Madden 17

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TCrouch
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Re: Madden 17

Post by TCrouch »

Aristo wrote:
TCrouch wrote:I fired up SOFL (I took the Steelers because I was getting screwed up having so many Oakland teams). I'll send you an invite if you want, Tom. Not looking to advance or do anything until it officially comes out, though.
Cool. Sign me up!

I was kind of bummed that I got kicked out of the other one. I wanted to see some final stats. Did you guys play the playoffs, or just kill it?
We simmed 10 seasons and played the first game of the season. It was absolutely stupid, every team was littered with 99 overalls.

It was like a fantasy draft team with no salary cap, and 95+ overalls in the FA pool.

So we kicked everybody and deleted it. We did a single season sim prior to that 10 season sim, and only Jeff made the playoffs, but at least he got his Super Bowl ring :lol:
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Re: Madden 17

Post by MizzouRah »

I can't stop playing.. please have at least one hour left to get one more game in.

I can't stress enough.. commentary is the BEST of any sports game I've ever played, period. It flows nicely, they talk about relative stuff that's happening during the game, it's just amazing. Not sure how that will flow in franchise mode, but I'm really amazed by it.

Game is super fun, even if you're not a Maddenite - I'm on AP defaults and playing with various teams vs various teams and no two teams are alike, which really immerses me into it.

It just feels so different than 16 did to me and not one thing yet has pulled me back from my video game bliss to realize it's a video game.
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Re: Madden 17

Post by Danimal »

I've only done play now games and I'm liking it a lot but there is as usual some stuff that is weird. QB accuracy at defaults is ridiculous, every game it 60% or more. I like they made the kicking harder but it feels like they did it by intentionally making the button presses lag. I got a kick out of my first game as the Redskin blocked a punt and scored on me, then I blocked the XP and returned it for 2 points. Haven't seen a single injury yet.

I'm not messing with any sliders at this point just trying different teams and learning the controls. It is for sure a lot of fun.
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Re: Madden 17

Post by MizzouRah »

I held RGIII to 54% in my last game. Haven't seen any blocked punts or XP's yet.

Had a RB gain 129 on 8 minute quarters.. can't remember who I was playing against (maybe the Browns).

Going to bump up to 12 min/20 sec accel and play a full game today.

I want to start my owner mode but I'll wait to release. I've tried some teams, but I think I'm going to move San Diego to St. Louis. I love playing defense with Te'o and Bosa had two sacks last game for me. They seem like a fun team to go with.
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Re: Madden 17

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I always see stuff about QBs being too accurate, but I hardly ever see it. Maybe it's because I user the DL and let the CPU handle coverage, and only switch when the ball is in the air. Then I use the conservitive pass defense instead of going for an INT.

What I think Madden has done great since 15 is give you the tools to stop whatever is beating you. The game has been better since I quit trying to improve by fixing the sliders, and instead worked on trying to do things differently.

And I say that as someone that went 7-9 with the Washington in Terry's league. I was getting torched, but by the end of the season, I was playing pretty good defense, including some 2nd half shutouts.

I'm really starting to think the obsession I used to have with sliders really ruined a lot of football for me. I feel like they mean well, but I think the folks at OS start by breaking the crap out of the game, and then b*tch for months as they try to fix what they did. I mean, tweaks after weeks of playing are cool, but those guys make wholesale changes before playing a snap.
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Re: Madden 17

Post by TCrouch »

Aristo wrote:And I say that as someone that went 7-9 with the Washington in Terry's league. I was getting torched, but by the end of the season, I was playing pretty good defense, including some 2nd half shutouts.

I'm really starting to think the obsession I used to have with sliders really ruined a lot of football for me. I feel like they mean well, but I think the folks at OS start by breaking the crap out of the game, and then b*tch for months as they try to fix what they did. I mean, tweaks after weeks of playing are cool, but those guys make wholesale changes before playing a snap.
Yeah, you really came on at the tail end of that one. Looking forward to the new one, and we'll actually have an active website to review stats and stuff. Much more fun when it's like that.

