HB Studios Next-Gen golf game: The Golf Club

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Re: HB Studios Next-Gen golf game: The Golf Club

Post by DivotMaker »

J_Cauthen wrote:
DivotMaker wrote:Xbox One is out as well from comments on the TGC2 forums.
I saw that post and just checked... still not showing for XBox One. I just played a few holes on the PS4 with the patch installed and it's pretty dang sweet! The swing animation is much smoother now and that aggravating skipping in the putting stroke is gone. The menus populate much quicker now in the society pages and the leaderboard updates almost instantly, even though I'm the only one on the DSP leaderboard for the PS4 currently. The lighting seems to be still too bright, but this is a tropical course I'm playing right now in full sun.

Let me take this opportunity to apologize for today's choice of courses for the PS4 DSP Society. I'm sorry, but Pike's VFW Memorial 2 course is nowhere near ready for prime time. I went off a friend's recommendation and didn't play it until today. It's one of the worst two or three courses I've actually ventured out on in TGC 2. I'll do better at vetting courses personally, henceforth.

Shaun confirmed it is not out yet.

My apologies for the misinformation folks.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by DivotMaker »

theclv24 has released Merion East for TGC2.....

Looks stunning!

http://www.hb-studios.com/forum/index.p ... icseen#new
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

DivotMaker wrote:theclv24 has released Merion East for TGC2.....

Looks stunning!

http://www.hb-studios.com/forum/index.p ... icseen#new
It is... fully commercial grade quality! I played it by choosing it from the new "Active Courses" menu button... meaning it will show all courses in which live players are currently playing rounds. It's pretty cool to have this feature now. There were five people playing Merion East when I hopped on.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by pk500 »

My son is playing Merion East now. Gorgeous! Tough!

A classic by clv24!
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

pk500 wrote:My son is playing Merion East now. Gorgeous! Tough!

A classic by clv24!
Paul, allow me to suggest that you and your son also play Roundabout Golf Club, by Guitardude. I just finished playing it on the PS4 and it might be the most stunning course I've ever played in terms of lighting, textures, planting, and topography! You could take a screen shot from almost any spot and turn it into a postcard!
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by pk500 »

J_Cauthen wrote:
pk500 wrote:My son is playing Merion East now. Gorgeous! Tough!

A classic by clv24!
Paul, allow me to suggest that you and your son also play Roundabout Golf Club, by Guitardude. I just finished playing it on the PS4 and it might be the most stunning course I've ever played in terms of lighting, textures, planting, and topography! You could take a screen shot from almost any spot and turn it into a postcard!
Will do. Thanks for the tip!

P.S.: Dig the creator's username. :)
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by pk500 »

John:

I just played Roundabout. You're right: GORGEOUS course. Such terrific attention to detail in all areas, including design, vegetation, lighting.

Shot even par with Player clubs. Narrow landing zones, with a lot of sideways sloping fairways, keep you on your toes in the tee box. Swirling winds in my round, too. I missed too many fairways and a few putts, so I think -2 to -3 could have been realistic.

Thanks again for the tip! HIGHLY recommend this course. Eager to see more from this talented designer.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

pk500 wrote:John:

I just played Roundabout. You're right: GORGEOUS course. Such terrific attention to detail in all areas, including design, vegetation, lighting.

Shot even par with Player clubs. Narrow landing zones, with a lot of sideways sloping fairways, keep you on your toes in the tee box. Swirling winds in my round, too. I missed too many fairways and a few putts, so I think -2 to -3 could have been realistic.

Thanks again for the tip! HIGHLY recommend this course. Eager to see more from this talented designer.
Glad you enjoyed it! I played a round on the PC tonight and it's just as fabulous there. Guitarman is a perfectionist and he spends more time on a design than average, but the finish product reflects his skill and extra effort. Couldn't you imagine seeing a course like that in real life? It has some Augusta National-esque traits to it, but it looks more mountainous.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by MUTTS »

I'll have to check out merion tomorrow. Just played the ps4 daily-ball striking was great by I found lots of trouble in the bunkers. For some reason I couldn't get out of them and boom 7 over.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by ddtrane »

I want to take a minute to thank all who replied to my plea for putting help, thank you. I thought that the swing cone was only for the driver and not the putter. When I went to the putting green and found this out, I was floored. No wonder I was constantly 6 putting. Now it makes sense, everything in this game is starting to make sense.

