Racing Sim Thread, Part II

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Post by pk500 »

Next week will be a very good, very fun week for us to gather as a group in iRacing.

It's Week 13, the final week of the season. Week 13 races start Tuesday, Oct. 27. There are many shorter races with a variety of cars and no effect on Safety Ratings. It's iRacing's way of saying, "Thanks for all your great racing this season."

I'm almost positive the IndyCar will be released next week, and it looks like Mosport is nearly finished. Maybe it will be released next week, too.

Let's get together and race! :)

Take care,
PK
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Post by Gurantsu »

I was having some slight sound issues with my onboard sound and iRacing. So I dug up my old Sound Blaster Live card. After messing with it all morning I discovered that there is no support for it in XP (well, not full support anyway). Half the time I would get a loud buzzing sound out of my speakers. So as a last ditch effort before heading to Best Buy to get a new card, I found a driver online created by folks in the community. Turns out it works like a charm, and has even more options than the official drivers. I get the full surround sound and even NASCAR 2003 sounds normal again.

Hats off to the programmers at home who fill the gaps that the big guys miss.
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Post by Gurantsu »

pk500 wrote:Week 13 races start Tuesday, Oct. 27.
That should get me enough time to get my safety rating up to 4.0 before the season ends. (I was worried it was ending this weekend!) I'm at Rookie 3.61 now and really want to get a D license for the next season. Then I'll have an excuse to buy more cars and tracks!

An an Xbox note, it stinks working this weekend and seeing my copy of Forza 3 sitting in our back room without me being able to play it! :cry: I did take a look at the contents of it though. A couple download code cards for the extra collectors edition downloads (13 extra tracks!) plus the 2gb memory stick and the keychain (which is fairly heavy for its size, a nice little trinket which I'll use.) I'll be excited to jump into it next week. Between this and now that I've gotten the iRacing bug again I'm a racing fool.
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Post by DChaps »

Gurantsu wrote:That should get me enough time to get my safety rating up to 4.0 before the season ends. (I was worried it was ending this weekend!) I'm at Rookie 3.61 now and really want to get a D license for the next season. Then I'll have an excuse to buy more cars and tracks!
Grant, the rookie promotions are Monday, October 26th at 8:00pm EDT
So you have until then. However, starting next season the promotion system is being changed to allow for "fast tracking".
iRacers with High Safety Ratings Get In-Season Upgrades

No one likes to wait, and beginning next month with the start of 2009 Season 4 iRacers who achieve a safety rating of 4.0 and fulfill minimum participation requirements will no longer have to wait for the end of a 12-week season to be promoted to the next higher license level – they’ll be automatically promoted immediately and eligible for all the benefits of their new license.

“It seems fair that drivers who demonstrate a really superior ability to race safely should be able to advance their licenses at a faster rate,” said Dave Kaemmer, iRacing’s CEO. “We’ll maintain our standard end-of-season promotion schedule for racers who have at least a 3.0 safety rating, but less than 4.0. This new FastTrack option provides additional incentive for clean driving.”

Kaemmer noted that new automated program also provides for a swifter penalty for drivers who exhibited really bad driving habits, including in iRacing’s Pro series.

“The incentives for good driving are both positive and negative,” Kaemmer noted. “Drivers whose safety ratings drop below 1.0 at any point during a season, including participants in the Pro Series, will be demoted a lower license level. This is a pretty serious penalty for a Pro license holder; they will have to improve their A level license to a 4.0 safety rating and only then will be automatically reinstated.” Moreover, if they drop below an A level license, they will have to meet the requirements to work their way back up to an A level and the 4.0 safety rating.

Holders of C, B, and Pro licenses are eligible for mid-season promotion and demotion under the FastTrack program. Rookies and D license holders may be promoted but are not subject to demotion, while A license holders are subject only to the demotion part of the program.

Complete details of the FastTrack license promotion program will be added to the Sporting Code prior to the program’s implementation at the start of 2009 Season 4.
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Post by Gurantsu »

Thanks, the fast track will come in handy, especially after my race this morning, or as I like to call it "How to screw up your safety rating in 14 easy laps".

