Most of the problems everyone has with control is that you are playing APF like its NCAA. I think most people play football games like this...Zeppo wrote:kevinpars wrote:
JRod, I have to respectfully disagree about you WE comparison. Now, I haven't played FIFA in some time, but as far as comparing NCAA and APF to WE itself, I find EA's game to be closer purely because of player control. In EA's game, I feel player control is responsive and the players feel like they have mass. 2K's game still has that massless, air-filled feeling to the players to me, at least until they come in contact with other players, and they still have that merry go round pole up their ass, through their back and up through their head in the way they move. It's as if the real player in terms of the physics is a stripper pole, and the body that we see is just window dressing. It's not quite as bad with changing direction as it was in 2K5, but it still feels like that to me.
Take control of a defender run at ball carrier. When you are at the ball carrier press tackle/dive button. Do not do this in APF. You will get your ass torched. Earl Campbell will laugh at you while he gets 500 yards.
Unless I need to make a desperate tackle, I press "A" while running through a tackle. It makes a world of difference. I still get burnt but I'm not diving while the denfese is running around me. My player has a chance of making a play. I have a few problems taking the wrong angles .
The control could be tweaked but its not bad once you get used to the game. Everyone is coming off of APF and that's really screwing up you guys. I played NCAA for the first few days and have played it long enough since for it to screw me up.
As I play APF more, it becomes more organic every time I play. Like I've said a good game doesn't feel like you are playing a system of football.
The control thing needs to be tweaked but the organic anything can happen feel of football is back. I wish I could upload some of my replays to show you all.
Here's what APF does better than NCAA.
Running game - now the lot of you think that control is what makes the running game. I've moved the game speed to fast and that's helped. The real bright spot of the game is the inside/outside running game. Play a game with a Natrone Means or Okoye than play a game with Sanders or Marcus Allen. Sanders can run inside but if a big LB or Safety hit him he's not going to win that battle. He shines when he runs outside. Its a thing of beauty when he's getting chased by a DE only to turn the corner and take one up the field.
Passing game. There's really no contest between the two. I'm doing things in APF that could never do in NCAA. Accurate passes like Montana are fun to play because the ball is always on the money. Like I've said, Elway or Cunningham will often times puts the ball a little off. Last night, I had a play where Elway guns it 40 yards down the field to an open Wesley Walker. He throws it too high making Walker just high for it, that allowed the CB to make a tackle which denied the TD.

