Madden NFL 12

Welcome to the Digital Sportspage forum.

Moderators: Bill_Abner, ScoopBrady

Post Reply
User avatar
Danimal
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 12194
Joined: Mon Apr 12, 2004 3:00 am
Location: Chicago, Illinois
Contact:

Re: Madden NFL 12

Post by Danimal »

MizzouRah wrote:
Danimal wrote:
Rodster wrote:Thanks 10's will cancel and put the money towards NHL or FIFA 12.
You're canceling your pre-order becuase of those reviews?

One guy found the new options in Gameflow more confusing LMAO.

I just downloaded the full game on the season pass and I'll try it later. But reading Bill's reviews didn't make me want it less, for him those are stellar impressions. (No offense Bill) :)
I was hoping for a decent game out of the box, so to speak.. but I'll play it and see how it is.
No disrespect and you can spend your money however you want but I think that kind of statement is unrealistic. Suppose it plays fine out of the box for you but not for me or Bill. It's kind of hard to nail the experience everyone wants out of the box. I fully agree having to tweak fundamental things like PI are insane but believe it or not some people like having no penalties.

I'm off work in 20 minutes and then plan to play some and see what I like and don't. The fact a lot of people say it is smoother then the demo is a good step for me.
Follow Me on:
YouTube - www.youtube.com/maxpixelation/
Twitch - twitch.tv/maximumpixelation
Twitter - twitter.com/maxpixelation
User avatar
vader29
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3720
Joined: Fri Oct 10, 2003 3:00 am
Location: Connellsville, PA

Re: Madden NFL 12

Post by vader29 »

Lancer wrote: I guess professional journalism has been thrown out the window these days? Didn't expect to see cuss words in an article. Geez.
IGN has become a complete joke of a site anymore, I used to go to their forums for insight on games but they've been screwed up with their markup code for the past year or so that it is a pain to try to read anything on there anymore and when people are quoting each other it's just a huge cluster f***.

Looking forward to reading your impressions Dan and Terry.
"Two rules man: Stay away from my f***in percocets and do you have any f***in percocets?" ~ Marco Belchier
https://www.ea.com/games/nhl/nhl-20/pro ... rm=xboxone
User avatar
Bill_Abner
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1829
Joined: Wed May 28, 2003 3:00 am
Location: Columbus, Ohio

Re: Madden NFL 12

Post by Bill_Abner »

wco81 wrote:Right , they didn't make the game for reviewers. Don't they get bonuses based on the Metacritic score?

If the review was positive, he wouldn't be saying that.
Probably not the best way to handle that...

As for Hillis, I use liberal subs (because the default sub patterns are terrible) and my backup, on default, is a beast too up the gut. It may have more to do with linemen ratings than HB ratings. Hillis being a truck has nothing to do with me running 7-10 yards untouched until a safety nails me. The Browns interior line is really good with Mack, Steinbach and Thomas at tackle.

Get a good Run blocking Oline and it's off to the races.

But, again, the settings provide ways to fix this.
No High Scores:
http://www.nohighscores.com/
User avatar
Danimal
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 12194
Joined: Mon Apr 12, 2004 3:00 am
Location: Chicago, Illinois
Contact:

Re: Madden NFL 12

Post by Danimal »

Bill you want an online game this afternoon for research? :)
Follow Me on:
YouTube - www.youtube.com/maxpixelation/
Twitch - twitch.tv/maximumpixelation
Twitter - twitter.com/maxpixelation
User avatar
TCrouch
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7072
Joined: Tue Jul 08, 2003 3:00 am
Location: Houston, TX

Re: Madden NFL 12

Post by TCrouch »

Bill_Abner wrote:As for Hillis, I use liberal subs (because the default sub patterns are terrible) and my backup, on default, is a beast too up the gut. It may have more to do with linemen ratings than HB ratings. Hillis being a truck has nothing to do with me running 7-10 yards untouched until a safety nails me. The Browns interior line is really good with Mack, Steinbach and Thomas at tackle.

Get a good Run blocking Oline and it's off to the races.

