Mario Kart Wii

Welcome to the Digital Sportspage forum.

Moderators: Bill_Abner, ScoopBrady

tjung0831
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3008
Joined: Sun Aug 17, 2003 3:00 am
Location: Cottleville, MO

Post by tjung0831 »

ScoopBrady wrote:
tjung0831 wrote:Both of my kids are having a blast with it for sure.
So they each got 5 minutes with it? :lol: :wink:

I'm Gameflying this one. I can't wait.
HA...actually they are a little more forgiving on games then me. I gotta admit though...the Wii is a nice little system and they are playing games that are suitable for a 5 and 9 year old.
Tim

"tjungin it"

PS4 - tjung0831
Xbox - NHLTIM
User avatar
grtwhtsk
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1487
Joined: Tue Aug 20, 2002 3:00 am
Location: Harrisburg, NC

Post by grtwhtsk »

Two of my kids were having a blast with it as well. I took it for a "spin" too. :wink: Fun.
User avatar
jondiehl
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1080
Joined: Thu Nov 17, 2005 4:00 am
Location: St. Louis, MO
Contact:

Post by jondiehl »

Bought it for my 4 and 5yr old, along with an extra wheel, but can't play it until my son's bday party on Saturday.

I told my wife I may have to break it open tonight now that they're in bed and then re-wrap it. lol

I'll post my Wii code when I have it.
XBoxJon
[url=http://live.xbox.com/member/XBoxJon]Gamer Profile[/url]
[url=http://live.xbox.com/en-us/profile/MessageCenter/SendMessage.aspx?gt=XBoxJon]Send me a XBL message[/url]
fsquid
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 6155
Joined: Tue Nov 04, 2003 4:00 am
Location: Jacksonville, FL

Post by fsquid »

I played it at best buy, it was quite fun.
User avatar
Rodster
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 13512
Joined: Sun Nov 24, 2002 4:00 am

Post by Rodster »

I bet the racing AI is more sophisticated than what's in GT5P. :D
User avatar
Spooky
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5247
Joined: Mon Mar 17, 2003 4:00 am
Location: Raleigh, NC

Post by Spooky »

After a bit of playing time with this game I have come to the following conclusion...



This game rules! :)

A great addition to the series and a great blend of old and new course. I approve.
XBL Gamertag: Spooky Disco
User avatar
sportdan30
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 9122
Joined: Tue Jun 03, 2003 3:00 am
Location: St. Louis

Post by sportdan30 »

You guys are making it difficult to pass on this game.

I've read that "snaking" isn't as useful in the game as it's a bit slow to implement.

Can someone tell me what the blue shells advantages are? It seems others are complaining that there are too many in the game.

Is the IGN review accurate in that the mid-level 150cc races are frustrating because the CPU is very unforgiving?
User avatar
LAking
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1510
Joined: Fri Mar 05, 2004 4:00 am
Location: Los Angeles, Ca

Post by LAking »

sportdan30 wrote:You guys are making it difficult to pass on this game.

I've read that "snaking" isn't as useful in the game as it's a bit slow to implement.

Can someone tell me what the blue shells advantages are? It seems others are complaining that there are too many in the game.

Is the IGN review accurate in that the mid-level 150cc races are frustrating because the CPU is very unforgiving?
I played the game for about an hour yesterday with a friend. As far as I can tell the Blue shell just goes after whoever is in first place. Right before it gets you it lifts up into the air and does a mini dive bomb right on top of you. I think the explosion can also hurt others who are within its proximity.
"Be tolerant of those who describe a sporting moment as their best ever. We do not lack imagination, nor have we had sad and barren lives; it is just that real life is paler, duller, and contains less potential for unexpected delirium." -Nick Hornby
User avatar
Spooky
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5247
Joined: Mon Mar 17, 2003 4:00 am
Location: Raleigh, NC

Post by Spooky »

What's "snaking"?
XBL Gamertag: Spooky Disco
User avatar
ScoopBrady
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7781
Joined: Sun Aug 17, 2003 3:00 am
Location: Chicago, Illinois

Post by ScoopBrady »

Spooky wrote:What's "snaking"?
See the GTAIV thread. :P

I'm not 100% sure but I think it's a technique where you pretty much powerslide through the whole race and you build up wicked speed.

