Racing Sim Thread, Part II

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Re: Racing Sim Thread, Part II

Post by GB_Simo »

Naples, I'm not sure we've prepared the ground quite as thoroughly as we could have done, but the thing with GPL is that you're going to suck harder for longer than with any other racing sim you'll encounter.

I know the first couple of miles of the Nordschleife better than I know any other bit of racetrack in the virtual world. This is entirely due to the first couple of miles being as far as I ever used to get without landing upside down somewhere.
Naples39 wrote:I take it the standard is assists off (for GPL and everything else for that matter)?
Yessie. You'll get better faster if you're not letting the game handle some of the control work for you. The only way to feel precisely what the cars are doing and adapt to it is to leave the assists off. With certain games, GPL being a good example, you'll also find that the game's automatic shifting might select a gear you didn't really want and that the developers have deliberately fudged some of their throttle and braking assists so you'll go slower with them than you will without them.

In saying that, it's not so terrible to leave some assists on to start with. The big danger is picking up a driving technique that just won't work once you turn the assists off and for that reason I'd use as few as I needed for as little time as possible, but if they'll help you get a handle on the basis, switch them on.
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Re: Racing Sim Thread, Part II

Post by Gurantsu »

Naples, I hope you like the wheel! I assume it arrived in good shape!

I don't want to sound like a salesman, but playing iRacing has really helped my skill at all racng games, GPL included. Spend some quality time with it, and you'll get better at the rest; at least I did.

Also, GPL is not an easy game to drive. Thats probably why it's still so popular. Over a decade later and it's still a bear to master. Don't get frustrated! Take your time and build up your speed gradually, and you'll get the hang of it.
2319!

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Re: Racing Sim Thread, Part II

Post by DChaps »

And if you need some really crappy GPL times to shoot for, sign up for GPL Rank(link below) and add Don Chapman to your Buddies List. I currenly only have a complete GPL 67 Rank, but thanks to Paul's GPL Revival, I am now in the process of trying to get a 65Rank, 66Rank, 69Rank, and the new GT67Rank (includes the massive Targa Florio). I can assure you that it will not take too mch practice to start beating the times that I will be posting there. ;)

http://gplrank.schuerkamp.de/php-pub/gplrank.php

I would also recommend iRacing (what a shock, i do want to sound like a salesman), as the options for more drivable cars for the rookie are there. My offer for a free 3 months iRacing membership still stands for anyone willing to participate in a couple of DSP Poker Nights. The default iRacing membership now comes with the Legend Ford and Street Stock for ovals, along with the Mazda MX-5, Spec Racer Ford, and Pontiac Solstice for road racing. In fact, now is a great time to start a 3 month iRacing trial as the current season finishes this week and the new 2011 Season 1 12 Week season starts Tuesday Feb. 1, 2011.

Current iRacing Promo - 3 months subscription for $12:

http://www.iracing.com/buy-1-get-2/
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Re: Racing Sim Thread, Part II

Post by Naples39 »

Gurantsu wrote:Naples, I hope you like the wheel! I assume it arrived in good shape!

I don't want to sound like a salesman, but playing iRacing has really helped my skill at all racng games, GPL included. Spend some quality time with it, and you'll get better at the rest; at least I did.

Also, GPL is not an easy game to drive. Thats probably why it's still so popular. Over a decade later and it's still a bear to master. Don't get frustrated! Take your time and build up your speed gradually, and you'll get the hang of it.
You packed the wheel like a champ! No problems here. The wheel feels nice and it's def much easier to mount/dismount than the old 360 wheel, and having proper FF on PC is great.

I have been a little intimidated by the cost of iRacing, but 3 months for $12 is not bad at all. Will probably sign up soon, because not a whole lot to pull me away to console land at the moment.

And DChaps, your times will be safe from me assuming you are completing laps without spinning out. :lol:
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Re: Racing Sim Thread, Part II

Post by GB_Simo »

Don does himself a little bit of a disservice - the only member of my GPL Rank friends list with a better rank than him is Randy Magruder, who I don't believe you see around these parts anymore.

The idea behind GPL Rank, by the way, is that you're attempting to beat a theoretical lap time created by adding together the laps from the replays that ship with the game to create one giant track. You don't have to be faster than the replay on every track to get a negative GPL Rank as long as your total time is fast enough - I'm not quite quick enough at Spa or the Nurburgring but have done enough on the other tracks to make up for those deficits. The good thing about it is that your targets are always there to be watched, reviewed and studied. They're obtainable too given time and practice.

