World Of Outlaws 2 for PS2 - Need Some Pointers
Moderators: Bill_Abner, ScoopBrady
I can tell you that Arcade is harder than Career. Career has some aids turned on that you can't adjust.
However, you don't NEED to make a single tweak at all. I can beat the AI on Outlaw in Arcade without touching the setup whatsoever. At most, I do what Dave said...add a couple degrees of wing here or there, but every setup is more than competitive. If your lap times are way off, you really need to work on the line, throttle application, and not spinning the tires. I know it's a dirt racing game, but the more tire spin you have, the less forward bite you're getting. In sprint car racing, forward bite coming off a corner is everything. You spin the tires for a 1/4 second you just burned a half second a lap.
However, you don't NEED to make a single tweak at all. I can beat the AI on Outlaw in Arcade without touching the setup whatsoever. At most, I do what Dave said...add a couple degrees of wing here or there, but every setup is more than competitive. If your lap times are way off, you really need to work on the line, throttle application, and not spinning the tires. I know it's a dirt racing game, but the more tire spin you have, the less forward bite you're getting. In sprint car racing, forward bite coming off a corner is everything. You spin the tires for a 1/4 second you just burned a half second a lap.
Terry.....how can I tell if and how much I need to adjust wing?
Will making the wing angle higher give me more downforce, but less
straightaway speed?
Will making the wing angle higher give me more downforce, but less
straightaway speed?
TCrouch wrote:I can tell you that Arcade is harder than Career. Career has some aids turned on that you can't adjust.
However, you don't NEED to make a single tweak at all. I can beat the AI on Outlaw in Arcade without touching the setup whatsoever. At most, I do what Dave said...add a couple degrees of wing here or there, but every setup is more than competitive. If your lap times are way off, you really need to work on the line, throttle application, and not spinning the tires. I know it's a dirt racing game, but the more tire spin you have, the less forward bite you're getting. In sprint car racing, forward bite coming off a corner is everything. You spin the tires for a 1/4 second you just burned a half second a lap.
Yes, exactly. But it will also make the car tougher to pitch into a corner. If you think about the physics involved, sliding through a dirt turn relies on how much downforce and grip you have on the rear wheels. If you increase the wing on a sprinter, that applies more grip to the rear wheels. It decreases straightaway speed since you're pushing more air, but it also makes it harder to break the ass end loose for a corner, resulting in what feels like a "push" most of the time. You steer, car won't pitch, and those narrow little front tires just won't pull the car around the corner. You need to flatten the wing out a bit to let the ass end get loose and dance in the corners.
In a real sprint car, when you get it hooked up, you really feel it. You can see the entire chassis torque like a corkscrew when you stomp on the gas; a lot of times, if you nail the setup just right, you can actually just pick the left front wheel up, and dance it over the inside berm as you slip around the bottom of the track. The car twists and hooks itself up...find sprint car pics, and you'll undoubtedly find ones with the left front hiked in the air; that's a hooked car. You DO NOT, however, want both fronts in the air...LOL. That makes steering a bit unresponsive.
So rule of thumb when adjusting wing: if the car is performing like a dog, won't get into the corner, or just grips too much and won't stick solidly (leading you to weave through a corner as it grips, you punch it, it breaks loose for a bit and then grips again...you almost zig-zag through what should be a smooth corner), then lessen the wing angle. Flattening it out takes downforce off the rear of the car, allowing it to break loose better.
If the car is sliding into a corner and you're finding it too tough to save it...the ass end comes around quickly or you are zig zagging because you have NO grip, then increase the wing. Although I describe both as 'zig zagging', one is actually taking a zig-zag type line through a corner (too much wing and you have too much bite), and the other is the car zig-zagging because it has too little downforce...it just alters the angle of the car's nose, but it doesn't affect the line much. That problem is just as bad, since you can't get any forward bite to propel you through the corner. In that case, add more wing.
Eventually you'll find a happy medium...add a couple degrees and work backwards. It's usually easier to add too much wing and decrease it than it is to have too little, spin out, and then be completely screwed.
In a real sprint car, when you get it hooked up, you really feel it. You can see the entire chassis torque like a corkscrew when you stomp on the gas; a lot of times, if you nail the setup just right, you can actually just pick the left front wheel up, and dance it over the inside berm as you slip around the bottom of the track. The car twists and hooks itself up...find sprint car pics, and you'll undoubtedly find ones with the left front hiked in the air; that's a hooked car. You DO NOT, however, want both fronts in the air...LOL. That makes steering a bit unresponsive.
So rule of thumb when adjusting wing: if the car is performing like a dog, won't get into the corner, or just grips too much and won't stick solidly (leading you to weave through a corner as it grips, you punch it, it breaks loose for a bit and then grips again...you almost zig-zag through what should be a smooth corner), then lessen the wing angle. Flattening it out takes downforce off the rear of the car, allowing it to break loose better.
If the car is sliding into a corner and you're finding it too tough to save it...the ass end comes around quickly or you are zig zagging because you have NO grip, then increase the wing. Although I describe both as 'zig zagging', one is actually taking a zig-zag type line through a corner (too much wing and you have too much bite), and the other is the car zig-zagging because it has too little downforce...it just alters the angle of the car's nose, but it doesn't affect the line much. That problem is just as bad, since you can't get any forward bite to propel you through the corner. In that case, add more wing.
Eventually you'll find a happy medium...add a couple degrees and work backwards. It's usually easier to add too much wing and decrease it than it is to have too little, spin out, and then be completely screwed.
I've never had the car feel too tight on me yet where I would need to flatten out the wing. Does that mean the default setups all need the wing increased a little, if I am sliding thru the turns too much?
Also, about adjusting it during the race. Since the track gets slicker as more dirt is displaced, that would mean that I would need to increase wing angle as the race goes on. Correct?
p.s. thanks for all the great info. you da man!
Also, about adjusting it during the race. Since the track gets slicker as more dirt is displaced, that would mean that I would need to increase wing angle as the race goes on. Correct?
p.s. thanks for all the great info. you da man!
That sounds right, Jack.JackB1 wrote:Also, about adjusting it during the race. Since the track gets slicker as more dirt is displaced, that would mean that I would need to increase wing angle as the race goes on. Correct?
Now let this thread die before I go out and buy a PS2, f*cker!
xbl/psn tag: dave2eleven
Glad you enjoyed it! Man, that seems like forever ago.JackB1 wrote:Terry - I went back and found your review of this game for Operation Sports. Very nice review! You can tell you truly love this game. I am starting to get it a little more each time I play, but it's still hard!
And Dave...if you have a decent PC you can pick it up on that now...it's the same exact game. I actually like it MORE on PC, since I can use the 360 controller with the analog triggers, or a wheel (not to mention higher res graphics).
How do u get the analog triggers on the 360 controller to work with the game? I tried the 360 controller on my pc, but most games don't recognize it yet, so I ditched it. Did the rumble work? Can you get most racing games to work with the 360 controller on the PC?
TCrouch wrote: And Dave...if you have a decent PC you can pick it up on that now...it's the same exact game. I actually like it MORE on PC, since I can use the 360 controller with the analog triggers, or a wheel (not to mention higher res graphics).
- WillHunting
- DSP-Funk All-Star

- Posts: 1212
- Joined: Sat Nov 29, 2003 4:00 am