OT: X360 Dead Rising

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Gurantsu
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Post by Gurantsu »

The save system itself isn't bothering me too much, but I don't like that the option to "save and quit" AKA start over pops up so quick, I'm afraid I may select it by accident. Although the game does seem very replayable if I do screw it up. It certainly makes you stick to your schedule, and also gives more sense of loss if you do die, you can't constantly jump back to a save just a couple minutes before. Gives a little consequence to any failure.

I didn't get too far, as I hopped on for some racing, but I like what I've seen so far. It is tougher than the demo, and more intense. I see what you mean about the convict scene being disturbing, but I thought the intro as you are flying in was pretty damn disturbing too, especially the lady on the roof and the school bus (even though nothing really happened with the bus). And the security video wasn't exactly pleasing either!

Speaking of which, has anyone been able to take out the convicts? After 3 deaths in a row, I just ran like hell... then got eaten by zombies. :cry:
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Slumberland
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Post by Slumberland »

I exploded a propane tank right under the convicts' jeep... it looked pretty, but didn't do squat. I eventually got one with my pistol, but was then grabbed by a zombie and subsequently run over. Nice. I think I need a sniper rifle or something.
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Spooky
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Post by Spooky »

This game is fun as hell, but can be a real b*tch!

I think I feel the same way as most of us that are playing it. I cannot get over the variety and stuff to do. I love the pace and the story is actually really good so far (and I am one that usually skips all cutscenes). I like the actual structure of the gameplay with the case files.

This game can be really hard though (especially at night) and unfortunately some of this is due to the save system and the control.

I just finished with the first "psychopath" that you shoot at in the foodcourt and now have gone over to where you follow Brad into the main entrance way of the mall. I have saved at the fitness center right across from that shop with the chainsaws and lead pipes on the floor. There are two side missions to save people right in that area and I am having the toughest time trying to get them to safety!!! There are two guys and a girl from the jewelry shop that I have following me (I gave both the guys weapons and am carrying the girl) and then I follow Brad. The problem is that I just cannot get these people anywhere close to the security room without one or all of them dying. Man, it is difficult. I think it has to do with not knowing the best route to take to get them back to safety. And the damn directional arrow is pointing me to go back through the outside area to the other side of the mall, but it looks like from the map that I can get to the security room from right by the 2nd floor main entrance. Either route I take seems damn near impossible to get them to safety alive.

The AI of the survivors is frustrating as well.

Anyone else running into this at this part or others? I am just wondering if I am missing something or am not playing right? Should I be keeping them with me on my case file missions and then get them to safety later?

Fun as hell (but frustrating)…
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webdanzer
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Post by webdanzer »

Spooky wrote:...it looks like from the map that I can get to the security room from right by the 2nd floor main entrance. Either route I take seems damn near impossible to get them to safety alive.

The AI of the survivors is frustrating as well.

Anyone else running into this at this part or others? I am just wondering if I am missing something or am not playing right? Should I be keeping them with me on my case file missions and then get them to safety later?
The 2nd floor main entrance leads to the other side of the door that's welded shut, so I don't suggest going that route! :) That's where you ran in when the zombies first broke into the mall.

You can make it in time (well, I suppose depending on when you got there) by running through the park. That's how I did that part.

I'm really not having trouble with the guns aiming, but the AI of the targets gets me in trouble from time to time.
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Post by Spooky »

webdanzer wrote:
Spooky wrote:...it looks like from the map that I can get to the security room from right by the 2nd floor main entrance. Either route I take seems damn near impossible to get them to safety alive.

The AI of the survivors is frustrating as well.

Anyone else running into this at this part or others? I am just wondering if I am missing something or am not playing right? Should I be keeping them with me on my case file missions and then get them to safety later?
The 2nd floor main entrance leads to the other side of the door that's welded shut, so I don't suggest going that route! :) That's where you ran in when the zombies first broke into the mall.

You can make it in time (well, I suppose depending on when you got there) by running through the park. That's how I did that part.

