BioShock (No Spoilers).
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Just finished a mini-marathon session of BioShock, and man that game just keeps on giving. I'm not sure how far most people have gotten with NHL being out and whatnot, but the later levels are just as tense and sd fun as the early ones. My character is powerful enough that I don't need to worry about sudden death or anything, but I feel mentally drained after running through that game's dark corridors. Simply put, this game is giving me the 'just one more thing to do' feeling in spades.
- greggsand
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The demo didn't do a thing for me (other than looks nice), but I rented it on a whim & MAN - game of year for me. I love playing around with the different ways to take people out (shocking, freezing, flames). Walking around Big Daddy's, etc... Too much good stuff.Naples39 wrote:Just finished a mini-marathon session of BioShock, and man that game just keeps on giving. I'm not sure how far most people have gotten with NHL being out and whatnot, but the later levels are just as tense and sd fun as the early ones. My character is powerful enough that I don't need to worry about sudden death or anything, but I feel mentally drained after running through that game's dark corridors. Simply put, this game is giving me the 'just one more thing to do' feeling in spades.
Having finished the game this weekend, I have to say I think the praise is too high. It is a terrific game, with an interesting (if somewhat convoluted) story and incredible atmosphere. It's very linear, but it gives you a lot of ways to get through the enemies -- Rambo style, stealth, plasmid attacks. But I think it suffers from three issues that undermine its greatness:
1) Repetition. Pretty early on, you've seen everything you are up against and the types of missions you'll have. Admittedly, a lot of great games have this issue, but I think Bioshock hits this point pretty quickly in the game.
2) Balance. I did play on normal, so maybe this isn't fair, but by the final couple of levels, I was pretty unstoppable. Combat became more of an annoyance than an entertaining experience because most of the enemies were very easy to dispatch.
3) The ending. I won't give anything away, but I was seriously underwhelmed. I think it's a mixture of being really powerful at the and of the game and the way the plot unfolds.
Overall, I think Bioshock was a lot of fun and very memorable, but I would put it in the 9 out of 10 league and not as the highest rated game on the 360.
1) Repetition. Pretty early on, you've seen everything you are up against and the types of missions you'll have. Admittedly, a lot of great games have this issue, but I think Bioshock hits this point pretty quickly in the game.
2) Balance. I did play on normal, so maybe this isn't fair, but by the final couple of levels, I was pretty unstoppable. Combat became more of an annoyance than an entertaining experience because most of the enemies were very easy to dispatch.
3) The ending. I won't give anything away, but I was seriously underwhelmed. I think it's a mixture of being really powerful at the and of the game and the way the plot unfolds.
Overall, I think Bioshock was a lot of fun and very memorable, but I would put it in the 9 out of 10 league and not as the highest rated game on the 360.
- WillHunting
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I finished it on Hard last week. I agree with your assessment (other than being too powerful in the end, I had a few problems with the second to last level protecting.... ahem, you know). It is a great game with incredible atmosphere/art direction, but the game IS repetitive. I just wanted it to end the last 2 hours but it dragged on and on. If they had cut out the last 2 levels and made the ending more meaningful, I would have liked it better.Brando70 wrote:Having finished the game this weekend, I have to say I think the praise is too high. It is a terrific game, with an interesting (if somewhat convoluted) story and incredible atmosphere. It's very linear, but it gives you a lot of ways to get through the enemies -- Rambo style, stealth, plasmid attacks. But I think it suffers from three issues that undermine its greatness:
1) Repetition. Pretty early on, you've seen everything you are up against and the types of missions you'll have. Admittedly, a lot of great games have this issue, but I think Bioshock hits this point pretty quickly in the game.
2) Balance. I did play on normal, so maybe this isn't fair, but by the final couple of levels, I was pretty unstoppable. Combat became more of an annoyance than an entertaining experience because most of the enemies were very easy to dispatch.
3) The ending. I won't give anything away, but I was seriously underwhelmed. I think it's a mixture of being really powerful at the and of the game and the way the plot unfolds.
Overall, I think Bioshock was a lot of fun and very memorable, but I would put it in the 9 out of 10 league and not as the highest rated game on the 360.
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- Slumberland
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I loved this game, but have to agree with your comments.
Also, as someone who played System Shock 2 on the PC, I would say this game is similar in feel and structure to that game - which is however considerably harder as I never felt like I got real strong in SS2.
I think a good analogy would be this:
When John Fogerty came out with his first solo album, I commented to a friend that it was too bad that he lost so much time that he could have been recording due to the dispute he had with his record company. My friend noted that while his solo work was good, it sounded much the same as his work with Credence, and that more of Fogerty would simply have been more of the same.
I think Ken Levine does a great job, but he and his team need to come up with some wrinkles for the next game or it will feel like more of the same. Sure, more of the same would be fun, but it could get stale. Frankly, I had considered going back to SS2 after finishing BioShock, but I will need to wait a bit as I need a break from hacking turrets and feeling isolated from the world....
Also, as someone who played System Shock 2 on the PC, I would say this game is similar in feel and structure to that game - which is however considerably harder as I never felt like I got real strong in SS2.
I think a good analogy would be this:
When John Fogerty came out with his first solo album, I commented to a friend that it was too bad that he lost so much time that he could have been recording due to the dispute he had with his record company. My friend noted that while his solo work was good, it sounded much the same as his work with Credence, and that more of Fogerty would simply have been more of the same.
I think Ken Levine does a great job, but he and his team need to come up with some wrinkles for the next game or it will feel like more of the same. Sure, more of the same would be fun, but it could get stale. Frankly, I had considered going back to SS2 after finishing BioShock, but I will need to wait a bit as I need a break from hacking turrets and feeling isolated from the world....
It's rumored that the next in the Bioshock series will be a prequel that may encompass the fall of Rapture. Way to early to tell, but I like the idea.
http://www.joystiq.com/2008/01/08/rumor ... f-rapture/
http://www.joystiq.com/2008/01/08/rumor ... f-rapture/
Sounds like a promising concept. Can you imagine a fully populated and still functioning Rapture? Oh, what a treat that would be. I'd love to see a somewhat open ended world with citizens just doing their own thing while you take different approaches to completing various tasks. I doubt it'll be like that, but I can dream.GameSeven wrote:It's rumored that the next in the Bioshock series will be a prequel that may encompass the fall of Rapture. Way to early to tell, but I like the idea.
http://www.joystiq.com/2008/01/08/rumor ... f-rapture/
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