Get ready for higher game prices...

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wco81
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Get ready for higher game prices...

Post by wco81 »

http://www.gamespot.com/news/2004/12/10 ... 14673.html

It's a very long transcript of Q&A with several game publisher CEOs.

Some choice quotes:
Analyst Question: Can you talk a little bit about how many titles you will have at launch for the PSP and Xbox 2? And secondly, you've talked a lot about potentially higher price points on the next-generation consoles, so with the Xbox 2 if it comes at a holiday, how do you price it? $54.99 or $59.99 for one console, and then $49.99 or $39.99 for current generation on the same title?

BK (Bobby Kotick, Activision): No, I can't really talk about the number of titles that we're going to have on launch on those platforms, but you'll probably see more visibility on our next conference call on the title count, which titles will be available--at least we'll give you a one-quarter-forward look at what the delivery state looks like. As far as pricing, this is something that we've seen in the past, but the products that we will release for next-generation titles will be significantly different than the products that will be released for the legacy platforms. So they'll be different products, a different entertainment experience, and we intend to price them higher because they are different products.
Analyst Question: Could you discuss the pricing strategy around the legacy platforms when a new platform comes out, and also how that extends across the marketplace? So if yhr Xbox comes out with a new platform next year, how would that affect pricing on the prior Xbox and on PS2 games?

BF (Brian Farrell, THQ): Well, your pricing strategy should always follow not necessarily hardware trends, but should follow the demographic of the purchaser you're trying to hit. So let's start at the high end of the market. I've heard some talk and we're actually researching whether or not prices can go higher than $49.99 on the next generation when it launches. And I think there's some potential there. If we look back a few cycles to the Nintendo 64, we were selling lots of products at $59.99. There is a market there, but you always have to weigh price versus volume. So again, you start with the demographic you're attacking, and you can usually at the highest end of that demographic, that core gamer is a fairly price insensitive customer, as some of these gold editions or collectors editions have shown. You can get a few more dollars if you have a little more content. Now, our pricing strategy for the core gamer is the highest possible price regardless of platform.

But again, looking at the large installed base of both the PS2 and Xbox now, we price all of our mass-market titles day one at $39.99. Why do we do that? The idea is to maximize profits not price points. What I mean by that is at about 23 percent more volume you make more money at $39 than at $49, and at that large installed base it's not a great leap of faith to say we can do about 23 percent more by pricing it at the right price point. Retailers also like it, we get full distribution on all of our mass-market titles, because we understand that demographic. The other thing you'll see going into next year is you'll see a more active consumer at the greatest hits titles. The $19.99, last year's greatest hits properties. So when we look at pricing in 2005, core gamer titles we think will still sustain $49.99, although we think there will be fewer of those as more people like us target their core gamer offering at next gen. We believe the right price point will continue to be $39.99 for our mass-market titles. We're already there, and then you'll see a lot of activity at the greatest-hits catalogue $19.99 price points. So that's how we think about pricing.
Larry Probst (EA):

What does that mean for next year? I think that you'll see us once again bring our titles to market at a premium price point. I don't know what that will be next year, but it'll be in line with other premium-price titles, and I think you may see some changes from the competition. Because the licensors like the leagues and player associations, I think will implement minimum unit royalties, not only for the people that have employed a $19.95 pricing strategy but I think for everybody in the industry that may be a licensee. And so I think that will make it very difficult to have a successful financial model in the future at a $19.95 price point. So I think you're going to see an adjustment there, and you're going to see us continue to price our products at a premium level.
Probst also talked about seeking incremental revenues for additional online services. But that implies basic online features will be included with the game purchase. EA is looking for online subscriptions in markets like China where there is rampant piracy but believes the US, Europe and Japan will remain primarily packaged goods markets.

EA is preparing for the next generation by consolidating around Renderware, which it acquired with the Criterion acquisition. There is no talk about a pricing strategy above $50 the way Activision and THQ talked about it. So if the market leader doesn't attempt to price above $50, it should be more difficult for second-tier publishers to sell at $55 or $60 (plus there seems to be the assumption that $50 pricing will hold up for PS2 and Xbox games even after the next-gen launches, when most of the "core gamers" will have moved on to the new consoles). Otherwise, EA says they will be "prolific" with the number of launch titles on all the new platforms -- PSP, Xbox2, PS3.

