Tiger Woods 09

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PadresFan104
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Post by PadresFan104 »

The Gamernet Challenges are a great feature. Does anyone know exactly how they work though?

- Does a challenge stay active forever until it is beaten, or do they only last a day, a week, etc?

- Is a challenge erased when beaten, or does the person who beat the challenge then take it's place?
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Post by DivotMaker »

macsomjrr wrote:

...and the ugly
Putting. '09 uses a power meter on the left hand side of the screen that fills up as you swing back the wii-mote and then you swing forward to release it. It'd be great if it worked but it doesn't. Sometimes I'll barely move the wii-mote back and the bar will fill up all the way and other times I'll go for a big whack and it'll barely register. If you do manage to get the bar filled up to where you want then you'll find that the desired power you wanted was probably far too weak or far too strong. I'm having a tough time trying to figure out exactly how I'm supposed to putt. Very frustrating.
Below is a quote from a TW09 Wii user on the EA Tiger forums describing how putting actually works in the game:
Just got the game last night and I had the same problem with putting until I realized that you have to change the putter length before each putt! You must change it according to your actual distance from the hole which is only on screen for a short time after your approach shot. So if you have a 10 ft putt, you need to change your putter length to at least 20 ft, otherwise, it will come up short every time. This is going to be frustrating because I think the default putter is 5 ft, no matter how far you are from the hole. You must remember to change your putter length before each putt! This is completely different from the 08 version but I thought of a possible solution: Use the max putter length for every putt, even a 3 footer, and adjust your stroke accordingly. This seems to be the only way to get any consistent feel to putting in this game. I'm going to practice this method tonight and I'll report back.
Not sure if this helps anyone but I hope it does...
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Post by bulls23 »

DivotMaker wrote:
macsomjrr wrote:

...and the ugly
Putting. '09 uses a power meter on the left hand side of the screen that fills up as you swing back the wii-mote and then you swing forward to release it. It'd be great if it worked but it doesn't. Sometimes I'll barely move the wii-mote back and the bar will fill up all the way and other times I'll go for a big whack and it'll barely register. If you do manage to get the bar filled up to where you want then you'll find that the desired power you wanted was probably far too weak or far too strong. I'm having a tough time trying to figure out exactly how I'm supposed to putt. Very frustrating.
Below is a quote from a TW09 Wii user on the EA Tiger forums describing how putting actually works in the game:
Just got the game last night and I had the same problem with putting until I realized that you have to change the putter length before each putt! You must change it according to your actual distance from the hole which is only on screen for a short time after your approach shot. So if you have a 10 ft putt, you need to change your putter length to at least 20 ft, otherwise, it will come up short every time. This is going to be frustrating because I think the default putter is 5 ft, no matter how far you are from the hole. You must remember to change your putter length before each putt! This is completely different from the 08 version but I thought of a possible solution: Use the max putter length for every putt, even a 3 footer, and adjust your stroke accordingly. This seems to be the only way to get any consistent feel to putting in this game. I'm going to practice this method tonight and I'll report back.
Not sure if this helps anyone but I hope it does...
That sounds like a pain in the ass. I don't think theres enough new stuff to warrant a purchase. The only big feature that interests me was the new online simulatenous play. I'm sticking with 08.
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Post by Leebo33 »

I believe that if you change the aiming marker on the green it will automatically change the putting distance. I am going to play some more tonight, but I had luck aiming way past the hole, which automatically changed my distance to a setting that wouldn't cause a 3 foot putt on a full swing. It's utterly ridiculous from a conceptual and visual standpoint, but it works.
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Post by 10spro »

Playing at the Wolf Creek course is great for building your power attributes.
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Post by Diablo25 »

Graphics are definitely sharper. I only played a quick 9 on HARD and it wasn't very challenging. I'll be going to TOUR later on tonight.
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Post by Inuyasha »

Leebo : are you still on the wii version or got the ps360 one?
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Post by Leebo33 »

I'm on the Wii, but that will change. If anyone wants the Wii version for $40 shipped let me know.
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Post by Diablo25 »

Got another quick 9 in last night after the Phils loss :x . Played on Tour mode this time and shot a 43. It was definitely more challenging. I like what I see so far. The putting mechanism isn't the best but I don't hate it. I intend on creating my custom golfer tonight and getting into the club tuner, etc. Anyone try the new simultaneous online play yet?
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Post by lexbur »

Tiger was pimping the game on Conan last night. Pretty funny, even he had trouble putting:

www.youtube.com/watch?v=omT_NSAQWXE
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Post by matthewk »

Anyone have the Wii version that also played 08 on the Wii? I still have 08, and if it's the same game with a couple new features I'll just stick with what I've got.
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Post by Spooky »

Okay...picked up '09 and it's fine. Bascially '08 with some new stuff that I like a lot.