I decided to try a race in the Spec Racers, and had a spin while avoiding a spinning car in front of me. I got lightly tagged on my left rear by another car, and that altered the handling just enough to cause me problems for the remainder of the race. After that I had a few offs, contact with another car (actually the same one that hit me, by this time he had hardly any bodywork left on his car) and some spins. I stayed out of the leaders way, and really only lost .08 on the license, so it wasn't as bad as I thought it would be.

Still, I'll try to get a few races in tonight to see if I can't hit 4.0. I also read on their site that there will be some races running in week 13 that will also apply to your license. Of course the road course car is the Spec Racer... 8O
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Post by pk500 »

Grant:

PM me your e-mail address, and I'll send you a very stable Spec Racer Ford setup. It's not laser fast and has just a touch of understeer, but it's very stable.

Take care,
PK
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Post by Gurantsu »

Thanks PK, PM sent.
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Post by DChaps »

Gurantsu wrote:An an Xbox note, it stinks working this weekend and seeing my copy of Forza 3 sitting in our back room without me being able to play it! :cry: I did take a look at the contents of it though. A couple download code cards for the extra collectors edition downloads (13 extra tracks!) plus the 2gb memory stick and the keychain (which is fairly heavy for its size, a nice little trinket which I'll use.) I'll be excited to jump into it next week. Between this and now that I've gotten the iRacing bug again I'm a racing fool.
Grant, would you say the collectors edition is worth the extra $20? Normally, I never would fall for those bundles, but this one appears it may be worth it. The gamestop website does not say anything about extra tracks, it just mentions extra car liveries and VIP access (whatever that means). Could you confirm what all is in the collectors edition. Thanks!!
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Post by Rodster »

Gurantsu wrote:
An an Xbox note, it stinks working this weekend and seeing my copy of Forza 3 sitting in our back room without me being able to play it! :cry: I did take a look at the contents of it though. A couple download code cards for the extra collectors edition downloads (13 extra tracks!) plus the 2gb memory stick and the keychain (which is fairly heavy for its size, a nice little trinket which I'll use.) I'll be excited to jump into it next week. Between this and now that I've gotten the iRacing bug again I'm a racing fool.
Grant, i've got that beat. While you guys will be playing Forza 3 i'll be waiting another 4-5 days for my copy to show up from Amazon.com :(
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Post by Gurantsu »

I think it is. I'm not a big fan of collectors editions, as they usually include trinkets and doo-dads that add nothing to the game itself. While Forza does have them, most of the extras are for the game itself.

I found this blurb online:

Available for purchase exclusively at Gamestop in the United States, the Forza Motorsport 3 Limited Collector's Edition (LCE) gives aspiring drivers, tuners, and painters instant VIP Membership status within the Forza community including special recognition in the new Storefront feature as well as the online Auction House, scoreboards, ForzaMotorsport.net and more. As a VIP member, consumers gain exclusive access to five of the world's hottest cars:

* 2009 Aston Martin DBS
* 2009 Chevrolet Corvette ZR1
* 2007 Ferrari 430 Scuderia
* 2007 Lamborghini Gallardo Superleggera
* 2007 Porsche 911 GT3 RS (997)

And if you crave cars, you won't want to miss another perk of the Forza Motorsport 3 LCE, an Exclusive Collector's Car Pack, personally hand-picked, tuned, and painted by the team at Turn 10:

* Audi R8 5.2 FSI Quattro
* Acura NSX (Forza Motorsport Cover Car)
* Nissan Fairlady (Forza Motorsport 2 Cover Car)
* Aston Martin DB9 (Forza Motorsport 2 European Cover Car)
* 2008 Dodge Charger Stock Car (with Xbox 360 livery)

In addition to the exclusive cars, Turn 10 also plans to create a series of new and exclusive designs and tuning kits exclusively for VIPs. And to show off your true Forza Motorsport pride and prowess, consumers also receive a Forza Motorsport 3 collector's keychain and a 2GB USB thumbdrive in which you can store your favorite Forza videos, photos, and designs to easily share them with friends.

There was a download voucher in my box for what the card said were 12 tracks from the first Forza's (keep in mind it could be 12 variations of one track, I haven't found much info on that) plus some sort of testing track. I'm heading in to work shortly so I'll find out exactly what the card says and let you know.