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Post by bdoughty »

Madden 2006 now only 1 million dollars



Image



Seriously though as the only NFL game out there they could sell it for $100 and people would still buy it.

Probst also talked about seeking incremental revenues for additional online services.
Or to pay off their debts for things like (buying up their competition and/or licences to remove them from the industry).
Last edited by bdoughty on Mon Dec 13, 2004 7:33 pm, edited 1 time in total.

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Post by XXXIV »

bdoughty wrote:
Seriously though as the only NFL game out there they could sell it for $100 and people would still buy it.
Im preordering as we type.....

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Post by Bill_Abner »

As my phone rings off the damn hook...

I'm being told to expect $75 for Madden. Roughly.
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Post by XXXIV »

Bill_Abner wrote:As my phone rings off the damn hook...

I'm being told to expect $75 for Madden. Roughly.
:lol:

Holy crapola Batman

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Post by skinsfan »

I guess I'll always be playing the previous years' games.

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Post by Inuyasha »

I'll take that Leebo guys' advice and quit while ahead.

But...


Do you guys think the videogame makers are over stepping the so called 'market boundries'? I don't know if the average gamer (or their parents) is going to spend 60 dollars a game or more in the upcoming years.

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Post by Bill_Abner »

Weaver2005 wrote:I'll take that Leebo guys' advice and quit while ahead.

But...


Do you guys think the videogame makers are over stepping the so called 'market boundries'? I don't know if the average gamer (or their parents) is going to spend 60 dollars a game or more in the upcoming years.
Yes. I do. With the next generation consoles, I think a $75 price tag for that first NextGen Madden will sell like Vodka at a Russian Circus. When people see the graphics power and if EA makes it look as pretty as I think they will...

Seriously, look at the Half Life 2 $70 Collector's edition--that's selling like crazy too. If Madden is the only choice it will sell for $75. No doubt.
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Post by Leebo33 »

Weaver2005 wrote:I'll take that Leebo guys' advice and quit while ahead.

But...


Do you guys think the videogame makers are over stepping the so called 'market boundries'? I don't know if the average gamer (or their parents) is going to spend 60 dollars a game or more in the upcoming years.
LOL. I didn't say I was going to quit. It's not doomsday yet, but if this spreads to other sports I may cut back substantially. Part of the fun for me is trying out all the different games and seeing how they stack up. If there is just one flavor of each sport in a few years I can see me getting bored with it.

It's not even a price issue. I would pay $75 a year to get ESPN Football back :(

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Post by JRod »

Premium titles might be able to pull that off especially when there's no other option. But I'm I going to pay 59.99 for March Madness. This is why compeition is needed. If another company would compete with EA Sports and aggressively price themselves, they might be able to take on EA Sports.

But I guess there's no chance of that.

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Post by wco81 »

Bill_Abner wrote:
Weaver2005 wrote:I'll take that Leebo guys' advice and quit while ahead.

But...


Do you guys think the videogame makers are over stepping the so called 'market boundries'? I don't know if the average gamer (or their parents) is going to spend 60 dollars a game or more in the upcoming years.
Yes. I do. With the next generation consoles, I think a $75 price tag for that first NextGen Madden will sell like Vodka at a Russian Circus. When people see the graphics power and if EA makes it look as pretty as I think they will...

Seriously, look at the Half Life 2 $70 Collector's edition--that's selling like crazy too. If Madden is the only choice it will sell for $75. No doubt.
What kind of numbers is the Collector's Edition getting? Especially compared to the normal edition?

I am skeptical that one game could unilaterally raise the price that much. That would be a 50% price increase at $75. As sports gamers, we compare games only within the genre. But games are fungible so if Madden is $75, then people will look more at GTA for $50.

Now if all the publishers collude to raise prices jointly, then consumers would be screwed but they would probably have recourse to anti-trust laws. Or if nothing else, raising a stink with their elected representatives, who could call out these game company CEOs publicly.

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Post by bdoughty »

What kind of numbers is the Collector's Edition getting? Especially compared to the normal edition?

I am skeptical that one game could unilaterally raise the price that much. That would be a 50% price increase at $75. As sports gamers, we compare games only within the genre. But games are fungible so if Madden is $75, then people will look more at GTA for $50.

