MLB 12 The Show
Moderators: Bill_Abner, ScoopBrady
Re: MLB 12 The Show
The new physics are a huge deal to me. The way the ball caroms off the walls in the corners of the outfield wall/foul wall is completely realistic and makes you play balls out there more realistically than in the past. In the past you could just play the basic angle, but now you have to actually try to figure out ball spin because balls hit at the same angle do not bounce out of the corner the same way. Ball spin adds variety.
Re: MLB 12 The Show
I seriously borked a play with Soriano in the outfield because of the physics and because the fielder ratings seem more important this year. I'll have to see how Starlin Castro does with errors over the course of a franchise season.
I have to agree that this is realistic as it gets with a console sports game. The attention to detail in The Show is incredible. At this point the only issue I see is whether I stick with Pulse Pitching or go back to Analog with all the indicators turned off and some pitching house rules.
I have to agree that this is realistic as it gets with a console sports game. The attention to detail in The Show is incredible. At this point the only issue I see is whether I stick with Pulse Pitching or go back to Analog with all the indicators turned off and some pitching house rules.
- dbdynsty25
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Re: MLB 12 The Show
Yeah, I haven't been able to decide what I like yet as far as pitching goes yet. On the PS3, I'm happy w/ virtually all of the control options...they all work pretty good. I throw a lot more balls w/ pulse pitching so as of this point, I'm pretty happy w/ it. The graphic just annoys me, so I doubt I'll stay with it too long. I just don't like graphics all over the screen when I'm pitching which is one of the reasons 2k12 annoys me.Brando70 wrote:I seriously borked a play with Soriano in the outfield because of the physics and because the fielder ratings seem more important this year. I'll have to see how Starlin Castro does with errors over the course of a franchise season.
I have to agree that this is realistic as it gets with a console sports game. The attention to detail in The Show is incredible. At this point the only issue I see is whether I stick with Pulse Pitching or go back to Analog with all the indicators turned off and some pitching house rules.
On the Vita, I am pretty sure I'll use meter or pulse pitching because the right analog stick is a bit too loose to be completely accurate when using the analog pitching.
I'm set on using Zone hitting w/ all indicators off on both systems.
Re: MLB 12 The Show
I haven't checked yet, but can you save a game in progress, a la MLB 2k12?
- dbdynsty25
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Re: MLB 12 The Show
Yes. On both the PS3 and Vita version you can save in-game.MizzouRah wrote:I haven't checked yet, but can you save a game in progress, a la MLB 2k12?
The only thing you can't do is save mid game on one and pick it up and play on the other. Opportunity lost IMO. That would have been ridiculously awesome.
Re: MLB 12 The Show
So I guess you haven't actually played 2K12. Because if you throw on the run, the meter is affected drastically. It's impossible to miss. s***, a giant message box comes up during your first inning of play explaining the system.dbdynsty25 wrote:
Yeah, I've noticed that if you preload throws when you're charging a ball, especially with stiffs like Dan Uggla, it's got a really high rate of being an error. Best to just charge the ball, catch it then throw. Just like real life. Sh*t like that is clearly NOT in 2k12, yet it doesn't seem important to anyone who likes that game. I just don't get it. Maybe I just hate arcade baseball.
But hey, I'm sure it is just not handled as well as The Show. It's not as purdy.
XBL Gamertag: JayhawkerStL
- dbdynsty25
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Re: MLB 12 The Show
Was referring to preloading throws while charging, not throwing on the run btw. Read my statement again. Completely different mechanics behind both games throwing engines. When you preload the throw, you have a higher chance of committing an error, not a throwing error. That's what I was talking about.Aristo wrote:So I guess you haven't actually played 2K12. Because if you throw on the run, the meter is affected drastically. It's impossible to miss. s***, a giant message box comes up during your first inning of play explaining the system.dbdynsty25 wrote:
Yeah, I've noticed that if you preload throws when you're charging a ball, especially with stiffs like Dan Uggla, it's got a really high rate of being an error. Best to just charge the ball, catch it then throw. Just like real life. Sh*t like that is clearly NOT in 2k12, yet it doesn't seem important to anyone who likes that game. I just don't get it. Maybe I just hate arcade baseball.
But hey, I'm sure it is just not handled as well as The Show. It's not as purdy.
Re: MLB 12 The Show
That's fine. but the play you described works EXACTLY that way in 2K12. If you charge and preload, he is going to be making a throw on the run. If you wait and catch the ball, you get the easier meter.dbdynsty25 wrote:Was referring to preloading throws while charging, not throwing on the run btw. Read my statement again. Completely different mechanics behind both games throwing engines. When you preload the throw, you have a higher chance of committing an error, not a throwing error. That's what I was talking about.Aristo wrote:So I guess you haven't actually played 2K12. Because if you throw on the run, the meter is affected drastically. It's impossible to miss. s***, a giant message box comes up during your first inning of play explaining the system.dbdynsty25 wrote:
Yeah, I've noticed that if you preload throws when you're charging a ball, especially with stiffs like Dan Uggla, it's got a really high rate of being an error. Best to just charge the ball, catch it then throw. Just like real life. Sh*t like that is clearly NOT in 2k12, yet it doesn't seem important to anyone who likes that game. I just don't get it. Maybe I just hate arcade baseball.