Dont worry DSP, im still using standard clubs, but everything on every shot has to be thought out. I feel like when I was playing TW they did most of the guess work me. On this game im having to do all the work myself especially without the aid of any meters. Interesting but fun.

On an unrelated note, I have never played golf in real life, how does this game compare, or how close does it come?
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Naples39 »

Whoop whoop, finally broke par, and it just might be good enough to take daily DSP tourney on PC (no Divot LOL)!

I wasn't really much better from tee to green, but my chipping went from a shitstorm to average after some time on the practice green, and my putter was hot.

This is also my chill out game at night. I've taken to playing the society dailies in bed streamed from my PC to my Nvidia Shield. What a time to be alive...
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by DivotMaker »

ddtrane wrote:I want to take a minute to thank all who replied to my plea for putting help, thank you. I thought that the swing cone was only for the driver and not the putter. When I went to the putting green and found this out, I was floored. No wonder I was constantly 6 putting. Now it makes sense, everything in this game is starting to make sense.

Dont worry DSP, im still using standard clubs, but everything on every shot has to be thought out. I feel like when I was playing TW they did most of the guess work me. On this game im having to do all the work myself especially without the aid of any meters. Interesting but fun.

On an unrelated note, I have never played golf in real life, how does this game compare, or how close does it come?
It does some things really well compared to IRL Golf. Other things it struggles. To me it is a game that is finally getting its horrid launch behind it and starting to show what good videogame Golf is all about. The online MP decisions are baffling in this day and age, but lets hope they find a way to upgrade this and other parts of the game with future updates. Good to see another cyber Golfer in our community!
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by DivotMaker »

Naples39 wrote:Whoop whoop, finally broke par, and it just might be good enough to take daily DSP tourney on PC (no Divot LOL)!

I wasn't really much better from tee to green, but my chipping went from a shitstorm to average after some time on the practice green, and my putter was hot.

This is also my chill out game at night. I've taken to playing the society dailies in bed streamed from my PC to my Nvidia Shield. What a time to be alive...
I am cutting back on my tournaments in DSP as I have way too much on my plate participating in 4 Societies and traveling as much as I am.

I also want the PC DSP society to be fun for all members so congratulations on the win!

Sounds like you have a great setup to enjoy the game.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by TCrouch »

ddtrane wrote:On an unrelated note, I have never played golf in real life, how does this game compare, or how close does it come?
From a complete duffer (my BEST day on a local course I've played dozens of times in my life would be a mid-80s, while my worst day can easily be 110), I find it to have the closest mental approach to the game that I've seen in video game golf. What I haven't figured out yet is whether that's because I don't quite understand the systems at work and the controls, or whether it's what the game is REALLY doing.

The tempo creating scenarios where you pull and push/lose distance on a shot is brilliant, as it adds some variation to it. The distance markers giving you "carry distance" instead of club distance is another stroke of genius. That alone is something that creates a lot of mental work to each round. If I had the capability to intentionally add draw and fade to a shot, I can only imagine it would be similar to this. I mean, if my first golf coach was telling me the truth, I use less hips for a fade and more wrists for a draw, but putting that all together in a swing isn't something I'm good enough at doing to be consistent with. But with TGC, if you try to do some of that, you have to be razor-sharp on your swing tempo and accuracy on anything above standard clubs, or you'll get a shot that looks remarkably similar to a real life attempt by a hacker.

But the biggest part where I feel it's eerily similar to real life golf is on the greens. Now this is because half of the time I want to throw something, because I think they're too slick and I have never in my life stood 8 feet from a cup, on a downhill putt, and rolled it 20 feet past the pin. I know how far to push a ball to get a gentle roll. With TGC2, I cannot figure out the pace to be consistent yet, and part of it would be user-created courses each having different settings, and part of it the bizarre putting physics.

The place where the game is very different is in the sand and the rough. I can rip my hybrids out of some pretty deep rough with ease, but in this game, I have to go to a mid-to-short iron just to get it to carry out to get any distance. The bunkers don't allow you to really come through the ball, it's almost like you're going under the ball and blasting it out of a half-buried lie.

