Halo 3 Impressions/Reviews

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Spooky
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Post by Spooky »

T-bagging gone seriously wrong! Take a guess at who is on top here...(HINT: it was his FIRST time playing Halo...EVER!)...

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Post by Rodster »

What does T-Bagging mean in Halo 2 and Halo 3?. I don't play online but this phrase keeps coming up in MP.
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Post by RobVarak »

http://en.wikipedia.org/wiki/Teabagging

Just one of any number of wildly homoerotic elements of online gaming...
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Post by Leadfoot5 »

Rodster wrote:What does T-Bagging mean in Halo 2 and Halo 3?. I don't play online but this phrase keeps coming up in MP.
From Wikipedia:

Teabagging has become a taunt in some online multiplayer First-Person Shooter video games, such as Halo 2 among others. Also known as "Corpse-Humping", the 'teabag' is performed by repeatedly crouching over the face of a deceased player to simulate the inserting of the scrotum into the dead player's mouth. Many games delay the re-spawning of a killed player for a few seconds after death, allowing ample time for the victor to use this aggravating technique to frustrate his or her opponent.
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Rodster
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Post by Rodster »

Leadfoot5 wrote:
Rodster wrote:What does T-Bagging mean in Halo 2 and Halo 3?. I don't play online but this phrase keeps coming up in MP.
From Wikipedia:

Teabagging has become a taunt in some online multiplayer First-Person Shooter video games, such as Halo 2 among others. Also known as "Corpse-Humping", the 'teabag' is performed by repeatedly crouching over the face of a deceased player to simulate the inserting of the scrotum into the dead player's mouth. Many games delay the re-spawning of a killed player for a few seconds after death, allowing ample time for the victor to use this aggravating technique to frustrate his or her opponent.
Yuck that's gross. No wonder I have no desire to play online. :roll:
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Post by seanmac31 »

Desecrating the body of a fallen enemy has been a staple of warfare since Achilles dragged Hector around the walls, and it often takes a quasi-sexual nature. The fact that it's a bunch of 14-year-olds doing it adds an extra layer of creepiness and unpleasantness, but honestly, the experience of being shot and teabagged is probably a more accurate representation of war than anything else that the FPS genre has to offer.
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Post by greggsand »

seanmac31 wrote:Desecrating the body of a fallen enemy has been a staple of warfare since Achilles dragged Hector around the walls, and it often takes a quasi-sexual nature. The fact that it's a bunch of 14-year-olds doing it adds an extra layer of creepiness and unpleasantness, but honestly, the experience of being shot and teabagged is probably a more accurate representation of war than anything else that the FPS genre has to offer.
The original Ghost Recon for xbox had a 'prone to crouch to prone' move you could do that looked very sexual. You don't want to know some of the things I saw dudes do to guys they just shot ... 8O :? 8O
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Post by Naples39 »

So I finished the campaign tonight, and boy was that a great time. I haven't felt this much of a 'can't put it down, must finish' feeling in a long, long time. The pacing is perfect, the music is phenomenal (if not very fresh), and the battles are tremendous.

I can only really find two complaints. First, the storytelling is a little clumsy. The finer points of the story are blunted and aren't very satisfying, though I still found the grand arc of the story over the 3 games very compelling, which ultimately reaches fitting closure in Halo 3. My other complaint would be level 8, which is just a b*tch to play through and not nearly as fun as the other levels.

I'm ready to switch modes here to MP, but if anyone wants to do some co-op on Legendary, hit me up!!
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Post by pk500 »

No teabag could ever compare to what BBReBozo and I did to Neckthai's carcass one night about four years ago in Rainbow Six on XBL.

Neck was our damn teammate and was killed, and BB and I stood over him with automatic weapons in a semi-circle and each unloaded at least five full clips into his body, laughing our asses off and cursing at him the entire time.

Still one of the funniest XBL moments I ever had. :)

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Post by Rodster »

Naples39 wrote:So I finished the campaign tonight, and boy was that a great time. I haven't felt this much of a 'can't put it down, must finish' feeling in a long, long time. The pacing is perfect, the music is phenomenal (if not very fresh), and the battles are tremendous.
I rented the game the day after release and only played it twice. I just started the second mission. I guess i'm not much into shooters. I'm certainly glad I did not buy the game.

It confirmed that my real interest in gaming are really sports and racing games.
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Post by Teal »

pk500 wrote:No teabag could ever compare to what BBReBozo and I did to Neckthai's carcass one night about four years ago in Rainbow Six on XBL.

Neck was our damn teammate and was killed, and BB and I stood over him with automatic weapons in a semi-circle and each unloaded at least five full clips into his body, laughing our asses off and cursing at him the entire time.