But hey, I'm sure it is just not handled as well as The Show. It's not as purdy.
XBL Gamertag: JayhawkerStL
- dbdynsty25
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Re: MLB 12 The Show
Serious question because I have not seen that. You're telling me that you can charge a ball, pre load a throw and have a higher risk of dropping the ball before you even get the throw off? All I see is the throw being very difficult and you throw the ball away a lot. I have yet to drop a ball that way, that's why I ask. It just doesn't happen in 2k...after like 10 or 12 times trying it. Happens 2-3 times when you try that in the Show over the same sample size.Aristo wrote:That's fine. but the play you described works EXACTLY that way in 2K12. If you charge and preload, he is going to be making a throw on the run. If you wait and catch the ball, you get the easier meter.
Re: MLB 12 The Show
Sweet.. didn't know that, thanks!dbdynsty25 wrote:Yes. On both the PS3 and Vita version you can save in-game.MizzouRah wrote:I haven't checked yet, but can you save a game in progress, a la MLB 2k12?
The only thing you can't do is save mid game on one and pick it up and play on the other. Opportunity lost IMO. That would have been ridiculously awesome.
Re: MLB 12 The Show
Being purdy has nothing to do with it. This game could have original PS graphics and still play an incredible game of baseball. It being beautiful is just a bonus.Aristo wrote:So I guess you haven't actually played 2K12. Because if you throw on the run, the meter is affected drastically. It's impossible to miss. s***, a giant message box comes up during your first inning of play explaining the system.dbdynsty25 wrote:
Yeah, I've noticed that if you preload throws when you're charging a ball, especially with stiffs like Dan Uggla, it's got a really high rate of being an error. Best to just charge the ball, catch it then throw. Just like real life. Sh*t like that is clearly NOT in 2k12, yet it doesn't seem important to anyone who likes that game. I just don't get it. Maybe I just hate arcade baseball.
But hey, I'm sure it is just not handled as well as The Show. It's not as purdy.
Re: MLB 12 The Show
Rodster wrote:Both copies of The Show shipped today from Lockerz. Now for the wait.
Wow! Buying two copies of the Vita version -- now that's supporting the developer!Rodster wrote:Damn you Scoop
Re: MLB 12 The Show
Oh crap I thought it was just a $20 off coupon that worked for any game.
NVM
NVM

Re: MLB 12 The Show
I have had several instances in which my game bobbled the ball when pre-loading. I don't know that pre-loading caused it, though. I was talking about throwing.dbdynsty25 wrote:Serious question because I have not seen that. You're telling me that you can charge a ball, pre load a throw and have a higher risk of dropping the ball before you even get the throw off? All I see is the throw being very difficult and you throw the ball away a lot. I have yet to drop a ball that way, that's why I ask. It just doesn't happen in 2k...after like 10 or 12 times trying it. Happens 2-3 times when you try that in the Show over the same sample size.Aristo wrote:That's fine. but the play you described works EXACTLY that way in 2K12. If you charge and preload, he is going to be making a throw on the run. If you wait and catch the ball, you get the easier meter.
XBL Gamertag: JayhawkerStL
Re: MLB 12 The Show
I would have used it myself if that was the case!Rodster wrote:Oh crap I thought it was just a $20 off coupon that worked for any game.
NVM
Re: MLB 12 The Show
Analog hitting is tough.. but I'm determined to stay with it. If I could just start taking more pitches!!!
Do most of you vets play on AS? I'm pitching well on veteran, but hitting is super tough. I know you change difficulty on hitting/pitching, but I'm wanting to move up on both.. how much harder is it going to be?
Do most of you vets play on AS? I'm pitching well on veteran, but hitting is super tough. I know you change difficulty on hitting/pitching, but I'm wanting to move up on both.. how much harder is it going to be?
Re: MLB 12 The Show
What is up with that pause the fielders do when you're trying to throw the ball?
Runners speed might need a bump too.. plays to 1B are never really close except on plays where the fielder dives.
Runners speed might need a bump too.. plays to 1B are never really close except on plays where the fielder dives.
Re: MLB 12 The Show
Well, two games of pulse pitching and I've walked 26 guys. I walked 7 with Dempster in 2.2 innings, which brought back nightmares of his performance against the Dodgers in the playoffs in 2008.
