Not really much depth in this first review, but overall positive.
http://www.pcgamer.com/project-cars-2/? ... 0&ns_fee=0
From virtualr.net the official release trailer and info:It’s the most polished racer I’ve played in a while, for sure. While contemporaries like Codemasters have struggled to deliver a game worthy of the most up to date graphical expectations with its F1 series, Project CARS really shines. The engine that Slightly Mad has built is impressive, from the interior detail on all 60 or so cars to the environmental design on every single one of its many varied circuits across the globe.......
It’s crystal clear that Slightly Mad knows what its hardcore audience wants, and I’m really happy that it stuck to its guns in order to deliver it. That’s pretty rare nowadays, especially when your vision comes at the expense of wider audience appeal. With more content on the way and a hardcore community already set to get involved in its 24-player lobbies, I’m really looking forward to seeing how this game evolves over the next few weeks and months.
http://www.virtualr.net/project-cars-la ... r-revealed
The trailer shows off the broad scope of content in the simulation that has been funded and developed by using the studio’s innovate World of Mass Development portal since 2011.
The music in the video trailer has been provided by famous electronic musics producer deadmau5, who’s among the many people around the world that are waiting to get their hands on Slightly Mad Studios’ much-discussed and much-anticipated title!
Project CARS will be available starting May 7 (Europe & Australasia), May 8 (UK) & May 12 (US & Canada), the PC Steam version will be released across all territories on May 7.
Features
-The largest track roster of any recent racing game with 110+ unique locations
-A wide variety of motorsports including GT, Touring, Le Mans Prototypes, Karts, and modern Open Wheel and 80+ cars available at launch
-Dynamic weather, pit stops, and pit strategy creation
-Dynamic time of day and endurance races including the Le Mans 24H
-World-class graphics running at 60 fps with up to 45 drivers onscreen
-Next-gen physics running at 600 fps and deep telemetry & tuning features
-Competitive multiplayer for up to 16 players and the ability to create public, private and friend-based lobbies with ‘Join In Progress’
-Asynchronous Time Trial with downloadable ghosts
-Regularly-scheduled community events
-Social connectivity with photo and replay modes powered by The Driver Network
-Support for 30+ wheels, community apps, and virtual reality via Oculus Rift and Project Morpheus
-Continual updates and further content after launch