Still one of the funniest XBL moments I ever had. :)

Take care,
PK

Hell, I can think of one funnier, involving you, strong drink, Rainbow Six, a room full of teammates, a grenade, and a giggle...ring a bell??
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Post by webdanzer »

seanmac31 wrote:If anything, I tend to find there's more strategy in a Halo firefight than most military shooters, as it adds the question of exposure to the risk/reward of engagement. How long will it take to drop the guy based on range and weapons, and how likely are you to draw attention to yourself in the process?
seanmac31 wrote:Desecrating the body of a fallen enemy has been a staple of warfare since Achilles dragged Hector around the walls, and it often takes a quasi-sexual nature. The fact that it's a bunch of 14-year-olds doing it adds an extra layer of creepiness and unpleasantness, but honestly, the experience of being shot and teabagged is probably a more accurate representation of war than anything else that the FPS genre has to offer.
:lol:

Must needs I continue? Very well.

Consider next, then, the enemies one faces. Grunts and Brutes: Alien beings, with no analog in historical warfare, correct? Incorrect! Indeed, given the notorious dehumanizing propaganda common in wartime –examples of such being the Nazi Jewish-ratman depictions or the United States' simian-Japanese projections- the enemy as truly seen through the mind’s eye of a combatant as it observes them seizing the scabrous butte is probably MOST similar to the bestial alien creatures found in Halo, realistically perhaps over any other more conventional depiction of the enemy human form found in standard military-style shooters.

And our Hero, the Master Chief? Even if we ignore the verism of the connection of his name itself to the highest ranking enlisted non-commissioned officer in the US Navy, and what that signifies, we are forced to acknowledge that our hero’s regenerating energy shield reflects the reality of real-world battlefield situations better than any other model used by the games of lesser developers. Indeed, the master chief pressing his back up against a boulder waiting for his health-bar to regenerate simulates better than any other the battle field phenomenon of rout and subsequent rally, where a solder rests to nurse his wounds, summon his spirit, and entreat his gods for the will and stamina he needs to bring the fight back to his foe. I submit that this reality can hardly be simulated in a game without regenerating lifeforce energy fields.

Even modes such as Oddball, which some may easily dismiss as inspired by a whimsical flight of fancy, have firm root in the very nature of man. Skulls as game balls trace back though human history, as marked by anthropological evidence like the Mesoamerican ballgame fields, and example of which is -of course- The Great Ball Court in Chichen Itza, where a loser’s skull would form the core of the next match’s game ball. And as is well-understood, the drama that played out on the Mesoamerican ball courts was not just sport, but an exploration of myth, where the ballgame serves to establish the very relationship between people and their gods. We are not simply playing an online variant here, but exploring the nature of man and the divine.

Yes, you may cite Alexander. Sun Tzu, Patton, Hannibal. Fine military minds all. But above all there is Bungie, Preeminent in their understanding of past, present, and future combat, man, and god.
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Post by Naples39 »

Rodster wrote:
Naples39 wrote:So I finished the campaign tonight, and boy was that a great time. I haven't felt this much of a 'can't put it down, must finish' feeling in a long, long time. The pacing is perfect, the music is phenomenal (if not very fresh), and the battles are tremendous.
I rented the game the day after release and only played it twice. I just started the second mission. I guess i'm not much into shooters. I'm certainly glad I did not buy the game.

It confirmed that my real interest in gaming are really sports and racing games.
Different strokes for different folks I guess. Don't give up on it until you've done level 3 though. The game opens up on that level, with bigger battles in bigger, outdoor spaces, which is the real bread and butter of Halo IMO. Levels 3 through 7 were probably my favorite section of the game.
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Post by pk500 »

tealboy03 wrote:
pk500 wrote:No teabag could ever compare to what BBReBozo and I did to Neckthai's carcass one night about four years ago in Rainbow Six on XBL.

Neck was our damn teammate and was killed, and BB and I stood over him with automatic weapons in a semi-circle and each unloaded at least five full clips into his body, laughing our asses off and cursing at him the entire time.

Still one of the funniest XBL moments I ever had. :)

Take care,
PK

Hell, I can think of one funnier, involving you, strong drink, Rainbow Six, a room full of teammates, a grenade, and a giggle...ring a bell??
Ring-a-ding-ding. DICK! :)

Take care,
PK
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Post by LAking »

Got some single player in and finally played a classic game of CTF. Single player seems alright but i haven't gotten very far as it's very difficult on heroic. I'll reserve judgment until i pass the first level.

I enjoy CTF so much more than just about any other online mode. Even in a game of randoms we at least had some kind of strategy going.
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Post by sportdan30 »

Rodster wrote:
Naples39 wrote:So I finished the campaign tonight, and boy was that a great time. I haven't felt this much of a 'can't put it down, must finish' feeling in a long, long time. The pacing is perfect, the music is phenomenal (if not very fresh), and the battles are tremendous.
I rented the game the day after release and only played it twice. I just started the second mission. I guess i'm not much into shooters. I'm certainly glad I did not buy the game.

