Codemasters presents F1 2010

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Re: Codemasters presents F1 2010

Post by davet010 »

Can I ask a complete novice question - when I am at the car setup screen, it's saying that I currently have it set up for wet conditions (at Bahrain, no less). If I press 'A', I am then in the detailed bits about wings and gears, about which I am clueless - but is there a way of going to a default set up for, say 'dry' conditions which would be a shortcut way of changing all of the detailed settings ?

The manual is not exactly forthcoming on this point, and I'm wanting to finish slightly higher than 24th. I sometimes get the feeling I'd be better off driving a Lotus Elise rather than their crappy F1 car....apparently the team are so desperate that they hired some chunky British bloke to drive for them.

Oh yeah - that's me. :oops:
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Re: Codemasters presents F1 2010

Post by GB_Simo »

Don't go into the car setup screen, matey. Instead, select the Engineer option as if you wanted to drive onto the track, then select Quick Set-Up. You can then select from a bunch of presets to suit various weather conditions without needing to know a conrod from a conman. Though given your thoughts on B C Ecclestone you'd probably be able to make that distinction easily enough.
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Re: Codemasters presents F1 2010

Post by davet010 »

GB_Simo wrote:Don't go into the car setup screen, matey. Instead, select the Engineer option as if you wanted to drive onto the track, then select Quick Set-Up. You can then select from a bunch of presets to suit various weather conditions without needing to know a conrod from a conman. Though given your thoughts on B C Ecclestone you'd probably be able to make that distinction easily enough.
Bernie ? He has a very special place in my pantheon of 'people I'd be willing to run up and embrace'....under the sub-heading 'whilst wearing a vest containing 20 kg of plastic explosive'.

Thanks for the setup info, seems a bit of an odd way of doing it, I might have expected the quick setup to be on the screen on your car, and to talk to the engineer to do the tinkering. I'm going to adopt the same approach to testing and setup as the late, great James Hunt, though through ignorance as opposed to because I'd crawled in at 5am having cavorted with various blondes and drunk 3 magnums of champers.
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Re: Codemasters presents F1 2010

Post by pk500 »

davet010 wrote:Bernie ? He has a very special place in my pantheon of 'people I'd be willing to run up and embrace'....under the sub-heading 'whilst wearing a vest containing 20 kg of plastic explosive'.
Ha! I'm guessing other members of that list include:

Sir Alex Ferguson
Sepp Blatter
Roy Keane
Noel and Liam Gallagher (They are City supporters, though)

Who am I missing?
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Re: Codemasters presents F1 2010

Post by Zeppo »

I found this handy resource on the interwebs:

http://www.racedepartment.com/f1-2010-setups/

Some tweaks from there helped me quite a bit at Turkey after being last in every session at Monaco before I discovered it. Although, I doubt any setup tweaks would have helped at Monaco as I had it set to the furthest left quick setup the whole time anyway. Stupid team wanted me to finish eighth in my STR at Monaco, while I was quite happy to finish the damn 30% distance at all. Even without crashing every third lap during practice, though, I was crazy slow there for some reason and was very frustrated trying to figure out where I was leaving time out there.
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Re: Codemasters presents F1 2010

Post by davet010 »

pk500 wrote:
davet010 wrote:Bernie ? He has a very special place in my pantheon of 'people I'd be willing to run up and embrace'....under the sub-heading 'whilst wearing a vest containing 20 kg of plastic explosive'.
Ha! I'm guessing other members of that list include:

Sir Alex Ferguson
Sepp Blatter
Roy Keane
Noel and Liam Gallagher (They are City supporters, though)

Who am I missing?
Without wishing to derail this useful thread with 15 pages of my choleric venting, I shall merely say 'spot on' to each of them, and proffer a couple more

Sepp's Gallic Gimp
Twitcher

..here's Tom with the weather ! :mrgreen:
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Re: Codemasters presents F1 2010

Post by Rodster »

DChaps wrote:
Rodster wrote:Any of you guys with the PC version experiencing major slowdowns, like at certain parts of a track the game will pause and start up almost as if it's literally in slide show mode? :?

I was thinking either my CPU or GPU where throttling back from heat but while bought CPU/GPU are running hot it shouldn't be enough to cause that or I hope not. Btw it's unpredictable as it can strat to happen within 3 laps or 10 laps and then it clears up for awhile then starts back up again.
There is a site that is compiling all the bugs and workarounds for all versions of F1 2010.

http://segmentnext.com/2010/09/23/f1-20 ... zes-fixes/

Here is what it says regarding the slow FPS, stuttering, freezing bug.
3# Frame Skips, Low FPS, Lag
PC version of the game may be experiencing all this due to a massive replay file, too much data writing occurs on that file causing the lag and frame skips, when you go back to the game after having watched a replay.
You can find the file here.