Your mileage may vary, but overall I think it's enough stuff to warrant the extra $20, plus who knows what VIP stuff they'll have coming out later on.

And thanks to PK for the setup. I ran some laps with it this morning and was faster after a few laps. The car felt much more stable to me and before I logged off I was consistently getting 1:29's at Summit Point. Probably not the fastest, but the greater confidence in the cars handling will make a huge difference in races.
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Post by pk500 »

Glad that setup is working for you, Grant! It was the savior for the SRF for me. That car flabbergasted me before I tried that setup.

A fellow named Ian Lake devised that and many other setups that are available at the iRacing forum. Ian's setups put a premium on stability over outright speed, and smooth, stable races build your Safety Rating in iRacing more than anything.

Ian gets it!

The iRacing forums are a treasure trove of information and setups. Don't forget about them, fellow iRacers!

Take care,
PK
Last edited by pk500 on Sun Oct 25, 2009 10:44 am, edited 1 time in total.
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Post by DChaps »

Gurantsu wrote:......And thanks to PK for the setup. I ran some laps with it this morning and was faster after a few laps. The car felt much more stable to me and before I logged off I was consistently getting 1:29's at Summit Point. Probably not the fastest, but the greater confidence in the cars handling will make a huge difference in races.
Thanks for the additional info Grant. I can't get better than 1:30.898 at Summit. Paul, can you email me that Spec Racer setup as well. Thanks!
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Post by pk500 »

The Donald:

Just sent you the Ian Lake setup.

There are some very good tips for Summit in this iRacing forum thread:

http://members.iracing.com/iforum/threa ... &tstart=15

This video guide of Summit is very helpful, even if it's in a Solstice. Most of the braking points are very similar in a SRF:

http://blip.tv/file/1272856/

This track guide to Summit, with detailed descriptions of each turn, also is helpful:

http://www.trackpedia.com/wiki/Turn_by_ ... #Track_Map

I was REALLY struggling at Summit in an SRF, but the combination of Ian Lake's setup, the above two threads and video and plenty of practice helped me drop to 1:25.395.

The speed is there to be had, fellas. It's all about momentum with these cars and this track. I'm no expert, though: I'm sure Adam could drop into the 24s with ease!

I really dig Summit. One of my favorite layouts in iRacing. Fast, flowing, fantastic.

Take care,
PK
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Post by Gurantsu »

OK, I looked at my Forza stuff (even took a picture so I could make sure to get it right), and the one download card has all of the stuff we've already seen on it. But the other one says this on it:

//////////

Motorsport Legends Car Pack: 10 legendary cars handpicked by Turn 10 from worldwide classic car shows.

Sidewinder Proving Grounds Track Pack: This true test of skill includes 18 tracks made famous from Forza Motorsport 1 and 2.

Benchmark High Speed Ring Track Pack: This ultimate physics playground of open concrete includes 12 tracks.

//////////

So according to that we're looking at an additional 10 cars and 30 tracks. I think thats worth $20!
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Post by Naples39 »

Gurantsu wrote:OK, I looked at my Forza stuff (even took a picture so I could make sure to get it right), and the one download card has all of the stuff we've already seen on it. But the other one says this on it:

//////////

Motorsport Legends Car Pack: 10 legendary cars handpicked by Turn 10 from worldwide classic car shows.

Sidewinder Proving Grounds Track Pack: This true test of skill includes 18 tracks made famous from Forza Motorsport 1 and 2.

Benchmark High Speed Ring Track Pack: This ultimate physics playground of open concrete includes 12 tracks.

//////////

So according to that we're looking at an additional 10 cars and 30 tracks. I think thats worth $20!
The Motorsports Legend Car Pack, along with the proving grounds and high speed ring tracks are free DLC for all buyers. The download token for them included with every new copy of the game, not just limited edition.

http://www.gamespot.com/xbox360/driving ... id=6232238

I'm sticking with the standard edition myself.
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Post by Gurantsu »

Ah, I didn't know about the one day deal. Still, I'm happy with the collectors edition.

