That first vid was awesome. Damn i need a wheel fast.GB_Simo wrote:More Classic videos here:
http://community.codemasters.com/t5/F1- ... d-p/347908
The driver in the first embedded video, the GamesRadar one, is really shifting.
F1 2013
Moderators: Bill_Abner, ScoopBrady
- Jimmydeicide
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Re: F1 2013
Re: F1 2013
The reviews are starting to come out for F1 2013 which will release in Europe tomorrow and North America next Tuesday 10/8/2013. Some highlights are below.
http://www.eurogamer.net/articles/2013- ... 013-review
http://www.gamespot.com/f1-2013/reviews ... w-6415091/
http://www.eurogamer.net/articles/2013- ... 013-review
So few racing games on PC or Console have allowed for saving the during the race. This is awesome, but I will be curious to see how the implementation works. It still does not appear that you can run a season in the car of your choice with the difficulty, assists, race lengths, and practice/qualifying options of your choice. That I don't get.Aesthetically, the game matches your unreliable memories of that era perfectly too. Classic races are given an optional, Instagram-esque filter, so those hazy yellow, imagined summers of the 1980s - when it was absolutely fine to smoke half a packet of Gaulouises Blondes in between free practice two and three, thank you very much - are buttered lovingly across your futuristic flat-screen telly. The 90s gets its own cooler, blueish treatment to reflect the change in broadcast technology - and the slow death of romance in motor racing that Herr Schumacher heralded, obviously.
The problem is that, while driving the classic cars is an absolutely intoxicating experience, the vagaries of licensing mean there's simply not enough meat to the mode. Only three teams are represented (Ferrari, Lotus and Williams) resulting in smaller grids populated with cars from multiple seasons and no option to run any kind of championship. 1988's the only season where all three teams field equivalent cars and, even then, the absence of McLaren means the car that dominated that year's championship isn't in the mix. Even with the 90s DLC and multiplayer taken into consideration, Classics Mode feels like a novelty bonus offering rather than a true alternative to the game proper[
Exhaust the retro content, which you will, and you're left with a game that will feel awfully familiar to veterans of 2012. Almost every upgrade is incremental, with the biggest addition being the option to save in the middle of a race if you want to run the full distance without sacrificing an entire evening to it. The graphics are slightly improved - presumably the upshot of there being two fewer cars on the grid this season - with particular attention given to the immediate foreground. The result is a crisp, vibrant game to round off the generation.
In direct comparison with last year's package, it feels like a token selection of tweaks, but it's easy to forget what a complete racing game F1 2013 has become after four years of those tweaks. Features like localised weather, a full co-operative championship and the option to enlist AI cars to help fill out the grid in a half-full multiplayer game are still a relative rarity in racing games, yet they're here in the one that already benefits from an official license. Not to mention the fact that there are 21 separate circuits to serve as arenas for single- and multiplayer competition.
http://www.gamespot.com/f1-2013/reviews ... w-6415091/
http://www.dailymail.co.uk/sciencetech/ ... 3--PC.htmlF1 2013 takes you on a nostalgia trip into the history of Formula One, while compelling new modes and subtle improvements layer atop a familiar, but winning formula.
The Good
-Exciting on-track action
-Scenario mode caters to shorter play sessions
-Classic mode offers up a different, thoroughly nostalgic challenge
-Looks and sounds even more authentic than before.
The Bad
-Only a handful of classic cars and tracks in the standard edition.
If you've got the time to put in, Career mode offers up plenty of challenge, but don't expect much difference from last year. You're asked to join a rookie team and make your way through consecutive seasons composed of full race weekends. If you impress the rest of the pack, better teams offer you contracts as you race your way to F1 glory. Season Challenge mode also returns; it's composed of a 10-race season, with five-lap races and one-shot qualifying. Here, you race to beat your chosen rival for a seat on his team. This compressed season can be completed in a couple of hours, and is much more friendly to those looking to get the season experience without having to dedicate hours of play time.
F1 is really about those incredible racing moments that define drivers and live in fans' memories forever, and this year, a new mode centres on just that. Scenario mode builds on last year's Champions mode by placing your custom driver into 20 testing race challenges. These range from using a safety car situation to close the gap on a rival, to nursing a broken wing back to the pits and attempting to gain back your lost positions before reaching the chequered flag.
Some challenges even mirror real-life scenarios, such as Jenson Button's infamous final-lap victory in 2011's rain-soaked Canadian Grand Prix. These challenges are fun to compete in, and because each takes no more than a few minutes, you find yourself returning again and again to attempt them on harder difficulties. On top of this, mid-session saving is finally available across all modes, which means you can leave a race at any stage and return to your save state whenever you want.
For fans of the history of F1, Classics mode allows you to race some of the sport's most famous cars around vintage circuits. The standard version of the game lets you take on the role of famous drivers from the '80s and race around in their historically accurate rides. Sadly, those cars are limited to racing on two classic tracks: Brands Hatch and Jerez. Additional tracks, drivers, and cars from the '80s and '90s are available only in the game's limited-release Classics Edition, or via downloadable content.
The classic cars handle differently from their modern-day counterparts, wildly flying around corners and seemingly losing grip at any moment. Learning how to tame these shrieking, mechanical beasts is incredibly satisfying. Sadly, because of the small number of cars and drivers on offer, races include only 10 competitors cherry-picked from a variety of seasons. It's odd to see cars that never raced against each other sitting on the same grid, but races are enjoyable as long as you can suspend your disbelief.
