Rugby 06 talk (morphed from threadjacked TOCA 3 post)

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Post by pk500 »

Rick:

You're playing as Italy? You're a glutton for punishment, man!

Just for sh*ts and giggles, try playing as New Zealand, South Africa, Australia or England. Then you'll REALLY notice the difference in skill among these teams, something this game does exceptionally well.

Other top teams, if you want to experiment or boost your confidence:

Super 14: Crusaders, Waratahs, Brumbies
Premiership: London Wasps, Leicester

I think either Tjung or Boltman made this suggestion, but watch how the CPU plays the game. You'll learn a lot. Three basic tenets of success:

1. Kick the ball out of bounds as deep down the line as you can when you're inside your 22 unless the Red Sea parts like it did for Chuck Heston. You're safer just getting the ball the hell out of there instead of trying to run or grubber it up the field, especially at the upper skill levels.

2. Stay with your support when you have the ball. If you're moving to the outside and see that you have few or no teammates near you and are about to get tackled, veer toward the center of the field and your teammates. You have a much better chance of keeping possession in the ensuing ruck if you're supported by teammates than if you're tackled alone.

3. Don't add guys to the ruck with the A button if the other team has a clear manpower advantage or if the red upside-down triangle symbol appears immediately over your foes' head, indicating they have possession. You'll only remove guys from your defensive line, giving the CPU big holes to exploit when they play the ball from the ruck.

Damn, now I miss Rugby 06 more than ever now that I'm in Indy for the rest of the month. The game has infected me so much that I say, "Move away, tackler" in a fake Aussie accent whenever my kids are crowded around me or we're rough-housing at home. :)

Hope this advice helps!

Take care,
PK
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Post by icvu42 »

pk500 wrote: 3. Don't add guys to the ruck with the A button if the other team has a clear manpower advantage or if the red upside-down triangle symbol appears immediately over your foes' head, indicating they have possession. You'll only remove guys from your defensive line, giving the CPU big holes to exploit when they play the ball from the ruck.
I have learned that lesson the hard way.

I played Ireland last nite and after being down 16-0, I came back and won 40-37. I really turned it into a game of field position. Even if I had the ball around mid-field, I would kick and pin him back deep. 3 times I scored when Ireland had to punt from their own goalline, and got off poor kicks. I fielded the ball around the 22 meter line and had a clear path to score.

Do you ever substitute any players?

Rick
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Post by pk500 »

icvu42 wrote:Do you ever substitute any players?

Rick
Sometimes, if I remember to pause and check fatigue levels during the second half. Honestly, I'm not even sure what position plays where yet, so I don't know how fatigue of certain players affects overall performance.

I find substituting more important in tournaments or seasons, as I don't want key guys getting hurt if they're tired. If I'm blowing out a team, I'll sub out my star players late in the game to protect them from injury.

That victory of yours sounds like a thriller, and your "pin 'em down" strategy is very smart and often effective! Rugby seems to be as much a game of field position as anything, which adds to the strategic options. "Do I try to advance down the field with a run, or do I kick and pin them down?"

It's very gratifying when you rally to win like that, as you really earn your points in this game. There are no cheapies. Every game feels different, too, which is very cool. It doesn't feel scripted at all.

Take care,
PK
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Post by Boltman »

pk500 wrote:
icvu42 wrote:I picked this up after trading in some games. I have quickly realized two things 1- I have no idea what I'm doing 2 - It's a heck of alot of fun.

Just a couple of quick questions:
1- When should I use a grubber kick?
2- What constitutes offsides, because Im called for that every other minute
3- Is it important to understand the plays to be successful?

Thanks.

Rick
Another convert -- fantastic! I'll try to answer your questions, Rick, but I hope Boltman chimes in, too.

1. I use a grubber kick only in two situations.

One is when I have a speedy guy on the outside carrying the ball who lacks support and is about to get nailed by a defender. I use the grubber kick just as the defender cuts toward my player. Sometimes, especially if my guy is fast enough, he'll blow right past the attempted tackle and scoop up the ball for a try or at least gain more ground. DON'T try this deep in your end, though, as the consequences of screwing up this tactic will hurt in your end.

The second situation is when I seem to hit a stone wall around the opposing team's 22-meter line. I'm not the greatest drop-kicker from that distance, so often I'll just attempt a grubber. Even if it fails, I usually can pin down the opposing player who scoops up the failed grubber deep enough in the CPU's territory that they'll probably kick it out to touch when they pick up the ball or on the ensuing ruck.

2. Ah, I was offsides all the time when I first got this game, so you're not alone! Your player is offsides when he's on the CPU's side of the ruck when the CPU plays the ball from the ruck. It's a judgment call, though. If your player is on the CPU's side of the ruck when the ball is played but he's either far away from the ball or on his way back to your side of the ruck, then sometimes the ref won't call it. But if your player is anywhere near the ball or the ruck when the ball is played back to the CPU in the ruck, you'll get nailed for offsides. You'll get the feel for it quickly.

3. I still don't understand the offensive plays in this game, but I do figure out quickly which offensive plays work best against certain opponents and exploit that as much as I can.