The thing is, I like the difficulty, but right now it feels completely random to me. I don't know if I'm too slow, if maybe there's lag (wish you could calibrate to check), or if it's just hard, but pulse feels like the randomness of Classic with the added bonus of maximum suck thrown in. I want to walk more batters but this has been ridiculous.
The thing is, I like the difficulty, but right now it feels completely random to me. I don't know if I'm too slow, if maybe there's lag (wish you could calibrate to check), or if it's just hard, but pulse feels like the randomness of Classic with the added bonus of maximum suck thrown in. I want to walk more batters but this has been ridiculous.
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Re: MLB 12 The Show
Preload your throws. Press the base you want to throw to before the ball gets to you. It's important in the show. As for running speed...I just clicked down the throwing arms one notch. Seems accurate. Don't want to change anything else because then it could jack up other things.MizzouRah wrote:What is up with that pause the fielders do when you're trying to throw the ball?
Runners speed might need a bump too.. plays to 1B are never really close except on plays where the fielder dives.
Re: MLB 12 The Show
Are you on AS?dbdynsty25 wrote:Preload your throws. Press the base you want to throw to before the ball gets to you. It's important in the show. As for running speed...I just clicked down the throwing arms one notch. Seems accurate. Don't want to change anything else because then it could jack up other things.MizzouRah wrote:What is up with that pause the fielders do when you're trying to throw the ball?
Runners speed might need a bump too.. plays to 1B are never really close except on plays where the fielder dives.
Re: MLB 12 The Show
It's very precise to perfectly hit your spots.. that's why I love it. The size of the circle is where the ball could end up for where you aim.. of couse that doesn't take into account the break it's going to have on a pitch with break. Time it perfectly.. yeah right.. and it should go exactly where you had aimed. I believe that's why my catcher is always wanting me to throw my best pitch way more than any other pitch.. makes sense to me.Brando70 wrote:Well, two games of pulse pitching and I've walked 26 guys. I walked 7 with Dempster in 2.2 innings, which brought back nightmares of his performance against the Dodgers in the playoffs in 2008.
The thing is, I like the difficulty, but right now it feels completely random to me. I don't know if I'm too slow, if maybe there's lag (wish you could calibrate to check), or if it's just hard, but pulse feels like the randomness of Classic with the added bonus of maximum suck thrown in. I want to walk more batters but this has been ridiculous.
- dbdynsty25
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Re: MLB 12 The Show
Veteran hitting but Allstar for pitching and fielding.MizzouRah wrote:Are you on AS?dbdynsty25 wrote:Preload your throws. Press the base you want to throw to before the ball gets to you. It's important in the show. As for running speed...I just clicked down the throwing arms one notch. Seems accurate. Don't want to change anything else because then it could jack up other things.MizzouRah wrote:What is up with that pause the fielders do when you're trying to throw the ball?
Runners speed might need a bump too.. plays to 1B are never really close except on plays where the fielder dives.
Re: MLB 12 The Show
I finally got my hands on the game with the Vita as my work schedule out of town has been a bit hectic lately. Graphics are beautiful on the little screen, I do miss a lot of the presentation that comes along with the bigger console but overall the little details are there. On my first game it took me a good 4 innings to have a hit and I've settled with the 'High' camera angle when hittiing.
I like the meter pitching for he Vita best as I found the analog a bit challenging and I an not sold on the pulse yet.
I found that hitting the down button keypad (causes batter to ask for time) is the most certain way to keep from getting quick pitched when you want to pause, take a break, or look up some data/stats.
Found the hard way that L does not move your player a few steps for a steal but rather by moving the right analog.
After a couple of exhibitions, I am quite happy at what they packed for the handheld, the accurate commentary and the ball does seem more lively with the new physics. I decided to pass on the PS3 version this year but from what I experienced so far this version will keep me busy just fine.
I like the meter pitching for he Vita best as I found the analog a bit challenging and I an not sold on the pulse yet.
I found that hitting the down button keypad (causes batter to ask for time) is the most certain way to keep from getting quick pitched when you want to pause, take a break, or look up some data/stats.
Found the hard way that L does not move your player a few steps for a steal but rather by moving the right analog.
After a couple of exhibitions, I am quite happy at what they packed for the handheld, the accurate commentary and the ball does seem more lively with the new physics. I decided to pass on the PS3 version this year but from what I experienced so far this version will keep me busy just fine.
Re: MLB 12 The Show
I might try that.. I played a game on everything AS and lost 5-0 against the A's. My hitting, or lack there of.. is horrible. I'm using pulse pitching, timing hitting and now button fielding as I had 6 errors this game... analog fielding is horrible or I don't understand it. Last couple of games have been MEH for me.dbdynsty25 wrote:
Veteran hitting but Allstar for pitching and fielding.
I think going back to veteran hitting might help my frustrations, I did ok with analog hitting on that setting, maybe I'll use that setting for fielding as well.