Classics mode also includes Time Trial, Time Attack, and Scenario modes of its very own, all of which use retro television graphics and an optional colour filter. While the main modes of F1 2013 include voice-over by Sky Sports' David Croft and Anthony Davidson, Classics mode is presided over by the legendary broadcaster Murray Walker. This is a nice touch that floods this area of the game a beautiful wave of nostalgia.
http://www.gamesradar.com/f1-2013-review/Better than the real thing? F1 2013 review for (Xbox 360 / PS3 / PC)
-EGO Engine 3.0 delivers stunning - if not vastly improved - visuals
-Much more friendly to casual gamers - plenty of game modes to enjoy
-Improved AI and brilliant F1 Classics mode
-For those wanting full access to all of the F1 Classic mode content - you'll have to buy the Classics Edition.
-Handling still hard to master and Young Diver's Test is very boring
-Improved overall presentation
There’s no escaping the fact that F1 2013 isn’t a complete engine overhaul – rather, a fine-tuned update. Perhaps the most noticeable tweak, though, is just how more accessible Codemasters have made it compared to its intimidatingly time-consuming rival.
For starters, there’s the Season Challenge mode – offering a compressed season that can be completed in just a few hours. Or the pick-up and play Scenario mode that pits your wits against 20 racing challenges. Whereas its predecessor focused on its Career experience (which also returns in full force), it often involved dedicating a large period of time to play through it – scaring away some more casual gamers. F1 2013 suffers from no such issue, given the amount of short, fast-paced thrills on offer. And with superb graphics, commentary from Sky Sports' David Croft and Anthony Davidson and handling that’s affected by both the finest set-up tweaks and changes in weather, there is plenty here for hardcore fans to enjoy, too.
A note about the handling, though. Although last year's edition went some way to allow for driver error, it will still take a lot of practise to ensure you don't finish races with a 30 second penalty.The mind-numbing Young Driver's Test goes some way to teach you the basics, and the rewind feature makes a return - but the latter still feels slightly out of place in a game that prides itself on delivering unparalleled authenticity.
YOU'LL LOVE
-Highly polished and great-looking
-Modes to suit 10 minutes or 10 months play
-Ludicrously enjoyable new classic content
YOU'LL HATE
-No classic McLaren or Ayrton Senna
-Damage model still disappointing
-More recycled cut-scenes
One inspired new feature is the way Codemasters has taken a racing wheel's force-feedback features and simulated them on a gamepad. A force-feedback wheel will ‘go light’ if your car is understeering. But that can’t be replicated on a pad. Right? Wrong. A very subtle vibration effect feeds through your palms if you’re asking too much of your car’s grip against the track surface, letting you know that you’re damaging your tyres.
As a result, you’re constantly taught how to be a more successful driver. Not only will your tyres last longer if you look after them (a theme all-too prevalent in real F1 this year), but you’ll learn to respect corners more. No longer will you feel like chucking the car hard over raised kerbs on corner apexes on full lock at 150mph. Instead, you’ll set your car up for the turn, place it on the racing line and ease the car through. Your lap times will decrease, you’ll look more professional, and--above all--you’ll feel the benefits as you soar out of the turn on the other side.
Taking the 1988 Williams out around Jerez in Time Attack is a microcosm of not just everything that makes F1 so great, but racing games too. You get online leaderboards, graded medals with ghost laps to beat, and some devilish corners to master. With a pad it’s a compulsive obsession hunting for the best line. But with a steering wheel and pedals, it’s something else entirely. Grip the wheel, grit your teeth, and hurtle around those flat-out right-handers around the back of the track and feel like a real F1 driver. There’s nothing else like it on current-gen.
But while individual replications of classic cars are superb, unfortunately the same can’t be said for the collective. Sure, you can have a 1980s Grand Prix, but this pits cars almost a decade apart in time against each other, as no one year’s license has been replicated in full. The most notable omission is classic McLarens, which are not present anywhere in the game. And yes, that means no Senna either.
So you’re left with a sort of halfway house between the best fan-pleasing content ever seen in a racer and the most disappointing. Mansell isn’t dummying Piquet down Hanger Straight--it’s an anachronistic Damon Hill. Prost isn’t feuding with Senna; he’s driving a 1980 Williams behind thought-we’d-seen-the-last-of-him Michael Schumacher in a 1988 Ferrari. It’s so close to the perfect F1 racer yet so painfully far away. Best example? Fleetwood Mac’s ‘The Chain’ is in the game (yes!), but only over the end credits (sigh).
There's a big catch with all of this great classic content, too. There is also 1990s content, but it doesn’t actually come with the main game. You either need to buy the Classic Edition of the boxed release, or purchase extra DLC. And when Mansell’s iconic 1992 FW14B is included in that bracket, that’s something any true F1 fan is going to need to do.
- dbdynsty25
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Re: F1 2013
Everyone seems to be pushing back the date in the states. Amazon now has 11/30, Gamefly had 10/8 until last night when they pushed it to 10/31...so who knows if it'll actually release next week.
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Re: F1 2013
Having just seen Rush a few nights ago I now feel the need to get another F1 game.
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Re: F1 2013
Thanks for the heads up. There seems to be confusion in the Codemasters forums as well. http://community.codemasters.com/t5/F1- ... discussiondbdynsty25 wrote:Everyone seems to be pushing back the date in the states. Amazon now has 11/30, Gamefly had 10/8 until last night when they pushed it to 10/31...so who knows if it'll actually release next week.
