You are right. Except that you just described every football game ever made. You could post the same thing in Backbreaker, NCAA, or 2K threads. Even FBPro lacked this ability. None of the text based sims adjusted like this.JRod wrote:One thing that hurts the AI is the play calling. There is little strategy to what the CPU tries to do. On third and long, it calls the streaks play far too often. And there isn't any real play calling strategy to react to teams strengths and weaknesses. It's all based on gameflow which calls a play based on situation but not game situation. For example, a team may be running poorly but then tries a draw just because that play has a higher rating in gameflow.
I think the AI play calling is pretty basic. And there's no positional awareness in the game, meaning that it doesn't try to create mismatches, or run at the weak links in a DL. Which takes the randomness feel out of the franchise mode.
I'm not sure why this was important to point out.