I'm really not having trouble with the guns aiming, but the AI of the targets gets me in trouble from time to time.
Thanks Web! Should I take them back to safety before even going after Brad at the main entrance then?
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Slumberland
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Post by Slumberland »

Yeah... I'm pretty sure that the direct route to the security room via the second floor is blocked off. Unless I'm wrong, you have to go through the main courtyard, which is freaking tough with those convicts out there. I managed to carry one survivor through and make it with one health bar left, but I had to leave Sophie out there to die.
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Post by webdanzer »

Yes, I saved them before re-joining Brad, making it past those %$#@&%# in the park.

Tip for them, exploiting some cheesy AI:




Lead them into a tree, and then run directly away from its opposite side.
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bdunn13
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Post by bdunn13 »

Image


and BTW - this is no State of Emergency.
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Slumberland
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Post by Slumberland »

Apparently for a lot of people, even when they kill the convicts, they respawn. Man, that's discouraging.
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Post by AJColossal »

I just got back from a trip, and have been interested in this title for a while. Good to hear the positive feedback, and the fact the game is not mindless nonsense a la State of Emergency.

So I take it most of you feel the game has some meat to it, and is worthy of a purchase?
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SoMisss2000
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Post by SoMisss2000 »

gonna pick this one up.
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webdanzer
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Post by webdanzer »

Funny quote (and a good point) from GAF:

"I do have one bone to pick with this game after a marathon session last night, and after this I won't say anything bad about it (except maybe to complain about people I'm helping running headfirst into a group of zombies). Why is it that when you run out of a weapon the game does not just default to no weapon, instead of whatever is next in your queue? Why is it that I can bludegeoning someone to death with a mannequin and all of a sudden I'm eating corn and zombies are swarming me? I didn't even need the corn. I do now because a security guard took a chunk of my neck while i was hunkered down with some home cooking. That's all."

I've accidentally used up some mixtures because of this as well. :(
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Gurantsu
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Post by Gurantsu »

I think the game has some meat to it (pun absolutely intended).

The demo is fun for just seeing what clever ways you can wipe out the zombies, but the game adds a good story, other people who need rescuing, a lot more areas, a lot more weapons, and a darker, creepier feel that you don't get in the movie.

And the next time I see a poodle, I'm kickin it! :lol:
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LAking
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Post by LAking »

Why is it that when you run out of a weapon the game does not just default to no weapon, instead of whatever is next in your queue?
Stuff like that and the save system make me wonder if they could patch the game over Live. It seems like it might be possible. Unfortunately i doubt capcom would go to the trouble.
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webdanzer
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Post by webdanzer »

Make sure to let the start screen run for a while, so you can watch the intro movie.

The save game system really isn't bothering me. Thankfully, the wife always 'saves her game' early and often at shopping malls, so I'm used to the habit. :lol:
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Post by Badgun »

webdanzer wrote:Make sure to let the start screen run for a while, so you can watch the intro movie.

The save game system really isn't bothering me. Thankfully, the wife always 'saves her game' early and often at shopping malls, so I'm used to the habit. :lol:
Are you talking about the first screen that comes up when you put the game in? I sat there for a good while yesterday and all I saw was zombies walking towards the mall.
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Post by webdanzer »

Badgun wrote:
webdanzer wrote:Make sure to let the start screen run for a while, so you can watch the intro movie.

The save game system really isn't bothering me. Thankfully, the wife always 'saves her game' early and often at shopping malls, so I'm used to the habit. :lol:
Are you talking about the first screen that comes up when you put the game in? I sat there for a good while yesterday and all I saw was zombies walking towards the mall.
Yeah, that's the one. Sit longer. :)

You get a scene with a mom and her kid trying to get the hell out of dodge. Very atmospheric and creepy.
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Post by GameSeven »

webdanzer wrote:You get a scene with a mom and her kid trying to get the hell out of dodge. Very atmospheric and creepy.
Movie available online here: http://www.gametrailers.com/player.php? ... mv&pl=game

-G7
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Post by Sudz »

how do u kill the nut with the machine gun?
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Post by JRod »

I HATE games that make you do the same level over and over again when you die. Isn't there a better way than "cheat" saving or going to the last save point.

