Tiger Woods 360 ***Impressions****
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- ScoopBrady
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I've got company stopping over so I'm going to have to miss tonight. I'm looking forward to playing online with you guys though. I played my first online game last night and really enjoyed it.....much, much more than the single player portion of the game.
I was just waiting for the other person to drop out during my match (which thankfully never happened even when I grabbed the lead). Thats something that I know I won't have to worry about playing with you guys.
I was just waiting for the other person to drop out during my match (which thankfully never happened even when I grabbed the lead). Thats something that I know I won't have to worry about playing with you guys.
I'm going to have to bail tonight as well. I did get a chance to play 9 holes with Leebo earlier tonight though, and I had a much better time with the game. Playing online with a created character on Tour difficulty is very challenging, I'll definitely keep my rental around for awhile just for online play if nothing else. I'm on vacation all of next week, hopefully we can get in some rounds over the holidays.
This was probably mentioned already but....I'm looking to get this game soon and wanted to know the settings you guys are using. I remember reading a few pages back to play on "Tour" for the best results. I'm guessing you have all aids off? Anything else I should know.
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- DivotMaker
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That would be a good start. Turn off Swing Assist as well and just start the game by creating a GameFace character. Go into Career Mode and start building your character.Diablo25 wrote:This was probably mentioned already but....I'm looking to get this game soon and wanted to know the settings you guys are using. I remember reading a few pages back to play on "Tour" for the best results. I'm guessing you have all aids off? Anything else I should know.
I have decided to start Career Mode over again for the 3rd time. I am going to build a character with Distance maxxed out and no other attributes. I am anxious to see how the game plays with such a character and see if there is a quantifiable difference from the character I am now using with Distance maxxed and 40% on all other attributes....
Tim,
Does Driving accuracy affect only accuracy. The reason I ask is because with a low iron or driving accuracy it seems the ball flight is a bit strange. Yet when I play with with pro players they seem to get it more right.
Does Driving accuracy affect only accuracy. The reason I ask is because with a low iron or driving accuracy it seems the ball flight is a bit strange. Yet when I play with with pro players they seem to get it more right.
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- DivotMaker
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Not sure. I am in the process of building yet another character with the only attributes being distance. Stay tuned...JRod wrote:Tim,
Does Driving accuracy affect only accuracy. The reason I ask is because with a low iron or driving accuracy it seems the ball flight is a bit strange. Yet when I play with with pro players they seem to get it more right.
The Pro's will be more like what you are looking for as most of their attributes are maxxed out....most, but not all.
- Jimmydeicide
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Just got this one the positive comments swayed me, well that and my bestbuy gift cards.
Anyway, made all adjustments and im enjoying it a lot so far ,trying to get my player to look like myself is quite hard but im getting closer. The default faces just arnt ugly enough. Still seems a little easy so far even on tour but im not realy doing full rounds yet which im sure will be harder .
The big thing for me with the game and for any other ive played so far is, if this is next gen then they can kiss my arse. Graphics are improved thats it, period. Its the only difference im seeing.
The ball physics in Tiger are laughable, there ok on the fairway but on the greens my god, its just not acceptable for me ,that and the putting ,chipping animations, no excuse for them. we should beable to make a 2 footer without a huge follow thru come on.
Well hope to see you fellas online sometime.
Anyway, made all adjustments and im enjoying it a lot so far ,trying to get my player to look like myself is quite hard but im getting closer. The default faces just arnt ugly enough. Still seems a little easy so far even on tour but im not realy doing full rounds yet which im sure will be harder .
The big thing for me with the game and for any other ive played so far is, if this is next gen then they can kiss my arse. Graphics are improved thats it, period. Its the only difference im seeing.
The ball physics in Tiger are laughable, there ok on the fairway but on the greens my god, its just not acceptable for me ,that and the putting ,chipping animations, no excuse for them. we should beable to make a 2 footer without a huge follow thru come on.
Well hope to see you fellas online sometime.
I saw you online last night. I was going to send you an invite, but decided to go to bed early.Jimmydeicide wrote:Well hope to see you fellas online sometime.
I kind of agree with your rant on "next gen", but the graphics are so much better it does make it a much better experience for me (especially since I don't game on the PC and my graphics card is 4 years old...LOL). I really think this is mainly going to be the "graphics/HD" and "tweaking" generation of gaming. The Revolution could be innovative though.
Same thing can be said about the jump from the psx to the ps2. Even NFL 2K, for all the credit it got as being a great football game in it's time, was just a great looking football game. It got way too much praise based on it's looks alone. Even at the time I thought that.The big thing for me with the game and for any other ive played so far is, if this is next gen then they can kiss my arse. Graphics are improved thats it, period. Its the only difference im seeing.
