Danimal wrote:
Biggest issue now is figuring out how to call plays effectively, the coaches suggestions really need some work as you barely see half the playbook. I'm trying to figure out the best play call method from the other choices.
I fall in to that trap myself. The first thing I did was stop using the main menu of suggestions. If you go the right, you get a slate of suggestions based on "strategy," and those tend to be more diverse. If you move over one more, you get the community suggestions, which are plays called in the situation by other games. The main menu of suggestions is influenced by your recent play calls.
But the next thing I did was start using the Concept menu. It's great for runs, but a bit of the pain for passing. But you can look at all of your run types in separate groupings. So I try to bounce around counters, Powers, draws, and such.
For awhile I used personal to call passes. It was a good way to get personal I wanted without going having to go through all of the formations.
On defense, I almost always use formations based the personnel the offense has put out. If I'm being lazy, or getting rocked, i will go back to Suggestions and use plays from the strategy menu. those tend to match the personal well, and I can find a decent man or zone play, and choose to blitz or not.
I would like to get better at drilling through the playbook, but this is about where I am at.
Danimal wrote:Aristo wrote:I always see stuff about QBs being too accurate, but I hardly ever see it. Maybe it's because I user the DL and let the CPU handle coverage, and only switch when the ball is in the air. Then I use the conservitive pass defense instead of going for an INT.
You know this has nothing to do with accuracy correct? If every pass is spot on but is being broken up it means every throw is accurate. I bumped the slider down to 40 and I'm seeing inaccurate passes now. Guys throwing wide or over / under throwing. At least it didn't take a lot of slider adjustment to get something realistic. I had Carr overthrow a wide open route last night for an INT.
Yeah, that makes sense. But what I find is that, and this was really the case in the last game, is that if I put pressure on the QB, he will sail balls and throw wide more often.
But mainly, I just don't have games where QB's have obnoxious completion percentages. No one is over 70%, except for rare games. And I can keep guys under 60% t times. As long as the completion % and YPA are within reason, I'm not really going to worry about how often it is a defended versus a terri;e throw.