wco81 wrote:As for Carmack, he doesn't even like multicore CPUs, so he's probably not a big fan of the tricore CPU in the X360 either. I've never bought a single ID game and if I'm not mistaken, the console versions of Quake, Doom, etc. have never done anything. For every Carmack, there are at least a half-dozen other developers, used to console development, who have no problems with parallel and multi-core architectures.
The point of bringing up Carmacks' comments was to highlight his opinions regarding how much more mature and easy to use MS has made the 360 development tools. Not once did he say he disliked multicore CPU's, he just questioned Sony's decision to use an asymmetrical one.
And lets be clear here, multi-core cpu's just hit the market less than a year ago. The multi-core CPUs for consoles have been out longer since the 360 and now PS3 have shipped. I don't think Carmacks questioning of Sony's decision discredits his opinions about their development tools nor his abilities to program for multi-core cpus.
wco81 wrote:In fact, get ready for this, the next generation of CPUs for consoles are more likely to resemble the Cell than the traditional architectures Carmack favors. Or else they will get left behind in performance.
In a couple of years when/if both Sony and MS begin dropping hints about their successors to PS3/360, then we can discuss what kinds of CPU architectures will be available. The change in the CPU industry in just the past year should tell us that we really don't know what is going to happen that far into the future. It is WAY too early to be speculating on this subject, IMO.