About the sliders--absolutely. Sliders are so subjective, it's ridiculous. When I quit going to OS and quit reading all the crap about Madden, my enjoyment with the title skyrocketed. 17 has absolutely blown me away so far, even just flying through games in "play the moments" mode.
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Re: Madden 17

Post by vader29 »

I played two franchise games yesterday all pro default with 10 minute quarters. First game at Washington I get blown out 38-6, had one of my usual bad QB games and threw 5 or 6 picks with Roethlisberger. Second game at home against the Bengals I lose Le'Veon Bell for the game in the first quarter on a hit by none other than Vontaze Burfict, lost my starting fullback for 4 games and also Roethlisberger for 8 games with a broken collarbone but squeezed out a 17-6 win. Like that in franchise mode you can play the entire game, or just a quick one with the moments, commentary is very good. I was going to skip this years game entirely but may end up picking it up later this year when it goes on sale.
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Re: Madden 17

Post by Rodster »

Looking forward to playing this and it gives me a reason to try EA Access again early next year.
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Re: Madden 17

Post by Aristo »

Yeah, I just played a preseason game using the Play the Moments mode, and that felt perfect. Not sure I will be interested in using it in regular games, but it's a good use of a mode copied from RMPGAT.

For the golf game it works well because it allows you to play through 4 days of a tourney pretty quickly. And since the game is so light on stat tracking, it's a nice way to progress while having a meaningful impact on it. But with Madden, I doubt I want such a large portion of my teams eyes to be simmed.
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Re: Madden 17

Post by pk500 »

I've given up on almost slider adjustments in all sports games. Changes create as many problems as they solve, and I'd rather just play the damn game.

The only exception for me in the 16/2K16 games was increasing the penalty sliders in Madden 16 and NHL 16 and the foul sliders in NBA 2K16.

Sports game designers could program for a realistic amount of penalties and fouls, but so many casual players and online cheesers would rather get games done quickly than be bothered with realism. The programmers and developers know that and cater to it.
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Re: Madden 17

Post by pk500 »

Finally pried Madden 17 Early Access from my sons' hands tonight. Early impressions:

+ Defensive AI is vastly improved against the pass with human and AI teams. A great improvement.
+ I see penalties with no slider changes! Although most seem to be on the offense.
+ Kicking meter is a bit more challenging than last year.
+ New commentary team is SO much better than Nantz and Simms.
+ Graphical presentation is top notch.
- It was very easy to sack the QB last year as a human player. It's damn tough this year. Classic EA overreaction. A pendulum swing too far in the other direction.
- Human running game seems to depend more on mastery of new skill stick moves than proper play calling.

In summary, there are enough new wrinkles and positive tweaks to Madden 17 to jazz me quite a bit about its arrival Tuesday. Bring it!
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Re: Madden 17

Post by AcemanPR »

I haven't played a Madden game in about 10 years or so. Sounds like this may be the year to get back into it!
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Re: Madden 17

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pk500 wrote:- It was very easy to sack the QB last year as a human player. It's damn tough this year. Classic EA overreaction. A pendulum swing too far in the other direction.
- Human running game seems to depend more on mastery of new skill stick moves than proper play calling.
I actually feel the opposite way on sacks. I couldn't get many sacks in 16, but in 17 I get a ton. Figuring out the gaps and how the play is called is important, though. I recorded a video where I (as Khalil Mack) lept over a cut block, engaged a FB who was double teaming me, and got past him in about 2 seconds total.

The player you're controlling GREATLY affects the outcome. I felt last year was all about the button press, but this year I think the personnel affects it more. And blitzing brings pressure so quickly that cover 0 blitzes aren't useless anymore.

Running game, after a full season and a half of CFM, I still haven't figured out completely. The blocking is so changed that I can't seem to read what's going to be a picked up block and what isn't yet...so I may be with you on that one.
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Re: Madden 17

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Aristo wrote:I always see stuff about QBs being too accurate, but I hardly ever see it. Maybe it's because I user the DL and let the CPU handle coverage, and only switch when the ball is in the air. Then I use the conservitive pass defense instead of going for an INT.
You know this has nothing to do with accuracy correct? If every pass is spot on but is being broken up it means every throw is accurate. I bumped the slider down to 40 and I'm seeing inaccurate passes now. Guys throwing wide or over / under throwing. At least it didn't take a lot of slider adjustment to get something realistic. I had Carr overthrow a wide open route last night for an INT.
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Re: Madden 17

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pk500 wrote: - Human running game seems to depend more on mastery of new skill stick moves than proper play calling.
I disagree with you on this. I rarely use any of the special moves because I suck at them. It's a matter of reading the defense and using the speed burst at the right time. A lot of guys get the hand off and jam RT, that is never going to work. I've had games where it is tough to run and other where I've put up good numbers. I'm bouncing around playing different teams in play now and some are much better at running. I'm thinking of turning the auto special moves on just to see how the game handles it.