No official word has been posted, however, the "US" Steam release for the PC version of F1 2013 is now available - http://store.steampowered.com/app/223670/
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Re: F1 2013
While Don braves the Codemasters forums (which are, by and large, home to as petulant, stubborn and entitled a community as you could ever wish to avoid), I've been fixing my kitchen sink and have only this afternoon got around to booting up the 360. These early impressions are very early, but this seems much better out of the box than 2012 did.
Handling is not massively removed from the post-patch 2012 model, but the cars have a slightly stronger front end and slightly weaker rear. Less understeer into corners, then, and a trickier time coming out of them. It's harder to get off the line at the start too - I haven't made a really good start yet, though I've seen AI cars get some absolute fliers. Graphics are definitely improved: the cars look more detailed, there are new spot effects (cars kicking up dust, light reflecting off the mirrors of the car ahead) and spray in wet races has been redone, to the point where you have to pull out from behind another car just to see where you're going.
AI seems better. I can't comment on whether they're still quicker on some circuits than others, but I can tell you they make mistakes, crash into each other and generally go about their business a bit more aggressively, though they can still be timid when looking to overtake you. Earlier, I had Vergne put a wheel on the dirt under braking, lose retardation and hit me hard enough that I knew about it. I half expected to get a penalty under the standard shonky Codies rule book, but it didn't happen.
Oh, I've had penalties for causing avoidable accidents, but they were all fair. I've tapped people up the back under braking and had nothing said about it. I got into Grosjean fairly aggressively at Monza, going for an outside slot that disappeared before I arrived, and got "Warning: caused a collision", which I don't recall seeing before. The price to pay for fairer penalties is apparently an incredibly loose approach to corner cutting - there are a great many corners where you can be four wheels off and the game won't care - but since we're all thoroughly decent chaps, I don't think this'll hurt us come poker night.
I don't quite get the Classics mode. All these cars from different parts of the 80s racing each other...it doesn't really mesh for me, despite the best efforts of Murray Walker, just turned 90 and still completely unstoppable. Having said that, driving the cars is very good fun. The Williams FW07 is nimble, the Lotus 98T is a rocket with tyres attached and all I've managed to do in the Ferrari F1-87/88C so far is point it roughly where I'd like to go, gas it, close my eyes and pray. Brands Hatch is the ideal place to show those cars off, Jerez in its original form perhaps less so (too tight and twisty for the turbo cars), I'm half-tempted to invest in the 90s cars but I suspect there's not actually all that much to this mode once the novelty wears off.
Um, what else...I had a variable weather race in Austin. Started in light rain, the rain stopped on lap 8 and the track was dry by the end of lap 10. I picked the right lap to change to slicks, but so did everyone else - the track looked dry and there was no spray, along with my intermediate tyres doing their best to lob me into the nearest wall. I liked that I could identify when to take slicks, but wasn't so keen on how quickly the track dried and how obvious it was when the moment for slicks had arrived.
I haven't had long enough with the game to say much more, but so far it feels like a sensible, incremental step forward from last year. Let me know if you have any particular questions, folks.
Handling is not massively removed from the post-patch 2012 model, but the cars have a slightly stronger front end and slightly weaker rear. Less understeer into corners, then, and a trickier time coming out of them. It's harder to get off the line at the start too - I haven't made a really good start yet, though I've seen AI cars get some absolute fliers. Graphics are definitely improved: the cars look more detailed, there are new spot effects (cars kicking up dust, light reflecting off the mirrors of the car ahead) and spray in wet races has been redone, to the point where you have to pull out from behind another car just to see where you're going.
AI seems better. I can't comment on whether they're still quicker on some circuits than others, but I can tell you they make mistakes, crash into each other and generally go about their business a bit more aggressively, though they can still be timid when looking to overtake you. Earlier, I had Vergne put a wheel on the dirt under braking, lose retardation and hit me hard enough that I knew about it. I half expected to get a penalty under the standard shonky Codies rule book, but it didn't happen.
Oh, I've had penalties for causing avoidable accidents, but they were all fair. I've tapped people up the back under braking and had nothing said about it. I got into Grosjean fairly aggressively at Monza, going for an outside slot that disappeared before I arrived, and got "Warning: caused a collision", which I don't recall seeing before. The price to pay for fairer penalties is apparently an incredibly loose approach to corner cutting - there are a great many corners where you can be four wheels off and the game won't care - but since we're all thoroughly decent chaps, I don't think this'll hurt us come poker night.
I don't quite get the Classics mode. All these cars from different parts of the 80s racing each other...it doesn't really mesh for me, despite the best efforts of Murray Walker, just turned 90 and still completely unstoppable. Having said that, driving the cars is very good fun. The Williams FW07 is nimble, the Lotus 98T is a rocket with tyres attached and all I've managed to do in the Ferrari F1-87/88C so far is point it roughly where I'd like to go, gas it, close my eyes and pray. Brands Hatch is the ideal place to show those cars off, Jerez in its original form perhaps less so (too tight and twisty for the turbo cars), I'm half-tempted to invest in the 90s cars but I suspect there's not actually all that much to this mode once the novelty wears off.
