Madden 08 full game video
Moderators: Bill_Abner, ScoopBrady
Well EA addressed my two biggest complaints with NCAA. One, the way you could hit A and magically appear at the line is gone. I can't explain why, but that was a huge deal for me. I couldn't stand being able to get down the field in a matter of seconds in a close game at the end. It was one of the most unrealistic things I have seen in a football game. It screwed time of possession up which also screwed game stats up. Either way, it's back to the way it used to be and that makes me happy.
Secondly, the gameplay and control feels tight once again. I hated both NCAA and Madden last year because the control felt so unresponsive.
I said all along that all I wanted was the games to feel like last generation with next generation graphics. It appears EA has delivered that.
If they work off the same engine with Madden, the game should feel very much like NCAA. If it does, then I will be in football heaven once again.
I still hate the dreaded radio announcer and always will. Madden and Michaels might have been boring, but this radio guy sounds like an awful local high school radio guy which gives the game an amatuerish feel in terms of presentation. Say what you will, but Madden and Michaels at least made it feel like a football game.
Oh well, I guess you can't have everything, but give me Madden with this year's NCAA engine and maybe an accelerated clock and I will be happy. I can honestly say I am really looking forward to Madden now.
Secondly, the gameplay and control feels tight once again. I hated both NCAA and Madden last year because the control felt so unresponsive.
I said all along that all I wanted was the games to feel like last generation with next generation graphics. It appears EA has delivered that.
If they work off the same engine with Madden, the game should feel very much like NCAA. If it does, then I will be in football heaven once again.
I still hate the dreaded radio announcer and always will. Madden and Michaels might have been boring, but this radio guy sounds like an awful local high school radio guy which gives the game an amatuerish feel in terms of presentation. Say what you will, but Madden and Michaels at least made it feel like a football game.
Oh well, I guess you can't have everything, but give me Madden with this year's NCAA engine and maybe an accelerated clock and I will be happy. I can honestly say I am really looking forward to Madden now.
Badgun wrote:Well EA addressed my two biggest complaints with NCAA. One, the way you could hit A and magically appear at the line is gone. I can't explain why, but that was a huge deal for me. I couldn't stand being able to get down the field in a matter of seconds in a close game at the end. It was one of the most unrealistic things I have seen in a football game. It screwed time of possession up which also screwed game stats up. Either way, it's back to the way it used to be and that makes me happy.
Secondly, the gameplay and control feels tight once again. I hated both NCAA and Madden last year because the control felt so unresponsive.
I said all along that all I wanted was the games to feel like last generation with next generation graphics. It appears EA has delivered that.
If they work off the same engine with Madden, the game should feel very much like NCAA. If it does, then I will be in football heaven once again.
I still hate the dreaded radio announcer and always will. Madden and Michaels might have been boring, but this radio guy sounds like an awful local high school radio guy which gives the game an amatuerish feel in terms of presentation. Say what you will, but Madden and Michaels at least made it feel like a football game.
Oh well, I guess you can't have everything, but give me Madden with this year's NCAA engine and maybe an accelerated clock and I will be happy. I can honestly say I am really looking forward to Madden now.
i don't get why the don't have play-by-play? radio stuff is f***in weak.
The CONTROL is back and for that, I'm very happy.Badgun wrote:Well EA addressed my two biggest complaints with NCAA. One, the way you could hit A and magically appear at the line is gone. I can't explain why, but that was a huge deal for me. I couldn't stand being able to get down the field in a matter of seconds in a close game at the end. It was one of the most unrealistic things I have seen in a football game. It screwed time of possession up which also screwed game stats up. Either way, it's back to the way it used to be and that makes me happy.
Secondly, the gameplay and control feels tight once again. I hated both NCAA and Madden last year because the control felt so unresponsive.
I said all along that all I wanted was the games to feel like last generation with next generation graphics. It appears EA has delivered that.
If they work off the same engine with Madden, the game should feel very much like NCAA. If it does, then I will be in football heaven once again.
I still hate the dreaded radio announcer and always will. Madden and Michaels might have been boring, but this radio guy sounds like an awful local high school radio guy which gives the game an amatuerish feel in terms of presentation. Say what you will, but Madden and Michaels at least made it feel like a football game.