Hey, it's the reason I got a DC and had fun with it, but it didn't do a whole lot different other than user interface that we had seen before. Kicking meter and play-calling, that's all I can remember.
It's usually a slow start on the next gen systems, with the first go-a-round of titles being based on improved graphics. The gameplay will come.
- DivotMaker
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This is my dilemna as well....Jimmydeicide wrote:The default faces just arnt ugly enough.

Hard to argue with subjective opinions, but I simply cannot agree that the ball physics are "laughable". Not sure what you are expecting, but I find them quite good.Jimmydeicide wrote:The ball physics in Tiger are laughable, there ok on the fairway but on the greens my god, its just not acceptable for me ,
Agree to a point. I think this is more a result of the rush job that EA and others were faced with. I can assure you that they would have preferred far better putting animations such as those found in the PC version. I am willing to bet the improved animations will be in 2007 when they have more of a complete dev cycle.[/quote]Jimmydeicide wrote:that and the putting ,chipping animations, no excuse for them. we should beable to make a 2 footer without a huge follow thru come on.
I hope you are right, but again will point out that those are the same putting animations as the PS2 version (6th Tiger Woods game in this generation so it certainly wasn't due to a rush job) and PSP (2nd game on the PSP).DivotMaker wrote:Agree to a point. I think this is more a result of the rush job that EA and others were faced with.
- DivotMaker
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When you consider that the 360 version is a new engine and the fact that the PC already has better putting animations, I believe it is more a function of being rushed than a choice....Leebo33 wrote:
I hope you are right, but again will point out that those are the same putting animations as the PS2 version (6th Tiger Woods game in this generation so it certainly wasn't due to a rush job) and PSP (2nd game on the PSP).
So why do the PS2 and PSP versions have the same exact putting motions and putting concept (10 foot putter, 20 foot putter, etc)? Did they copy those putting motions into the new engine? Why would they copy the second stupidest putting scheme (only to the old console of aim 2 feet right and 3 foot short and take a full swing) on the planet into a brand new game engine?
Yeah, I have. I've actually been pretty impressed with the ball physics *after* I hit someone. It's pretty stupid that these people can't get out of the way or stand in front of you sometimes though.
It's too bad they had to waste time with gallery animations but couldn't fix the putting animations though
It's too bad they had to waste time with gallery animations but couldn't fix the putting animations though

- DivotMaker
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Gosh Leebo, I have not been a part of the console development teams in the past. I am going strictly by my experience with past work with the PC development teams. I am guessing that it was easier to utilize existing putting animations from the console versions than it would be to try to convert the animations from the PC version. Again, this is only my best guess and a guess that also stems from knowing Headgate Studios who had a big hand in developing the 360 version. It is my gut feeling that Headgate won't stand idly by and let this kind of issue go unresolved in future versions....Leebo33 wrote:So why do the PS2 and PSP versions have the same exact putting motions and putting concept (10 foot putter, 20 foot putter, etc)? Did they copy those putting motions into the new engine? Why would they copy the second stupidest putting scheme (only to the old console of aim 2 feet right and 3 foot short and take a full swing) on the planet into a brand new game engine?
Fair enough. I don't know them well enough to get a gut feeling, but have been pretty impressed with their work in the past. The only thing I know as a gamer is that the putting animations and method has now crossed over to 3 different platforms. That tells me that they are either blatantly copying what almost everyone considers to be a poor putting system or they are fond of the method and think it deserves to be in every version of the game.DivotMaker wrote:It is my gut feeling that Headgate won't stand idly by and let this kind of issue go unresolved in future versions.
Regardless, someone at EA made a DESIGN desision at some point to implement this putting system and animation because it started in a non-rushed, 6th edition on a platform version. I hope they realize it was a bad design decision and correct it in the future.
- DivotMaker
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Non-rushed? I think that is the entire point I have been trying to make here is how the decision likely came down to how much development time was available and how many features could they implement and polish in the timeframe allowed.....Leebo33 wrote:
Regardless, someone at EA made a DESIGN desision at some point to implement this putting system and animation because it started in a non-rushed, 6th edition on a platform version. I hope they realize it was a bad design decision and correct it in the future.
- dbdynsty25
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Exactly Divot...
I find it funny that people complain far and wide about how such and such a flaw is apparent in EVERY version of a particular game. It's obviously not something that can be fixed very easily and there are obviously other things that are deemed more important by whoever the lead software engineer is. Software is ALWAYS rushed...there never is enough time. There will always be bugs that are left unfixed. You get rid of the major bugs and leave a few minors. That's just a fact of the software industry and that won't change.