C:\ProgramData\Codemasters\FormulaOne\DataCache\Ad ministrator\replay replay.pbf

You can set the replay.pbf file to read only and see if that helps. Or you can try the workaround below.

Windows XP Thanks @Fergo for suggestion.
1. Download Winbolic Link

2. Delete the original replay folder (don’t worry) and create a symbolic link with the name “replay” in that same directory. It will re-create a folder called replay (that’s why you delete the original one first) but this time it will be a link.

3. Create as a “Junction”, because it’s implemented directly in the file system, so you have best performance.

To all applications and to explorer itself, it will look like a regular folder, you won’t be “redirected” to the target one, but any file you copy inside it will also appear in the target (if not, then there’s something wrong with the junction).

Windows Vista/Windows 7 Thanks @n1x1n for the suggestion.

1. Delete original replay folder (and file) by exploring to

ProgramData\Codemasters\FormulaOne\DataCache\yourc omputersname\

2. Open Command Prompt with admin privileges (search ‘cmd’ and right click on cmd.exe and select ‘Run as Administrator’)

3. Use mklink to create the symbolic link. Edit it according to your own game directory location.

mklink /D C:\ProgramData\Codemasters\FormulaOne\DataCache\yo urcomputersname\ E:\Games\F12010\replay

4. When launching the game, the 2GB replay.pbf file will be written to the file location you have specified. If you write this file to another hard drive, resources are freed up for your OS and game performance will increase.

Alternate Fix Thanks @ Mark in comments for Tip.
Go to the My F1 screen and then “Audio” and change the default Rapture setting to Software.
Too bad you can't just turn off replays. :twisted:
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Re: Codemasters presents F1 2010

Post by fletcher21 »

Fernando is faster than you!
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Re: Codemasters presents F1 2010

Post by Rodster »

fletcher21 wrote:Fernando is faster than you!
I'm Massa and he's always in my rear view mirror.

p.s. I hope his engine fails tomorrow. :)
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Re: Codemasters presents F1 2010

Post by Dave »

I'm doing 20% races in my career and it seems that not everyone pits during the race. It was a bit odd to have Di Grassi and Kovalainen both score points in Spain.
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Re: Codemasters presents F1 2010

Post by GB_Simo »

Dave wrote:I'm doing 20% races in my career and it seems that not everyone pits during the race. It was a bit odd to have Di Grassi and Kovalainen both score points in Spain.
Aye, that's a bit of an issue, isn't it? Something they're looking into fixing in the upcoming patch, though you surely wouldn't need the world's most stringent, rigorous QA team to pick up on how it seems to happen to everyone once every couple of races.

I was at a mate's house over the weekend going through a few career races with him. If you think Spain's fun, wait until you try to fathom out Hungary. He qualified 6th, held station in the opening laps, then fell to 15th or so after his pitstop. I'm sure he hadn't been holding people up, his pace was good and yet he didn't ever look like getting back into the points. His team mate Trulli, having qualified 23rd, made a pit stop quick enough to defy science and somehow emerged some distance ahead of our hero in spite of how I still hadn't clocked a loss of pace or a single mistake from the player. Trulli, among others, made a second pitstop later on but still our Lotus was occupying a gentleman's 12th place when my mate slid off on worn tyres with a lap left.

Sure that couldn't possibly be right, he selected Restart Race and gave me the pad. Thanks to a string of rubbish starts from the AI ahead, I took the lead early on and pulled away, so I was somewhat mystified to emerge from my pitstop in 19th place and just sort of stay there. I could feel how the 'dirty air' from cars ahead affects the handling, which I'd never noticed before, and that stopped me making significant headway into the cars immediately ahead of me, but I didn't gain much ground through other cars pitting either. Trulli ran exactly the same pit routine as before, I attained the dizzy heights of 14th before having a spin I couldn't really explain on the last lap and chugging home 18th, and the entire thing made not a single lick of sense.

