NCAA 07 PS2/XBOX

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ScoopBrady
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Post by ScoopBrady »

I picked up the 360 and PSP versions yesterday. I'm in love with the 360 version but the PSP version does have the yardage bug. And it's a MAJOR problem. It was happening on every friggin play. It sucks having a 12-yard gain on 1st down turn into a 2-yard gain and a 2nd and 8. The game is completlely broken in ragards to spotting the ball. This game would easiliy be the best portable sports game ever if not for that. Stay away until they fix it. Stay FAR FAR away.
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Post by Sudz »

ScoopBrady wrote:I picked up the 360 and PSP versions yesterday. I'm in love with the 360 version but the PSP version does have the yardage bug. And it's a MAJOR problem. It was happening on every friggin play. It sucks having a 12-yard gain on 1st down turn into a 2-yard gain and a 2nd and 8. The game is completlely broken in ragards to spotting the ball. This game would easiliy be the best portable sports game ever if not for that. Stay away until they fix it. Stay FAR FAR away.
how does that get through q/a? i just don't get it.
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Post by DivotMaker »

Sudz wrote:
how does that get through q/a? i just don't get it.
Head up one's ass is the only thing I can think of....
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Post by MizzouRah »

I'm one of the few ps2 owners on here, I think... but after a few games, I'm liking the game alot. It's weird that I'm playing on heisman level instead of AA though.
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Post by JRod »

I've played on all three levels Pro, All-Pro and Heisman and I don't know which to stay on. Heisman bad teams are a little too good. Texas Tech v Air Force was a close affair late in the game. On all-pro the CPU offense needs help.

I think the CPU needs the rushing sliders to go up a bit.


Does anyone know how to sub players on the 360 version?
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Post by Danimal »

If you mean formation subs, pull the left trigger during the play call. If you mean something else, I would bet it is in the pause menu.
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Post by kevinpars »

I will give EA the benefit of the doubt and admit that it is likely that they did what they could this year for the 360. With the new engine and the large amount of artwork required for redoing stadiums, uniforms, etc, it was probably too much to ask for them to include everything.

There are a ton of great things in the gameplay this year – based on playing 6 full games with 7 minute quarters. I have also played partial games just to get a flavor for teams and stadiums.

The long bomb is no longer easy. You need several factors in your favor for it to work. For one, you need single coverage where your receiver gets some separation. You also need time for the QB to set his feet and throw a good pass. I have had several occasions where I saw my receiver streaking down the sideline but I was trying to avoid the rush and either under threw or over threw the ball.

While the defense still tends to give the QB a little too much room to get outside and run for yardage, the jump the snap feature keeps you honest. I played a few games with WVU and for every 10 yard run I got with the fast QB, there was a drive killing sack where I could not avoid the rush and tried to be reverse field only to get nailed.

Same goes for RBs. You can no longer cut a play designed to go inside and cut it outside for a long gain. Sure, it might work occasionally, but if you don’t follow your blocks you will be in trouble most of the time. The AI seems to take better angles and pursue ‘smarter.’

I had a hell of a time using the vision cone with WVU. Their playbook has a ton of misdirection plays that take time to develop. It is hard for even a fast QB to use play action and set and check off to a secondary receiver. With ‘jump the snap’ it is impossible.

Another great thing to see is that unlike previous versions of the game, 3rd and 10 is much easier than third and 15 or 20. You could afford to take a sack because you could always call a shotgun formation with WRs going deep and complete it. This year, if you take a sack, it often means the end of the drive because third and long is tough. Third and short is no longer as automatic. Sure, your QB might take a sneak and fall forward for 5 yards. But he may get smoked when the hole gets shut from the start. And you can use the right stick to power even a small back forward through the line – but watch for the strip and fumble. Consequently, my red zone percentage so far is a lot more realistic. It makes the games more like a chess match. On second and short I often will go ahead and get the first down instead of messing around, because I have been stopped before on third and short.

On defense, the AI is much tougher to stop. I did have to turn the run and run blocking up on All American level, but once I did, it helped the game out a good bit. With both sliders set to 65, I find that if I commit to the pass and play nickel or dime it is possible for the AI to run on 3rd and 8 and get a first down. And I also found out the hard way that if you overload the line when you have the AI backed up on their own goal line or have a third and short, they will recognize this and take advantage of this. If the AI has third and 12 from their 2 yard line, I used to think ‘time for a safety’ and overload the D-line and blitz. Now, I often do the opposite and move the safeties back and play conservative and think more about keeping the ball in front of me and stopping the drive.