I did browse the iRacing forums a bit last night, and found some good advice. The main way to find speed according to the majority is simply seat time; the more you learn about a car, the faster you will go. Also, one guy had a nice piece of advice for someone who was lamenting about getting booted off track when trying to get his safety rating up; the safety rating is an indicator, not a goal. That made a lot of sense. I myself should just stop worrying about it and race, as long as I stay clean overall it will go up and when it does I'll be ready for it.

Seat time does make a difference, as I'm learning more about the Spec Racer every time I drive it. I discovered today that instead of trying to slow down to catch the back end if it starts to get loose, I need to hit the accelerator. The weight shift gives me the traction I need to stay on the track, and I'm going faster to boot.

I did a race this morning with 1 other guy, and the majority of my laps were in the 1:28 range, with my fastest being a 1:27.811. The guy I was racing was hitting 1:23's, so I saved the replay to see where he was getting so much speed on me. (Seemed like he was getting a lot through the esses before the final turn on to the front straight). I then did a qualifying session, and got a 1:27.071. So my lap times are slowly shrinking.
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Gurantsu wrote:Seat time does make a difference, as I'm learning more about the Spec Racer every time I drive it. I discovered today that instead of trying to slow down to catch the back end if it starts to get loose, I need to hit the accelerator. The weight shift gives me the traction I need to stay on the track, and I'm going faster to boot.
Little things like that separate the driving model of iRacing from all other sims. There's so much subtlety that only can be picked up with seat time. You're not held hostage by quirks in the physics model; you're limited only by your skill and lack of seat time.

Grant's example about the SRF is apt. My experience with the VW Jetta, a front-wheel-drive car, was similar. It was so foreign to me to use more throttle to pull the FWD car out of mid-corner understeer when the instinct with RWD cars is to do the exact opposite, lift or trailbrake to get the car to rotate.

Viva iRacing!
Gurantsu wrote:I did a race this morning with 1 other guy, and the majority of my laps were in the 1:28 range, with my fastest being a 1:27.811. The guy I was racing was hitting 1:23's, so I saved the replay to see where he was getting so much speed on me. (Seemed like he was getting a lot through the esses before the final turn on to the front straight). I then did a qualifying session, and got a 1:27.071. So my lap times are slowly shrinking.
Nice job, Grant!

Tip: You shouldn't touch the brakes from the sharp right preceding the esses all the way to the right-hander entering the main straight. If you do, you'll scrub too much momentum. Yeah, you'll need to lift a bit to navigate that right-hander that leads to the short straight under the bridge, but you shouldn't need to use any brake until you get to the right at the end of the bridge straight, leading to the main straight.

I always lose too much speed in Turn 2, that fast left-hander. Some guys can get through there stupid-fast. I always push into the gravel when I do that. You really need to nail that curb on the inside (left) of the apex. If you miss it even by a few inches and stay in the throttle, you're going to go wide, especially with Ian Lake's understeerish, yet stable setup.

Good luck!

Take care,
PK
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Post by DChaps »

Thanks for the tips and setups guys. Fortunately I just saw that the original iRacing calendar had it wrong, and as Grant said, Week 13 will provide a couple official series to allow those still working on their promotions. Plus, it appears the Vette, Indycar, and Mosport will in fact be out sometime this week as Paul mentioned. Should make for a fun week if I can get them to give me my iRacing credits for all the content I bought in the last 60 days.
Monday, November 2nd - License promotions,
iRacers who meet their MPR requirements are promoted to the next license level.

The two official series in Week 13 are continuations of the rookie road racing and oval series, the SpecRacer Ford Challenge and the Legends Cup. As official series, both the Safety Ratings and iRatings count. Thus competitors have the opportunity to increase their license ratings prior to the official license promotions at the end of the week prior to Season 4. Likewise, rookies who have yet to complete the category-specific minimum participation requirements necessary for graduation (two official races or four time trials in each category) have one last chance to do so...............

