Yes, but still no "sim to end" for those blowouts.Leebo33 wrote:In game saves?
Toper
Moderators: Bill_Abner, ScoopBrady
Danimal wrote:Don't worry I won't.bdoughty wrote:Dan it is early yet. I would hate to see you burst a blood vessel before the game is even officially relased.
Look at least Toper tried it, I really do not care if anyone likes it. Truth be told it is very difficult and I am not even sure i will end up playing with it on.
I was just stating my opinion on why I don't think it was poorly implemnted and that I thought worthless was a bit much. I think the way it is implemented it is definetly challenging and it simulates the vision of a QB.
To me the superstar mode is worthless, seems like Toper likes that. Again it is all opinion and I'm just stating mine. I thought it might be appreciated since I've actually played the game but it is obvious the same old crew (not you BD) are going to pull the same old s***. So I will keep my impressions to myself on the passing cone from now on.
Sorry if you think my statement is overdone, but honestly, that's how I feel about it. If you like it, then it doesn't bother me at all.Danimal wrote:Precisely why I said in my opinion I think your statement was overdone. I'm fine if you find it useless, an although I never called you impatient specifically, let me ask how much time did you spend on the practice field with the passing cone? How many games did you play with it on?Toper wrote: It's worthless TO ME...like I said, it is is either unintuitive or implemented poorly (take your pick...I think it's both).
IMO, I think it's unintuitive because it makes you either use both sticks at the same time (comparable to rubbing your tummy and patting your head), or select a receiver TWICE to pass to them (if they're not the primary).
It's implemented poorly TO ME because an analog input is too slow...you can't move the stick as fast and as accurate as you can scan the field with your eyes (this is the same problem I have with cursor hitting in baseball games, or using a controller versus a keyboard and mouse for an FPS). IMO, they should have made the right stick scanning digital (where it "snaps" to each receiver in the direction you flick it)...I mean, why would you scan an "empty" part of the field in real life?
I can already see a passing cone/anti-cone flame war brewing (comparable to cursor hitting versus timing base)...all I can say is use what's best for you.
As for me, call me "impatient" or "slow with a control pad", but I've played enough maddens/ncaas to know that this feature adds nothing FOR ME. I actually think that the new pass catch animations and wr awareness with the sidelines add ALOT more to the passing game than this feature. With that said, I think that this year's madden has been a pleasant surprise for me, and plays better than this year's ncaa (with passing cone off).
Toper


People make harsh statements before they should...that's all. How many times have people stated one thing and went back on it two weeks later after more playtime? It happens with EVERY single game.Sudz wrote:why do people become such didcks when people post impressions?
i appreciate what toper posted.

Those are the dangers of tjunging a game.bdoughty wrote:Heck I ripped on ESPN Baseball from my limited time playing it at a kiosk. Once I bought it and played a few games I did a complete reversal and love the game.

We just need to create a template. Then we could save all this typing and just fill in the blanks. The obvious replies and counter replies could also be done with templatesdbdynsty25 wrote:People make harsh statements before they should...that's all. How many times have people stated one thing and went back on it two weeks later after more playtime? It happens with EVERY single game.Sudz wrote:why do people become such didcks when people post impressions?
i appreciate what toper posted.
- They seem to have bumped up the penalty calling this year. I turned up the holding and p.i. sliders all the way (like I always do) and there were noticeably more calls...I actually had to turn them back down to defaults.kevinpars wrote:Any penalties called this year? Better than last year, when there were almost none?
Any atmosphere?
Minor prepurchase complaint - why the hell can't the Madden and NCAA teams get together and use a similar button layout so that you don't have to switch back and forth? Why punish those of us who buy both games? We should be rewarded. Make the gameplay different, sure, but make the basics for both games similar and intuitive.
And EA, please give us a sim to end. The only thing worse the finishing a blowout win in NCAA is finishing a blowout loss. I got smoked by Oklahoma (I was Pitt) and it just kept getting worse (a punt return for 6, 2 fumbles returned for TDs).
Ha. Fortunately, baller is rarely used on these forums (I only found eight threads on the forum with baller in the title). Fanboy is much more prevalent, being in 51 threads.bdoughty wrote:Just a suggestion if Jared is reading. Can you place "baller" on the list of censored words?
At OS I added it and "fanboy" to the censored word lists.


Athletic supporter.Jared wrote:Maybe a creative censor would be good for "fanboy"...change it to something completely different. Any suggestions?





Please let us know if there are any gameplay differences between the xbox and ps2 versions. I thought last year the ps2 version played better.Boom wrote:I'm able to sample the PS2 version until I pick up my XBOX version tomorrow.
I stress tomorrow because I was planning on letting the geek in me enjoy picking it up at midnight madness tonight. There's no need.
I'm not saying the game is bad. I can tell it's going to play a very solid game of football.
The added presnap adjustments, right analog stick audibles, added play-maker, etc are nice additions. Stuff that really make a difference on the field that people tend to forget to mention when they b*tch about nothing but a roster update (because the presentation is the same as 1991 etc).
I don't think I'm going to have much problems using the passing cone at all. I seemed to grab the concept and not have much of a problem with it, however I do admit that I'll need to step up the difficulty to really see what I got.
Something that I noticed and bothered me right away.. and I do mean right away has to do with the actual passes. They really seem to float to the receiver. I didn't get to spend too much time with the game yet, but this is something that I'm a little bit worried about.
Very brief and initial impressions so take them for what they're worth.
For those hoping for the complete make-over, new commentary, something fresh to the presentation... You won't find it here.