I found out my kicking issues were due to lag on my 4k TV. I went down and played in my theater room and now lag what so ever. I haven't tried franchise yet, saving that for the laucnh of the game.

I found just bumping up some penalty sliders 5-10 points gets me a game more to my liking. Seeing DPI and DH now several times a game which is the way it should be.

Biggest issue now is figuring out how to call plays effectively, the coaches suggestions really need some work as you barely see half the playbook. I'm trying to figure out the best play call method from the other choices.
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Re: Madden 17

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I am far from an elite Maddon player and I have been using the right stick moves rather easily. I'm only on Pro settings in Draft Champions so I don't know if I'm mildly good or just lucky. :). I like this year's game more than the past few versions but I still don't know if I'll buy the full version. I'll be using all 10 hours to find out.

As an Eagles fan it bugs the s*** out of me that I have Emmitt Smith as my HB in Draft Champions. :lol:
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Re: Madden 17

Post by fsquid »

I haven't played in about 3-4 years so I'm really enjoying the game. Only weird thing I saw was being whistled for roughing the passer when I sacked the QB. Also, are their camera options? I couldn't find them yesterday to save my life.
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Re: Madden 17

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fsquid wrote:I haven't played in about 3-4 years so I'm really enjoying the game. Only weird thing I saw was being whistled for roughing the passer when I sacked the QB. Also, are their camera options? I couldn't find them yesterday to save my life.
Push up and down on the D pad in game for cameras.
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Re: Madden 17

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Diablo25 wrote:I am far from an elite Maddon player and I have been using the right stick moves rather easily. I'm only on Pro settings in Draft Champions so I don't know if I'm mildly good or just lucky. :).
I believe in rookie and PRO they tell you what to hit and when. They don't give any visual cues in All Pro or above.
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Re: Madden 17

Post by Diablo25 »

Danimal wrote:
Diablo25 wrote:I am far from an elite Maddon player and I have been using the right stick moves rather easily. I'm only on Pro settings in Draft Champions so I don't know if I'm mildly good or just lucky. :).
I believe in rookie and PRO they tell you what to hit and when. They don't give any visual cues in All Pro or above.
I hadn't even noticed :)
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Re: Madden 17

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Danimal wrote:
Biggest issue now is figuring out how to call plays effectively, the coaches suggestions really need some work as you barely see half the playbook. I'm trying to figure out the best play call method from the other choices.
I fall in to that trap myself. The first thing I did was stop using the main menu of suggestions. If you go the right, you get a slate of suggestions based on "strategy," and those tend to be more diverse. If you move over one more, you get the community suggestions, which are plays called in the situation by other games. The main menu of suggestions is influenced by your recent play calls.

But the next thing I did was start using the Concept menu. It's great for runs, but a bit of the pain for passing. But you can look at all of your run types in separate groupings. So I try to bounce around counters, Powers, draws, and such.

For awhile I used personal to call passes. It was a good way to get personal I wanted without going having to go through all of the formations.

On defense, I almost always use formations based the personnel the offense has put out. If I'm being lazy, or getting rocked, i will go back to Suggestions and use plays from the strategy menu. those tend to match the personal well, and I can find a decent man or zone play, and choose to blitz or not.

I would like to get better at drilling through the playbook, but this is about where I am at.
Danimal wrote:
Aristo wrote:I always see stuff about QBs being too accurate, but I hardly ever see it. Maybe it's because I user the DL and let the CPU handle coverage, and only switch when the ball is in the air. Then I use the conservitive pass defense instead of going for an INT.
You know this has nothing to do with accuracy correct? If every pass is spot on but is being broken up it means every throw is accurate. I bumped the slider down to 40 and I'm seeing inaccurate passes now. Guys throwing wide or over / under throwing. At least it didn't take a lot of slider adjustment to get something realistic. I had Carr overthrow a wide open route last night for an INT.
Yeah, that makes sense. But what I find is that, and this was really the case in the last game, is that if I put pressure on the QB, he will sail balls and throw wide more often.

