Early impressions.. knocked out about 2 hours and I'm very impressed with this game. My initial thoughts were to just kill everyone, but I'm really digging the stealth, put to sleep and hide the body tactic too.
Wonderful breath of fresh air and something I really needed. The game really makes you survey the area a bit and then think about how you want to go about getting to the next area. Game is FANTASTIC thus far and very well done. Not too hardcore, but yet you really feel like an assassin with some cool powers/tools to go about your destruction. What's also great, is the game lets you decide on what to do, I'm sure those of us who have the game each do things a bit differently.
This will be a game I finish pretty quickly as I don't want to stop playing.
Damn, if it weren't for AC3 coming out in a little over a week I might pick this up. It's available on the PSN Store for download too. Wouldn't even have to get off my ass to go buy it . Tempting.
Finally had a chance to pop this in for a couple hours tonight. Holy crap. This game is phenomenal. I'm pissed I waited a week with it sealed on my desk before I broke it out. Whoa.
dbdynsty25 wrote:Finally had a chance to pop this in for a couple hours tonight. Holy crap. This game is phenomenal. I'm pissed I waited a week with it sealed on my desk before I broke it out. Whoa.
I hadn't gone back to this game (after playing the first 2 hours when it came out) until earlier this week. I'm now 8+ hrs in and.....holy s***, this is possibly my favourite game of 2012 - perhaps even better than Far Cry 3 and X-COM. That atmosphere and the world they've created is just stunning, I'm so immersed in Dunwall. I read pretty much every journal entry/diary I can find in the game. The last time a game world drew me in this much was Dragon Age: Origins.
Just finished up with Halo 4. May do a little bit more achievement whoring and then either going to start this or finish up MoH campaign. Problem is after formatting my drive, that was one save that I forgot to place in the cloud prior to so will have to start over from beginning.
Anyway, Dishonored sitting here staring me down to get played.
Was sick as a dog today so lay on the couch and finished this one up. Absolutely awesome game from start to finish. This, Far Cry 3 and X-COM easily my top 3 games of last year.
This is the best non-sports game I have played since I joined this generation of console gaming in November 2011. A brilliant mix of stealth, magic and combat -- and I'm not even an RPG-type player.
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
pk500 wrote:This is the best non-sports game I have played since I joined this generation of console gaming in November 2011. A brilliant mix of stealth, magic and combat -- and I'm not even an RPG-type player.
Word. I love Dishonored. Definitely going to do another playthrough at some point. I love the world they created - I literally read every single codec/text I could find in the game.
I'm stunned by that fact, but as much as I fought it I couldn't come to any other conclusion.
I loved the setting, the integration of magic and technology and the world as a concept.
I just kept feeling as I was playing that the game was under-cooked, the kind of thing that will be amazing in a sequel but where this iteration just had too many things that drove me crazy.
It's been a few weeks since I finished it (a testament to the setting that I kept going despite my frustration) so some of my specific criticisms have faded into the oblivion of my middle-aged cranium. I felt like the game was sort of bizarrely on rails. They put you into a city and there's essentially one way to get from A-B. I know there are 3 or 4 options along that path (high, low, violent, sneaky etc.), but I kept getting frustrated at the fact that I could enter this 1 door, but not those other 6 etc. It was like a Potemkin village.
Also, on the heals of Assassins Creed, Just Cause and a few other recent stealth games, I felt like this one did a poor job of giving you feedback on when you were under threat of discovery. I could be spotted by the AI from 2 miles away sometimes but if you were 4' higher than the baddie he couldn't spot you directly overhead etc.
As excellent as the setting was, I thought the story was pretty thin, with stuff like the beating heart operating more as a gimmick than as a storytelling device. You could see the principal plot twist coming a mile away and the ending felt stretched out to provide gratuitous extra gameplay, even though once you start maxing out the powers it becomes pretty easy to avoid detection or carve up the opposition.
I think it speaks to the strengths and weakness of the game that the best level by a country mile was the party infiltration. This was a genuinely innovative bit of design and downplayed the wonky spotting, clunky combat and disjointed macro-world and emphasized the level design, dialogue and problems solving that were the game's strengths.
Feels like the sequel could be epic, but much like the first Assassin's Creed I felt like it just didn't quite hit the mark.
XBL Gamertag: RobVarak
"Ok I'm an elitist, but I have a healthy respect for people who don't measure up." --Aaron Sorkin
Whenever I played this one I had a bit of what Rob felt with Dishonored. Putting aside the fact that I am not an RPG dude, I bought the game due to all the excellent reviews but in the end I was bored with the story and the delicate intricacies of how to get from point A to B. Aside from the cool stealth action, the AI was sharp but I just didn't have the patience and dropped out of character at times trying to pull a John Maclean in Die Hard. I probably put about 11 hours of play and really wanted to continue but ultimately it didn't give me the desire to find more runes to get better powers and move on to the next chapter as I ended up trading it.
I finally finished this game tonight. One of the three or four best non-sports games I've ever played. Perfect blend of stealth, action, combat, spells and incredible atmosphere.
Even though the game was somewhat linear, there were different options created by the decision to use stealth or chaos. Plus this game forced me to think hard at how to proceed at many junctures.
Magnificent game. I started the original Bioshock -- yeah, VERY late to that party -- tonight after Dishonored, and I'm far more impressed with Dishonored.
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
pk500 wrote:
Magnificent game. I started the original Bioshock -- yeah, VERY late to that party -- tonight after Dishonored, and I'm far more impressed with Dishonored.
Bioshock is definitley heavier on the shooter element than Dishonored. If you're still more impressed by the story in Dishonored by the end, I'd be shocked. Gameplay is one thing, but the writing in BS is much more ambitious and subtle.
XBL Gamertag: RobVarak
"Ok I'm an elitist, but I have a healthy respect for people who don't measure up." --Aaron Sorkin