All of this makes for a much better game.
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Post by Bill_Abner »

Most of my major beefs with the Xbox version of NCAA 06 have been fixed, so I'm happy.

I haven't played the 360 version outside of what was on the floor at E3 but as far as features go, I wouldn't miss any of the deleted stuff. The spring game, the silly ass discipline system, the ESPN mag covers (which are nice but not ground breaking), the equipment editpr and the 1AA teams...they could go away forever and I really wouldn't care. I am curious to see how the game plays on the 360, though.
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Post by Bill_Abner »

I posted this on the blog today but thought some of you would find it interesting, so here 'tis:

I took Dynasty mode for a spin last night to see how the new stuff worked as well as to browse the stats. During the year 3 sim Todd called to discuss the 360 version and how it compared to what I was playing on the old Xbox. I'll let him hash over that stuff but here's some notes on a 3-year dynasty sim via the Xbox.

* The use of the ESPN license remains piss poor. If you're going to buy the license, use it. (Todd had mentioned that on the 360 you'd never even know it was an "ESPN" game because of the lack of the magazine covers..oh, yeah..I was going to let him hash over that wasn't I?)

* The new Spring Game. Well, I know this is not in the 360 version but I highly doubt 360 users will miss it. It's a glorified scrimmage where each team gets a number of possessions per half. There is no kicking game and walk-ons fill out the rosters as needed. You don't even get to draft your squad, which is a spring game ritual. Neat idea to add this, but I can already tell that I will simply simulate it to get to the training results.

* The 3 National Title winners were: West Virginia (beating Michigan); Maryland (beating USC), and Tennessee (beating Florida State).

* Recruiting Notes: On Scout.Com there are currently 51 5-Star prospects for 2007. There were 33 5-star chippers in the 2007 NCAA 07 class. Quite a big difference. On the whole there is definitely fewer blue chippers in the game.

* The regional stuff is also a bit off. Ohio, for example, is not the recruiting hot bed that it should be. Ohio is only slightly behind states like California and Florida in terms of top 100 talent year in and year out. Texas is in there, too. In the game that's not the case. I have seen the number of kids from Ohio (on OSU's roster) drop every year from 34, to 28, and then to 21. There was one year where there was not even one 2-star HB in Ohio. Yikes. Now, this isn't a crushing blow to the game or anything but it does hurt an Ohio team, because they have to spend more points to go out of state and for some reason OSU's "pipeline" states are Ohio and Pennsylvania. Penn? Weird.

* Here's a rundown of where the kids in the Top 100 signed after the 2nd year of the Dynasty:
o LSU - 7
o USC - 5
o Iowa - 5
o Colorado - 5
o Texas -5
o FSU - 5
o Wisky - 4 (#1 overall player signed)
o WVU - 4
o Oklahoma - 4
o Ohio State - 3
o Tennessee - 3
o Arizona State - 3
o Penn State - 3
o Maryland - 3
o Auburn - 3
o Miami - 3
o South Carolina - 3
o Georgia - 3
o GTech - 2
o Alabama - 2
o Okie State - 2
o Michigan - 2
o Boise State - 2
o Oregon State - 2
o VTech - 1
o Purdue - 1
o Air Force - 1
o Fresno State - 1
o Arizona - 1
o Michigan State - 1
o Ole Miss - 1
o Texas Tech - 1
o Minnesota - 1
o Miami (OH) - 1
o Houston - 1
o Nebraska - 1
o Bowling Green - 1
o Eastern Michigan - 1
o UTEP - 1
o Colorado State - 1

* Notice anything about that list? I'll give you a second....

* OK. Air Force, EMU, CSU, Houston, Miami (OH), and Bowling Green all have one thing in common: They all signed more Top 100 players than Notre Dame or Florida. This is something else that I really don't mind, I just thought it was interesting. I guess I'd mind if I played with Florida or the Domers, though. That's brutal. Here's how the 2006 class looked in real life on Scout.Com (http://scout.scout.com/a.z?s=73&p=9&c=4&pid=88&yr=2006)

* OK, finally, stats. Last year we all know how the QB stats were other-worldly. This year it's a lot better. There are two areas that are sorta out of whack and as always with stats your mileage is going to vary as to how much it annoys you. On the Xbox version (Todd says it's different on the 360) running backds Yards Per Carry is way too high (a ton of guys average over 7.0 YPC (as is over 10). If your average 5.5 a pop...you're not doing very well. Still, college running stats are different than the pros, so it's not a big deal.