What I want to ask is...

What exactly is the issue you guys have with the putting in the game??? (360 version) I am not following the concerns that supposedly were not addressed!?!?


Personally, I like the putting system.

Here is how I understand it...(on hard or Tour difficulty)

- There are multiple "putters" that have different 100% distances (not sure what the ranges are but let's say there is a 10 ft putter, 25 ft, 50 ft, etc...)

- The game defaults you the putter that has the closest distance to the hole without being short. Example...17 ft putt gives you the 25 ft putter.

- The little target arrow that displays on the green (for distance and aiming) always starts at where 100% distance of the defaulted putter (in this example, the 25 ft one) will end up. The traget displays both feet and percentage.

- You then move the target to the hole (using the D-Pad) to find out what percentage you will need to hit the ball with in order to not be too short or too long. Example...start with 25 ft putter at 100%, move target to the hole at 17 ft and then the percentage will change to 65% (approx).

- This new % that the target is displaying does NOT mean that if you swing the putter all the way back that it will only go 65%! It means that in order to get the ball to where the target is displaying you need to swing the putter back 65% of a full swing.

- Next you need to account for the elevation and slope. So, if the hole is 2 ft uphill on the 17 ft putt, you will obviously need to move your target back about 2 ft or so to compensate so you do not hit it short. Again, you're just moving the target back a bit to say 19 ft or so to have it show you the new % that you will need to swing.

- For distance, all the target does is help you gauge your % of swing. Move it around back and fourth to see what % you think you should swing at given the elevation (uphill or downhill). Then, obviously, the target can be moved left or right to adjust for slope.

NOTE: You also definitely have to adjust for green speed. Typically, unless playing on 'fast' greens, you will always need a little extra swing to not end up short. I'd much rather give it a tiny bit more power and have it hit the cup and drop in rather than try to hit my gauged % exactly and have it stop a few inches short.


Does my putting explanation match the understand of those that have issues with the system? If so, then what am I missing??? Where is the concern?

I think it is a pretty good system and leaves plenty of elements to make it somewhat percise without making it too easy.

Thoughts...?
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Post by dbdynsty25 »

Yeah...I don't have a huge issue with the putting either Spooky. I think it's perfectly fine. Sure, it could be better, but I'm not appalled by it like most seem to be.
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Post by 10spro »

I think what some were saying is that the animation of some putters did not match the specific length of the swing. So if I am about to putt a one footer, the animation shouldn't look as I am bringing the putt back 3 feet in order to make that putt. At least that's what I gather from the early nayers...My only gripe is that I maybe an inch away from the hole and the CPU still makes me go thru the motion, instead of the given.

Personally if I can nail any putt into the hole, I could care less what animation accompanied my swing.

So far I am enjoying the challenges, Hank is my best buddy and the new courses are just visually stunning.
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Post by Teal »

I like it. Created myself last night. Used the Live Vision camera the first attempt...didn't look a damn thing like me. Decided to take some photos and upload them to the EA site instead. It takes nearly 20 minutes for the process!

This one was scary realistic. Went to play some of the challenges, and this thing is gorgeous! Playing on Tour difficulty is definitely a challenge. The Gamernet stuff is really cool. I beat one challenge last night.

I'm looking forward to playing some online whenever anyone gets an itch to...
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Post by Leebo33 »

Yeah, I don't mind the system at all on the PS3/360 where you are just flicking your thumb. But on the Wii, where you are making a swinging motion, the immersion factor goes out the window. Plus, it must be more sensitive to tempo or some other factor. I have literally been 3 feet out and taken a full swing with my "5 foot putter' and hit the ball 2 feet. It's the same with chipping. I've taken a full swing on a chip and dribbled it.

All that said, I'd still keep the Wii version if it wasn't such a pain in the ass for the kids to play because you have to point straight down with the Wiimote. It's ironic that the only golf game my kids haven't been able to play is the one with AllPlay in the title.
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Post by Diablo25 »

Spooky wrote:Okay...picked up '09 and it's fine. Bascially '08 with some new stuff that I like a lot.

