https://racesimcentral.net/f1-22-releas ... pressions/
My review is work-in-progress, partially because I didn’t get enough days to write it up but also because I had a major issue getting part of it even running this past weekend. I generally have Steam overlays disabled and this meant I could not use F1 22 online services. Enabling Steam overlays did not work, and I had no idea why, so after trying to reinstall Steam, F1 22, and a variation of file deletions, etc, I gave up and reformatted my gaming PC. That worked. Know what the problem was? Without Steam overlay you cannot login to EA.com. Why do I have to do that? No idea. Why did it not work after I re-enabled Steam overlay before the reformat? No idea.
The cars and car physics are interesting. The cockpits and externals look good, but the driving model takes some getting used to. I have to avoid kerbs that previously were part of my racing line, and I get a ton of wheelspin or loss of grip in the rear in lower speed turns. I think this possibly makes sense, as these cars generate less downforce than 2021 cars at low speed, so the rear tires aren’t going to be pushed into the track quite so much. I also haven’t been able to get to grips with setup adjustments at all. Nothing I know seems to do what I expect it to.
The tracks I am a little bit disappointed with. Although I am very happy to see major adjustments included for Abu Dhabi, Melbourne and Catalunya, it’s enormously frustrating to see the core F1 franchise tracks yet again using models that are approaching being 10 years out of date: Spa is the obvious and known example of this.
None of the other stuff in the software interests me that much, including the “Life” features and the various road-going supercars you can drive. It just feels like a way to get microtransactions into the software in a way that doesn’t affect the core F1 gameplay, so I don’t particularly feel any annoyance about it – it just doesn’t interest me. I am disappointed, however, that we do not have any historic F1 cars yet again. Nigel Mansell was running a Codemasters F1 sim over the weekend at Goodwood in a weekend where he took his famed FW14B up the course. They must have been using F1 2020 there, I guess, because that’s the last title to include the car. The best F1 car Codemasters have ever produced was the Ferrari F2004 in F1 2020.
Official EA/F1 22 Community Forums
https://answers.ea.com/t5/F1-22/ct-p/F1-2022-en
F1 22 | Launch Trailer
https://www.youtube.com/watch?v=Nx9NgXi8nP8&t=18s
F1-22 VR IMPRESSIONS on RTX 2070 Super // Oculus Rift S
https://www.youtube.com/watch?v=XVRkAi-iIHg
F1 22 Review - TraxionGG
https://www.youtube.com/watch?v=X0YqPQNbTlo
Is Anything New?! - F1 22 Review - RacingGames
https://www.youtube.com/watch?v=83FEx3KF50U
F1 22 Review - The Final Verdict - GamingBolt
https://www.youtube.com/watch?v=ubXthUxWQfI
Biggest Changes To F1 22 Game in 60 Seconds - Veloce
https://www.youtube.com/watch?v=9-MLyT3Pi7E
F1 22 EVERYTHING You Need To Know! | Career Mode, Classic Tracks, Supercars & More! - Gullis Gaming
https://www.youtube.com/watch?v=IioY8ibR_iU
F1 22 - Every Brand New Feature - TraxionGG
https://www.youtube.com/watch?v=n5MAuDhkmbo