Tuesday Night Shoot-em-ups: RS 360
Moderators: Bill_Abner, ScoopBrady
Tuesday Night Shoot-em-ups: RS 360
Well, I thought I'd give RobV a chance to get a GoW night going, but oh well.
Who would be up for more R6 tonight? Say, 10pm to get together, 10:30 or 11pm for the late comers would work fine. We can start with a little co-op if we have a small early group.
I really enjoyed what we did last time: no explosives (except breaches), no respawns, 3-rounds on the same side per match, and then move to the next map and the teams get mixed up (really, 2 out of 3; if one side wins the first two, we'll just go to the next map).
The one thing is that Attack/Defend doesn't use all the maps, and it might be fun to try some other modes on the maps we haven't seen yet, including the carry-overs from the old R6 games (cannister mode? Team survival, though I really like the direction the objective modes give the game even if they do end up being Survival a lot of the time).
Suggestions are welcome.
Who's in?
Who would be up for more R6 tonight? Say, 10pm to get together, 10:30 or 11pm for the late comers would work fine. We can start with a little co-op if we have a small early group.
I really enjoyed what we did last time: no explosives (except breaches), no respawns, 3-rounds on the same side per match, and then move to the next map and the teams get mixed up (really, 2 out of 3; if one side wins the first two, we'll just go to the next map).
The one thing is that Attack/Defend doesn't use all the maps, and it might be fun to try some other modes on the maps we haven't seen yet, including the carry-overs from the old R6 games (cannister mode? Team survival, though I really like the direction the objective modes give the game even if they do end up being Survival a lot of the time).
Suggestions are welcome.
Who's in?
Re: Tuesday Night Shoot-em-ups: RS 360
LOL I was all set, but work issues are going to force me to try and set it up for tomorrow. Thanks for leaving the floor open for a bit.Zeppo wrote:Well, I thought I'd give RobV a chance to get a GoW night going, but oh well.
Who's in?
XBL Gamertag: RobVarak
"Ok I'm an elitist, but I have a healthy respect for people who don't measure up." --Aaron Sorkin
"Ok I'm an elitist, but I have a healthy respect for people who don't measure up." --Aaron Sorkin
In.
"Two rules man: Stay away from my f***in percocets and do you have any f***in percocets?" ~ Marco Belchier
https://www.ea.com/games/nhl/nhl-20/pro ... rm=xboxone
https://www.ea.com/games/nhl/nhl-20/pro ... rm=xboxone
- mixdj1
- DSP-Funk All-Star

- Posts: 2104
- Joined: Fri Aug 23, 2002 3:00 am
- Location: Huntsville, AL
- Contact:
I'll try to be there tonight around 10:30 pm.
Also, they've just announced what will be in the upcoming patch:
Single Player
* Fixed bugs with voice recognition
* Fixed a bug that made the game crash when killing Dr. Smythe under a specific circumstance.
Multiplayer
* Getting stuck at briefing screen when joining a match in progress
* Fixed a coop crash when failing a mission numerous times
* Fixed an exploit where observers received same kills as host in terrorist hunt
* Fixed a intermittent coop crash in map Factory
* Fixed a disconnection bug when host changes map
* Fixed a bug with live camera that forced a reboot.
* Fixed an issue with max players not being related to recommended players for maps.
* Added better feedback in the game search menus.
* Fixed a bug with the siege specialist achievement.
* Fixed players crashing when using shield and entering a game with shield restricted.
* Fixed a rare crash when starting a coop story game
* Fixed a bug that made the shield become invisible in certain circumstances.
* Fixed a display bug with weapons disappearing while using shield
* Fixed a crash while using the Live Vision Camera
* Fixed a display bug with the canister in retrieval staying visible after being taken.
* Fixed a random crash for clients in COOP games.
* Fixed a display error that showed 14 players instead of 16 for dedicated servers.
* Fixed a bug with score limits not working properly.
* Fixed a bug that sometimes prevented grenades from being used at game start.
* Fixed a crash through the world bug related to starting COOP games while playing Terrorist Hunt.
* Fixed a crash through the world bug in Casino COOP.
* Fixed a bug with invalid recommended players in COOP maps.
* Fixed a lockup in COOP mode related to clients joining a game late.
* Fixed a bug where a dedicated server set for 16 players only accepted 14.
* Added better feedback in the game search menus
* Remove proximity voice chat from team games.
* Adjust TerroHunt XP based on density setting:
* Fixed bug regarding voice chat - Now voice chat works for all players
* Fixed a crash where clients crash when host change map or quit the game before they have time to load lobby
* Fixed a crash when clientnt selects Option/ Map name either in the lobby or In game
* Fixed a bug related to the infiltration specialist achievement
* Fixed a bug where when score limit is 10 a game does not end when canister is deposited
* Fixed a bug in splitscreen:Crash when player 2 Press ready before player 1 in the login profile menu
* Fixed a bug where game occasionally crashes on boot at the Title Screen.
General
* Fixed some localization errors in Spanish
Also, they've just announced what will be in the upcoming patch:
Single Player
* Fixed bugs with voice recognition
* Fixed a bug that made the game crash when killing Dr. Smythe under a specific circumstance.
Multiplayer
* Getting stuck at briefing screen when joining a match in progress
* Fixed a coop crash when failing a mission numerous times
* Fixed an exploit where observers received same kills as host in terrorist hunt
* Fixed a intermittent coop crash in map Factory
* Fixed a disconnection bug when host changes map
* Fixed a bug with live camera that forced a reboot.
* Fixed an issue with max players not being related to recommended players for maps.
* Added better feedback in the game search menus.
* Fixed a bug with the siege specialist achievement.
* Fixed players crashing when using shield and entering a game with shield restricted.
* Fixed a rare crash when starting a coop story game
* Fixed a bug that made the shield become invisible in certain circumstances.
* Fixed a display bug with weapons disappearing while using shield
* Fixed a crash while using the Live Vision Camera
* Fixed a display bug with the canister in retrieval staying visible after being taken.
* Fixed a random crash for clients in COOP games.
* Fixed a display error that showed 14 players instead of 16 for dedicated servers.
* Fixed a bug with score limits not working properly.
* Fixed a bug that sometimes prevented grenades from being used at game start.
* Fixed a crash through the world bug related to starting COOP games while playing Terrorist Hunt.
* Fixed a crash through the world bug in Casino COOP.
* Fixed a bug with invalid recommended players in COOP maps.
* Fixed a lockup in COOP mode related to clients joining a game late.
* Fixed a bug where a dedicated server set for 16 players only accepted 14.
* Added better feedback in the game search menus
* Remove proximity voice chat from team games.
* Adjust TerroHunt XP based on density setting:
* Fixed bug regarding voice chat - Now voice chat works for all players
* Fixed a crash where clients crash when host change map or quit the game before they have time to load lobby
* Fixed a crash when clientnt selects Option/ Map name either in the lobby or In game
* Fixed a bug related to the infiltration specialist achievement
* Fixed a bug where when score limit is 10 a game does not end when canister is deposited
* Fixed a bug in splitscreen:Crash when player 2 Press ready before player 1 in the login profile menu
* Fixed a bug where game occasionally crashes on boot at the Title Screen.
General
* Fixed some localization errors in Spanish
sorry I had to bail at around 12:30 on you guys, but I haven't been getting enough sleep lately. I can't wait until they fix the voice chat issues......should make the game much more enjoyable. I just wish I didn't suck so bad. Nothing worse than getting killed in the first minute and then watching someone else run around for 10 minutes.
p.s. Teal....I wish this game had the chainsaw, like in GOW. How funny would it be to sneak around behind you as you are looking through your snake cam, waiting to breach-charge someone and chainsaw your ass!!!