What I want to ask is...

What exactly is the issue you guys have with the putting in the game??? (360 version) I am not following the concerns that supposedly were not addressed!?!?


Personally, I like the putting system.

Here is how I understand it...(on hard or Tour difficulty)

- There are multiple "putters" that have different 100% distances (not sure what the ranges are but let's say there is a 10 ft putter, 25 ft, 50 ft, etc...)

- The game defaults you the putter that has the closest distance to the hole without being short. Example...17 ft putt gives you the 25 ft putter.

- The little target arrow that displays on the green (for distance and aiming) always starts at where 100% distance of the defaulted putter (in this example, the 25 ft one) will end up. The traget displays both feet and percentage.

- You then move the target to the hole (using the D-Pad) to find out what percentage you will need to hit the ball with in order to not be too short or too long. Example...start with 25 ft putter at 100%, move target to the hole at 17 ft and then the percentage will change to 65% (approx).

- This new % that the target is displaying does NOT mean that if you swing the putter all the way back that it will only go 65%! It means that in order to get the ball to where the target is displaying you need to swing the putter back 65% of a full swing.

- Next you need to account for the elevation and slope. So, if the hole is 2 ft uphill on the 17 ft putt, you will obviously need to move your target back about 2 ft or so to compensate so you do not hit it short. Again, you're just moving the target back a bit to say 19 ft or so to have it show you the new % that you will need to swing.

- For distance, all the target does is help you gauge your % of swing. Move it around back and fourth to see what % you think you should swing at given the elevation (uphill or downhill). Then, obviously, the target can be moved left or right to adjust for slope.

NOTE: You also definitely have to adjust for green speed. Typically, unless playing on 'fast' greens, you will always need a little extra swing to not end up short. I'd much rather give it a tiny bit more power and have it hit the cup and drop in rather than try to hit my gauged % exactly and have it stop a few inches short.


Does my putting explanation match the understand of those that have issues with the system? If so, then what am I missing??? Where is the concern?

I think it is a pretty good system and leaves plenty of elements to make it somewhat percise without making it too easy.

Thoughts...?
Agreed Spooky. Like I said, I don't hate it but I'm not a fan of the "full swing" animation on every putt. I am liking the game so far.
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Post by Spooky »

Oh...so the BIG BROKEN is the fact that on a 3 ft putt the animation is too big a swing!?!?!


Wow.

Maybe they'll make a slider for that next year. :roll: :wink:
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Post by TCrouch »

The thing is, it has different putter settings. I use the same method Spooky does to just club up and hit smaller and it's fine. I don't get the uproar.
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Post by 10spro »

Yeah, adding your own face to the game does take awhile to complete but I can't understand why the end result hardly ressembles your look. Once created though, the challenges are fun and some addicting.
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Post by DivotMaker »

TCrouch wrote:The thing is, it has different putter settings. I use the same method Spooky does to just club up and hit smaller and it's fine. I don't get the uproar.
Pretty much my take on putting. Sure hope they address the putting animations in the next version though...a full follow through for a tap in does not look realistic at all, so I see where people are complaining about that.
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Post by Spooky »

DivotMaker wrote:
TCrouch wrote:The thing is, it has different putter settings. I use the same method Spooky does to just club up and hit smaller and it's fine. I don't get the uproar.
Pretty much my take on putting. Sure hope they address the putting animations in the next version though...a full follow through for a tap in does not look realistic at all, so I see where people are complaining about that.
Agreed, but for some to say it's broken or it's a deal breaker becasue of this is a bit extreme.
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Post by fsquid »

IGN gave the Wii version a nice score.
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Post by Diablo25 »

Spooky wrote:Oh...so the BIG BROKEN is the fact that on a 3 ft putt the animation is too big a swing!?!?!


Wow.

Maybe they'll make a slider for that next year. :roll: :wink:
Exactly. From what I read, guys at Operation Sports go nuts on the putting animation. The PC version hasn't had the same animation so their argument is is about how "inexcusable" the console putting animation is :D I'd like to see them fix the animation but it doesn't kill the game for me.
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Post by grtwhtsk »

My copy from GF is finally at home waiting for me. Looking forward to playing tonight. :D
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