Now if all the publishers collude to raise prices jointly, then consumers would be screwed but they would probably have recourse to anti-trust laws. Or if nothing else, raising a stink with their elected representatives, who could call out these game company CEOs publicly.
How could you be skeptical? You have seen how much of the software share EA has on the market (30-35% I forget exactly)? EA can say that they think $75 sounds like a good number and everyone else will shake their heads and say thanks for the extra $25. Prices on gaming software have been going down but when they can factor in the new technology and the pricing has been that high on games (cartridge days) no court would fight them.

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Post by XXXIV »

Yes
Yes
Yes

People paid $59 for Madden 64..and...they will pay $75 for madden 2006 on XBOX2.

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Post by wco81 »

They can set their prices but their sales volume will go down.

There are simply more people willing or able to pay $50 than there are people willing or able to pay $75. Basic economics.

They may or may not make more profits at a higher price. But if just raising prices guaranteed them the same volume, game companies and other companies would have raised prices a long time ago.

Besides games, people spend their entertainment dollars on movies, music, etc. Video games aren't a necessity of life so it if gets too pricey, people will spend their money on other things.

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Post by skidmark »

Madden 2006 for $75 -

"Only $5 more than it cost you to try both football titles last year!"

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Post by XXXIV »

skidmark wrote:Madden 2006 for $75 -

"Only $5 more than it cost you to try both football titles last year!"
Man I wish I had gotten that ham sandwich

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Post by bdoughty »

They can set their prices but their sales volume will go down.

There are simply more people willing or able to pay $50 than there are people willing or able to pay $75. Basic economics.
Will they? Video games are booming right now. There is no better time to raise the prices then when a system launches as you have built in excuses. If sales go down 10% (which would be rare since this is software sold at a console launch) yet made 50% more profit on said software then publishers = :)


That is basic economics and marketing 101. ;)

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Post by pk500 »

Weaver2005 wrote:I'll take that Leebo guys' advice and quit while ahead.

But...


Do you guys think the videogame makers are over stepping the so called 'market boundries'? I don't know if the average gamer (or their parents) is going to spend 60 dollars a game or more in the upcoming years.
I do, absolutely. There are parents who think nothing of dropping $300 to buy their 11-year-old an IPod simply because Junior says it's popular and he wants one. If it shuts the kid up and gets the kid out of their hair, then moron Mommy and Daddy consider it money well spent.

Videogames fall into the same category.

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Post by Inuyasha »

Leebo33 wrote:
Weaver2005 wrote:I'll take that Leebo guys' advice and quit while ahead.

But...


Do you guys think the videogame makers are over stepping the so called 'market boundries'? I don't know if the average gamer (or their parents) is going to spend 60 dollars a game or more in the upcoming years.
LOL. I didn't say I was going to quit. It's not doomsday yet, but if this spreads to other sports I may cut back substantially. Part of the fun for me is trying out all the different games and seeing how they stack up. If there is just one flavor of each sport in a few years I can see me getting bored with it.

It's not even a price issue. I would pay $75 a year to get ESPN Football back :(
Ya if it does go to most sports, I will probaby cut back. Anyway, I have been cutting back recently too regardless of price just because the quality of games imo has decreased. Even non sports games. Most of the games out now are just re-hashes or clones of other games. There are those quality titles, like GR2 or CH, but they seem to be few and far between. Profit at all costs seems to have killed Innovation.

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Post by wco81 »

But people buy expensive gifts for their children only a couple of times a year. Video games publishers depend on sales year round, not just for the Holidays.

Anyways, if EA prices their game at $75, don't buy it. I certainly won't.

Every July and August, many of us have rushed to get the game at launch, even though we're aware that we're being like lemmings.

The fact is, if the games don't sell that well at launch, they will cut prices a couple of months down the line.

Ultimately, we hold the cards, not EA.

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Post by bdoughty »

Anyways, if EA prices their game at $75, don't buy it. I certainly won't.
You don't have to tell me twice. ;)

Oh it is easy to say I will boycott EA and will not spend $75 because I am angry with them. I will have to wait until the fall or when the Xbox 2 hits to see how much control I have.

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