But mainly, I just don't have games where QB's have obnoxious completion percentages. No one is over 70%, except for rare games. And I can keep guys under 60% t times. As long as the completion % and YPA are within reason, I'm not really going to worry about how often it is a defended versus a terri;e throw.
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Re: Madden 17

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When is this officially out tomorrow? If you upgrade your trial will you be able to play tonight at midnight?
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Re: Madden 17

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Danimal wrote:When is this officially out tomorrow? If you upgrade your trial will you be able to play tonight at midnight?
Well, after the early access snafu, I won't promise anything, but I think the last couple of years it has been at midnight on the east coast, so 11pm here in the midwest.I think at one point on the 360 you needed to wait until midnight on the west coast, which really sucked.

My game, for the record, went back to telling me it was too early today. It might have been that the timer quickly ran out, but I never got am expired message. My second account trial still worked, though. I will be curious how EA and Microsoft deal with this going forward. Had this been NBA Live or UFC, I doubt it makes many waves. But with Madden, as it would with FIFA, and maybe NHL, there are a lot of people paying for EA Access only to get this early period. But some think they deserve more than just the $2.50-$5 that folks might actually be out.

It sucked, and EA needs to fix it. But in reality, this is the first dorked up early access this gen, or even last gen wit the Season Ticket version of this program. And I still have gotten a lot of value from free games and the 10% discounts, so I'm pretty forgiving for this one f***.
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Re: Madden 17

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With regards to the running game, I lay off the sticks after the hand off for a couple seconds. Seems the RB or FB generally hit the right hole, barring the defense didn't call up a perfect play.

I too have used the new concept play inclusion (defend the run, defend the pass, etc). More times than not however, I'll go back to the coach's suggestions.

On offense, when I use the coach's suggestions, I'm sometimes finding there is no selection for a run when it's 2nd and short or 3rd and short. It's a little frustrating and I have to then audible because I run out of time searching for a specific run play.

I'll probably follow Danimal's tinkering with regards to QB accuracy. I don't think it needs much adjustment which is nice.

Penalties probably need to be increased slightly, but then again I'm playing on the default number of quarters. I've yet to see to see a DPI, but thankfully the personal fouls seem to be called less at the default setting. Too many late hit penalties last year IMO.

I'm having a heck of a time rushing the QB. I always play with a DL, but maybe I'll try another position. Problem is, I tend to get myself out of position more often than not, leading to an easy completion or big play downfield.

Love the new additions to the kicking game. I haven't yet been able to pin a team down using the back spin, but still trying. And the high kick is cool, but I've blundered that a couple times.

Not a big fan of the letters that pop up during a run. It's literally a split second and it's gone. In general, I rely on the stiff arm, spin, and right stick for juking. It's usually too late in the play to remember to secure the ball.

Can't get over the commentary. It's not perfect, but it's such marked improvement. It really puts The Show to shame.

This is a very small gripe, but you still see the occasional cleat or player's body that isn't firmly flat on the field. It's like it's hovering an inch above. And then of course, there's still the players arm or leg going through someone's body every now and then. Not a big deal...just noticeable here and there.

Some of the aerial hits and tackles, balls popping loose, etc are just awesome. The game has come a long way in that aspect.
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Re: Madden 17

Post by Aristo »

I'm not liking the tackle battles much at all. They pop up when I would be using the tools the game provides to read a tackle. I don't need a random button to get me through. So when I'm trying to truck or stiff arm, the buttons just distract from everything, because they pop up at exactly the moment I'm trying to use the tools the game gave me.

Neat idea, but so far, I'm not a fan. Maybe I will gradually get used to it and start being ready to hit that button. But much of the time, it doesn't pop up. So it's hard to build a habit.

Otherwise, I'm really liking the run game a lot. Of course, I've been using Jamaal Charles quite a bit, and that doesn't suck. But the animations of him stumping and regaining balance are great.
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