Um, what else...I had a variable weather race in Austin. Started in light rain, the rain stopped on lap 8 and the track was dry by the end of lap 10. I picked the right lap to change to slicks, but so did everyone else - the track looked dry and there was no spray, along with my intermediate tyres doing their best to lob me into the nearest wall. I liked that I could identify when to take slicks, but wasn't so keen on how quickly the track dried and how obvious it was when the moment for slicks had arrived.
I haven't had long enough with the game to say much more, but so far it feels like a sensible, incremental step forward from last year. Let me know if you have any particular questions, folks.
XBox Live and PSN Gamertag: theycallhimsim
Re: F1 2013
Wow, thanks for the impressions Adam. It all sounds good so far. Are you using a standard controller or a wheel. If standard controller, have you noticed the force feedback being different/better like they claim to have done?
Re: F1 2013
There is still no official statement from Codemasters about the North American release date.
Amazon is reporting 11/30/2013
http://www.amazon.com/FI-2013-Xbox-360/ ... f1+2013%22
Gamestop is reporting 10/29/2013
http://www.gamestop.com/xbox-360/games/f1-2013/111292
Besy Buy is still reporting 10/8/2013 (original release date)
http://www.bestbuy.com/site/f1-2013-xbo ... 5049&st=f1 2013&lp=2&cp=1
Walmart is still reporting 10/8/2013 as well
http://www.walmart.com/ip/F1-2013-Xbox-360/27457121
GameFly is reporting 10/31/2013
http://www.gamefly.com/Rent-F1-2013/5006437/
There was a post in the Codemasters forums from someone who supposedly get this response in email from a customer service inquiry.
Amazon is reporting 11/30/2013
http://www.amazon.com/FI-2013-Xbox-360/ ... f1+2013%22
Gamestop is reporting 10/29/2013
http://www.gamestop.com/xbox-360/games/f1-2013/111292
Besy Buy is still reporting 10/8/2013 (original release date)
http://www.bestbuy.com/site/f1-2013-xbo ... 5049&st=f1 2013&lp=2&cp=1
Walmart is still reporting 10/8/2013 as well
http://www.walmart.com/ip/F1-2013-Xbox-360/27457121
GameFly is reporting 10/31/2013
http://www.gamefly.com/Rent-F1-2013/5006437/
There was a post in the Codemasters forums from someone who supposedly get this response in email from a customer service inquiry.
There are also people reporting that they pre-ordered the digital copy on PSN and that it says it will be available Tues 10/8 after 12:01am. So maybe PS3 owners will be able to get it first in the US. In this day and age I should just be able to download the game when it is available. That is probably the #1 thing I am looking forward to in the next-generation consoles.Thank you for submitting your recent request to Codemasters Customer Services concerning F1 2013.
The Xbox 360 version of F1 2013 (including the Classic Edition) will be available on the 15th October via digital purchase from the Live marketplace only. This requires an Xbox Live store account and an internet connection to purchase.
Boxed copies of the game will be available in North America later this month.
Hope this helps.
Kind regards
Rob
Codemasters Customer Services
Re: F1 2013
I'm disappointed Adam, though not surprised, that the dynamic weather will remain an issue I'm not thrilled about.
How are the difficulties now? Did they indeed add a new one? If so, where does it fit, between which ones form last year? I do wish they had the old ToCA difficulty slider, because I played the career mode through three seasons in the last game, and when I started I struggled on Pro but by the time I finally won my championship (in a Top Tier level Mercedes) I was completely outcompeting all AI cars at Pro but still wasn't close to good enough for Legend. What I'm saying is, when I started (and before I discovered Yorkie065's very useful track analysis vids on YouTube) Pro was too good for me, but by the time I'd had a lot of hours and laps under my belt I needed something between Pro and Legend to keep me engaged.
Did they get rid of the Singapore Sling? I always found that chicane to be a bit of a mess because I could drive it in the game in a way I never saw any real F1 car take that corner. I could essentially deal with it as one left hander and coast over the curb of the chicane, whereas real cars actually had to go left-right-left. So I'm glad to see it gone in real life, and I wonder if Codies were able to make that change or not. I wonder if they will include the change in a patch if not.
Another circuit inaccuracy is the pit exit at Korea. It's odd because the first time Korea was in the game, which came out well before the first ever race there, Codies' version of the track had the pit exit exactly as it is now, and I was surprised to see the dangerous and shorter version in the real race. Now they've been caught out the other way around.
In any case, I'm looking forward to the game and hoping A) it gets released here in North America, and B) enough people buy it so that we can race online again from time to time. I miss our online races. I'm not sure what day of the week will work best especially now that it's football season, but I do miss racing online with you knuckleheads.
How are the difficulties now? Did they indeed add a new one? If so, where does it fit, between which ones form last year? I do wish they had the old ToCA difficulty slider, because I played the career mode through three seasons in the last game, and when I started I struggled on Pro but by the time I finally won my championship (in a Top Tier level Mercedes) I was completely outcompeting all AI cars at Pro but still wasn't close to good enough for Legend. What I'm saying is, when I started (and before I discovered Yorkie065's very useful track analysis vids on YouTube) Pro was too good for me, but by the time I'd had a lot of hours and laps under my belt I needed something between Pro and Legend to keep me engaged.
Did they get rid of the Singapore Sling? I always found that chicane to be a bit of a mess because I could drive it in the game in a way I never saw any real F1 car take that corner. I could essentially deal with it as one left hander and coast over the curb of the chicane, whereas real cars actually had to go left-right-left. So I'm glad to see it gone in real life, and I wonder if Codies were able to make that change or not. I wonder if they will include the change in a patch if not.
