https://www.operationsports.com/nhl-19- ... -and-more/
From Polygon.com:
The first thing every NHL 19 player will do when they enter World of CHEL is create a character in one of 12 forward or defenseman classes. They can outfit this created player with two “traits” and one “specialization.” A specialization is a perk, like increasing the energy level for your team every time you score a goal. That one won’t necessarily be useful in this mode, though, because NHL Ones matches are three-player affairs — one versus one versus one, every person for themselves.
Outside of World of CHEL, EA Vancouver is also making some major gameplay improvements to the series in NHL 19. Chief among them is the introduction of EA Sports’ Real Player Motion (RPM) technology, which debuted last year in FIFA 18, the other annual franchise developed at EA Vancouver. In the company’s hockey series, it’s being used to overhaul the way skating looks and feels.
“Our game was very uniform,” said NHL 19 lead producer Sean Ramjagsingh of previous entries in the franchise.
For NHL 19, the team did new motion capture for skating, and Ho said that the RPM technology is “very precise” in how it blends different animations together, taking the motion capture data and finding points to seamlessly transition between moves. The effect is that this year’s game will offer smoother animations and more responsive motion. Plus, different-sized players will skate differently. A smaller guy like the Rangers’ scrappy winger Mats Zuccarello simply doesn’t move across the ice the same way the Bruins’ towering defenseman Zdeno Chara does.
More importantly, the system now feels more responsive and explosive, according to EA. “We absolutely had the look; we got the feel [too],” said Ramjagsingh.
RPM also involves a physics overhaul that will make collisions appear more realistic. Ho described players anticipating and bracing for hits, and said that thanks to improved follow-through animations, it will look like players really finish their checks. A bonus of the system is that it has also solved a long-standing problem in EA’s games: puck pickups. “We’ve basically completely addressed this issue,” said Ho.
https://www.polygon.com/2018/6/20/17446 ... 4-xbox-one