ones for a few months here, mate, though I've no idea if the same applies on the other side of the ocean. The PC patch isn't certified either so I wouldn't imagine it's connected to the Dashboard update.
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Re: Codemasters presents F1 2010

Post by Rodster »

GB_Simo wrote:
Rodster wrote:I don't know if MS rolling out the new Dashboard update delayed this patch. :?
360 updates have been a few days behind PS3 ones for a few months here, mate, though I've no idea if the same applies on the other side of the ocean. The PC patch isn't certified either so I wouldn't imagine it's connected to the Dashboard update.
It's possible m8 because remember this is also a Games For Windows Live which ties into XBL as well. I'm not implying it IS the reason just that it's possible.
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Re: Codemasters presents F1 2010

Post by Jimmydeicide »

Ive been reading the codemasters forums the past few days its comical you'd think it was 2012 over there.

If the devs s*** can the license i wouldn't blame them at all, are things really that bad? Yikes.
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Re: Codemasters presents F1 2010

Post by Jimmydeicide »

Got the update tonight (PS3) only thing i was concerned about was the force feedback issues some were having but its still fine they may have tweaked the feel somewhere, i just did a few quick laps to check it.
May have to tweak a small amount to get the feel right again but its still spot on for control and force is the same for me on a DFP.
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Re: Codemasters presents F1 2010

Post by GB_Simo »

Jimmydeicide wrote:Ive been reading the codemasters forums the past few days its comical you'd think it was 2012 over there.
A pack of self-righteous, closed-minded, smugly superior morons who, in a darkly comic twist, will be quite safe come the Apocalypse thanks to the concrete bunker they all seem to possess between their skin and whatever occupies the space most of use to store our brain in. Other than that, they're lovely.

Jimmy, would love to hear what you think of the improvements Codies said they were making to the pit bug, the fuel sim and the wet weather. Particularly since I've never really known exactly what they were changing about the wet weather.
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Re: Codemasters presents F1 2010

Post by JRod »

GB_Simo wrote:
Jimmydeicide wrote:Ive been reading the codemasters forums the past few days its comical you'd think it was 2012 over there.
A pack of self-righteous, closed-minded, smugly superior morons who, in a darkly comic twist, will be quite safe come the Apocalypse thanks to the concrete bunker they all seem to possess between their skin and whatever occupies the space most of use to store our brain in. Other than that, they're lovely.
Are we still talking F1 or the current state of American Politics? :D


I haven't loaded up F1 since announcement of the patch because race after race I suffered the pit stop bug. I'll fire it up over the next few days.
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Re: Codemasters presents F1 2010

Post by Jimmydeicide »

Sounds like they only added rain effects inside the tunnel at Monte Carlo :D .
Ill check it out tonight hopefully. I thought the ai were the ones only effected by the fuel load being lite , ill turn the fuel simulation back on and find out.
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Re: Codemasters presents F1 2010

Post by DChaps »

According to www.virtualr.net, the PC and Xbox 360 patches are out now too:
Following the early release for the Playstation 3 version, Codemasters have now released the Xbox 360 & PC versions of their much anticipated patch for F1 2010.

The patch weighs 24mb and addresses a variety of issues with the AI, pit stop & puncture problems as well as performance issues. Furthermore, the patch introduces a DirectX 11 mode and broadens the title’s hardware support to multi-monitor setups, Leo Bodnar’s SLI Pro display and more.

Together with the patch, Codemasters have released the final changelog, you can check it out below (you might have to click “Read More” to see it).

Also available is a hotfix for users of AMD six-core CPUs that prevents the game from crashing. The patch and hotfix for the PC version can be downloaded below, Xbox 360 users can update their game by logging into Xbox LIVE and starting F1 2010.
Full change log here:

http://www.virtualr.net/f1-2010-patch-1 ... more-10426
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Re: Codemasters presents F1 2010

Post by Rodster »

According to the F1 2010 forums which has been confirmed by Codies, they are looking into doing another patch for F1 2010. No details as of yet other than they are kicking around some of the big issues of the unruly.