There were races in another Codies effort, ToCA Race Driver 3, where I felt like I was racing the cast of Police Academy but that in the middle of it all, I was Steve Guttenberg. There was plenty of borderline incompetence on display, but my driving seemed to fit in somehow. The race described above wasn't really like that - neither I nor my mate made an error worth the name until our last laps and we were still miles out of position - but the bloody thing was still all kinds of fun regardless.
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Re: Codemasters presents F1 2010

Post by Dave »

GB_Simo wrote:He qualified 6th, held station in the opening laps, then fell to 15th or so after his pitstop. I'm sure he hadn't been holding people up, his pace was good and yet he didn't ever look like getting back into the points. His team mate Trulli, having qualified 23rd, made a pit stop quick enough to defy science and somehow emerged some distance ahead of our hero in spite of how I still hadn't clocked a loss of pace or a single mistake from the player. Trulli, among others, made a second pitstop later on but still our Lotus was occupying a gentleman's 12th place when my mate slid off on worn tyres with a lap left.

Sure that couldn't possibly be right, he selected Restart Race and gave me the pad. Thanks to a string of rubbish starts from the AI ahead, I took the lead early on and pulled away, so I was somewhat mystified to emerge from my pitstop in 19th place and just sort of stay there. I could feel how the 'dirty air' from cars ahead affects the handling, which I'd never noticed before, and that stopped me making significant headway into the cars immediately ahead of me, but I didn't gain much ground through other cars pitting either. Trulli ran exactly the same pit routine as before, I attained the dizzy heights of 14th before having a spin I couldn't really explain on the last lap and chugging home 18th, and the entire thing made not a single lick of sense.
I was wondering if it was all my imagination, but your anecdotes suggest otherwise--it certainly seems that cars in front of you simply go faster than you and those behind you go slower.

My qualifying pace blitzed the field, but in my first attempt at Spain the Ferrari's and the inexplicably quick Rosberg got around me heading into one. They sailed into the distance while the McLarens, Red Bulls, etc. all drifted well behind me. The damn pitstop bug hit and so I started over with a new, earlier pit strategy. This time, I did a Schumacher impression at the start and exited one with the lead and maintained it comfortably. A less painful pitstop bug hit me and I decided "f*ck it, I'm finishing the race" but then settled into 6th. I couldn't catch anyone and no one could catch me.

The handling model is brilliant and the good races are fantastic. But the first patch has a lot to address and I am willing to bet resources are quickly moving to F1 2011, so I'm not holding my breath.
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Re: Codemasters presents F1 2010

Post by pk500 »

Patch details from the Codemasters forum, via Twitter:

Hi everyone,

It’s been a while since we last updated on the forthcoming F1 2010 patch so here is where things are at currently…

The team are hard at work, and have been since launch, building the patch. We’ve focussed on both fixes to the game and a number of gameplay improvements based on your feedback. Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release. Here is a quick overview of the main issues which we’re addressing:


1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed

2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.

3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.

4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.

5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.

6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).

7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.


In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-


1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.

2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.

3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.

4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).

5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.

6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.

7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.

8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.



There have also been several PC specific improvements as well:-


1. PC 'replay saving' and playback – You will be able to save out the files to replay them later or share them with others.

2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards.

3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)

4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.

5. Additional Support - Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously.


This list is not exhaustive of the issues being addressed in the patch but a snap shot of the key improvements. Please keep your feedback coming though as it is invaluable both for the work on the patch and for the design of F1 2011.

Once the patch goes into submission, we’ll try to give you guys a heads up as to when it will be live and ready to download as soon as we know.

Thanks for your continued support & feedback.

The F1 2010 Development Team.
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Re: Codemasters presents F1 2010

Post by Jimmydeicide »

Sounds great cant wait , maybe i can bring Lotus up the table if the ai pits now. :mrgreen: and i got spain out the way.
What a tough track that was.
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Re: Codemasters presents F1 2010

Post by DChaps »

I am particualry interested in these fixes:
- Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.

- OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.

- AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.

- Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.

- Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.
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Re: Codemasters presents F1 2010

Post by Dave »

Absolutely, the pit stop bug was killing me.
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Re: Codemasters presents F1 2010

Post by Zeppo »

It's really weird and maybe it's just due to my own lack of ability, but on some tracks I simply cannot keep up in career mode, and then elsewhere i am way more competitive than i should be in my Toro Rosso.

I was faster than anyone at Monza in every practice and easily got pole. Of course, i failed to win, thanks to messing up just enough to let Hamilton and Webber pass me in the pits (at least they pitted), but the podium finish was my first and i was pretty happy. Then on to Singapore and i couldn't get closer than two or three seconds to the fastest time in any session. I'm sure i was leaving time out there in some corners, but that much? I imagine a big part of it has to be that i know tracks like Monza and Spa and Montreal so well whereas tracks like Abu dhabi and Singapore are new to me, but i was pretty competitive at Turkey and i was a terrible mess at Monaco. And somehow i figured out Valencia well enough to be where i was supposed to be, but i will say the walls on the street circuits really mess me up in general.

