I completely understand the reasons that gamers who have been selling games and buying used games were up in arms about the digital distribution method, but just like Danimal, it is not something I care about at all and it is frustrating to me that it has taken so long for the consumer to benefit from digital distribution. It should be faster than getting it from a retail store, and it should be cheaper.
I guess it does not bother me because I have been playing PC games like iRacing or WOW where I have spent literally hundreds of dollars on subscriptions and content that I can never resell, and if they shut down their servers tomorrow, I would have nothing to play. I guess I have just looked at it more as I am paying for a service.
That is what is so great now about the different premium streaming music services. For $9.99 a month I have access to all the music I could possibly hope to have (for the most part). If I decide to stop paying, I don't have access to it anymore, no big deal. I no longer have to hunt down music in stores (however it was fun back in the "Mom and Pop" record store days), and I don't have to store it anywhere, and it is available on all my devices (phone, tablet, pc), and it only costs what it used to cost me for one CD. Perfect.. That is the kind of consumer benefit that the console makers need to start working towards if they really want to sell digital distribution.
What is amazing is just how long it has taken to even get to this point. Back in Dec 1993, I spent several days trying to connect to the Apogee BBS to download the Doom demo and I remember thinking that this was going to be the way of the future. No more having to go to stores and loading 3 1/2 floppies and having to type in code encryption from user manual or code wheel to play the game. Of course, if you wanted the full version of Doom, it still involved buying a game with floppies, but the amazing thing was that you had this awesome, seemingly full fledged game, that downloaded to your PC for free and then had you wanting to buy more content (episodes). With bandwidth and disk storage no longer being limitations, there is no reason that this model should not be flourishing, but my guess is that part of it is due to having to support both models.
Case in point, I love the idea of the On Demand purchases available on Xbox Live, but I went looking for an old game, DIRT, that I just had not been able to find at Gamestop or Amazon for what I considered a reasonable price and in decent condition. I found that DIRT is in fact available in On Demand, but it is $29.99! I bought Dirt 2 from On Demand for $9.99 when they had a sale, and it currently sells for $19.99 while Dirt is $29.99. Ridiculous. I also saw that the motocross game MUD is available On Demand for $49.99. I paid $39.99 for it the day it came out at Gamestop and it was not on sale. All these On Demand games should be at least $10 less than their retail counterpart.
Completely off topic, but I got nostalgic talking about the 20th anniversary of Doom and found a pretty cool book that talks about the release and the whole shareware/freeware model. Check it out:
http://quod.lib.umich.edu/cgi/t/text/id ... ltext;xc=1