ESPN Baseball slider/settings discussion ...
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- GROGtheNailer
- DSP-Funk All-Star
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- Location: Saskatoon, Saskatchewan
- Millennium
- Panda Cub
- Posts: 221
- Joined: Wed Mar 17, 2004 4:00 am
I thought FatPitcher just said that you can't have Customized Sliders AND a Difficulty level?snate wrote:Just had a fantastic game with these settings:
Legend
CPU Run Aggr. 55
All CPU throw strikes at 45
Everything else at 50
So, technically, you are playing at Pro Level with thsoe custom sliders, I believe, being that the sliders affected by difficulty level are set to "50" by the Pro difficulty.
Millenium - No you are misinterpreting what he has said. This is how it works. There are certain things that are level dependent that are not in the sliders - like human batting contact. Others are slider dependent. Those are explained in his last post above.Millennium wrote:I thought FatPitcher just said that you can't have Customized Sliders AND a Difficulty level?snate wrote:Just had a fantastic game with these settings:
Legend
CPU Run Aggr. 55
All CPU throw strikes at 45
Everything else at 50
So, technically, you are playing at Pro Level with thsoe custom sliders, I believe, being that the sliders affected by difficulty level are set to "50" by the Pro difficulty.
- Slumberland
- DSP-Funk All-Star
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Are the AI pitching sliders tied to difficulty, or are they worth messing with? I played a game on default Legend last night, managed a few hits, but the CPU was pitching REALLY well, changing speeds and location with aplomb, so I assume the pitching sliders (apart from throw strikes) were set to an invisible 80. Just mentioning it because while user contact seems right on Legend, we might not be seeing the best out of the computer pitchers with all their settings on 50. Maybe closer to 60? Then we'd basically be hitting on Legend, they'd be hitting between Pro and All-Star, and they'd be pitching on All-Star.
Snate, your sliders make the game more realistic but I was getting too many hits, although I was walking and striking out enough. Raising some of the cpu pitching sliders causes them to throw less strikes down the middle, which are definitely the easiest to hit with the new batting option. I am now getting more weak grounders and pop ups, before I was hitting too many line drives for hits.
I'm not quite there yet, I am probably still getting a few too many base hits. My last game though was the most realistic yet, I had 3 runs and 8 hits off of Halliday and 2 mediocre Toronto relivers. I also tried one button hitting in this particular game to see what it was like. I'm not sure if it makes getting hits easier or not, I'll try the 2 button again next game with the same sliders.
I'll post my sliders later after a bit more tweaking.
I'm not quite there yet, I am probably still getting a few too many base hits. My last game though was the most realistic yet, I had 3 runs and 8 hits off of Halliday and 2 mediocre Toronto relivers. I also tried one button hitting in this particular game to see what it was like. I'm not sure if it makes getting hits easier or not, I'll try the 2 button again next game with the same sliders.
I'll post my sliders later after a bit more tweaking.
- Millennium
- Panda Cub
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"If you turn Custom Sliders on, then difficulty has no effect on sliders."snate wrote:Millenium - No you are misinterpreting what he has said. This is how it works. There are certain things that are level dependent that are not in the sliders - like human batting contact. Others are slider dependent. Those are explained in his last post above.Millennium wrote:I thought FatPitcher just said that you can't have Customized Sliders AND a Difficulty level?snate wrote:Just had a fantastic game with these settings:
Legend
CPU Run Aggr. 55
All CPU throw strikes at 45
Everything else at 50
So, technically, you are playing at Pro Level with thsoe custom sliders, I believe, being that the sliders affected by difficulty level are set to "50" by the Pro difficulty.
That was the exact words he use, snate. He meant only certain sliders are affected by changing difficulty level. When you turn customized on, there is no difficulty level anymore.
Not all the games setting are covered by the sliders.Millennium wrote:"If you turn Custom Sliders on, then difficulty has no effect on sliders."snate wrote:Millenium - No you are misinterpreting what he has said. This is how it works. There are certain things that are level dependent that are not in the sliders - like human batting contact. Others are slider dependent. Those are explained in his last post above.Millennium wrote: I thought FatPitcher just said that you can't have Customized Sliders AND a Difficulty level?
So, technically, you are playing at Pro Level with thsoe custom sliders, I believe, being that the sliders affected by difficulty level are set to "50" by the Pro difficulty.
That was the exact words he use, snate. He meant only certain sliders are affected by changing difficulty level. When you turn customized on, there is no difficulty level anymore.
- Millennium
- Panda Cub
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Actually, they all are affected. But some of them lock the sliders at 50.
That list shows what each difficulty level defaults the sliders to. With the exception of Human Power (which defaults to 100 at rookie level), CPU Batting Skill, CPU Take Ball (all 3), CPU Batting Power, CPU Pitch Corner, CPU Pitch Change Speed, and CPU Pitch Change Location (all of which default to 10 on Rookie, 50 on Pro, 65 on All-Star, and 75 on Legend), all other sliders set themselves to 50.