I wish they would concentrate on F1 2011 instead. They'll realize they won't please the haters over there.
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Re: Codemasters presents F1 2010

Post by GB_Simo »

Have they said anything yet other than that they've heard the feedback and the devs know about it? That's as far as they'd gone last time I found the inner strength to look. Not only are the forumites still unwilling to accept less than perfection, they still think their opinion is shared by the rest of the world, bless them.

Anyway, post-patch 1.01 things seem better. I haven't yet seen an instance of the AI not pitting, while the pit release issues are much improved, though I have still been dumped from 4th to last in the Istanbul pits (on the restart, I had a close release with Massa which the game handled perfectly well, which seems a touch odd). There are those on the Codies forum saying that the first few laps with fuel sim on are now better, which seems even more odd since the devs say they haven't made any changes to it...
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Re: Codemasters presents F1 2010

Post by Rodster »

GB_Simo wrote:Have they said anything yet other than that they've heard the feedback and the devs know about it? That's as far as they'd gone last time I found the inner strength to look. Not only are the forumites still unwilling to accept less than perfection, they still think their opinion is shared by the rest of the world, bless them.

Anyway, post-patch 1.01 things seem better. I haven't yet seen an instance of the AI not pitting, while the pit release issues are much improved, though I have still been dumped from 4th to last in the Istanbul pits (on the restart, I had a close release with Massa which the game handled perfectly well, which seems a touch odd). There are those on the Codies forum saying that the first few laps with fuel sim on are now better, which seems even more odd since the devs say they haven't made any changes to it...
No that's basically it for now. The forumites really ruin that place much like those who ruined the Flight Sim genre with their constant whining and verbal insults. Codies should just shut down the forums IMO. They serve little purpose but to prove some gamers have zero social skills and are losers.
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Re: Codemasters presents F1 2010

Post by Gangrel »

Is there a good site with track maps or turn by turn guides? Even just a map with what gear I "should" be in for each corner would help me.

I admittely suck, but upon finding a youtube video of Sakhir that shows someone lapping 20 seconds! faster then I, I also notice it appears they are taking most corners a gear higher then I.

If I knew what gears I should be in, it might help me target what speed I should be at for each corner a bit better........
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Re: Codemasters presents F1 2010

Post by GB_Simo »

Good question, mate. Someone would need to have done a game-specific guide, since the gears for many of the corners in game don't match real-world F1 driving, at least with the pre-set setups. It might be worth going to the time trial leaderboards, selecting someone reasonably quick off your friends list or the main leaderboard and taking the Race This Ghost option. That way you'll get real-time feedback on the speeds you need to be going at and determine your gear selection from there.
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Re: Codemasters presents F1 2010

Post by JRod »

Rodster wrote:They serve little purpose but to prove some gamers have zero social skills and are losers.
You do realize you posted this on a FORUM? :D
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Re: Codemasters presents F1 2010

Post by WPatrick »

I am still on the fence about buying this game. Does it work like it should post patch on the 360? How does it compare with other realistic console racing games? Would you guys say it's worth picking up?
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Re: Codemasters presents F1 2010

Post by dbdynsty25 »

WPatrick wrote:I am still on the fence about buying this game. Does it work like it should post patch on the 360? How does it compare with other realistic console racing games? Would you guys say it's worth picking up?
As far as I'm concerned, it's the pinacle of racing games on a console. There have been very few that are even in the same league (F355 for example)...it's pretty cheap on ebay now, so just pick it up used. It's worth it.
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Re: Codemasters presents F1 2010

Post by Rodster »

Steam is offering 33% off on F1 2010. The deal is supposedly good till this weekend.
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Re: Codemasters presents F1 2010

Post by Jimmydeicide »

Im still digging it despite the bugs. Out of my rotation of 3 games NHL11,PES and F1 this gives me the most joy when im playing it for sure.
Ive done 2 career races since the patch i decided to just turn the fuel off
1 . i was doing poorly in my season .
2. Majority of sane people with actual evidence said it just wasnt working.