One other resource you probably don't have access to is the Four-Wheel Drift book that came with the original retail release and was included in pdf format on the budget re-releases. You might find that much of the information is covered in more detail online now, but it's a good read and might help you get started with some of the cars and tracks. Have a look here:

http://www.gpfun.net/public/downloads/f ... -Drift.pdf
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Re: Racing Sim Thread, Part II

Post by Naples39 »

Nobody plays rFactor anymore, correct (and who knows what's going on with rFactor2)?

Might start turning some laps in that game with much friendly cars like touring cars and Formula BMWs.

The GPL style of racing is pretty appealing--the purity of it. Will take a while before I'm competent though. Need something less masochistic to mix in.
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Re: Racing Sim Thread, Part II

Post by pk500 »

rFactor became largely irrelevant to me after about 30 minutes with iRacing. That's more of a compliment to iRacing than an indictment of rFactor.

Take up Don on his most gracious offer for iRacing. You'll improve more as a driver by turning laps in some of the entry-level cars in iRacing than you will in any rFactor mod.

rFactor 2 is in development, but who knows when it will be released? A friend of mine works for rFactor/rFactor 2 developer ISI, and I can't squeeze a drop of information about release dates from him. He's a good employee. :)
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Re: Racing Sim Thread, Part II

Post by DChaps »

I loved rFactor and at one point had several gb worth of mods for it, but like Paul said, once I got into the simplicity and consitency of iRacing, it was all over for rFactor. With each mod in rFactor came new challenges in controller settings, physics adjustments, graphical tweaking, config changes, etc. I can't tell you how many hours I spent configuring rFactor mods as opposed to playing them. Likewise, even in some of the best mods, the AI was just terrible. Granted, there is no AI in iRacing, but since you can race as a ghost spectator in many sessions, it gives someone the opportunity to be "racing" without the worry of not being ready to race online opponents. All that said, my guess is that I will re-install rFactor if and when the Virtual_LM Prototype C or GTx5 mods are released.

If you want something that is still sim oriented but much more approachable than GPL\iRacing, has decent AI, and a ton of tracks, series and car combinations, the Simbin titles available on Steam are not a bad choice. I just recently repurchased both of these titles below during the holiday steam sales. Sadly, those deals are no longer available, but still not terrible pricing for what you get.

RACE On - $29.99

http://store.steampowered.com/app/8780/ ... _259_103_1
RACE On is the only official game of two of the world’s biggest touring car spectacles: the World Touring Car Championship ( WTCC ) and the Swedish Touring Car Championship ( STCC ). (These games are not included with the expansion)

Not only does RACE On include all the cars and circuits from the 2008 seasons of these championships, it also adds a massive selection of US Muscle cars and circuits to the mix, as well as the 2008 International Formula Masters and the 2008 Camaro Cup Challenge.

The full RACE On bundle including RACE 07 and STCC - the Game, introduces the biggest, best and most comprehensive SimBin racing package ever.

-39 unique car models in 17 different classes

-47 tracks including variations

-Various real life championships including their accurate regulations

-Multiplayer, up to 25 AI or real players online

-Ghost racing against your own lap time or against those of your friends
GTR Evolution - $29.99

http://store.steampowered.com/app/8660/
The most beautiful GT's. Extreme versions of the already spectacular World Touring Cars. Exclusive roadcars from prestigious brands. You will find that and much more in GTR Evolution, including the legendary Nürburgring Nordschleife, a 20,8km long racetrack in Germany. A racedrivers heaven...

Features:

-Full version bundle includes RACE 07 - The Official WTCC Game
GTR Evolution includes RACE 07, featuring its official WTCC license and all 2006 and 2007 WTCC cars and tracks. On top of that it comes with the most immersive Formula Car action ever seen, including Formula 3000, Formula BMW, and Radical Sports Cars (SR3 and SR4).

-In total 49 Unique cars in 12 classes with over 500 variations
GTR Evolution, with RACE 07, combines the elements of racing with touringcars, GT cars, formula cars and sportscars.

-19 tracks, over 40 different layouts, incl. the legendary Nürburgring Nordschleife
From the streets of Macau to the straights of Monza or the Karussell on the Nürburgring Nordschleife; GTR Evolution combined with RACE 07 has them all, closely modelled after their real-life examples.