On defense, it's pretty logical which plays to pick with the D-pad. If you have the CPU pinned deep in its end, pick Kick as your defense. You'll set up for a nice return. If you have a team that uses a lot of overlapping passing, I find Pocket to work well. I almost always use Tight when a team is inside my 22 unless it's a superb overlapping team, and Tight also works well anywhere against teams that like to bull it up the middle and keep possession in the ruck. Standard works well everywhere else.

I had a great Rugby 06 experience Monday night, my last night at home before coming to Indy. I finished my Super 14 regular season with the Brumbies on Pro level, finishing third and qualifying for the playoffs. Not bad, since the Brumbies have the third-best rating among Super 14 teams. The Waratahs and Crusaders finished 1-2, respectively, in the regular season and crushed me in the regular season.

My semifinal game was against the Crusaders, and I won, 19-17, on a 76th-minute try by Stirling Mortlock. I played super-smart and super-conservative against the top-rated Crusaders, and I was stoked to win. A real nail-biter.

Then I f*cking destroyed the Waratahs, 45-17, in the final. Man, I was pumping my fist in delight like I have with few team sports games ever. It was gratifying as hell to see that Super 14 Cup in my trophy case on Pro level.

Now I think I'm ready to give Elite a shot when I return from Indy.

Man, I LOVE this game. I can't believe that I knew nothing about rugby two months ago and now am watching the game and actually know what the hell is going on, thanks to this game.

Rick, you need to pimp your brother Tony on this game, and the three of us could get together to play sometime!

Hope this helps.

Take care,
PK
Sorry PK, but I have been playing online on Live like no ones business as of lately.

You explained it all very well.
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Post by Boltman »

icvu42 wrote:
pk500 wrote: 3. Don't add guys to the ruck with the A button if the other team has a clear manpower advantage or if the red upside-down triangle symbol appears immediately over your foes' head, indicating they have possession. You'll only remove guys from your defensive line, giving the CPU big holes to exploit when they play the ball from the ruck.
I have learned that lesson the hard way.

I played Ireland last nite and after being down 16-0, I came back and won 40-37. I really turned it into a game of field position. Even if I had the ball around mid-field, I would kick and pin him back deep. 3 times I scored when Ireland had to punt from their own goalline, and got off poor kicks. I fielded the ball around the 22 meter line and had a clear path to score.

Do you ever substitute any players?

Rick
You generally do not want to sub ruggers on the pitch unless it is for injury. Your starting 15 is just that, keep it as such.

If you have a considerably large lead late in the match, you can sub out a few backs to keep your backup backs in good spirits. (morale).

I tend to sub out three players late in a game, in this order....

Wingers (this is the first move I make if I am up big, as most backup wingers have pretty good pace)

Centers (If I do sub a center, I make sure it is one with good hands and good tackling, pace is not as much of a concern here)

Fullbacks (I only change this if I am really up big, because he is your last line of defense if the opponent breaks out into the open pitch, I look for a sub with great pace and good tackling)


I try to never sub any forwards late in game regardless of lead.
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Post by fanatic »

My only complaint so far is that apprently, I can't change skill levels mid-tournament or sim to the end of games.

As it is right now, I'm 10-1-0 with the Stormers on one of the mid skill levels. 2nd from the bottom I believe.

I wish I could have bumped it up as I got better.

I'll try to enjoy my stay at the top for now.
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Post by pk500 »

fanatic wrote:My only complaint so far is that apprently, I can't change skill levels mid-tournament or sim to the end of games.

As it is right now, I'm 10-1-0 with the Stormers on one of the mid skill levels. 2nd from the bottom I believe.

I wish I could have bumped it up as I got better.

I'll try to enjoy my stay at the top for now.
Yep, you can't switch skill levels mid-season or mid-tournament, and you can't sim to the end of games. I play 10-minute halves, so it only takes 25 minutes or so per game.

There are three skill levels -- Club, Pro and Elite. So if you're kicking ass on the middle level, it's time for you to step up to Elite! I'm about to try that when I return from Indy, too.

Take care,
PK
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Post by fanatic »

After this season I will definitely make the bump up...

Is there another league/tournament you could recommend? I like the Super 14 a lot, but not sure if I'd find more satisfaction in something different next time.
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Post by pk500 »

Fanatic:

Super 14 is very fun because it's only 13 games. The Guinness Premiership is fun but longer because you play each team home and away.

As for tournaments, my favorites are the World Championship (World Cup) and RBS Six Nations.

Tri-Nations also is fun. There are only three teams, but South Africa, New Zealand and Australia are beasts, so it's a challenge to play in that tournament.

Take care,
PK
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Post by icvu42 »

A few more questions for those of you who may be more experienced than myself...

1- Where do you kick the ball on a kickoff? Ive tried deep, short, sideline.... no matter where I kick, the commentator always says that it's a poor kick.

2- What's a good strategy for drop kick goals? I like to try one per game, but have no real idea when I should be atempting one?

3- How come when I punt the ball out of bounds, the CPU will get a line out where I punted from, but when the CPU punts out of bounds, often I take the line out where it went OB?

4- I am almost finished with my 10 nations tournament and was thinking of doing the world league next. I was playing around and saw that it starts you off in division 3, with the goal of reaching the next division 2. Do you have to win the division to advance up? finish in the top 3?

Thanks.

Rick
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