But as far as thought process goes out on the course...do I really think I can carry that hazard, or do I want to go for the center of the green and hope for a 2-putt, how can I leave this shot to give me a better angle for the next shot...it really does an amazing job of making you work through the same processes you do on the real course. If only they had a "walk or drive a cart to your next shot" mode, I'd be all over that, because you learn an awful lot about a course on that walk.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Danimal »

ddtrane wrote: On an unrelated note, I have never played golf in real life, how does this game compare, or how close does it come?
It's about as comparable to the real life sport as any other video game. Do you think if you can hit in the show you can hit a fast ball off a college pitcher? Do you think if you can run 4 Verts (hey fletch) and complete 65 yard bombs on a dime in Madden you can sling i in real life?

It's a good representation of the sport but in no way provides you any skill or serious knowledge to walk on a golf course but it's a lot cheaper than the real thing. Honestly I can shoot better IRL then in TGC right now and it bugs me. :evil:
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Teal »

My Lord, is Roundabout a real course? Because if it isn't, that dude needs to be a course designer in real life. Wow. Beautiful, and beautifully laid out.
EDIT: BUT THE GREEN ON #6 SUCKS DONKEY BALL SWEAT. Absolutely zero room for error without sending it careening downhill. Geez.
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Re: HB Studios Next-Gen golf game: The Golf Club

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Anyone recommend a good tutorial video on course creation?
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Jimmydeicide »

Teal we dont need a tiger woods battle ship course with bombs going off while your trying to putt :D
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Danimal »

Tried to play trhe PC Daily with Tour Clubs, shot a 102, 8O

The distance they give is a distinct advantage over the player clubs, especially when coming out of the rough.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by 10spro »

Shot a +4 at Birkdale in the first round of this week's major tourney. Winds were around the 12mph to 15mph in all directions. Hitting the fairways was about 50% of the time for me but once you're in the sand or heavy roughs, you're most likely setup for a long putt which can be tricky on this course.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Teal »

Jimmydeicide wrote:Teal we dont need a tiger woods battle ship course with bombs going off while your trying to putt :D

Yeah, Bugger off, wanker... :D
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

10spro wrote:Shot a +4 at Birkdale in the first round of this week's major tourney. Winds were around the 12mph to 15mph in all directions. Hitting the fairways was about 50% of the time for me but once you're in the sand or heavy roughs, you're most likely setup for a long putt which can be tricky on this course.
I was going to hold off until the patch dropped for the XBox One version, hopefully this evening, before venturing out on the course. I'm expecting the swing to be a bit smoother, particularly the putting stroke, post patch. The winds in excess of 10 MPH will make this course play a bit differently. I'm looking forward to it!
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by 10spro »

J_Cauthen wrote:
10spro wrote:Shot a +4 at Birkdale in the first round of this week's major tourney. Winds were around the 12mph to 15mph in all directions. Hitting the fairways was about 50% of the time for me but once you're in the sand or heavy roughs, you're most likely setup for a long putt which can be tricky on this course.
I was going to hold off until the patch dropped for the XBox One version, hopefully this evening, before venturing out on the course. I'm expecting the swing to be a bit smoother, particularly the putting stroke, post patch. The winds in excess of 10 MPH will make this course play a bit differently. I'm looking forward to it!
Can't wait for the patch. Not an excuse, but the slight stuttering/lag on my swing cost me a couple of strokes hitting it short. It also happens when you're about to putt. At one point, I was practicing my visual shot more than what I usually do, since I play fast, and it would help. But not knowing when the lag may come back when you're about to hit the ball is a bit of a nuisance. I also noticed the odd delay when I switch camera angles and the ball is about to land.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Danimal »

Well my short term experiment with Tour clubs ended after three 100+ rounds. I can't even get the player clubs consistently in the red cone. I still think there needs to be some kind of swing calibration as there is so much differential in controllers.

However since I was easily hitting the Tour Driver 40 yards further than my Player driver it seems if you can control the Tour clubs you have a built in advantage. Surprising they don't have a way to enforce the type of club for tournaments.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by FifaInspected »

played first round of The Open this morning. There is still something very unexplainable about the greens. I've never said this about a golf game before but it sure seems as if there are moments where the game decides what's going to drop and what doesn't. I missed at least 4 putts inside 6 feet that in my opinion made no sense to me at all. The beauty of a game like this is that if I screw up a shot it's my fault but it's starting to not feel that way. Approach shots and the sheer amount of roll on mid / upper irons is infuriating at times. There are some shots that simply seem impossible to make based on pin location or a lack of run up.

I still really enjoy the game, I just wish it made sense or was at least consistent in what it gives the player so we know how to adjust.. The not knowing is the biggest problem.
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