Naples:Naples39 wrote:I was pretty lousy at it. The thing is, I've never learned to play racing games with wheels--on just about every xbox racing game I'm considerably faster with the controller than with wheel.
I was the same way with console racing games. I never used a wheel. Hell, I never even used manual transmission!
But I dedicated myself to learning how to drive with a wheel and manual transmission when I converted to PC sims in 2006. A bit frustrating at first, but very rewarding once the light turned on in my brain. Well worth your time.
If you dig hot-lapping, I urge you to try Grand Prix Legends. I'm not sure if it works with a 360 controller; maybe someone can illuminate on that.
But there are few thrills more exhilarating in virtual racing than hauling ass around the old Watkins Glen or other classic courses in a 1967 Formula One car -- with no downforce and hard tires -- and keeping it all together in a game with spot-on physics. GPL may have been released in 1997, but it still stands the test of time. Plenty of free mods, tracks and graphical updates available for it.
Plus a group of hardcore GPL racers refuse to let the game die and continue to enhance it. They have developed an All-In-One installer that installs all of the most recent patches and upgrades to the original game, plus a few very cool add-ons, with one or two clicks.
All you need is the original GPL CD or .iso file, which is about 165 MB. It's so small that I could send it to you through a free file-sharing service. GPL is 14 years old, so I don't feel that sheepish about sharing the .ISO. Hell, the company that published it -- Sierra -- is defunct!
The guy who heads iRacing, Dave Kaemmer, is the man behind the coding of GPL. Kaemmer is the godfather of PC sim racing. His resume is ridiculous: Indy 500: The Simulation, Grand Prix Legends, NASCAR Racing series, iRacing. All could be put on the Mount Rushmore of sim racing.
Let me know if you're interested, dude.