It confirmed that my real interest in gaming are really sports and racing games.
Exactly the reason why I haven't felt the need to pull the trigger on a 360 just yet. While I know I'd get some enjoyment out of the game, I know I'd never complete it past the first couple levels. FPS just don't hold my interest long enough.
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Post by RobVarak »

webdanzer wrote:
Must needs I continue? Very well.

Consider next, then, the enemies one faces. Grunts and Brutes: Alien beings, with no analog in historical warfare, correct? Incorrect! Indeed, given the notorious dehumanizing propaganda common in wartime –examples of such being the Nazi Jewish-ratman depictions or the United States' simian-Japanese projections- the enemy as truly seen through the mind’s eye of a combatant as it observes them seizing the scabrous butte is probably MOST similar to the bestial alien creatures found in Halo, realistically perhaps over any other more conventional depiction of the enemy human form found in standard military-style shooters.

And our Hero, the Master Chief? Even if we ignore the verism of the connection of his name itself to the highest ranking enlisted non-commissioned officer in the US Navy, and what that signifies, we are forced to acknowledge that our hero’s regenerating energy shield reflects the reality of real-world battlefield situations better than any other model used by the games of lesser developers. Indeed, the master chief pressing his back up against a boulder waiting for his health-bar to regenerate simulates better than any other the battle field phenomenon of rout and subsequent rally, where a solder rests to nurse his wounds, summon his spirit, and entreat his gods for the will and stamina he needs to bring the fight back to his foe. I submit that this reality can hardly be simulated in a game without regenerating lifeforce energy fields.

Even modes such as Oddball, which some may easily dismiss as inspired by a whimsical flight of fancy, have firm root in the very nature of man. Skulls as game balls trace back though human history, as marked by anthropological evidence like the Mesoamerican ballgame fields, and example of which is -of course- The Great Ball Court in Chichen Itza, where a loser’s skull would form the core of the next match’s game ball. And as is well-understood, the drama that played out on the Mesoamerican ball courts was not just sport, but an exploration of myth, where the ballgame serves to establish the very relationship between people and their gods. We are not simply playing an online variant here, but exploring the nature of man and the divine.

Yes, you may cite Alexander. Sun Tzu, Patton, Hannibal. Fine military minds all. But above all there is Bungie, Preeminent in their understanding of past, present, and future combat, man, and god.
LMFAO This is DSP post of the year. Granted, the only other nominee was installment 42914 of the series "Db tells Jack to f--- off" but it's an honor nonetheless. :)
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Post by Macca00 »

Web gets my vote for post of the year as well. That was hilarious!
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Post by WillHunting »

webdanzer's post = gold
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Post by Leebo33 »

LOL@web. It's really not nice to have me laughing this hard at work.

Love Halo 3 so far (single player only).
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Post by seanmac31 »

Yeah, I knew I would get some grief for that, and that was a nice post, web. I'll stand by my basic point, though. Teabagging is a very succinct expression of what war is about on its most primitive level. It's not a surprise to see it being such a widespread phenomenon.
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Post by webdanzer »

seanmac31 wrote:Yeah, I knew I would get some grief for that, and that was a nice post, web. I'll stand by my basic point, though. Teabagging is a very succinct expression of what war is about on its most primitive level. It's not a surprise to see it being such a widespread phenomenon.
The lampoon was more inspired by the context of the expression of the point -paired with the first- rather than the point itself. It struck me as amusing, and I had to run with it! I understand your point in observing teabagging as a distillation of the nature of war.

All in fun, though, and I knew you could take it. ;)

EDIT: And thanks for the nominations, peeps! :D
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Post by Brando70 »

Seriously, Web, Joseph Campbell is turning green with more than just rot. Bravo!
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Post by greggsand »

I LOVE some of the tweaks to multi-player in H3!! The new 'territories' is a blast. I hated territories in H2, the offense vs defense aspect makes it a whole new game. And thank god they kept Zanzibar (forget what it's called now). One of the best maps ever. I wish every fps had zanzibar in it.

Oh, and the new 'x' button party-up is a great idea. a perfect fit for XBL...
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Post by btmmayor »

I thought that the first two Halo games were very average first person shooters at best. Still, the hype sucked me in and I picked up 3. I played the first 3 levels of the game with a buddy over Live on Legendary difficulty and all I can say is WOW. Both of us had an absolute blast. The increase in difficulty is a must as we really had to work together to progress.

I do not like the multiplayer at all as team elimination games like Eradication in PDZ and Warzone in GOW have ruined me of the run and gun type gameplay. I had some fun with the single player (I've only played the first two levels there) but it was nothing compared to legendary co-op. We finally shut it down at 2 am last night, which is a ridiculous time of night for me.
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