Anyway, i am really loving this game more and more, and sort of wish i had gone with the 7 year career right off the bat rather than thinking I could zip through a three year career and then try a longer one on tougher difficulty, but who knows, maybe I will do that. There is a lot that they don't get right, such as not letting you do a normal pit stop in Q3 for example, or having a fully dry track in one qualifying session after it was wet in the previous one, but boy they have done a lot to make this a very immersive F1 game and fun as hell, too. I want that patch badly, especially the pit stop bugs, but it's not making me stop playing it until it gets here. It would be fun to get a group together for some online racing sometime if we can find a good night. I like that you can have even cars or cars with 2010 performance and randomly assigned from race to race.
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Re: Codemasters presents F1 2010

Post by fletcher21 »

Zeppo wrote:It's really weird and maybe it's just due to my own lack of ability, but on some tracks I simply cannot keep up in career mode, and then elsewhere i am way more competitive than i should be in my Toro Rosso.

Monza and Spa and Montreal so well whereas tracks like Abu dhabi and Singapore are new to me, but i was pretty competitive at Turkey and i was a terrible mess at Monaco. And somehow i figured out Valencia well enough to be where i was supposed to be, but i will say the walls on the street circuits really mess me up in general.
I noticed the same thing myself. After doing some reading, the reason some tracks are easier is that the AI will brake wayy before they need to, and sometimes even slow down on turns that the player can take at full speed. There's an instance where they do this at Melbourne, which helps the player catch up. Montreal is considered the easiest track to beat the AI, while Cataluna is considered almost impossible to keep up with the AI. Monza and Spa also have some points where the AI brakes way too early, so each lap you can gain time on them, or catch up if you are behind. Odd stuff.
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Re: Codemasters presents F1 2010

Post by GB_Simo »

Those of you who are still playing may wish to know the patch has now been submitted to Sony and Microsoft, being made available for download as soon as it's approved. Since the list in PK's post isn't exhaustive and Codies have said nothing more about the contents of the patch, I'm keen to find out what else they've done, along with how effectively they've sorted out the pit stop issues, the wet weather settings and the 'Next Lap Invalidated' thing that continues to upset me a little.
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Re: Codemasters presents F1 2010

Post by dbdynsty25 »

GB_Simo wrote:Those of you who are still playing may wish to know the patch has now been submitted to Sony and Microsoft, being made available for download as soon as it's approved. Since the list in PK's post isn't exhaustive and Codies have said nothing more about the contents of the patch, I'm keen to find out what else they've done, along with how effectively they've sorted out the pit stop issues, the wet weather settings and the 'Next Lap Invalidated' thing that continues to upset me a little.
Nice...I shelved the game because of that little invalidating issue...so if they've toned that down, I'll break it back out. That got so damn frustrating.
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Re: Codemasters presents F1 2010

Post by Zeppo »

One area where I've seen some odd things happen is in qualifying. Either in Q3 or the short weekend's single Q session, if I record my fast lap when the checkered flag is out, it either doesn't count, or I get put on the grid where I should be but I'm on the primes that I set an earlier fast lap on, not the options I set the fast, final lap on. It has worked to my favor as I get my grid spot but can go longer, but its screwy, and it hasn't always happened.

I've read quite a bit at the codies' forums that AI cars have no fuel load penalty, and I've certainly often found myself holding up a long train of cars in the early laps of my 30% races. But I also read an official guy talking about the patch saying that they are subject to fuel load an tire wear changes, so I don't know what to believe.
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Re: Codemasters presents F1 2010

Post by fiore22 »

Apparently the patch is out in Europe and Japan. Hopefully soon here in the US.
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Re: Codemasters presents F1 2010

Post by lexbur »

Anybody else check out the Time Trial Party? Me and a friend of mine were up way too late the other night trying to beat each other's ghosts while it kept score. Good stuff. :D
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Re: Codemasters presents F1 2010

Post by GB_Simo »

fiore22 wrote:Apparently the patch is out in Europe and Japan. Hopefully soon here in the US.
This is correct but applies to PS3 users only. If you're a PC or XBox 360 owner anywhere in the world, you're still waiting for the patch to clear with Microsoft, which is why this 360-owning European can't tell you a bloody thing about it.

From what I'm hearing, the pit stop bug is fixed and the fuel sim issues Zep mentioned have also been cured. The good folk at the Codemasters forums haven't yet reached consensus on what else it does. Nor, come to that, have the assembled morons at those forums come to an agreement either.
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Re: Codemasters presents F1 2010

Post by Rodster »

I don't know if MS rolling out the new Dashboard update delayed this patch. :?
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