I think part of the problem is that both products cater to a different audience. Rfactor was designed around a core base racing game that allows individuals to add to the product as they see fit. And there in lies the problem because most modders do it for fun and glory from their peers, rarely are they doing it to audition like Simbin to go professional. There have been some incredible mods for Rfactor and many that have fallen flat.GB_Simo wrote:That's one of the hardest parts of it, PK. Those little rFactor mod reviews I've been offering up every so often have forced me to make a conscious effort to pretend I don't know anything about any other racing sim. By the time I came to talk about the F1 1990 mod I'd ran out of the will to keep on doing that, though I'm heartened to see that Rod had the same issues as me.
Fact of the Day: I can't say the name of the latest addition to the iRacing stable without thinking, "Aruba, Jamaica, oooh, I wanna take ya to Bermuda, Bahama..." You'll understand, then, if I say simply that iRacing's take on a famous tri-oval in Pennsylvania is now available for download.
Also Rfactor is an old engine that has been updated since EA started doing F1 games.
iRacing is a different beast. The guys that run it love to race for real and are perfectionist but it comes at a cost and is designed around the experience "the wheel" whereas Rfactor can be fully enjoyed with a Gamepad or wheel. iRacing is just the opposite. iRacing is also updated as well and is basically a true online experience where rFactor can be enjoyed offline and online.
I'm glad I was proven wrong because I thought Rfactor and Iracing wasn't going to work and i'm glad I was proven wrong again. Anyways i'm seriously looking forward to Rfactor 2.