-GT Championship Frenzy.
26 brand new GT car models in 4 different classes, including a selection of exclusive production cars.

-WTCC Extreme Cars.
Evolution concept cars developed together with the car manufacturers of the WTCC. Rear Wheel Drive, over 600hp in 1000kg cars with extended body-kits; these beasts will give GT cars a run for their money.
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Re: Racing Sim Thread, Part II

Post by Naples39 »

Thanks I will look into them.

My plan was to dabble in rFactor, play with all the tracks available, and get the proverbial training wheels off before I signed up for iRacing, where the clock will start running on my 3 month discounted plan.

Definitely want to avoid tweaking as much as possible, but I thought if I just chose a car or two and lapped that would eliminate most of that, but still give me a gazillion tracks.
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Re: Racing Sim Thread, Part II

Post by Naples39 »

..though I didn't realize there were so many free addons for GTR2....might have to jump on that one.
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Re: Racing Sim Thread, Part II

Post by pk500 »

Naples39 wrote:..though I didn't realize there were so many free addons for GTR2....might have to jump on that one.
HIGHLY recommend The Power and Glory mod for GTR 2, which features tons of 1960s and 1970s sports cars. Very well done, with excellent physics and graphics.
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Re: Racing Sim Thread, Part II

Post by Naples39 »

Liking GTR2 so far. Definitely will take precedent over rFactor for me. Fun to drive, but I am really slow at the moment.

Also watched most of those iRacing training videos. Some of it I already knew, and good to hear that my "aim high" mantra that I have to keep reminding myself of, particularly when using a wheel, is an officially recommended technique. Always helps to hear things together in an organized manner though.

Some things I didn't know;
-can brake heavier at high speed because of increased aerodynamic downforce (but does not apply to GPL?)
-have to gradually lift the brakes when turning in
-"halfway rule" for downshifting points (also does not apply to GPL?)
-tire squealing sound effect is a 'good thing', meant to replicate seat-of-the-pants feel and threshold tire traction.

Really targeting my braking. Seems the CPU can stop much faster than me (and as a result, brake later), and I tend to lose it in the transition from the braking zone to the turn-in. Haven't touched my xbox since getting the wheel though!
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Re: Racing Sim Thread, Part II

Post by pk500 »

Naples39 wrote:Really targeting my braking. Seems the CPU can stop much faster than me (and as a result, brake later), and I tend to lose it in the transition from the braking zone to the turn-in. Haven't touched my xbox since getting the wheel though!
You're a good man! :)
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Re: Racing Sim Thread, Part II

Post by pk500 »

A converter is in the works to allow use of a Logitech G25/G27 wheels with an Xbox 360:

http://www.virtualr.net/xbox-360-f-1-co ... rst-video/
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Re: Racing Sim Thread, Part II

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pk500 wrote:A converter is in the works to allow use of a Logitech G25/G27 wheels with an Xbox 360:

http://www.virtualr.net/xbox-360-f-1-co ... rst-video/
Xbox users be wary. This company, XCM, has been releasing mouse/kb adapters for use on 360 for years, and they are notoriously crap. They 'work', but input is laggy and imprecise. So much so that it defeats the purpose of a control method that is theoretically superior.

Judging by the video, it looks like the same applies to use of that wheel.

I think in theory xim adapters would work much better, as they are far more responsive and completely customizable to any pc input device, but I don't think anyone has worked it out to do so.
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Re: Racing Sim Thread, Part II

Post by pk500 »

Thanks for the 411, Naples. I knew nothing about this firm.

Plus this product can't interest you. You're now a converted PC sim racing disciple. One of the few, the proud. :)
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Re: Racing Sim Thread, Part II

Post by Naples39 »

Yes, I see almost no reason to go back to console racing, now that I have a wheel, capable laptop, and all the cars and tracks I could ever desire. Especially since DSP racing poker nights have vanished without a trace.
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Re: Racing Sim Thread, Part II

Post by pk500 »

Naples39 wrote:Yes, I see almost no reason to go back to console racing, now that I have a wheel, capable laptop, and all the cars and tracks I could ever desire. Especially since DSP racing poker nights have vanished without a trace.
We're not exactly lighting up the Interwebs with PC poker nights, either. That needs to change, especially now that you're a part of the merry band. :)
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Re: Racing Sim Thread, Part II

Post by Naples39 »

I just mean poker nights could've been the only thing going for consoles above PC.