Hence why when FP posted that list of sliders some of them had 50's across the board. If the difficulty level had no affect on any of the other sliders, then there would be no need for the 50's in that list.
Think about it this way. If you play the game on Legend, then customize the CPU Power slider, then what takes priority? Your slider change or the difficulty levels?
That list shows what each difficulty level defaults the sliders to. With the exception of Human Power (which defaults to 100 at rookie level), CPU Batting Skill, CPU Take Ball (all 3), CPU Batting Power, CPU Pitch Corner, CPU Pitch Change Speed, and CPU Pitch Change Location (all of which default to 10 on Rookie, 50 on Pro, 65 on All-Star, and 75 on Legend), all other sliders set themselves to 50.
Hence why when FP posted that list of sliders some of them had 50's across the board. If the difficulty level had no affect on any of the other sliders, then there would be no need for the 50's in that list.
Think about it this way. If you play the game on Legend, then customize the CPU Power slider, then what takes priority? Your slider change or the difficulty levels?
Guys try these out
Legend
Real pitch speed
True aim
Classic batting
AI Batting
---------------------
Contact----48
Skill----48
Take Strikes-----65
Take Strikes Ahead---- 60
Take strikes behind------40
Take Ball overall-------44
Take Ball Ahead-------60
Take Ball Behind-------50
CPU hitting Power-----50
AI Running
-------------------------
Aggressive --------60
Steal 2nd-------55
Steal 3rd-------50
AI Pitching
-------------------------
Corner----------53
Change Speeds----50
Change Location---52
Throw Strikes Overall--------35
Throw Strikes Ahead---------38
Throw Strikes behind--------55
Pickoff-----50
Pitchout------50
Misc.
-----------------
Everything 50 except Injuries 65
Human Offense
-------------------
Power-------55
Baserunning Speed-----45
Stealing Succes------50
Human Defense
-------------------
50 For everything
Human Pitching
-------------------
Variability--------53
Fatigue---------60
One Thing I have noticed is that these sliders are REAL sensitive try these at and please give me your feed back so we can come up with a good set of sliders

Legend
Real pitch speed
True aim
Classic batting
AI Batting
---------------------
Contact----48
Skill----48
Take Strikes-----65
Take Strikes Ahead---- 60
Take strikes behind------40
Take Ball overall-------44
Take Ball Ahead-------60
Take Ball Behind-------50
CPU hitting Power-----50
AI Running
-------------------------
Aggressive --------60
Steal 2nd-------55
Steal 3rd-------50
AI Pitching
-------------------------
Corner----------53
Change Speeds----50
Change Location---52
Throw Strikes Overall--------35
Throw Strikes Ahead---------38
Throw Strikes behind--------55
Pickoff-----50
Pitchout------50
Misc.
-----------------
Everything 50 except Injuries 65
Human Offense
-------------------
Power-------55
Baserunning Speed-----45
Stealing Succes------50
Human Defense
-------------------
50 For everything
Human Pitching
-------------------
Variability--------53
Fatigue---------60
One Thing I have noticed is that these sliders are REAL sensitive try these at and please give me your feed back so we can come up with a good set of sliders

- Millennium
- Panda Cub
- Posts: 221
- Joined: Wed Mar 17, 2004 4:00 am
One last time...Ram209 wrote:Guys try these out
Legend
Real pitch speed
True aim
Classic batting
AI Batting
---------------------
Contact----48
Skill----48
Take Strikes-----65
Take Strikes Ahead---- 60
Take strikes behind------40
Take Ball overall-------44
Take Ball Ahead-------60
Take Ball Behind-------50
CPU hitting Power-----50
AI Running
-------------------------
Aggressive --------60
Steal 2nd-------55
Steal 3rd-------50
AI Pitching
-------------------------
Corner----------53
Change Speeds----50
Change Location---52
Throw Strikes Overall--------35
Throw Strikes Ahead---------38
Throw Strikes behind--------55
Pickoff-----50
Pitchout------50
Misc.
-----------------
Everything 50 except Injuries 65
Human Offense
-------------------
Power-------55
Baserunning Speed-----45
Stealing Succes------50
Human Defense
-------------------
50 For everything
Human Pitching
-------------------
Variability--------53
Fatigue---------60
One Thing I have noticed is that these sliders are REAL sensitive try these at and please give me your feed back so we can come up with a good set of sliders
Read this line:Alright, here's the deal:
Difficulty settings are part sliders, part options, and part other stuff.