Oh well, I guess you can't have everything, but give me Madden with this year's NCAA engine and maybe an accelerated clock and I will be happy. I can honestly say I am really looking forward to Madden now.
- sportdan30
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I don't even think it's fair to call it a radio announcer. If you ever listen to a football or baseball game on the radio, then you know that the play by play is a lot more descriptive than what you get from a tv announcer. The announcer in Madden is less descriptive than both!
It just baffles me why they can't at least put in a generic two man booth. With ESPN's license, you would think they'd have the number one crew doing the announcing, but I guess that's too much to expect.
It just baffles me why they can't at least put in a generic two man booth. With ESPN's license, you would think they'd have the number one crew doing the announcing, but I guess that's too much to expect.
- ScoopBrady
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I'd just as soon have Barney the Dinosaur call the game than have Tony Kornheiser in my football game.sportdan30 wrote:With ESPN's license, you would think they'd have the number one crew doing the announcing, but I guess that's too much to expect.
I am a patient boy.
I wait, I wait, I wait, I wait.
My time is water down a drain.
I wait, I wait, I wait, I wait.
My time is water down a drain.
It really does make a big difference because it would change the end of the game when you could get off a play in 5 seconds - or when the AI could do the same. This explains why defensive struggles would see 4 touchdowns scored in the last 2 minutes.Well EA addressed my two biggest complaints with NCAA. One, the way you could hit A and magically appear at the line is gone. I can't explain why, but that was a huge deal for me. I couldn't stand being able to get down the field in a matter of seconds in a close game at the end. It was one of the most unrealistic things I have seen in a football game. It screwed time of possession up which also screwed game stats up. Either way, it's back to the way it used to be and that makes me happy.
Now, you actually have to be careful about how you use your timeouts. I have blown scoring chances right before the half and lost a game because I did not account for the added realism. At one point I was scrambling as the seconds ticked away and I mistakenly called a run play when I was on the goal line. Because i was out of time outs and because the clock was ticking down, I had to run the play because I did not even have time to audible. Of course I was stopped and then time ran out. I was pissed off but happy at the same time.
The way the AI offense gets to the line and doesn't wait long to hike the ball also adds a sense of urgency on defense. You can no longer spend time moving around the d backs, d line and linebackers and still have time to open a bag of chips. You have to take a look at the offense, make a quick change or 2, and get ready for the play. It makes the game go a lot quicker and adds to the fun.
the backyardigans?ScoopBrady wrote:I'd just as soon have Barney the Dinosaur call the game than have Tony Kornheiser in my football game.sportdan30 wrote:With ESPN's license, you would think they'd have the number one crew doing the announcing, but I guess that's too much to expect.
how about june and Quincy from the Little Einstiens?
- sportdan30
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Alright, I'll give you that.ScoopBrady wrote:I'd just as soon have Barney the Dinosaur call the game than have Tony Kornheiser in my football game.sportdan30 wrote:With ESPN's license, you would think they'd have the number one crew doing the announcing, but I guess that's too much to expect.
I guess their rationale is that the majority of the people playing this game are high school and college guys who care less about presentation. They sit around the frat house or the apartment drinking, talking and having a good time. Back in college, I know I didn't care one way or another about the announcing. As long as the gameplay was decent.
I'll take Pablo in a one man booth.Sudz wrote:the backyardigans?ScoopBrady wrote:I'd just as soon have Barney the Dinosaur call the game than have Tony Kornheiser in my football game.sportdan30 wrote:With ESPN's license, you would think they'd have the number one crew doing the announcing, but I guess that's too much to expect.
how about june and Quincy from the Little Einstiens?
These forums are all for praising the positives in games and pointing out the flaws in games. The last thing I want in these forums is a complete praise-fest for everything. That's just boring and useless.Leebo33 wrote:If I'm going to praise games like WE, The Show, NBA 2K7, NHL 07, etc for the fun and realism, then it only makes sense to point out the flaws in other games. However, I've seen it posted here enough that those opinions are really not welcomed by a substantial amount of posters. That's fine, but it's just not what I'm looking for in a sports gaming community. If all I read are how great the games are then that takes away from games that *nail* fun factor and realism like the Show.