And the moment they’re suitable for prime time, we’ll add Bad Boys in Canada (the Corvette C6.R at Mosport International Raceway) and the Indianapolis 100 (the Dallara Indy car at the Brickyard) to what already promises to be a great Week 13.
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Post by GB_Simo »

DChaps wrote:Plus, it appears the Vette, Indycar, and Mosport will in fact be out sometime this week as Paul mentioned. Should make for a fun week if I can get them to give me my iRacing credits for all the content I bought in the last 60 days.
Saw that the other day and immediately pre-ordered them all. Don, have you not had an email from them yet? iRacing emailed me the code for my rebate at the end of last week, $9.00 of credit for something I can't remember buying that might possibly be Indy.
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Post by pk500 »

I feel like Derek Smalls in "This is Spinal Tap" when Tap's new album arrives at rehearsal and he says, "David ... 'Smell the Glove' is here."

Boys, the new build is here.

I also read this very encouraging post at RSC regarding the physics changes in the new build. You'll like this, Grant:

"Btw, they heavily reduced the amount of engine braking in a few of the cars, the Spec Racer included, which makes the SRF much less prone to oversteering when off the throttle.

At least now it's a proper rookie car, if it wasn't that before."

Gentlemen, update your iRacing! :)

Take care,
PK
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Post by pk500 »

A rundown of all the updates in the new build:

http://forum.racesimcentral.com/showthread.php?t=339626

People can b*tch all they want about the cost of iRacing, but there are games that don't receive as many updates and patches in their LIFESPAN as iRacing does EVERY THREE MONTHS.

Take care,
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Post by GB_Simo »

Mosport is also available for download, for those who are interested.
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Post by Gurantsu »

Did a quick race this afternoon, and again wrecked when someone spun in front of me and I couldn't get out of the way. But damage was light and I was able to finish the race (this was SRF's at Lime Rock btw) and actually kept up well after letting the leaders by.

I still need to find all the speed there, but I was about 3 seconds off the leaders pace.

And now my rating is at 3.94, once I hit 4 and get my D I'm going to grab the Skip Barber car and all the tracks I need for that series. What other track should I grab for when we race together, so I can get the volume discount? May as well grab them all at once.
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Post by GB_Simo »

You can't get any at the minute, the member site is down - not sure if something can be read into that or not. At least it is for me; some kind of server error. I was just about to try the Spec Racer and find out which way Summit Point goes too, though I can at least report that Radicals around Mosport are a blast.

How are we working out the tracks so Grant and others know what to get? Just going off what the majority have? I'm good to go whichever tracks people want to race on.
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Post by DChaps »

Adam, the site is down for me as well at the moment.
Gurantsu wrote: What other track should I grab for when we race together, so I can get the volume discount? May as well grab them all at once.
I would say you should definitely get Indy if you don't already have it. I also love VIR, Barber Motorsports Park and Sebring. However, I just saw a post in the iRacing forums from Steve Meyers that states we will only have a selection of tracks to choose from each week for Hosted Racing. I guess not too big of a deal, but obviously it would be nice to be able to pick any track and configuration we want. Actually, maybe it will be a nice way to force some variety. Anyway here are the details below:
Attached you will find a document that lists the track configurations that are available in a given week for use in Hosted iRacing. You will need to create your schedules based on what is loaded each week if you want to run a “private league”.

The way our system works is that a specific track configuration needs to be loaded into memory by our race servers to be available in Hosted iRacing. It is not possible to load every track and configuration into memory on these machines due to the massive amount of data this would represent. If the community is looking for a core group of tracks that should be present at all times for Hosted iRacing we can try and make some changes to provide this. We also have a much longer term project on our plate that would allow us to expand our track offering.


Hosted Racing service says it is currently down for maintenance.

Link for full schedule (must be logged into iRacing forums to access):

http://members.iracing.com/iforum/servl ... hedule.htm

Week 1:

Atlanta oval RC
Barber
Daytona
Daytona RC
Homestead
Infineon Long
Lime Rock
Lowe's legends
NHMS Road
Phoenix
Road America
Sebring
Silverstone GP
South Boston
Stafford
Summit Long
USA
VIR Full

Week 2:

Atlanta
Daytona RC
Homestead
Indy
Irwindale
Laguna Seca
Lanier
Lime Rock
Lowes
Oxford Plains
Road America
Sebring
Summit
VIR Full
VIR long
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