But, again, the settings provide ways to fix this.
Yeah--but can you do the same thing with a crappy run blocking OL? If the line is able to abuse another D, I can live with that. If you end up tweaking it and then decide to play with the Bills, do you end up having 12 yards rushing on 40 carries? That's the problem I've always had with sliders. They're so subjective--I find the perfect balance for me in one particular situation, and then when I change teams or opponents it seems like I'm back to square one. If you're running untouched for 7 to 10 yards each carry, that's obviously an issue. But I haven't had that problem in the last few years...mostly because the Raiders O-Line is probably the single biggest weakness on a team filled with weaknesses. I have very few runs where I'm untouched past the line of scrimmage :lol: Just curious if it's because of the Hillis/Browns OL combo, or a glaring issue that happens for every team against every defense. I'd be curious to see if I can do that against the Steelers with the Broncos, for example.
User avatar
TCrouch
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7072
Joined: Tue Jul 08, 2003 3:00 am
Location: Houston, TX

Re: Madden NFL 12

Post by TCrouch »

Danimal wrote:Bill you want an online game this afternoon for research? :)
If he doesn't, I do.
Lancer
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 2257
Joined: Wed Jun 30, 2010 3:00 am

Re: Madden NFL 12

Post by Lancer »

Danimal - if you've already dl the game, wtf you doing at work? Say you're feeling sick or had some bad taco bell and take the rest of the afternoon off and give us impressions man :)
User avatar
MizzouRah
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 8208
Joined: Thu Oct 09, 2003 3:00 am
Location: Troy, Mo

Re: Madden NFL 12

Post by MizzouRah »

Danimal wrote:
No disrespect and you can spend your money however you want but I think that kind of statement is unrealistic. Suppose it plays fine out of the box for you but not for me or Bill. It's kind of hard to nail the experience everyone wants out of the box. I fully agree having to tweak fundamental things like PI are insane but believe it or not some people like having no penalties.

I'm off work in 20 minutes and then plan to play some and see what I like and don't. The fact a lot of people say it is smoother then the demo is a good step for me.
You're probably right.. running was hard for me on in the demo on AP, so maybe Bill is super Madden man. :)

I just hope the CPU has a running game witout the game being a slider fest.

Can't wait to hear your impressions!!!
User avatar
XXXIV
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 17337
Joined: Mon Dec 01, 2003 4:00 am
Location: United States

Re: Madden NFL 12

Post by XXXIV »

MizzouRah wrote:
Can't wait to hear your impressions!!!
Same here.

The day a review for a sports game from IGN or basically any site other than this one makes me cancel a game will be the day I hang up the controller for good.

Now if a guy like Terry, for example, says that a racing game sux ass that might be a different story.
User avatar
Brando70
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7597
Joined: Tue Jun 03, 2003 3:00 am
Location: In Transition, IL

Re: Madden NFL 12

Post by Brando70 »

Thanks for the impressions, Bill. Aside from the passive handling of free agents, I didn't see much else that would bother me too much. It is odd, though, that PI is never called on the CPU.

I'm looking forward to getting this next Tuesday.
User avatar
TCrouch
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7072
Joined: Tue Jul 08, 2003 3:00 am
Location: Houston, TX

Re: Madden NFL 12

Post by TCrouch »

Dan and I played half a game at lunch online (Dan Bears, my Raiders) to see what it's like.

Neither one of us looked in the options or anything, so we were stuck with missing strategy pad quick links and auto strafe (which can't be adjusted in-game, strangely), so it was a bit chaotic.

First thing that cropped up: holy crap are the Bears DT's bad. Like Bill referenced before, I was having 5 to 7 yards untouched every snap almost. The first offensive play of the game for me was an 80 yard TD scamper by McFadden right up the gut. But that came after I badly misplayed a flag route on Dan's opening possession and he took THAT one like 80 yards to the house as well.

But running the ball was glaring...the Bears just absolutely could not stop the run, and we're talking about simple Gameflow play calls here. The Raiders seemed to call a more aggressive defense (3 or 4 plays where an overload blitz just blasted through the gap in the OL come to mind) and kept Forte more in check...but McFadden ended the half with like 12 carries for 160 yards or something insane.

The passing game is much tighter IMO. The ball had to be thrown on time, and if it was, the completions came quickly. But Terrelle Pryor (yes, he's there, and I put him in for the first series just to see) and Jay Cutler could fire balls a good 10 yards off target. One post route by Pryor (his only throw of the game) was so far off Dan didn't know who it was to. That was cool. Cutler throwing a drag route 5 yards out of bounds on 3rd down was funny, though.