It's obvious that we like gaming, but it's also obvious (by our criticism) that we want them to improve and get better.
- Jimmydeicide
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Fair enough and I agree. The point I was trying to make is that sometimes it seems people are putting the game in the console for the sole purpose of searching for stuff to b*tch about. I mean, somebody was bitching about a player calling a fair catch in the endzone on a kick-off. Without any thought about whether or not it was a user controlled player doing it. They saw something they thought was a flaw and came here as quickly as possible to point it out.Jared wrote:These forums are all for praising the positives in games and pointing out the flaws in games. The last thing I want in these forums is a complete praise-fest for everything. That's just boring and useless.Leebo33 wrote:If I'm going to praise games like WE, The Show, NBA 2K7, NHL 07, etc for the fun and realism, then it only makes sense to point out the flaws in other games. However, I've seen it posted here enough that those opinions are really not welcomed by a substantial amount of posters. That's fine, but it's just not what I'm looking for in a sports gaming community. If all I read are how great the games are then that takes away from games that *nail* fun factor and realism like the Show.
It's obvious that we like gaming, but it's also obvious (by our criticism) that we want them to improve and get better.
I mean, if you're purposely looking for flaws in games so you can go to a message board and point them out maybe it's time to move onto something else. Especially when you've made it perfectly clear that you're no fan of a certain franchise or developer already.
We get it
I agree. I really used to like the commentary in 2k5, but after playing The Show all summer, I'm feeling pretty spoiled and am not anywhere near as impressed with Dan and Peter as I used to be. They're definitely better than the radio guy, but that's not saying much.Jimmydeicide wrote:Hi...im...Marshal Faulk...THE ...Tampabay versus... THE Colts.
THE Colts... Win ...the toss THE Buccaneers ...will recieve.
Are we back in the eighties even the 2k8 sounds bad this yr.
Someone over at OS posted Game Informer's hands-on impressions. I'll do everyone a favor and keep my comments to myself.
"Part#1
EA Tiberon has headed to the next-gen grid iron twice so far with less than stellar results. EA has often been criticized that once it snaked the exclusive NFL license, it would slow down the pace of adding new features or fixing issues because they didn’t have any competition. Low and behold in 2007, 2K comes back to foray with All-Pro Football, and now gamers finally have a Madden title that’s as feature rich as the last generation with a number of added features. Are the last two years of lackluster Madden forgiven after our play sessions with Madden NFL 08? Yes and no.
Upon beginning the game, and after choosing your favorite team, you’ll enter an all-new area called the Showcase. This area houses your rings, two different sets of trophies, video screens and décor themed to your favorite team. Think of a dumbed down Crib from the 2K football days, and you’ll get the gist. One set of trophies can be earned in the game for accomplishing certain stats - passing yards, total yards allowed, passing touchdowns, passing accuracy, passer ratings, defensive sacks, points allowed, interceptions, longest field goal, etc. Other trophies are earned by playing against your friends and putting one of a number of trophies on the line. Play for the Golden Chalice, The Pigskin Cup, or for The Bacon. All trophies have gameplay history attached to them, so you know who played who to win the rights to hold the trophy. Trophies can be won online and offline. Have a bunch of friends that regularly play together? Now you have something to play over for bragging rights, and the trophy will show who really had the skills. The only thing I see missing is the fact that you can’t create a trophy or rename one that’s already in the game. But if you can play for The Bacon, is there really anything else you need?
As you earn stat trophies, you earn points to build upon your ring or your level – much like a remixed version of the Madden Gamer Level. There are five different rings or levels you can earn with these points, and when you face off against a friend or someone online you’ll see their ring, and by just looking at it, you’ll know immediately how skilled they are. Once you’re past level three you’ll have options to have some ring design options, and if you really love it, you can have Jostens actually make your ring. Madden Bling! Then again, send us your money, and we’ll give you a nice pat on your back, instead.