If neither has poker nights, then it's a wash. :)
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Re: Racing Sim Thread, Part II

Post by Naples39 »

Well I am officially in the club.

Had a bit of breakthrough in GTR the other day, so it was time to stop being a p***y. :)

Look for some friend requests (assuming that's how it works), and then presumably I can see how miserably slow I am in comparison.

Just did some tooling around with the MX5 in Lime Rock, consistently hitting 1:04. 1:03 is around the corner, but beyond that is probably pushing it for me right now.

The MX5 was very easy to drive, and I have to say the FF on braking was incredibly informative.
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Re: Racing Sim Thread, Part II

Post by pk500 »

Welcome to iRacing, dude! :) Your times are solid -- nothing at which to sniff!
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Re: Racing Sim Thread, Part II

Post by pk500 »

Naples:

I just checked iRacing's driver roster, and I see a Marc Naples and a Marc Naples2. Both are from Pa. Which one is you? :)

I'm Paul Kelly. Feel free to add me to your Friends list.
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Re: Racing Sim Thread, Part II

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pk500 wrote:Naples:

I just checked iRacing's driver roster, and I see a Marc Naples and a Marc Naples2. Both are from Pa. Which one is you? :)

I'm Paul Kelly. Feel free to add me to your Friends list.
Both. My old account was still on record from last year, but to do the 3 month promotion you needed to use a new account. So 2 is my current account, unless I can delete the old one and get the new one updated.
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Re: Racing Sim Thread, Part II

Post by DChaps »

This is some pretty awesome news coming from the iRacing and Indycar camps today:
INDYCAR and iRacing.com today announced the formation of the iRacing.com IZOD IndyCar Premier Series. The 18 race, 36 week season begins Feburary 19 and will visit many of the same tracks as the real-world 2011 IZOD IndyCar Series including the Indianapolis Motor Speedway, Barber Motorsports Park, Texas Motor Speedway, The Milwaukee Mile, Mid-Ohio Sports Car Course, Infineon Raceway and New Hampshire Motor Speedway. (iRacing’s virtual Iowa Speedway and Twin Ring Motegi are currently under construction and will be added to the series schedule as they become available.)

Like its real-world counterpart, the iRacing.com IZOD IndyCar Premier Series will crown oval and road titlists as well as an overall series champion. The oval and road champions will win cash awards. The overall series champion will also win a trip (with a guest) to the real-world IZOD IndyCar season finale, where he or she will receive the season trophy and be recognized during pre-race driver introductions.

See inRacingNews for the full story on the iRacing.com IZOD IndyCar Premier Series.
Full story here:

http://www.inracingnews.com/iracing-new ... ng-series/

More details are supposed to be released tomorrow, but I assume this means that anyone will be able to race in this series. Currently the Indycars require a Class B license to compete in the normal 12 week series, and I am still a long way from qualifying for that. Time to start some testing and get my sponsors wrapped up for the 2011 Indycar season. Sweet!
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Re: Racing Sim Thread, Part II

Post by DChaps »

The complete guide for the details of the new iRacing Indycar Premier Series has been released:

http://membersmedia.iracing.com/pdfs/In ... _Guide.pdf

Some interesting items from the guide regarding the format and eligibility requirements.
Indycar Premier Series:
The Premier series will begin on Saturday, February 19th. The races will begin every 2 hours in a 24 period, providing drivers in every time zone with an opportunity to participate. All races will occur on Saturday to maximize participation, giving 12 possible races in one day. At the end of 36 weeks (and 18 total races) an Overall IZOD INDYCAR Premier Series Champion, a Road Premier Series Champion and an Oval Premier Series Champion will be crowned.
Races will take place on Saturdays only, all day, one race occurring every 2 hours. Qualifying will be open during the week proceeding the Saturday race day.

Eligibility:

To be eligible to participate in the Premier Series, each driver must have a C license with a 4.0 minimum safety rating. A B license with any safety rating or above is also eligible. A driver must have both the Road and Oval minimum license requirements to participate in both the Road and Oval series. However, if a driver has a B license in only Road they can compete in only the Road Premier races. Same is true for the Oval side.
Well, I do have a C class license, but my current safety rating is like 2.5, so I guess I better get crackin' if I want to compete in this series.
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