* Another stat oddity is is yards per catch. You should see lots of guys well over 15 yards per catch. In all my simmed seasons the leader in the entire NCAA was around 14.5. Tedd Ginn played two seasons averaging 10.4 and 10.2 respectively. So, that's a trifle bit off. How much does that matter? Your call. I am enjoying the game too much to let that bother me too much even though it's obvious the stats from the simmed games are fudged all to hell. I'd feel bad bitching about that when I am still surprised that I actually like the game as much as I do.

All in all, recruiting is a lot like it has been over the past couple of editions. It could use further tweaking and EA needs to hire someone with a lot of experience with how all of this really works, but nothing seems to bne blatantly broke -- just don't expect all of the good players to go to the traditionally strong teams.
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Post by kevinpars »

I would bet you would care about 1AA teams if you were a Kansas State fan and it messed up half your schedule!

I want 1AA teams back - but only if they have a 1AA playoff with it. Then I could take 2 teams in dynasty and have the best of both worlds.
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Post by ubrakto »

Okay, let me set down my Qdoba Burrito and punch some stuff in real quick. (I posted more at the blog.)

I simmed one season last night on the 360 version and the yards per reception numbers are better than what Bill was seeing on the Xbox. The only thing is that the top three leaders in this category were two Tight Ends and a Running Back. Odd, but I can't honestly say I really care about that.

There are a ton of running backs averaging better than 6 and 7 yards per carry. I don't know how far that is off the mark, but that strikes me as unbelievably high. The good thing is that it doesn't translate into totally out of whack season rushing totals (that I've seen). In my 1-year sim the leader had about 2,100 yards and there were about 10-15 guys in the 1500-1999 range. (I don't know how accurate that is to real life, but I know I can live with it.)

I've only played a game and a half and had some practice field time, but I really don't have control issues as yet. I can't compare that to the Xbox version, but so far so good, in my opinion.

In talking to Bill it sounds like a DB in 1-on-1 coverage just will not make a play for the ball in the Xbox version. That is categorically not the case on the 360. I was able to complete some long passes, but it was under 50%, and isolated DB's absolutely swat at the ball if they can. I'm really pleased right now with how the secondary reacts in the passing game.

The one full game I played (#14 Michigan vs. #1 Ohio State) the running backs averaged less than three yards a carry (and I had a 45-yarder in there). If that stays consistent, then I think a slider adjustment is in order. (Running to the outside was either feast or famine for me.) I'd accept the argument that I just suck, but since OSU managed just 60-yards on 26 carries, I'm not convinced operator error is 100% of the cause. Maybe it was just a fluky game, though.

This is the stat I got all misty just seeing. On All-American with 7-minute quarters OSU (as the AI) passed the ball 16 times (completing 11) and they ran the ball 26. I never thought I'd see the day when an AI-controlled team in NCAA ran the ball more than it passed. I'm all a flutter right now, just contemplating that.

In terms of feature set, the 360 version is completely bushwhacked. You can play a quick game, you can take the practice field or you can do a dynasty mode (with no frills aside from the Heisman Watch and in-season recruiting). That's it. The presentation, from the sounds of things, is also considerably lacking compared to the current-gen. On a technical level, I think that's absolutely shameful, but completely predictable from EA. I don't buy the whole, "It's year one and too difficult angle." 2k Sports took that argument away with NBA 2k6 Xbox vs. 360. The first year thing holds zero cred with me.

That said, so much of the fluff in the current-gen is either implemented poorly or is just so lame that I don't miss it. I'll gladly trade off campus legend, ESPN Magazine covers and the like if it means not having to deal with the Discipline factor. I've hated how team discipline is implemented since in NCAA from the get-go and I'm pleased as punch that it's not in the 360 version.

I can't compare the gameplay to the Xbox, and I've got to play the game a lot more, but right now I'm cautiously optimistic with the football being played in the 360 version. The presentation is lacking in far too many areas, but football action is ***so far*** the best I've seen from the NCAA series. And I really hope I can still say that a week or two from now.
---Todd
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Post by MizzouRah »

JRod wrote:I've played on all three levels Pro, All-Pro and Heisman and I don't know which to stay on. Heisman bad teams are a little too good. Texas Tech v Air Force was a close affair late in the game. On all-pro the CPU offense needs help.