Another circuit inaccuracy is the pit exit at Korea. It's odd because the first time Korea was in the game, which came out well before the first ever race there, Codies' version of the track had the pit exit exactly as it is now, and I was surprised to see the dangerous and shorter version in the real race. Now they've been caught out the other way around.
In any case, I'm looking forward to the game and hoping A) it gets released here in North America, and B) enough people buy it so that we can race online again from time to time. I miss our online races. I'm not sure what day of the week will work best especially now that it's football season, but I do miss racing online with you knuckleheads.
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Re: F1 2013
Thanks for impressions, Adam. Did you feel the wheel-like force feedback through the controller that Codemasters promised? That intrigues me more than any other new feature in F1 2013.
I'm juiced about this game. But I'm starting to wonder if the extra cost for the Classic mode is worth it. What's the consensus among DSP petrol-heads buying this game? Getting at least the basic Classic mode containing the 80s cars?
I'm juiced about this game. But I'm starting to wonder if the extra cost for the Classic mode is worth it. What's the consensus among DSP petrol-heads buying this game? Getting at least the basic Classic mode containing the 80s cars?
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
Re: F1 2013
As far as I know, only one version of the game will be released in North America, the standard version which includes the 80s cars and drivers and the two tracks. The 90s cars and drivers will only be available in NA via DLC at a future date. (And it's starting to sound like the standard game itself will only be available in NA via download ....) The more expensive Premium version of the game is only available in Europe.pk500 wrote:Thanks for impressions, Adam. Did you feel the wheel-like force feedback through the controller that Codemasters promised? That intrigues me more than any other new feature in F1 2013.
I'm juiced about this game. But I'm starting to wonder if the extra cost for the Classic mode is worth it. What's the consensus among DSP petrol-heads buying this game? Getting at least the basic Classic mode containing the 80s cars?
My enthusiasm for the classic stuff took a major, major hit after I read many reviews that indicated the lack of any truly viable, competitive race mode with the classic content due to the paucity of cars on offer, and the incompatibility of those cars among each other even within a single decade due to the vast differences from year to year. Also, I am very disappointed to see that the classic cars can only be run on the very few classic tracks, and the modern cars cannot be run on those classic tracks.
So while I know I will enjoy hot lapping in the old cars, I am concerned that even if we try to run some classic races in our online sessions, we may be disappointed with the "all over the place" nature of the competing cars. Hot lapping a few classic cars on two classic tracks will likely wear thin very, very quickly.
So I will reserve my judgement about purchasing the 90s content until after I've had a chance to run the 80s content through the wringer.
A few months ago I was very disappointed to hear they weren't releasing the premium version in NA, but now I am thankful they are making it easy for me to avoid wasting my money on some half-assed extra content.
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Re: F1 2013
I had no idea the premium version wasn't going to be released in NA until today. Agree with your opinion 100 percent. Any advance intelligence that keeps my money clip closed is appreciated.Zeppo wrote:A few months ago I was very disappointed to hear they weren't releasing the premium version in NA, but now I am thankful they are making it easy for me to avoid wasting my money on some half-assed extra content.

"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
Re: F1 2013
My understanding is that while the Classic Edition with the 90's cars and tracks will not be released in the US, it will be available day one as additional DLC. That is what is being reported in the Codemasters forums, and it has been how it was released on Steam for PC as well. Just to know where I am, I ended up purchasing the Classic Edition on Steam with a great deal through greenman gaming that got me the whole package for like $49 using voucher code GMG25-J2566-L2GHZ at checkout. Unfortunately, I have yet to install and test it out. I will give some impressions of the PC version if I can get it up and running later on today.
http://www.dealzon.com/deals/f1-2012#f1 ... edition-pc
http://www.greenmangaming.com/s/us/en/p ... c-edition/
http://www.dealzon.com/deals/f1-2012#f1 ... edition-pc
http://www.greenmangaming.com/s/us/en/p ... c-edition/
- GB_Simo
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Re: F1 2013
Right then...
Classic cars can be run on modern tracks, modern cars can be run on classic tracks. 2013 cars racing at Brands is worth the admission fee on its own. That doesn't make the classic content any less half-arsed, mind.
My fastest lap at Brands in the Red Bull was 1:01.9. My best in the 1980 Williams is 1:03.0. I set that time during a mission in the scenario mode and I'm currently 5th on the global leaderboard for it, so I must have some kind of affinity with that Williams, but all the same, not a lot of difference. I don't have any data for this, but I wonder if they've tried to balance the classic cars so people don't just all use the same car online.
Singapore Sling is gone and the new track modelling for that turn looks about right to me. The Korean pit exit is wrong, though. Austin has had a lick of paint and looks tremendous, as well as being even better to drive than last year.
There is a new difficulty and it is between Pro and Legend. It's called Expert and as one who was in exactly the same predicament as Zep last year, it's the one I've been using. So far, it's about right for me. What I want is to know that if I put a good race in, I'll finish where the car should. I'm getting that at the moment - 11th in Bahrain in a Williams, for example, and 3rd in Korea in a Red Bull.
I should have won that one. Alonso took off early on, Vettel was 2nd and I was 3rd, a couple of seconds back in the first stint. I almost passed Vettel using the undercut as he left the pits, but I got excited, broke traction and lost ground, putting Hamilton on my tail. I only really shook him off with 3 laps left - I had tyre life to spare, turned the fuel up and suddenly I was flying.
