Thanks for your help in joining me for the turn enabled Society multiplayer round last night Mark and James. It worked better than I've ever experienced in terms of syncing up... I've never seen three players sync after the opening tee shots before. I tried to describe how we did it in a post that I shared with people who were asking how to do it on the offcial forum and Operation Sports Golf forum. Here's what I came up with, but I was wanting to see if you guys could add something or clarify what you saw from your end to it. I have a feeling I may have called a menu or menu choice by the wrong name:
Okay, I played a Society round last night with 2 other fellow Society members and it actually worked better than ever. We all hit our tee shots off the first tee pretty much simultaneously, but then got to see the other two players hit their tee shots after we'd done so. We were fully in sync and playing by turn order from that point on!
Here's what we did:
1.) I loaded up TGC 2019 and went to the Society menu. I then went to the event for the day and launched it all the way up to the player selection screen for the round.
2.) I then started a "party" on XBox Live. When I saw that the other two players I planned to play with were online, I invited them to both my party and game.
3.) Once both players had joined my party, they went to the player selection screen for the same round. After they'd done so, I went to player 2 to add player, and selected "Add Rival". Both players showed up in my "Add Rivals" menu. I selected one and then added the other using "Add Rival" as player 3.
4.) Then we all selected "Begin Round" after we'd all done the same thing with the "Add Rival" selection.
5.) Before any of us hit a shot, we hit the start button to bring up a menu which included "Group" as one of its sub-menus. In the "Group" menu is a column (last one on the right) called "Add Player" or "Add to Group" and once again clicked on it to add rival (or it might just have listed the names of the players that was already in the game/party) and I selected each of their names and added to the group. Make sure you check the box called "Turn Enabled" while you're on this menu (it's in the lower right hand corner of the main menu on this same page, IIRC), if you want to play turn base play, which it sounds like you're trying to do. All players need to select turn enabled for this to work.
6.) After doing this, both players now showed up in the scoring/status screen in the upper left corner of the main HUD.
7.) We all hit our tee shots off the first tee before we could see the other players hit theirs, but once we did, we could see them hit their tee shots in virtual tape delay. From that point on, we played full turn order, with what appeared to be a 3 for 4 second delay between the actions of your opponents, and the actual animation of those actions on the screen. IOW, you'll know when they miss a four foot par putt before you actually see the putt roll if you're in voice comms with them
Let me add that there might be some overkill (duplication of steps to add rivals) in the process we used last night, but I do know that it worked better than ever in terms of execution and efficiency.