I think the CPU needs the rushing sliders to go up a bit.


Does anyone know how to sub players on the 360 version?
I've noticed that as well, but I figure as I get better.. the games will have better scores - I am seeing an upset against me, which is good.
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Post by seanmac31 »

I've been warming up to the 360 version. While it's unfortunate that the overall look of the game is a bit choppy, the interactions between linemen and between receivers and corners is finally up to 2K standards. I don't miss any of the fluff options that I'm supposed to be incensed about the game not having. The only things I really miss are the options to play a rivalry game (a small thing) and the ability to select an audible from the playcalling screen (a big, big thing). But on the field, the game is impressive.
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Post by Dave »

Finally had a chance to rent this game last night. Haven't spent a ton of time with it, but it is definitely a step up from 2006, which I could never really get into.

Had a blast running Oregon's offense and the passing game definitely looks improved since there is actually at least a semblance of a short passing game. Also really like the new "press A to jump off the line" deal on defense although it looks like it might be a little overdone if you time it right.
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Post by 10spro »

I am still enjoying the Xbox version but I am not sure about the momentum meter. Those late fumbles makes me crazy, I try not to juke or spin but still. Will changing the RB's slider to max improve? And that goes both way whether it's me or the CPU.
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Post by Zlax45 »

10spro wrote:I am still enjoying the Xbox version but I am not sure about the momentum meter. Those late fumbles makes me crazy, I try not to juke or spin but still. Will changing the RB's slider to max improve? And that goes both way whether it's me or the CPU.
I had the same problem last night was up by 3 scores in the fourth when I turned over the ball on 3 consecutive possessions and ended up in a tie game. Pissed me off!!!
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Post by Inuyasha »

My neighbor has the 360 version and it's hard going back to the ps2 version after that.
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Post by Badgun »

Inuyasha wrote:My neighbor has the 360 version and it's hard going back to the ps2 version after that.
Here's what I do. I put the 360 version in and my jaw drops when I see the players and the stadiums. I am truly impressed at how good this game looks on my 50 inch LCD tv. Then I immediately notice the lack of a real running game, frequent collision detection problems, and a dynasty mode and online mode completely devoid of features that it SHOULD have.

Then I pop the Xbox version in and I see smoother gameplay, very defined running holes created by my blockers, and a full featured dynasty and online mode that allows me to view endless stats about my own and anyone else's career, not to mention I don't see any collision detection problems at all.

See, that wasn't so hard.

Play the best game, not the one that looks the best.
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Post by Leebo33 »

Badgun wrote:Play the best game, not the one that looks the best.
We are all graphics whores. I've seen you online with the Xbox version and maybe Boom a few times, but other than that I've seen probably 75% of my friends playing the 360 version at one point or another (and up to 15 online at one time!). I don't doubt that the Xbox has better gameplay, but most people probably aren't willing to trade the big graphical differences for a slight improvement in gameplay and most probably aren't going to trade playing the Xbox version against randoms when they can find a game anytime with friends on the 360, play in the DSP League, or Bill's tourney.
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Post by Wilk5280 »

Don't have the XBOX version, so it wasn't me. I do have the PS2 version and at first I did like it better than the 360 version.

However, over time and learning the in's and out's of the 360 version I'm ready to sell my NCAA 07 for the PS2.

On current gen I can't get over the total lack of a return game due to the horrid zoomed 3rd person view which eliminates almost all field vision. Good idea, bad exectution.

The same holds true for when you manually pick intercept a pass. It zooms you in and you cannot setup anything down field because you suffer from terrible tunnel vision.

I also prefer the inside running game on the 360 version. On the current system, the running game between the tackles reminds me too much of NCAA 2005 which I despise. It's not nearly as bad, but it has similar traits no doubt about it. You'll see this gaping whole created by your offensive lineman, and just as you get there, the d-lineman always manage to break off cleanly and catch you...sometimes from behind.

there's not way after Hugh Charles explodes through a hole should he be getting tackled by a d-lineman. Or just as bad, an outside linebacker who was away from the play, looking the other way all of a sudden doing a 180 and getting to you.