An example of how difficulty uses sliders--CPU hitting is set to 25 for Rookie, 40 for Pro, 60 for All-Star, 80 for Legend (or thereabouts). These changes are invisible and not viewable on the slider screen. If you turn Custom Sliders on, then difficulty has no effect on sliders. So if you turn custom sliders on, the CPU will hit just as well on Rookie as it does on Legend. There are a handful of sliders that are normally tied to difficulty, and I'll try to get a list of these, as well as the values they are set to for each difficulty level, as a reference.
An example of an option that is tied to difficulty is the strike zone display. If you change the difficulty from Pro to All-star (pre-game), then several other options automatically change as well...in this case, the strike zone turns off. After setting the overall difficulty, you can change individual options to suit your taste without affecting anything else.
An example (the only one I can think of, actually) of something else that changes with difficulty is how hard it is to make contact with True Aim hitting. On Rookie, you don't really need to aim at all, and on Legend it's tougher. Your aim has to be more precise, and your timing has to be better as well.
It states, plain as day, if you turn on custom sliders then difficulty no longer affects sliders AT ALL. CPU Batting Skill is one of the sliders conected to difficulty. So, if customized sliders used difficulty level then batters would bat differently on Rookie and Legend. FP states there that they don't.If you turn Custom Sliders on, then difficulty has no effect on sliders. So if you turn custom sliders on, the CPU will hit just as well on Rookie as it does on Legend.
DIFFICULTY LEVEL DOES NOT MATTER IF YOU USE CUSTOM SLIDERS. That means if I use custom sliders and turn CPU Batting Skill, CPU Take Ball (all 3), CPU Batting Power, CPU Pitch Corner, CPU Pitch Change Speed, and CPU Pitch Change Location all to 75, and don't touch any other sliders (leave them at 50), then I will have the EXACT SAME GAMEPLAY if I just use Legend difficulty.
Read FatPitcher's statement carefully, and you will see what I mean. FatPitcher, if you happen to read this thread, can you please confirm what I am saying...
- FatPitcher
- DSP-Funk All-Star
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You were right, up to the point where you said that difficulty doesn't matter when custom sliders are on. It still does matter for how hard it is for you to hit with True Aim batting, and it also has some presets for various options (strike zone off, swing feedback off, etc.) by default, though you can change these individually.
- Millennium
- Panda Cub
- Posts: 221
- Joined: Wed Mar 17, 2004 4:00 am
OK, so I have this straight.
Difficulty level changes the sensitivity level of True Aim no matter what you do (customized sliders or not) making the difficulty level almost like a "Human Batting Skill' slider?
Everything else is what options I select or sliders I set?
Difficulty level changes the sensitivity level of True Aim no matter what you do (customized sliders or not) making the difficulty level almost like a "Human Batting Skill' slider?
Everything else is what options I select or sliders I set?
Last edited by Millennium on Fri Apr 09, 2004 8:46 pm, edited 1 time in total.
- Slumberland
- DSP-Funk All-Star
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- Millennium
- Panda Cub
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Seriously, I think I have the biggest headache I have ever had after getting through all of that...Slumberland wrote:Even with custom sliders on, difficulty level still determines how hard it is for the user to make contact, so you won't have the exact same gameplay. You are right in all other respects, but it is still important to pick a difficulty setting (in conjunction with setting the CPU sliders for pitching ability) in order to make hitting challenging enough.
- Slumberland
- DSP-Funk All-Star
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- Millennium
- Panda Cub
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Snate, used these settings except I bumped up CPU Corners to 55snate wrote:Just had a fantastic game with these settings:
Legend
CPU Run Aggr. 55
All CPU throw strikes at 45
Everything else at 50
Cubs (me) vs. Reds at Cincy, Maddux versus Wilson
Lost 6-5 in 11 innings. I had 14 hits, Reds had 13. Six HRs overall (it was windy), 3 by each team including a solo walkoff in the 11th by Sean Casey (off a high Farnsworth fastball).
I drew 4 walks (one IBB), got hit once. Maddux walked 3 (!) and hit 3 batters (!). A little uncharacteristic for him, but they were really cases of me nibbling or throwing inside.
Also, on Legend hitting levels, it seemed like I fouled off more. Could be my imagination or a coincidence.
I saw a lot of dingers in this three game series, but I may wait to turn power down until I play a better staff than the Reds.
So let me get this straight...
If you move just one of the sliders it defaults into custom sliders. And if you have custom sliders then the difficulties get messed up????
However if you make slider changes and then don't select the custom sliders options then it will just play on the default ability whether it be all-pro, legend or whatever.
I'm so confused right now... I don't think Sega Sports has made a game with sliders that didn't require a throurough knowledge of quantam mechanics.
If you move just one of the sliders it defaults into custom sliders. And if you have custom sliders then the difficulties get messed up????
However if you make slider changes and then don't select the custom sliders options then it will just play on the default ability whether it be all-pro, legend or whatever.
I'm so confused right now... I don't think Sega Sports has made a game with sliders that didn't require a throurough knowledge of quantam mechanics.