Vettel was in my sights and I had a storming final sector that put me into DRS range. At the end of the back straight I braked, braked some more and realised with a sigh that all the braking in the world wouldn't help me, since I'd started it far too late. In trying to make up for that boo boo, I went off again and barely held on to 3rd. Up ahead, I saw on my mini-map, Alonso's tyres had fallen off the cliff and he'd j-u-s-t held on to win.
Speaking of tyres, I've read on forums that tyre scaling is broken. I don't believe it's fundamentally broken - most of my races have played out as I would have expected - but there may be the odd issue. Hungaroring was the track folk had complained about, so I gave that a bash in my Williams. I started on options with a scheduled stop on lap 8. By the end of lap 6 I had no tyre left. My left front was visibly shot - I didn't need the damage indicator to tell me, because I could see the mess I'd made of it. When the tyre gives up, you're helpless. By the time my stop came around I'd shipped 7 seconds in 2 laps to the cars I'd been chasing.
It is however possible that the game wasn't at fault. This force feedback you've heard about...it's not wheel-like but it is different from previous years. When there's power oversteer, you get a strong vibration to let you know where you've gone wrong. If you're understeering (or, I think, if you're coming up to the limit of what the fronts will take), you get a more subtle vibration which I think is meant to represent the front tyres scrubbing across the road. If you're going wide in a corner or end up on the marbles, there's also a new animation where the on-screen driver starts to saw at the wheel as if searching for grip. In my Hungaroring race, I had quite a lot of that. I was also some distance ahead of my team mate, on the tail of a long train of cars spanning positions 6 to 13 - I'm not ready to say the tyre scaling was broken because it's just possible that in running with the points scorers, I was taking too much life out of the rubber. I'll keep my eyes on that one and see if it's an issue anywhere else.
Only one bug so far, but it was a good one. I had a safety car at Spa - all my fault but I stayed in the race - and it came in at the end of lap 5. When it came in, so did most of the field. I don't know if it's to do with tyre scaling, perhaps, but the AI clearly hadn't considered pitting a lap ahead of schedule while the safety car was out. I'd deliberately stayed out with no front wing, hoping to see how the safety car would affect the race, and had to pit on the same lap. Half of the AI cars who left the pits did so at full pelt with no pit limiter, piling into the back of whoever was ahead of them. Bottas flew over my head, in fact.
What I don't know is whether there might be any of the usual show stoppers hiding in wait in Career mode. The on-track action, though, feels spot-on.
Classic cars can be run on modern tracks, modern cars can be run on classic tracks. 2013 cars racing at Brands is worth the admission fee on its own. That doesn't make the classic content any less half-arsed, mind.
My fastest lap at Brands in the Red Bull was 1:01.9. My best in the 1980 Williams is 1:03.0. I set that time during a mission in the scenario mode and I'm currently 5th on the global leaderboard for it, so I must have some kind of affinity with that Williams, but all the same, not a lot of difference. I don't have any data for this, but I wonder if they've tried to balance the classic cars so people don't just all use the same car online.
Singapore Sling is gone and the new track modelling for that turn looks about right to me. The Korean pit exit is wrong, though. Austin has had a lick of paint and looks tremendous, as well as being even better to drive than last year.
There is a new difficulty and it is between Pro and Legend. It's called Expert and as one who was in exactly the same predicament as Zep last year, it's the one I've been using. So far, it's about right for me. What I want is to know that if I put a good race in, I'll finish where the car should. I'm getting that at the moment - 11th in Bahrain in a Williams, for example, and 3rd in Korea in a Red Bull.
I should have won that one. Alonso took off early on, Vettel was 2nd and I was 3rd, a couple of seconds back in the first stint. I almost passed Vettel using the undercut as he left the pits, but I got excited, broke traction and lost ground, putting Hamilton on my tail. I only really shook him off with 3 laps left - I had tyre life to spare, turned the fuel up and suddenly I was flying.
Vettel was in my sights and I had a storming final sector that put me into DRS range. At the end of the back straight I braked, braked some more and realised with a sigh that all the braking in the world wouldn't help me, since I'd started it far too late. In trying to make up for that boo boo, I went off again and barely held on to 3rd. Up ahead, I saw on my mini-map, Alonso's tyres had fallen off the cliff and he'd j-u-s-t held on to win.
Speaking of tyres, I've read on forums that tyre scaling is broken. I don't believe it's fundamentally broken - most of my races have played out as I would have expected - but there may be the odd issue. Hungaroring was the track folk had complained about, so I gave that a bash in my Williams. I started on options with a scheduled stop on lap 8. By the end of lap 6 I had no tyre left. My left front was visibly shot - I didn't need the damage indicator to tell me, because I could see the mess I'd made of it. When the tyre gives up, you're helpless. By the time my stop came around I'd shipped 7 seconds in 2 laps to the cars I'd been chasing.
It is however possible that the game wasn't at fault. This force feedback you've heard about...it's not wheel-like but it is different from previous years. When there's power oversteer, you get a strong vibration to let you know where you've gone wrong. If you're understeering (or, I think, if you're coming up to the limit of what the fronts will take), you get a more subtle vibration which I think is meant to represent the front tyres scrubbing across the road. If you're going wide in a corner or end up on the marbles, there's also a new animation where the on-screen driver starts to saw at the wheel as if searching for grip. In my Hungaroring race, I had quite a lot of that. I was also some distance ahead of my team mate, on the tail of a long train of cars spanning positions 6 to 13 - I'm not ready to say the tyre scaling was broken because it's just possible that in running with the points scorers, I was taking too much life out of the rubber. I'll keep my eyes on that one and see if it's an issue anywhere else.