Gamefly has this not shipping until tomorrow. Hopefully mine will ship tomorrow and I'll have it by the weekend.
I am a patient boy.
I wait, I wait, I wait, I wait.
My time is water down a drain.
User avatar
Dave
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3553
Joined: Fri Mar 19, 2004 4:00 am

Post by Dave »

Scoop got it and it is a big problem with the DS version. Some people can powerslide and boost around the entire track. Not sure if it is an issue with the Wii version, I hope it isn't.
User avatar
Naples39
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 6062
Joined: Fri Oct 24, 2003 3:00 am
Location: The Illadelph

Post by Naples39 »

If I understand correctly, powersliding in Mario Kart Wii does not use the 'waggle' system of the previous versions.

Under the waggle system, you rock left and right 3 times and it produces a nitro-like effect. People would then 'snake' by powersliding back and forth diagonally down a straightaway just long enough to get the boost, then powerslide the other direction

In Mario Kart Wii, no singular boost is achieved by sliding but rather the longer the slide the more speed you build (like the original SNES version). Therefore doing a bunch of quick slides back and forth across a straightaway won't give you continuous boosts like it did Mario Kart DS.

Someone please correct me if I'm wrong about sliding in Mario Kart Wii.
User avatar
Spooky
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5247
Joined: Mon Mar 17, 2003 4:00 am
Location: Raleigh, NC

Post by Spooky »

Naples39 wrote:If I understand correctly, powersliding in Mario Kart Wii does not use the 'waggle' system of the previous versions.

Under the waggle system, you rock left and right 3 times and it produces a nitro-like effect. People would then 'snake' by powersliding back and forth diagonally down a straightaway just long enough to get the boost, then powerslide the other direction

In Mario Kart Wii, no singular boost is achieved by sliding but rather the longer the slide the more speed you build (like the original SNES version). Therefore doing a bunch of quick slides back and forth across a straightaway won't give you continuous boosts like it did Mario Kart DS.

Someone please correct me if I'm wrong about sliding in Mario Kart Wii.
Thanks for the explanation guys! yes, the Wii version works as described above so it sounds like they were trying to eliminate the 'snaking'.
XBL Gamertag: Spooky Disco
User avatar
Spooky
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5247
Joined: Mon Mar 17, 2003 4:00 am
Location: Raleigh, NC

Post by Spooky »

Okay...this game officially rules! N64 Kart was probably my all time favorite 'party' game as I had two friends that used to play it with me almost nightly for hours and hours. So I am a bit of a Kart 'Cono Sur' and this version is pretty damn good. The online works extremely well with the only disappointments being the lack of option to change 'cc' levels (looks to default to 100cc but I want 150cc) and the lack of full text chat (I don't mind the lack of voice chat but it would be nice to be able to type in a few personal lines in between rounds).
XBL Gamertag: Spooky Disco
User avatar
Slumberland
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3574
Joined: Tue Oct 28, 2003 4:00 am

Post by Slumberland »

It really does rule. Double Dash was a big disappointment for me, but this one has the feel of the N64, with upgrades (I like bikes).

I ended up in some 150cc matches online last night, and I don't know how or why.

Between Kart, GTA, and The Show, I am in hog heaven.
User avatar
Spooky
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5247
Joined: Mon Mar 17, 2003 4:00 am
Location: Raleigh, NC

Post by Spooky »

Slumberland wrote: I ended up in some 150cc matches online last night, and I don't know how or why.
Yeah, someone needs to figures this out...SOON!?!?!? Wonder if it is truly random...
XBL Gamertag: Spooky Disco
User avatar
Rodster
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 13512
Joined: Sun Nov 24, 2002 4:00 am

Post by Rodster »

I just fired up the game and it's just pure Nintendo crazy fun. Some of the tracks look unfamiliar especially the one where you're hopping mushrooms and the last one in the first grand prix where it wants to slide you into the water.

All I can say is Mario Kart shows Nintendo is still genius.
User avatar
Rodster
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 13512
Joined: Sun Nov 24, 2002 4:00 am

Post by Rodster »

Does game seem harder to you guys cause if it doesn't I truly suck? I've played Mario Kart on the GBA and DS but this game on the Wii seems to have more traps and the AI seems to be a lot more aggressive.