Your standard Madden features from last-gen are now all intact, with the notable addition of the expansion of scouting. Modes include Play Now for a quick match, Mini Games, Super Star, Franchise, Practice, and Online. Super Star seems pretty much on track with what last year’s game had to offer, however, you’ll be able to bring a rookie into Super Star so if you want to determine the fate of Calvin Johnson or Jamarcus Russell you’ll also have that option. Basically this is the last-gen game filling out the next-gen game with notable bells and whistles.
The main new features of the gameplay fall into the player weapons system, which highlight exceptional players’ abilities using an icon-based system. By selecting or using a certain weapon during a play you may be able to pull off a finesse move, possession catch in traffic, press a receiver, read a play, boom a kick, or let a bullet pass fly. Prior to the snap you can pull back and see how your weapons match-up and sometimes even notice a mismatch on receivers and take advantage of it. For the casual crowd this is great because you know who you should be targeting or using. We also like it because with a quick glance you know what your team is up against, most importantly if you’re testing out a team you don’t frequently play with."
"Part#1
EA Tiberon has headed to the next-gen grid iron twice so far with less than stellar results. EA has often been criticized that once it snaked the exclusive NFL license, it would slow down the pace of adding new features or fixing issues because they didn’t have any competition. Low and behold in 2007, 2K comes back to foray with All-Pro Football, and now gamers finally have a Madden title that’s as feature rich as the last generation with a number of added features. Are the last two years of lackluster Madden forgiven after our play sessions with Madden NFL 08? Yes and no.
Upon beginning the game, and after choosing your favorite team, you’ll enter an all-new area called the Showcase. This area houses your rings, two different sets of trophies, video screens and décor themed to your favorite team. Think of a dumbed down Crib from the 2K football days, and you’ll get the gist. One set of trophies can be earned in the game for accomplishing certain stats - passing yards, total yards allowed, passing touchdowns, passing accuracy, passer ratings, defensive sacks, points allowed, interceptions, longest field goal, etc. Other trophies are earned by playing against your friends and putting one of a number of trophies on the line. Play for the Golden Chalice, The Pigskin Cup, or for The Bacon. All trophies have gameplay history attached to them, so you know who played who to win the rights to hold the trophy. Trophies can be won online and offline. Have a bunch of friends that regularly play together? Now you have something to play over for bragging rights, and the trophy will show who really had the skills. The only thing I see missing is the fact that you can’t create a trophy or rename one that’s already in the game. But if you can play for The Bacon, is there really anything else you need?
As you earn stat trophies, you earn points to build upon your ring or your level – much like a remixed version of the Madden Gamer Level. There are five different rings or levels you can earn with these points, and when you face off against a friend or someone online you’ll see their ring, and by just looking at it, you’ll know immediately how skilled they are. Once you’re past level three you’ll have options to have some ring design options, and if you really love it, you can have Jostens actually make your ring. Madden Bling! Then again, send us your money, and we’ll give you a nice pat on your back, instead.
Your standard Madden features from last-gen are now all intact, with the notable addition of the expansion of scouting. Modes include Play Now for a quick match, Mini Games, Super Star, Franchise, Practice, and Online. Super Star seems pretty much on track with what last year’s game had to offer, however, you’ll be able to bring a rookie into Super Star so if you want to determine the fate of Calvin Johnson or Jamarcus Russell you’ll also have that option. Basically this is the last-gen game filling out the next-gen game with notable bells and whistles.
The main new features of the gameplay fall into the player weapons system, which highlight exceptional players’ abilities using an icon-based system. By selecting or using a certain weapon during a play you may be able to pull off a finesse move, possession catch in traffic, press a receiver, read a play, boom a kick, or let a bullet pass fly. Prior to the snap you can pull back and see how your weapons match-up and sometimes even notice a mismatch on receivers and take advantage of it. For the casual crowd this is great because you know who you should be targeting or using. We also like it because with a quick glance you know what your team is up against, most importantly if you’re testing out a team you don’t frequently play with."