I find it funny that people complain far and wide about how such and such a flaw is apparent in EVERY version of a particular game. It's obviously not something that can be fixed very easily and there are obviously other things that are deemed more important by whoever the lead software engineer is. Software is ALWAYS rushed...there never is enough time. There will always be bugs that are left unfixed. You get rid of the major bugs and leave a few minors. That's just a fact of the software industry and that won't change.
Leebo,
You really do hate the putting system.
I think it was a design decision. In order to make putting accessible to the average game this might be the easiet way for people to understand how to putt.
Jimmy,
I have to go with Divot (Tim) on this one. The physics are not that bad. They are not close to the PC version, however. I do have some issue with the ball flight but it's really a minor complaint. I think the physics are comparable to links, maybe one or two steps below.
I'm enjoying my time with Tiger. It definately has some legs. I hope that they drop the yearly updates and let us purchase courses through out the year. I was rummaging through my old PC stuff and found my collection of Links Courses. By 2001 they had at least 25-30 courses. You could have great career mode with that amount of courses. I would probably pay $20-25 for a 5 courses disk or download courses at 4.99 a pop.
Next year, I hope they continue on with enhancing the phycis and engine. But also allow us to set-up our own careers. Allowing us to add different competitions like a Ryder Cup weekend or match play tournament. Then I hope they add more than a few courses.
You really do hate the putting system.

I think it was a design decision. In order to make putting accessible to the average game this might be the easiet way for people to understand how to putt.
Jimmy,
I have to go with Divot (Tim) on this one. The physics are not that bad. They are not close to the PC version, however. I do have some issue with the ball flight but it's really a minor complaint. I think the physics are comparable to links, maybe one or two steps below.
I'm enjoying my time with Tiger. It definately has some legs. I hope that they drop the yearly updates and let us purchase courses through out the year. I was rummaging through my old PC stuff and found my collection of Links Courses. By 2001 they had at least 25-30 courses. You could have great career mode with that amount of courses. I would probably pay $20-25 for a 5 courses disk or download courses at 4.99 a pop.
Next year, I hope they continue on with enhancing the phycis and engine. But also allow us to set-up our own careers. Allowing us to add different competitions like a Ryder Cup weekend or match play tournament. Then I hope they add more than a few courses.
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- Jimmydeicide
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DivotMaker wrote:This is my dilemna as well....Jimmydeicide wrote:The default faces just arnt ugly enough.![]()
Hard to argue with subjective opinions, but I simply cannot agree that the ball physics are "laughable". Not sure what you are expecting, but I find them quite good.Jimmydeicide wrote:The ball physics in Tiger are laughable, there ok on the fairway but on the greens my god, its just not acceptable for me ,
Agree to a point. I think this is more a result of the rush job that EA and others were faced with. I can assure you that they would have preferred far better putting animations such as those found in the PC version. I am willing to bet the improved animations will be in 2007 when they have more of a complete dev cycle.Jimmydeicide wrote:that and the putting ,chipping animations, no excuse for them. we should beable to make a 2 footer without a huge follow thru come on.
I hope its just a case of rushing these games .
As far as the ball physics on the green, its when i hit a shot and it just stops or doesnt bounce and rolls i wonder if its the same code as for passes in fifa game

I do like the better graphics dont get me wrong it realy does add to the experience. But once you delve in to these games the graphics become secondary, do you guys get awed every time you play it ? (legit question, no usual jimmy sarcasm) cos im already over it .
When we play online do we use our career guy or what cos wont that be unbalanced maybe, i dont think my guy has the carry in his shots yet cant hit the fairway on some holesbut that might be my 9 degree driver dont know yet i wont get into my eqipment as much until ive got more time in.
lets see if we can set up a round soon, im available at night all week PST.
I can't make myself any more clear. This putting system was first implemented in the PS2 version. That is the version that was non-rushed. They actually changed the system in the PS2 version TO this method because I'm assuming they liked it and thought it was a good idea. I can only assume, because it is the manner of putting in 3 different games, that someone at EA decided that it is a good method of putting and decided to keep it in the PSP and 360 versions. Is anyone willing to bet a substantially amount of money that next year's PS2 version will not have the same putting method?DivotMaker wrote:Non-rushed? I think that is the entire point I have been trying to make here is how the decision likely came down to how much development time was available and how many features could they implement and polish in the timeframe allowed.....
Jrod, I actually don't mind the putting system that much. I just totally agree with you that it was a design decision. Someone freakin' designed it that way. It's not an accident, bug, or unfortunate event like "Mario Running." It's not in the 360 version because it was rushed. It's in the 360 version because ultimately someone at EA thought it was a good enough to copy and put in. Someone purposely designed it that way because it was also in the "non-rushed" PS2 version by design. At some point someone sat down and decided to have putting that way in the PS2/Xbox version during a full development cycle.
- DivotMaker
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