As you know, I now have the PC version installed and went through enough of a setup phase to where I was able to play a round last night. I spent a little time in the character creator trying to get a reasonable likeness of myself because I've always found doing that makes me feel more invested in the game. I tried to play a few holes, just to get an idea what res and graphics settings I needed to use to hit 60 FPS, without sacrificing too much in the way of appearance.Danimal wrote: ↑Fri Aug 28, 2020 4:41 pmI'll have to do another capture later as I forgot to set my capture settings, keep in mind I'm on an ultrawide and I don't think I can stream at that resolution.
https://www.twitch.tv/videos/724360376
The first thing I realized was that I hadn't done a swing calibration. I set the res at 1440p, turned off DOF and bloom, used TAA for anti-aliasing, went 100% on course object detail, Utlta on grass textures, and everything else to high. This allowed me to get 60 FPS on the practice range and I went through the swing calibration. I gotta say, it felt more fluid for sure, at 60 FPS, but my senses are adjusted to a heavy week of 30 FPS and I didn't get comfortable with it. I was spraying stuff right and left.
After I got back home last night I tried playing a round at TPC Boston, since I'd just played two rounds there in the last 16 hours for the XBox One Society. I found that those graphics settings list above, which had yielded 60 FPS on the practice range, resulted in 42 to 45 FPS on the course, and since I had the vsync set to 60 Hz, I was getting some screen judder. It was a mess. Even at those settings, I was surprised at how washed out and lacking in detail and vibrance it was compared to the XBox One X version . The lighting looked so much more natural on the XBox One X.
I finally had to go back down to 1080p, set the grass detail down to "high", and back the course object detail slider down to 84, to hit 60 FPS at TPC Boston. It honestly started looking more like the stock XBox One version with those settings, although it was locked at 30 FPS. I will say that the swing felt more fluid and responsive, but out on the course I was spraying it wildly because I was having trouble tuning my senses to 60 Vs. 30 FPS. Even the putting was tougher to regulate and for some reason, I was leaving most of my putts well short. I've got some experimenting to do before I really know what I've got here, but I'm disappointed that my recently upgraded gaming PC can't handle it any better than what I saw last night. Here are my current system specs, FWIW:
Intel Core i5-4440 3.1 GHz
Geforce GTX 1070 8 GB
16 GB PC-1600 DDR3 RAM
Windows 10 64 bit
This same system was running TGC 2019 at 1440p at 60 FPS, on most courses, so I don't know what about 2K21 has thrown it such a curve. Anyway, after I turned in my 92 at TPC Boston on the PC, I fired up my XBox One X for the 3rd round of the DSP tournament at Boston. I'd had just enough exposure to 60 FPS to screw up my senses yet again, and this one turned into a hacker fest. I put up an 85, after going 74 and 75 in rounds 1 and 2. I couldn't find that little groove that I'd just started to feel only a day earlier. If I had known my PC wasn't going to be able to run 2K21 at least with the same settings I ran TGC 2019, I'd probably have kept my money in my pocket. It's just hard to look at 2K21 on my PC at the res and settings needed for 60 FPS, after seeing how more naturally vibrant and detailed it is on my XBox One X, albeit at 30 FPS.
I'm not giving up on it as a gaming platform yet, as there are other factors to consider. OTOH, I have a LiDAR course (Rock Hill Country Club) I was working on with TGC 2019, and now I'll be able to import it to 2K21 and continue working on it a lot sooner than I had planned, as Chad's LiDAR tools are obviously working great with 2K21.