I havnt had a pitstop bug at all in either race, i did have a puncture but it was on the back and after a collision with Massa and it seemed realistic to have cut a tire on his front wing as he tried to squeeze up the outside , i just never saw him.
Went from 7th to last place on that , it absolutely sucked but i sure did feel how disappointing the real thing must be at times so i just put it off to the ultimate in realism, i was absolutely gutted after the race especially as my crew didnt even acknowledge the fact i was actually running in the points up until that point and just said i was disappointing(bastards).

Next race at Montreal was going even better but i got greedy and stayed out a lap too long on my options as the rain fell harder i did manage a points finish and gained some great experience , i just wish the team would give a little more insight into what the weather is doing, all they told me was"lots of guys are pitting for inters so its up too you " once the grip dropped off in the wet it was like ice, it would be nice if they would say "looks like the rain is here to stay" or "Its only a shower see if you can stay out"

I am yet to have a carreer race be ruined by anything other than a flat and im rough on my tires so all in all id say other than the fuel bug id say its a great game a must have for anyone who likes racing games for sure.
If you get too good at the game you can always turn the fuel back on and use it as a handicap kinda thing.

I think force feedback did take a step backwards ive got some ratcheting in corners i dont remember before but its still really good once i tweaked it down.
Dialing in my Lotus for Valencia next :mrgreen: Its looking good is this going to be my fist podium? i doubt it, holding it all together for 50% race is tough and having to manage tires and weather along the way , i think Codemasters have done a pretty good job at bringing us the feeling of actually being in a season with all these ups and downs.
Its pretty much what they said it was its not too hardcore and its far from arcadey if you want the latter its there.
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Re: Codemasters presents F1 2010

Post by Zeppo »

I've played quite a bit of career after the patch, and I've noticed a few things. One big thing is that I feel like the fuel simulation has been improved for the AI. I notice this mostly at the start. Before the patch, I used to get passed by car after car at the start, even cars that shouldn't be better than mine, and i always would hold up a train of cars behind me while the cars in front would pull away and make a huge gap, even if i had shown good pace in practice and qualifying. Then I turned fuel usage off and those problems were majorly alleviated. After the patch, I turned fuel sim back on, and I seem to have competitive starts and in most races I have held my own with the cars in front of me for the first several laps, so for my money, that iissue has been addressed and improved.

Another improvement has been AI behavior in practice and qualifying modes, where they now do a good job of getting out of the way when I am on a flyer whereas before they would hold their line as if we were racing. Big improvement there.

But some things don't seem to have been addressed. Namely, i still don't see my own 3rd sector times in practice or quail sessions. I thought this was to be fixed, but it doesn't appear so. Also, I still get that weird bug in qualifying where if I set my fastest lap on options when the checkered flag is out, I start the race on the primes with which I had set my previously fast lap in the session, while still getting the grid spot I earned on that final lap. I imagine most people don't run any laps on primes in Q3, but it's an issue even so in terms option tire wear and such. It certainly gives me a benefit, to be able to start on primes in P6 or something, and I'm not proud enough not to take advantage of it, but I'd prefer it worked correctly.

One thing that is still true is that I am insanely non competitive at both catalunya and monaco, whereas everywhere else i am more competitive against Pro AI than i should be first in my Toro Rosso, and now in my Sauber. It's insanely frustrating at both those tracks, and in each case I seem to be very fast in sector one, but very very slow in sectors two and three. One other oddity I noticed is the computer controlled car's behavior in the sharp turn of the pit out at Abu Dhabi. The car just seems to snap as if it were on rails and i wonder if I'm just not aggressive enough in certain corners and chicanes at the above mentioned troublesome tracks but I just can't figure it out.

