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Er, nm. Wasn't displaying images for some reason. Now it is.
Moderators: Bill_Abner, ScoopBrady
Just don't get killed in the first few seconds.Skerik wrote:Next time we should try some retrieval. It's still tactical and values teamwork and coordination, but there's a lot less standing around since there are respawns.JackB1 wrote:Nothing worse than getting killed in the first minute and then watching someone else run around for 10 minutes.
It also makes each match feel like a session of Team Survival, as the objective is rarely ever achieved by the attacking team before one of the teams is wiped out.Zeppo wrote:Respawns can be turned on in any game mode, including attack and defend. Personally, I prefer no respawns in attack and defend, or even the cannister mode. The team deathmatch with respawn can be fun, but otherwise I prefer no respawns for R6. It slows the pace of the game down and forces people to work together and play more cautiously and tactically.

That's the problem I had Monday night when I accepted an invite to play R6. I don't remember who all was there but they were playing retrieval with respawns and it was chaos. Things went OK until my first death but then it's just like you describe. I would spawn in, have no idea where my teammates were or what they were doing, and would essentially just go solo from that point on. I made it a couple rounds before I got frustrated and called it a night.Zeppo wrote:But in respawn games, I've seen way too much run n' gun action to fit my tastes for R6, but that's a personal preference. The worst thing is that once I die, there's no longer any coordination with any of my teammates. Everyone spawns in their own time, and is off to the races, and it becomes a lot like team sharpshooter, with everyone just off on their own getting their kills, maybe passing a teammate once in a while like ships in the night.
Yeah that was funny last night. Once you joined, my team wiped out three and then I was like "let's see who's left; oh, it's Teal." So we headed to the opposite side of the map from where the other three had been!tealboy03 wrote: Also for all the talk about communication, I didn't hear too much in GoW, either. Initial 'I'm going here' stuff, and then not much.

No way, dude, it's a team game. Most of my big scoring rounds were due to me finishing off guys who were engaged with other teammates, or getting the kill when two of us were equally reposnsible. OK there were a couple times when I had some seriously good timing, like that clokctower round when I was over at the Boom stick spawn and two guys were comin' at me. . . . But mostly, I have success when the team works together, keeps good spacing, and communicates. When I would get too far out in front on my own, it wasn't pretty. I died first plenty of times.mixdj1 wrote:... or maybe it was just the fact that I was teamed with Zeppo and he was annihilating everyone last night.