Part#2
"Gameplay wise EA has almost matched what they accomplished last generation, however, there’s a number of things that still need to be much tighter. One of the biggest faults we’ve noticed is how many turnovers are in a game. Granted I’m playing through my season with the Packers, and Favre’s got his issues with interceptions (going for the record this year, baby!) but when a corner can magically catch a ball that he’s not looking at when Donald Driver – a quick, possession, and hands weapons receiver – is on top of the ball and eyed it all the way, I have to argue, especially when it happens a lot. Fumbles are also quite repetitious. This could have to do with the new stripping the ball ability, and apparently the team is already aware of this and working on a patch, but if the game ships this way and someone doesn’t have internet or the proper memory capacity, it’s going to be a headache.
Visually, Tiberon has cleaned up quite a bit, and the Xbox 360 version looks quite stunning especially running at a steady 60 FPS. We haven’t seen the PS3 version, and the only known differences at this time are the fact that the game runs at 30FPS, and there are extra Hall of Fame player video bios. Player animations have been broadened, however, it’s looking like the team really needs to get to work on player likenesses and facial mapping. Some players look good, others, however not so much. Especially when it’s a highlighted player weapon and the camera pans to your favorite players and they don’t look like they should. It’s a bit disappointing. Sidelines and crowd animations are also extremely generic and repetitious.
EA has tried this radio broadcast delivery for commentary and play-by-play, and for the third year I’m going to urge them to bring back Madden and Al. I don’t care how delirious Madden sounds in real life these days, anything can be better than this drivel from this supposed home town radio announcer. It’s gotten very tired. The addition of Marshall Falk giving the intro and post game is just as bad. When you go from the ESPN Radio integration to this, it just sounds terrible. The additional player chatter on the field is great, because at least if you can hear that, you’re not listening to the corny radio home boy discussing the trials and tribulations of super generic “Team X.”
Much like the rest of the EA Sports line-up in 2007, it’s about bringing all the features found in the last generation, cleaning up the bugs, adding some frosting, and giving it a high-gloss spit shine. We like the weapons system, returning features that have a number of enhancements, especially hit stick 2.0 and the finesse stick. But we have to admit, isn’t this the game we wanted last year, or even the year prior? This may be Madden’s best effort on the next-gen tech so far, but even with having three iterations under their belts, Tiberon has quite a ways to go to make this the definitive Madden experience yet."
"Gameplay wise EA has almost matched what they accomplished last generation, however, there’s a number of things that still need to be much tighter. One of the biggest faults we’ve noticed is how many turnovers are in a game. Granted I’m playing through my season with the Packers, and Favre’s got his issues with interceptions (going for the record this year, baby!) but when a corner can magically catch a ball that he’s not looking at when Donald Driver – a quick, possession, and hands weapons receiver – is on top of the ball and eyed it all the way, I have to argue, especially when it happens a lot. Fumbles are also quite repetitious. This could have to do with the new stripping the ball ability, and apparently the team is already aware of this and working on a patch, but if the game ships this way and someone doesn’t have internet or the proper memory capacity, it’s going to be a headache.
Visually, Tiberon has cleaned up quite a bit, and the Xbox 360 version looks quite stunning especially running at a steady 60 FPS. We haven’t seen the PS3 version, and the only known differences at this time are the fact that the game runs at 30FPS, and there are extra Hall of Fame player video bios. Player animations have been broadened, however, it’s looking like the team really needs to get to work on player likenesses and facial mapping. Some players look good, others, however not so much. Especially when it’s a highlighted player weapon and the camera pans to your favorite players and they don’t look like they should. It’s a bit disappointing. Sidelines and crowd animations are also extremely generic and repetitious.
EA has tried this radio broadcast delivery for commentary and play-by-play, and for the third year I’m going to urge them to bring back Madden and Al. I don’t care how delirious Madden sounds in real life these days, anything can be better than this drivel from this supposed home town radio announcer. It’s gotten very tired. The addition of Marshall Falk giving the intro and post game is just as bad. When you go from the ESPN Radio integration to this, it just sounds terrible. The additional player chatter on the field is great, because at least if you can hear that, you’re not listening to the corny radio home boy discussing the trials and tribulations of super generic “Team X.”
Much like the rest of the EA Sports line-up in 2007, it’s about bringing all the features found in the last generation, cleaning up the bugs, adding some frosting, and giving it a high-gloss spit shine. We like the weapons system, returning features that have a number of enhancements, especially hit stick 2.0 and the finesse stick. But we have to admit, isn’t this the game we wanted last year, or even the year prior? This may be Madden’s best effort on the next-gen tech so far, but even with having three iterations under their belts, Tiberon has quite a ways to go to make this the definitive Madden experience yet."