Overall, it seemed to have a really fun little engine going on there. With no suction blocking, we were both able to get through the line and apply pressure regularly. I obviously only have a handful of snaps to base it off of, but it felt like the internal clock was about right. If you were on offense and didn't throw when your plant foot hit the ground, you were probably going to get blasted. If you're on defense and you get close enough to apply pressure, you can force an errant throw. But on the occasions when Dan and I were afforded time, the darts flew and felt VERY good. It just seemed to feel tighter than past years, but I'm sure that can change with 15 games played instead of 1 half on 10 minute quarters.

All in all, other than our obvious rust (we both made some absolutely comical misplays on the ball on defense, leading to a 45 point HALF of football), it looks like it could really be fun. And I'd be curious to see if the running game is as powerful as Bill says...because early returns are exactly that. But again, the Raiders were #2 on the ground last year, so it's tough to get a feel from a single half. But I felt like I could run at will through the heart of Dan's defense, which was pretty decent last I checked. Half of that may have been Dan running Urlacher out of position and gasping at air, but it's like nobody knew the run was coming. Then again, Bill mentioned that he put up 300 on the Bears too...maybe we're looking at this the wrong way. Maybe it's just the Bears :lol:

One thing I thought was cool--presnap, you cannot see who the opponent is controlling. So if I'm sitting there controlling Seymour and waiting to bust through the line, he can't tell unless I move before the snap or something. Post-snap you can see the cursor come up, but it leads to an interesting cat-and-mouse game before the snap. This may have been in there in past years, but I can't recall. I barely even played 11 online.
User avatar
toonarmy
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 2381
Joined: Sat Jan 24, 2009 4:00 am

Re: Madden NFL 12

Post by toonarmy »

It sounds like there are a lot of problems in the stat tracking. That stuff can be patched. The commentary is indeed pretty blah. I've watched some streamed games and some videos today and there is one thing that has stood out above all others -- the game looks like it's a lot of fun to play. Sure, there are a ton of complaints over at OS and in reviews about Madden 12, but I have seen nothing glaring enough that has made me want to cancel my preorder. All I want is something semi-realistic and fun to play, and this game appears to deliver both. Looking forward to getting the full game.
User avatar
TCrouch
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7072
Joined: Tue Jul 08, 2003 3:00 am
Location: Houston, TX

Re: Madden NFL 12

Post by TCrouch »

I know it felt pretty good to me. I have a couple of Road to Glory exports from NCAA that I'm looking to get going tonight. I don't know why, but I LOVE that 'throwaway' mode more than almost anything else every year.
Lancer
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 2257
Joined: Wed Jun 30, 2010 3:00 am

Re: Madden NFL 12

Post by Lancer »

I am hoping it has the feel of M10 more than the boring M11. Too bad I won' t be getting it until next Wed.
User avatar
Danimal
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 12194
Joined: Mon Apr 12, 2004 3:00 am
Location: Chicago, Illinois
Contact:

Re: Madden NFL 12

Post by Danimal »

Ok since I have not seen this mentioned I am chalking this up to me being an idiot but I can't find a way when I create a franchise or go into the options once one is started to adjust the accelrated clock run off, matter of fact accelerated clock is not even an option to turn on and off.

I assumed it was taking my options from My Madden for this but it's clearly not as I set run off down to 14 second but the game is running down to 20. So unless I am completly missing something there is no option other then accelerated clock with 20 second run off for franchise mode.

Why take an option out you already had I have no idea.

I only have 2 cpu games in but Bill is spot on running is too easy for me and too hard for the cpu without slider adjustments and the pressure on the cpu QB is absurd. My last player of the game was Henry Melton with 4 sack as a DT, he virtually swimmed moved by the center every time.
Follow Me on:
YouTube - www.youtube.com/maxpixelation/
Twitch - twitch.tv/maximumpixelation
Twitter - twitter.com/maxpixelation
User avatar
dbdynsty25
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 21619
Joined: Mon Aug 19, 2002 3:00 am
Location: Thousand Oaks, CA

Re: Madden NFL 12

Post by dbdynsty25 »

Why does my dumbass want to go home and drop 25 bucks on the Season Pass? LOL...
User avatar
Bill_Abner
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1829
Joined: Wed May 28, 2003 3:00 am
Location: Columbus, Ohio

Re: Madden NFL 12

Post by Bill_Abner »

Danimal wrote:Ok since I have not seen this mentioned I am chalking this up to me being an idiot but I can't find a way when I create a franchise or go into the options once one is started to adjust the accelrated clock run off, matter of fact accelerated clock is not even an option to turn on and off.
I asked Josh Looman about that last week. It's not a franchise option. The accelerated clock is always on and auto runs to 20 seconds.