Only one bug so far, but it was a good one. I had a safety car at Spa - all my fault but I stayed in the race - and it came in at the end of lap 5. When it came in, so did most of the field. I don't know if it's to do with tyre scaling, perhaps, but the AI clearly hadn't considered pitting a lap ahead of schedule while the safety car was out. I'd deliberately stayed out with no front wing, hoping to see how the safety car would affect the race, and had to pit on the same lap. Half of the AI cars who left the pits did so at full pelt with no pit limiter, piling into the back of whoever was ahead of them. Bottas flew over my head, in fact.
What I don't know is whether there might be any of the usual show stoppers hiding in wait in Career mode. The on-track action, though, feels spot-on.
XBox Live and PSN Gamertag: theycallhimsim
Re: F1 2013
This is the kind of s*** I love to hear. I can't wait. When do we race together online?GB_Simo wrote:Right then...
I only really shook him off with 3 laps left - I had tyre life to spare, turned the fuel up and suddenly I was flying.
Re: F1 2013
Well, it appears that the earliest we will be able to race together online with the Xbox 360 version will be 10/15/2013. I just received this response from Codemasters customer service that confirms what was being reported by others in the forums. Apparently, PSN is getting it on the 8th, but Xbox Live will not be until 10/15. Oh well, one more week.Zeppo wrote:This is the kind of s*** I love to hear. I can't wait. When do we race together online?
Thank you for submitting your recent request to Codemasters Customer Services concerning F1 2013.
The Xbox 360 version of F1 2013 (including the Classic Edition) will be available on the 15th October via digital purchase from the Live marketplace only. This requires an Xbox Live account and an internet connection to purchase.
Boxed copies of the game will be avilable in North America later this month.
Hope this helps.
Kind regards
Rob
Codemasters Customer Services
Re: F1 2013
Official statement finally posted in the Codemasters forums:
http://community.codemasters.com/t5/F1- ... 52#U369352
http://community.codemasters.com/t5/F1- ... 52#U369352
NA F1 2013 physical retail release date to be revised - Digital release unaffected
Codemasters has advised that the physical retail release of F1 2013 in the USA and Canada will be given a revised date due to logistic issues specific to SKUs for the two territories.
This does not affect the digital release of the game; the revised date only applies to boxed versions of the game in North America.
F1 2013 is now available for digital download for PC from Steam and will be available on PSN in North America on October 8 and via Xbox Games on Demand on October 15.
Any pre-orders placed at retail for physical copies of the game will remain in place and gamers will receive F1 2013 in due course; however these can be refunded if gamers choose to withdraw their retail store pre-order.
Codemasters apologises for the delayed retail release of F1 2013 in North America and will continue to work towards making the boxed edition available as soon as possible.
alexbishop123 wrote:
Why is the xbox digital version out 1 week later then ths ps3 version?
--------------------------------------------------------------------------------
Codemasters Community Manager
Twitter @justbiglee
It's just the way Microsoft work and its very rare for a game to be digital on day of release.
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Re: F1 2013
Do you like orange soda? Is "The White Album" better than "Abbey Road?"Zlax45 wrote:Is this worth getting?
Seriously, dude: Your question is more open to interpretation than the Old Testament. Be more specific.
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
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"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
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Re: F1 2013
In addition, until Don gets a chance to try the PC version, there's only me who can give any kind of answer. Let me know what you're looking for in a racing game, Zlax, and I'll do my best to tell you how F1 2013 matches up to that - if you'd like other folk to chime in, though, it's looking like you'll be waiting at least a week for Codemasters to release the game where you are.
Isn't this a recurring theme with Codies now? Their distribution channels can't be taking them by surprise every time, surely?
While I'm here, just so this doesn't come as any kind of shock to you, Gaylord F. Bubblyhelmet is no more. I can't find that design anywhere. I'm rocking a replica Johnny Herbert design at the minute but quite frankly, it just isn't the same.
Isn't this a recurring theme with Codies now? Their distribution channels can't be taking them by surprise every time, surely?
While I'm here, just so this doesn't come as any kind of shock to you, Gaylord F. Bubblyhelmet is no more. I can't find that design anywhere. I'm rocking a replica Johnny Herbert design at the minute but quite frankly, it just isn't the same.
XBox Live and PSN Gamertag: theycallhimsim
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Re: F1 2013
The horror!GB_Simo wrote:While I'm here, just so this doesn't come as any kind of shock to you, Gaylord F. Bubblyhelmet is no more. I can't find that design anywhere. I'm rocking a replica Johnny Herbert design at the minute but quite frankly, it just isn't the same.
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
Re: F1 2013
I am looking for a fun racing game with challenge....I enjoyed Burnout 3 on the Xbox which was surprising and an F1 game back on the Playstation....Not a huge race guy usually.