I'm not complaining because it will add to the longevity of the game.
User avatar
sportdan30
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 9122
Joined: Tue Jun 03, 2003 3:00 am
Location: St. Louis

Post by sportdan30 »

Rodster wrote:Does game seem harder to you guys cause if it doesn't I truly suck? I've played Mario Kart on the GBA and DS but this game on the Wii seems to have more traps and the AI seems to be a lot more aggressive.

I'm not complaining because it will add to the longevity of the game.
Definitely seems harder to me. Even some of the 50cc games are challenging. The only problem I'm having right now is that my son is completely frustrated with the game. He's 6 and he gets upset if he can't figure out the controls right away. I'm going to keep it because I know he'll grow in to it eventually.

Right now, I think I prefer the wiimote and nunchuck. It's very responsive. The Wii wheel works ok, but it's hard to control when you have to make quick turns.

Got a question. I haven't read the manual obviously. But how do you drift in the way you're able to gain boost? I've been drifting or so I think, but I'm not going any faster.

By the way, online is silky smooth! Very impressed with the game. I'd love to add all of you guys. Heck, I'll even race your sons and daughters!
User avatar
Murph
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1404
Joined: Mon Aug 19, 2002 3:00 am
Location: Connecticut

Post by Murph »

Rodster wrote:Does game seem harder to you guys cause if it doesn't I truly suck? I've played Mario Kart on the GBA and DS but this game on the Wii seems to have more traps and the AI seems to be a lot more aggressive.

I'm not complaining because it will add to the longevity of the game.
Hell, I still suck at the DS version. :) At least on 150cc anyway.
Xbox Series: Murph1
Nintendo Switch 2: SW-8125-7768-9102
User avatar
btmmayor
Starting 5
Starting 5
Posts: 697
Joined: Thu Aug 29, 2002 3:00 am

Post by btmmayor »

sportdan30 wrote:Got a question. I haven't read the manual obviously. But how do you drift in the way you're able to gain boost? I've been drifting or so I think, but I'm not going any faster.
First, drifting has to be set to manual. In automatic you cannot gain boost from a drift. In manual, hold down the brake while turning. You will see sparks that turn into blue flame if held long enough. Release the brake and you will boost. You can also hold the turn even longer and the blue flame will turn red enabling an even longer boost.

The automatic/manual stuff is my only real gripe with the game. I'm convinced that its faster to use automatic instead of manual unless you are really, really skilled at holding drifts. I mean really skilled. I'm pretty decent at drifting and boosting yet my times in the time trials are a good 2-3 seconds better when using automatic. It really sucks some of the fun and takes the skill out of the game when you eliminate the drifting mechanic. I'm all for putting the automatic drift into the game for younger players, but when its the fastest way around the track it tips the balance of the game and dumbs it down considerably.
User avatar
ScoopBrady
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7781
Joined: Sun Aug 17, 2003 3:00 am
Location: Chicago, Illinois

Post by ScoopBrady »

sportdan30 wrote:The only problem I'm having right now is that my son is completely frustrated with the game. He's 6 and he gets upset if he can't figure out the controls right away. I'm going to keep it because I know he'll grow in to it eventually.
I'd like to know this as well. My daughter is 5 and was getting frustrated too. Not enough to quit playing but enough to where she wanted me to help and my arms were ready to fall off after completing one cup. I didn't know you could use the nunchuk too so maybe I'll try that.

Outside of that I haven't had much time with it but it was a lot of fun.
I am a patient boy.
I wait, I wait, I wait, I wait.
My time is water down a drain.
User avatar
Rodster
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 13512
Joined: Sun Nov 24, 2002 4:00 am

Post by Rodster »

I played some randoms and not only was it incredibly fun but it was smooth as silk with the maximum of 10 players in the race.

We'll need to do a DSP Mario Kart poker night. :)
User avatar
ScoopBrady
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7781
Joined: Sun Aug 17, 2003 3:00 am
Location: Chicago, Illinois

Post by ScoopBrady »

My Mario Kart code: 0344-9898-1228

I added Slumber and Vader. Anyone else going to post theirs?
I am a patient boy.
I wait, I wait, I wait, I wait.
My time is water down a drain.
User avatar
Rodster
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 13512
Joined: Sun Nov 24, 2002 4:00 am

Post by Rodster »

My code is 3437-3653-5500

I added Scoop to my friends list.
Post Reply