Why can't there at least be a save point before you take on the bosses. I don't know but there has got to be a better way.

There save system is about as intuative as NFL Head Coach's interface. 8O
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Post by GameSeven »

A couple of you on Chromehounds last night heard me talk about DR and I have to say that this game has moments that suck you in like I didn't expect. The tension in the game is as palpable as in any I remember playing recently. The sudden scenes of brutality coupled with some excellent voice acting are making me, so far, invest far more in rescuing as many people as possible. I have died in the game, overwhelmed by zombies and empty-handed, because I kept trying to grab the hand of some poor survivor rather than run like hell. Adversaries like the damned convicts or even a zombie swarm around an exit can make for some pretty tense skirmishes or evasions.

I imagine it is possible to accomplish nearly all of the scoops that have arrived so far, but time is winding down on a few of them. Consequently, if you try to accomplish every case thrown your way, the pace can be rather frenetic. This is good IMHO as there always feels like there is something to do. Unlocking the expanded time modes will be fun from a sandbox point-of-view, assuming the game hasn't lost all of it's luster by then. But the sense of urgency instilled by the 72 hour game is pretty damn good.

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Post by LAking »

I picked up the game last night and just got thruogh the first case. It took some time to figure how i should be going about things. At one point i was up to level 5, had finsihed all but one part of the first case file and found myself fighting the clown guy at night. i pretty much didn't have a chance. I died and just decided to start over again at level 5 so by the time i'm at this point again i'll be much stronger.

Should i expect all the cases to end in the security room? It seems like it's probably best to just finish a case file as quick as possible, then use the rest of the time to get as many scoops done as you can. Is this how others here are playing it?

The save system is very annoying. There is the obvious one save issue, but even having to find a damn bathroom is pretty annoying. And don't get me started on the survivors. They are complete idiots for the most part.

Other than that it's pretty entertaining. It's about 8 pm on the first day. I can't wait for it to be light again. It sucks having to escort morons through hordes of stronger zombies.
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Post by Wilk5280 »

Picked it up on launch day and have yet to have any time to play it really. :(

I really woud love to sit down and get into it
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Post by LAking »

How neccesary is it to level up in this game? I've comlpeted the first case, i'm at level 10 and it's only 7:30 pm. I can either go to fight the clown or save the two japanese tourists. Both require crossing the courtyard area and avoiding the convicts. I've managed to do it before but it's very difficult and even if i do make it there are thousands of zombies in the wonderland area greeting me.

It's so frustrating trying to even get to those scoop missions that i'm thinking i should just wait around in the security room or maybe just kill zombies in paradise plaza until it's day time and the next case opens up. Boy, does it get hard when the mall lights go off and you can't even see the zombie that are more than a few feet in front of you.
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Post by GameSeven »

LAking wrote:How neccesary is it to level up in this game?
Well, due to the fact that saving and restarting the game maintains your experience and level, I'd say that leveling will take care of itself, but there is little denying that the combat and speed bonuses as well as additional carry slots and techniques are of significant use as the game goes on.
LAking wrote:I've comlpeted the first case, i'm at level 10 and it's only 7:30 pm. I can either go to fight the clown or save the two japanese tourists. Both require crossing the courtyard area and avoiding the convicts. I've managed to do it before but it's very difficult and even if i do make it there are thousands of zombies in the wonderland area greeting me.[\quote]

This sounds like its right around where I am.
LAking wrote:It's so frustrating trying to even get to those scoop missions that i'm thinking i should just wait around in the security room or maybe just kill zombies in paradise plaza until it's day time and the next case opens up. Boy, does it get hard when the mall lights go off and you can't even see the zombie that are more than a few feet in front of you.
I think when I fire up my game, I'm going to give a rescue a try. I'm reminded a little bit of the old Night Trap game for Sega CD and I always strove for a perfect game in that one.

-G7
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