- Danimal
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Without seeing the article in GI, I bet I can guess which person wrote it.
I don't like the sound of lots of turnovers and they are working on a patch for a game that hasn't shipped yet? WTF!
I don't like the sound of lots of turnovers and they are working on a patch for a game that hasn't shipped yet? WTF!
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- sportdan30
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Definitely was disappointed to hear it won't run at 60fps on the PS3, but the game doesn't sound like it's really taken several steps forward from a year ago. So, I might not be missing much.
Do people really care about the Madden bling? Trophies, rings, blah blah blah. I'd much rather have more immersive gameplay (better announcing, better looking fans, better interactive sidelines, referees on the field, a 2K5 style halftime show, varied fumbling animations, a plethora of different tackling animations, smarter defensive A.I. logic, etc. etc).
Do people really care about the Madden bling? Trophies, rings, blah blah blah. I'd much rather have more immersive gameplay (better announcing, better looking fans, better interactive sidelines, referees on the field, a 2K5 style halftime show, varied fumbling animations, a plethora of different tackling animations, smarter defensive A.I. logic, etc. etc).
- Danimal
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I don't care about the bling, but I aslo don't care about other things you mentioned either.sportdan30 wrote:Definitely was disappointed to hear it won't run at 60fps on the PS3, but the game doesn't sound like it's really taken several steps forward from a year ago. So, I might not be missing much.
Do people really care about the Madden bling? Trophies, rings, blah blah blah. I'd much rather have more immersive gameplay (better announcing, better looking fans, better interactive sidelines, referees on the field, a 2K5 style halftime show, varied fumbling animations, a plethora of different tackling animations, smarter defensive A.I. logic, etc. etc).
I'm already skipping through the half time shows on APF and the announcing is more reptative then I recall from 2K5. If I hear "You can't coach that" one more time. Also the interactive sidelines don't really do anything for me either.
The rest of what you asked for I am right on board with however.
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I dont' want to sound like a 2K cheerleader, but after having spent a lot of time playing 2K8 since its release, I'm seriously underwhelmed by the video footage of Madden. I'm sure some of it has to do with the very positive press that Madden 08 has been getting for months now, as perhaps I had some unrealistic expectations for what EA was going to be able to accomplish in a year. But I don't think the gameplay looks terribly different from 07. Presumably the game will be as smooth as NCAA (360), but the throwing mechanics still look bad, there is no evidence that the defensive ends push upfield to form a pocket, and the player interaction on tackles looks amateurish in comparison to 2K8. It also seems like the weapons system hasn't been thought through all that well, or at the very least, there isn't enough information about it. Do weapons attributes exist independently of ratings, in addition to ratings, or are they simply a graphic that sums up the ratings? Considering that EA has admitted that the feature was designed with novice players in mind, it would seem to suggest the latter.
I'm keeping an open mind about things (I already have Madden preordered, so of course I'm keeping an open mind), but I can kind of feel some disappointment coming on. 2K8 does such a good job of individualizing its players, of making different quarterbacks throw and move differently, different running backs, receivers, even defenders, that it will be frustrating if Madden isn't able to achieve the same effect.
I'm keeping an open mind about things (I already have Madden preordered, so of course I'm keeping an open mind), but I can kind of feel some disappointment coming on. 2K8 does such a good job of individualizing its players, of making different quarterbacks throw and move differently, different running backs, receivers, even defenders, that it will be frustrating if Madden isn't able to achieve the same effect.
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I laughed at the ring/Gamer level. It is such a retarded thing since you can sim and get to level 50 in 07 without playing one game.GTHobbes wrote:As you earn stat trophies, you earn points to build upon your ring or your level – much like a remixed version of the Madden Gamer Level. There are five different rings or levels you can earn with these points, and when you face off against a friend or someone online you’ll see their ring, and by just looking at it, you’ll know immediately how skilled they are.
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Gamertag: The Praxis
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Gamertag: The Praxis
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