GB_Simo wrote:I've since sold my XB1 so can't go back and see whether they've made this worse, but v1.0 of PCARS 2 was entirely playable with a pad on that console. No, I'll rephrase: the issues it had weren't controller-driven. What did they do to it?
It's playable but not even close to fun. PC 1 had better fidelity and precise feedback with a controller than PC 2. It also had a greater sense of weight and front-end grip to the cars.
All of the cars in PC 2 just feel too light and dead. There's not enough feedback about the friction curve of the tires with a controller, even when FFB is set to 100 percent in the menus.
GB_Simo wrote:NASCAR Heat 2 is awesome. Had the same experience as Dave with some of those early truck races in Career, watching trucks go by me in practice like I wasn't moving at first, but even then, scrapping for a place in the top 15 felt brilliant. I haven't ran any longer races (or, now I think on it, any stage races) so I've no idea if there are any wrinkles there, but there's barely a thing to fault in shorter races. Favourite moment so far has been catching Jimmie Johnson in the challenge at Bristol, then needing to spend a few laps working out how to pass him and another few side by side with him before i made one stick. Or going three-wide for a lap at Dover. Or the entire XFinity race at Mid-Ohio. Or...
Damn straight. I've had some Cup races at Kentucky, Texas, Atlanta and a few other cookie-cutter 1.5-mile ovals in which ferocious fights for seventh were among the most thrilling, compelling, retina-burning racing experiences I've enjoyed on a console.
Speaking of stage races, I wouldn't recommend running them unless your race length is at least 25 percent. Shorter races lack enough laps to slice into three segments, with caution flags eating as much as half of a segment.
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