Still loving the game and I've started doing the first parts of P1 and P2 in cockpit mode and it's strangely helpful for some corners in my finding the right line, even though i still prefer the above the head view most of the time. I am working towards an all cockpit view, legend AI career once i finish off this three year one i started with. Great game. Online with the gang would be lots of fun if I could find the time. It's got some nicely set up modes.
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Re: Codemasters presents F1 2010

Post by GB_Simo »

Zeppo wrote:One thing that is still true is that I am insanely non competitive at both catalunya and monaco, whereas everywhere else i am more competitive against Pro AI than i should be first in my Toro Rosso, and now in my Sauber. It's insanely frustrating at both those tracks, and in each case I seem to be very fast in sector one, but very very slow in sectors two and three. One other oddity I noticed is the computer controlled car's behavior in the sharp turn of the pit out at Abu Dhabi. The car just seems to snap as if it were on rails and i wonder if I'm just not aggressive enough in certain corners and chicanes at the above mentioned troublesome tracks but I just can't figure it out.
Same problem here. Seems like a lot of people have bother at those two circuits. In my career race in Catalunya I just about got through to Q2 but I was pushing so hard to stay 13th in the race that I carried too much speed into the pit lane and drove straight into the end of the wall. At Monaco I was miles off again and ended up parked against the fence with two wheels missing from trying too hard to work out where the time was going.

That's particularly irritating when you consider that I won Montreal from pole and came through from 13th to 3rd in Valencia, both in the Virgin against Legend AI. On certain circuits the AI balancing appears to be way out of whack. Still loving it in spite of that...
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Re: Codemasters presents F1 2010

Post by Jimmydeicide »

Yeh its out of wack i just got 2nd at Valencia from 4th but it was pissing down , another out of wack thing is how slow the ai or how fast you are in the rain, so i guess it balances out over a season.
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Re: Codemasters presents F1 2010

Post by WPatrick »

I got it and it's FUN!
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Re: Codemasters presents F1 2010

Post by Gurantsu »

I finally snagged this for PS3 last Sunday after watching the final F1 race. Of course my Gamestop having a used copy certainly helped my decision!

I'm liking it a lot. I'm in post-patch, so most things seem fine to me (not seeing 3rd sector times is a pain in the ass though).

I chose Lotus, and pretty much hold down last place. In my first race in Bahrain (HATE the new section!), a 5-slot grid penalty for reckless driving in practice started me dead last after qualifying 20th. Australia I qualified 18th, but had a crappy start and just couldn't make up the spots and finished last again.

The following race was Maylasia, so obviously a big one for the team. The expected goals were pretty high, so I took a pretty aggressive setup and ended up making it to the final round of qualifying, which made the team very happy. However, since you can't change your setup after that, I had a very low downforce setup for a race that started during a monsoon. The first half of the race I could not keep the car on the track to save my life. Eventually as the rain moved on and a dryer line developed I did better, but it was too little too late. One thing that I have a question about is that as things were drying my crew radioed me and said they would put intermediate tires on in my next stop. So I called up a pitstop, but they then puts wets back on the car. Is there a way to choose yourself what tires go on during a pitstop?

So anyway, next up is China. And I think I can safely say that Silverstone has gotten a reprieve, it is no longer my most hated F1 track. Shanghai is just awful. How the drivers can stand racing there is beyond me. Hermann Tilke needs to stop designing tracks. Race tracks should be made like great golf courses, they should use the natural flow of the land. Like someone once said, the great tracks are already there, you just need to uncover them. I get an image of Tilke's office being filled with blueprints of tracks he's already designed, and is just waiting to slap down wherever the next person who signs a check wants it.
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Re: Codemasters presents F1 2010

Post by tjung0831 »

Great game but I just never could get into it for some reason. I bailed on my copy last week. Best Buy gave me a $30 giftcard for the trade in which I used to pickup Black Ops.
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Re: Codemasters presents F1 2010

Post by Gurantsu »

So far, no one has dropped out of any of my races for any reason, mechanical or accident. Is there a setting for this?

Also, I can't see anything about saving replays, is that even an option?
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