Wasn't on while I was playing either, so I guess Codies chose to overlay that music on their YouTube video. Why, I know not.Kruza wrote:Hey, GB_Simo, the background music wasn't on while I was playing the DiRT 2 demo. So there may be an option to turn that off if you don't want to hear it.
I'm enjoying the Trailblazer event in the demo quite a lot, and the Baja race a tad less. The Mitsubishi Eclipse feels more convincing on dust and gravel than the cars in DiRT did, with the brakes acting less like a powerful on/off switch and the improved sliding and drifting Kruza mentioned. Perhaps the omission of a co-driver is a conscious thing for that game mode, since cars starting at 10 second intervals and overtaking mid-stage aren't parts of a regular rally format, though it means you might spend more time than you'd like looking at the map for the first few runs.
The Landrush race wasn't bad, but it didn't feel that different from DiRT to me. Something that bugged me about the last game was that sometimes I could try to accelerate out of a corner, bog down a bit and not get any feedback from the game as to why I wasn't picking up much speed. That still happens to me, the steering still feels a tiny bit vague and the radio chatter is like a joke between the 'name' drivers that nobody's let me in on. The demo track looks gorgeous, and the racing is still fun enough, but it's not perfect.
The in-game presentation is all a bit NFS Prostreet and it leaves me cold, but then I'm fairly sure Codies were thinking of the US market when they designed it, and it's still functional so I'll get over it. Otherwise, I think the demo is a solid and enjoyable effort, but the game this thread has really made me want to play isn't DiRT 2, but Rallisport Challenge 2...