My xbox live name is "The Zlax45"
Re: F1 2013
Unless you are an avid F1 fan, I would probably pick up Forza Horizon instead. It is fun and challenging and will be very cheap compared to the $60 for F1 2013. It is possibly my favorite racer of this generation, and I am an avid F1 fan. Between the difficulty levels, assists, and mutliple modes of racing, you can make it as challenging as you like.Zlax45 wrote:I am looking for a fun racing game with challenge....I enjoyed Burnout 3 on the Xbox which was surprising and an F1 game back on the Playstation....Not a huge race guy usually.
Re: F1 2013
Have you signed up for Codemasters Racenet? Maybe the Bubblyhelmet design is hiding in the special unlocks from Codemasters (see below):GB_Simo wrote:While I'm here, just so this doesn't come as any kind of shock to you, Gaylord F. Bubblyhelmet is no more. I can't find that design anywhere. I'm rocking a replica Johnny Herbert design at the minute but quite frankly, it just isn't the same.
https://racenet.codemasters.com/f12013
Unlock the classic ’76 Ferrari , as well as exclusive helmet liveries to use in game by signing up to RaceNet and competing in a variety of new and unique RaceNet objectives.
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Re: F1 2013
Zlax, Don's recommendation of Forza Horizon is one I heartily endorse. If you dug Burnout 3, you might also consider Need For Speed: Hot Pursuit and NFS: Most Wanted by the same developer - the first of those games in particular is very much like a proper next-gen Burnout. F1 2013 is huge, huge fun to me and definitely a challenge, but you'll need to think about conserving your tyres, how many pit stops you'll need to make, planning your overtaking moves and so on, which might not be up your street. The game has tutorials to get you into the swing, but even with traction control, anti-lock brakes and the colour-coded racing line, it's a pretty faithful representation of the sport.
Don, it's not one of the Racenet bonuses either - I went straight there to unlock the Ferrari so it's not that. Good shout, though, but it looks like Bubblyhelmet is gone. I fear the only thing we can do is stay strong for the sake of each other.
More on the tyre scaling: Hungary doesn't seem broken. I had another try at it in the Williams tonight and this time I got my options to lap 8 as required. To keep on strategy I had to really focus on tyre preservation, especially left front (the vibration effects through the pad really helped me to gauge how hard I was working the tyre) - not pushing in the braking zones, gentle on the power, smooth steering with as little lock as possible. I couldn't run anywhere near top 10 pace but in that car, that's fair enough. Having said that, I did finish 9th, aided by Raikkonen and AN Other going off early in the race.
Upon completing that test, I had another thought. Supposing you weren't able to make a one stopper work, would it be viable to make an extra stop and thrash the tyres to make up the lost time? Clearly, a restart was needed.
I got stuck in traffic during the first stint, the sort where you know you're quicker in the follow-the-leader sections but can't hang with them at any of the overtaking points. Realising this might torpedo the entire race, I gave my second set of options some hammer in clear air and somewhat unexpectedly set fastest lap mid-race, which would have set me up very nicely indeed had I not gone booming straight on with one corner left of my in lap and lost 3 seconds. Having 3 laps less on my primes than those around me gave me exactly the kind of pace advantage I hoped for in the final stages, but having clawed my way up from 16th, I ran out of Pirelli just before I could snatch 10th from Di Resta.
Despite finishing slightly lower, I was actually a few seconds closer to the winner on my two stop. I also saw AI cars, though never more than a couple, making two stops for tyres themselves in both races. I didn't think to make a note of the total race time for each one, but from the results I got, it looks like there's genuine scope for multiple strategies during a race. I also had no duff penalties against me, no weird bugs, no strange AI behaviour...absolutely nothing happened that wasn't f*cking awesome.
Don, it's not one of the Racenet bonuses either - I went straight there to unlock the Ferrari so it's not that. Good shout, though, but it looks like Bubblyhelmet is gone. I fear the only thing we can do is stay strong for the sake of each other.
More on the tyre scaling: Hungary doesn't seem broken. I had another try at it in the Williams tonight and this time I got my options to lap 8 as required. To keep on strategy I had to really focus on tyre preservation, especially left front (the vibration effects through the pad really helped me to gauge how hard I was working the tyre) - not pushing in the braking zones, gentle on the power, smooth steering with as little lock as possible. I couldn't run anywhere near top 10 pace but in that car, that's fair enough. Having said that, I did finish 9th, aided by Raikkonen and AN Other going off early in the race.
Upon completing that test, I had another thought. Supposing you weren't able to make a one stopper work, would it be viable to make an extra stop and thrash the tyres to make up the lost time? Clearly, a restart was needed.
I got stuck in traffic during the first stint, the sort where you know you're quicker in the follow-the-leader sections but can't hang with them at any of the overtaking points. Realising this might torpedo the entire race, I gave my second set of options some hammer in clear air and somewhat unexpectedly set fastest lap mid-race, which would have set me up very nicely indeed had I not gone booming straight on with one corner left of my in lap and lost 3 seconds. Having 3 laps less on my primes than those around me gave me exactly the kind of pace advantage I hoped for in the final stages, but having clawed my way up from 16th, I ran out of Pirelli just before I could snatch 10th from Di Resta.
Despite finishing slightly lower, I was actually a few seconds closer to the winner on my two stop. I also saw AI cars, though never more than a couple, making two stops for tyres themselves in both races. I didn't think to make a note of the total race time for each one, but from the results I got, it looks like there's genuine scope for multiple strategies during a race. I also had no duff penalties against me, no weird bugs, no strange AI behaviour...absolutely nothing happened that wasn't f*cking awesome.
XBox Live and PSN Gamertag: theycallhimsim