p.s. Teal....I wish this game had the chainsaw, like in GOW. How funny would it be to sneak around behind you as you are looking through your snake cam, waiting to breach-charge someone and chainsaw your ass!!!
Next time we should try some retrieval. It's still tactical and values teamwork and coordination, but there's a lot less standing around since there are respawns.JackB1 wrote:Nothing worse than getting killed in the first minute and then watching someone else run around for 10 minutes.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Good Will.
- Danimal
- DSP-Funk All-Star

- Posts: 12200
- Joined: Mon Apr 12, 2004 3:00 am
- Location: Chicago, Illinois
- Contact:
I couldnt hear anyone but Teal and Mix last night. I had fun though but i still prefer GRAW to this. I like the cover system in RSV, but I guess I like the GRAW environements more.
I too would also like to try something other then A&D at some point.
I too would also like to try something other then A&D at some point.
Follow Me on:
YouTube - www.youtube.com/maxpixelation/
Twitch - twitch.tv/maximumpixelation
Twitter - twitter.com/maxpixelation
YouTube - www.youtube.com/maxpixelation/
Twitch - twitch.tv/maximumpixelation
Twitter - twitter.com/maxpixelation
- ScoopBrady
- DSP-Funk All-Star

- Posts: 7781
- Joined: Sun Aug 17, 2003 3:00 am
- Location: Chicago, Illinois
Good fun last night gents. Gears of War, Rainbow 6:Vegas, and Splinter Cell:Double Agent are the trifecta of online gaming right now. Hopefully they'll patch the voice problems in Gears and Rainbow. At least in Gears you can start a new room and fix everything.
I am a patient boy.
I wait, I wait, I wait, I wait.
My time is water down a drain.
I wait, I wait, I wait, I wait.
My time is water down a drain.
Danimal wrote:I couldnt hear anyone but Teal and Mix last night. I had fun though but i still prefer GRAW to this. I like the cover system in RSV, but I guess I like the GRAW environements more.
I too would also like to try something other then A&D at some point.
GRAW 2 will be here in a few months. If they put the R6 cover system in it, it'll be awesome, I'd bet.
GRAW 2 is still in Mexico, but there are more environments. The buildings will be war torn, you'll be in forests as well, and...well, the new Game Informer has the scoop...it looks great...
But I love R6 for what it is, and GRAW for what it is. Need to play some more Gears and SC soon as well.
www.trailheadoutfitters.org
trailheadoutfitters.wordpress.com
facebook.com/Intentional.Fatherhood
trailheadoutfitters.wordpress.com
facebook.com/Intentional.Fatherhood
I could only hear Teal and Scoop and a couple of others off and on, was still fun even though I really suck, I think I only got one kill all night.Danimal wrote:I couldnt hear anyone but Teal and Mix last night. I had fun though but i still prefer GRAW to this. I like the cover system in RSV, but I guess I like the GRAW environements more.
"Two rules man: Stay away from my f***in percocets and do you have any f***in percocets?" ~ Marco Belchier
https://www.ea.com/games/nhl/nhl-20/pro ... rm=xboxone
https://www.ea.com/games/nhl/nhl-20/pro ... rm=xboxone