Speed ratings seem not to matter on current gen, where they surely do on the 360. A speedy back is not getting caught from behind by a slower linebacker etc. This isn't true on the PS2 version.

I do, however like the passing game and user control better on the PS2 (although I'm getting better all the time with controlling my DB's on the 360).
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Post by Inuyasha »

I dont mind the gameplay in the ps2 version, but the 360 version just feels so much more fun to play.

It's a whole new football game on 360 whereas when I go back to the ps2 version, I feel a been there done that feeling.

I just love how you feel like youre playing in the stadiums on 360. It's the first game to do that since nfl2k and the first ever for an EA game.

Game is so raw on 360 but that's one of the appealing things about it. It just lets you play football and not worry about the other stuff.
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Post by Badgun »

Leebo33 wrote:
Badgun wrote:Play the best game, not the one that looks the best.
We are all graphics whores. I've seen you online with the Xbox version and maybe Boom a few times, but other than that I've seen probably 75% of my friends playing the 360 version at one point or another (and up to 15 online at one time!). I don't doubt that the Xbox has better gameplay, but most people probably aren't willing to trade the big graphical differences for a slight improvement in gameplay and most probably aren't going to trade playing the Xbox version against randoms when they can find a game anytime with friends on the 360, play in the DSP League, or Bill's tourney.
Thanks for at least being honest about it, Leebo. Most people that proclaim the 360 version the "best football game I've every played" are simply not being honest.

I continue to try and play the 360 version because I keep thinking that eventually it's going to click with me, but everytime I do, I just wind up getting sick to my stomach knowing that as good as the game looks, I just can't take it serious as a game that I can sit down and play 3 or 4 years in dynasty mode with.

I don't see how you guys can either. I know most of you are as serious about your football games as I am, so I just don't understand how you guys can continue to overlook all the huge issues with the game. I played two more games last night and in both games, there were several collision detection issues that not only look horrible, but affect gameplay as well. Two more phantom sacks where the guy never got within 3 feet of my qb, but both times caused my qb to fumble. Another time, I ran for about a 10 yard gain with my qb. He gets hit, fumbles the ball and then hilarity ensued as I watched 5 defenders try to recover the ball. Each one grabbed at the ball, but appeared to hit a brick wall that wouldn't let them get to the ball. They made the grabbing animation, but went backwards like a force field was keeping them from getting to the ball. Finally after about 5 seconds, my qb got up and recovered the ball himself. I must have watched the replay 10 times and I still can't believe what I saw. I regularly see DBs warping 5 yards from behind my receiver to in front of him to knock a ball down when he shouldn't even be able to make a play on the ball.

Clock issues and stripped down features I can live with...collision detection issues or glitches that actually affect gameplay, I cannot.

I understand that some of you guys are willing to overlook minor problems for the graphical upgrade, but I'm probably as big a graphic whore as there is in the world and I just can't give this stuff a free pass.

The 360 version is ok in small doses, but there's no way anyone here or at OS that has an ounce of honesty can say it's better football game than the current gen version.
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Post by bkrich83 »

Badgun wrote: The 360 version is ok in small doses, but there's no way anyone here or at OS that has an ounce of honesty can say it's better football game than the current gen version.
LMAO!!!!
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Post by Wilk5280 »

The better game for me is the one that gets the stick time. The game that's more fun. To me that's the 360 version.

Sure it has a few collision detection problems. I've yet to see it from a full 3 feet away though.


The 360 version is ok in small doses, but there's no way anyone here or at OS that has an ounce of honesty can say it's better football game than the current gen version.
that's a pretty bold statement there. Who are you or I or anybody to say what someone thinks is the better game.

That's like me saying... anyone who has an ounce of integrity can't honestly say with a strait face that ESPN NFL 2K5 is a better football game than Madden 2005, 06 or whatever.

Opinions man...and everyone has their own.
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Post by bkrich83 »

PRBoom wrote:The better game for me is the one that gets the stick time. The game that's more fun. To me that's the 360 version.
Agreed, the better game for me, is also the one I enjoy playing the most.

PRBoom wrote:]

that's a pretty bold statement there. Who are you or I or anybody to say what someone thinks is the better game.

That's like me saying... anyone who has an ounce of integrity can't honestly say with a strait face that ESPN NFL 2K5 is a better football game than Madden 2005, 06 or whatever.

Opinions man...and everyone has their own.
Well said.
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