Josh said "He didn't know why" it wasn't there but will be there for M13.
No High Scores:
http://www.nohighscores.com/
User avatar
Danimal
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 12194
Joined: Mon Apr 12, 2004 3:00 am
Location: Chicago, Illinois
Contact:

Re: Madden NFL 12

Post by Danimal »

Bill_Abner wrote:
Danimal wrote:Ok since I have not seen this mentioned I am chalking this up to me being an idiot but I can't find a way when I create a franchise or go into the options once one is started to adjust the accelrated clock run off, matter of fact accelerated clock is not even an option to turn on and off.
I asked Josh Looman about that last week. It's not a franchise option. The accelerated clock is always on and auto runs to 20 seconds.

Josh said "He didn't know why" it wasn't there but will be there for M13.
Honestly that's f***in ridiculous as it was there last year.
Follow Me on:
YouTube - www.youtube.com/maxpixelation/
Twitch - twitch.tv/maximumpixelation
Twitter - twitter.com/maxpixelation
User avatar
vader29
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3720
Joined: Fri Oct 10, 2003 3:00 am
Location: Connellsville, PA

Re: Madden NFL 12

Post by vader29 »

dbdynsty25 wrote:Why does my dumbass want to go home and drop 25 bucks on the Season Pass? LOL...
It's the DSP Effect :P

I bought it a little while ago, hopefully my slow ass DSL connection will have it downloaded by midnight.
"Two rules man: Stay away from my f***in percocets and do you have any f***in percocets?" ~ Marco Belchier
https://www.ea.com/games/nhl/nhl-20/pro ... rm=xboxone
User avatar
TCrouch
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7072
Joined: Tue Jul 08, 2003 3:00 am
Location: Houston, TX

Re: Madden NFL 12

Post by TCrouch »

Guarantee you that something in the stat engine got even MORE broken when they started allowing varying quarter lengths and accelerated clock runoffs. So instead of fixing it, they just set it at 20 as a band aid. I almost always run with 25 seconds anyway, so it doesn't really change much of what I do other than give me a few more seconds each snap. But that's pretty bush league no matter what.
User avatar
TheTruth
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1341
Joined: Sun Oct 05, 2003 3:00 am
Location: NW Arkansas
Contact:

Re: Madden NFL 12

Post by TheTruth »

dbdynsty25 wrote:Why does my dumbass want to go home and drop 25 bucks on the Season Pass? LOL...
I am weak as well. :oops:
[b]Xbox Live Gamertag:[/b] [color=red]HOGZ TheTruth[/color] Wii: 7256 9991 5571 9701
User avatar
dbdynsty25
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 21619
Joined: Mon Aug 19, 2002 3:00 am
Location: Thousand Oaks, CA

Re: Madden NFL 12

Post by dbdynsty25 »

TheTruth wrote:
dbdynsty25 wrote:Why does my dumbass want to go home and drop 25 bucks on the Season Pass? LOL...
I am weak as well. :oops:
I mean it would be one thing if the game came out on a Thursday and the Season Pass guys would get it on a Monday...but I've got an entire weekend of nothing planned. Which means I'm damn sure dropping 25 tonight on the Pass. LOL. Oh well. At least I'll be downloading in the middle of the night when it should be less congested. Got an Atmosphere concert to attend and all.
User avatar
Rodster
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 13512
Joined: Sun Nov 24, 2002 4:00 am

Re: Madden NFL 12

Post by Rodster »

Gimme some of that horses armor. You wonder why these companies keeping selling their crap online because people are too weak and buy it? So stop it. :lol:
User avatar
Diablo25
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 9132
Joined: Sun Aug 08, 2004 3:00 am
Location: Pennsylvania

Re: Madden NFL 12

Post by Diablo25 »

I am currently downloading the game via Season Pass (yes I am weak) :). I got Season Pass mainly for NHL 12 so Madden is gravy I guess. I'll try and put up some impressions later but the download is going SLOWLY. I usually get very fast downloads via XBL so I guess the EA servers are getting hammered.
XBLive Gamertag - Diablo25
PSN Name - EPDiablo25
User avatar
TCrouch
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7072
Joined: Tue Jul 08, 2003 3:00 am
Location: Houston, TX

Re: Madden NFL 12

Post by TCrouch »

Odd, the entire thing downloaded in about an hour for me. I was shocked it was done so fast, as I expected the servers to be absolutely hammered.
Post Reply