Ghost Recon Wildlands

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Danimal
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Re: Ghost Recon Wildlands

Post by Danimal »

Does this unlock tonight or tomorrow?

Edit 9pm PT tonight which means 11pm CT for PC version.
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Re: Ghost Recon Wildlands

Post by 10spro »

TCrouch wrote:Didn't stop me from buying it and preloading it on the One, though. Can't bypass co-op opportunities, even if they only last a couple of weeks around here! :lol:
Part of me really wants to get the PS4 version. I won't be getting both versions, that's for sure. Question for me, is the limited DSP Co-op worth the slightly lesser frame rate on the XB1 with Andromeda and MLB 17 coming up, not to mention the still awesome Horizon ZD.

Really, I am undecided still at this point.

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Re: Ghost Recon Wildlands

Post by Teal »

TCrouch wrote:I didn't get sick, it just looked so much worse compared to the others. It's certainly not 360-bad, but it's not what I've come to expect in this age of gaming.

Didn't stop me from buying it and preloading it on the One, though. Can't bypass co-op opportunities, even if they only last a couple of weeks around here! :lol:
This perfectly summarizes why I'm console monogamous... :D
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Re: Ghost Recon Wildlands

Post by Diablo25 »

10spro wrote:
TCrouch wrote:Didn't stop me from buying it and preloading it on the One, though. Can't bypass co-op opportunities, even if they only last a couple of weeks around here! :lol:
Part of me really wants to get the PS4 version. I won't be getting both versions, that's for sure. Question for me, is the limited DSP Co-op worth the slightly lesser frame rate on the XB1 with Andromeda and MLB 17 coming up, not to mention the still awesome Horizon ZD.

Really, I am undecided still at this point.
I was going to get MEA on the PS4 Pro but a buddy I work with wants to coop and he is an XB1 only guy. Still might get it on the Pro.
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Re: Ghost Recon Wildlands

Post by Teal »

I'm playing GR, I'm playing GR... :D
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Re: Ghost Recon Wildlands

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Teal wrote:I'm playing GR, I'm playing GR... :D
Bastard! :P

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Re: Ghost Recon Wildlands

Post by Pete1210 »

If you XB1 players have trouble finding guys here for coop, me and a couple of buddies will be playing the heck out of this for the next few months (unless it sucks). We are usually on just about every night from around 9-11 ET.

This week I'll probably start playing right after dinner.
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Re: Ghost Recon Wildlands

Post by Danimal »

Another 65 degree March night meant severe thunderstorms so no GR for me last night. Going to be a long day of work.
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Re: Ghost Recon Wildlands

Post by Teal »

Hehehehe... This is better then the beta...
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Re: Ghost Recon Wildlands

Post by RobVarak »

Knocked around solo for a couple hours. It hasn't a thing to do with Ghost Recon, but it's fun as hell. It's like Spec Ops goes to Mordor with the resource gathering and cartel hierarchy.
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Re: Ghost Recon Wildlands

Post by TCrouch »

One thing I found out that is AMAZING....didn't notice this during the beta.

I played in a trio last night for quite a while. For a bit, I couldn't figure out why my wife's screen still had the "enemy glow" on her minimap, while mine did not. I got killed once because I thought we had everybody marked, but we missed a few.

That's when it hit me--the difficulty is 100% independent. My buddy and I were on "Extreme", and my wife was on "Arcade". She had her style of damage mitigation, accuracy, undetected enemy 'glow' on the minimap, and enemies' inability to spot her, while my friend and I had no enemy "glow" on the minimap. We'd get killed by a single bullet or two, and get heard/seen by enemies in less than half a second (the 'warning' ticker was almost instant, and combined with 1-bullet kills, it made for a lot of tension).

What this actually did was create a real role for her in the team. She was the drone scout. She had the job of picking out targets, providing overwatch, and being the eyes of the team. The two of us would clear from room to room and have all the difficulty that we wanted, while my wife was able to play a less stressful version IN THE SAME SESSION.

Absolutely incredible that they did this. And yet it's all just math...vision/sound modifier, damage taken/dealt modifier. But the smoke and mirrors doesn't bother me at all. It's quite possibly the most friendly co-op game ever created. Seamless drop in/drop out, you can replay missions and still get XP (so never any wasted time by the player who's "further"...there's always something to be gained), and individually set difficulties.

Genius, even if the gameplay is eventually going to end up as "do one of these 5 mission types. Wash, rinse, repeat". Diablo did less than that (go here, kill bad guy x1,000,000,000), and we played through that for hundreds of hours. The fact that you have this massive world, with so much personal customization, and totally open and friendly co-op is amazing to me.

And for those saying it's not Ghost Recon--you can make it as Ghost Recon or Just Cause as you want. There's no way around the "Ubiworld" open world icons and resource stuff, but on Extreme with no marks/hud elements save the minimap, it's about as close as modern games could get.

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Re: Ghost Recon Wildlands

Post by Spooky »

Just got a new SurfaceBook Pro - Performance Base PC for work that seems to be able to handle gaming fairly well. I might just pull the trigger on this one for PC for something different.

Anyone else playing on the PC?
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Re: Ghost Recon Wildlands

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Terry and i are on PC.
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Re: Ghost Recon Wildlands

Post by Teal »

Wrekcut and I played for what, an hour or two, this afternoon (yes, I took the day off...lol), and we ventured into areas not in the beta. GREAT fun. Although the mission types are limited, the locations and situations surrounding those missions keep expanding. Today, we took on a base in a sea cave, raided a casino, and took down enemies on a remote island in one of the coolest night time thunderstorms I've ever seen in a videogame. And I'll grant the idea that the flying and driving don't 'feel' like GR, because we've never really done that in a GR game. But the combat? For my money, it's a throwback to the best days of GR. And I actually really like the driving and flying, because it's GR with...more. I love the leveling, the RPG-lite elements, the graphics, the banter, all of it. Wait...except the radio. Damn the idiot to hell who thought that it would be fun to hear the same sh*t from the same idiot Cheech Marin wanna-be...lol. I shoot every radio I find... :twisted:

I am SO ready to fill out the co-op slots and do this proper, so...anyone wanna join me tonight at, say, 9-9:30 central?
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Re: Ghost Recon Wildlands

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Woowoo! GR launch day. I'll be on later...look for me!
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Re: Ghost Recon Wildlands

Post by RobVarak »

I've got a late client meeting tonight, but I'll be on for the night owls if there are any around.
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Re: Ghost Recon Wildlands

Post by Spooky »

Do you guys that play on PC play this type of game with the keyboard and mouse or a controller?
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Re: Ghost Recon Wildlands

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Spooky wrote:Do you guys that play on PC play this type of game with the keyboard and mouse or a controller?
I still use the controller for this game, other shooters I use K & M.
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Re: Ghost Recon Wildlands

Post by 10spro »

Co-Op is damn fun indeed. The more the merrier, at one point I did have a team of four and while not everyone is conversing, you can still advance from mission to mission with the common goal. Easy to get sidetracked with side missions though and that's when you need your teammates to keep everyone updated. The casino mission was cool and shooting at helicopters or from it, it's a lot of fun. Love the combats at night and sneaking stealthily behind the enemy lines. Update your night vision with your skills points.

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Re: Ghost Recon Wildlands

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RobVarak wrote:I've got a late client meeting tonight, but I'll be on for the night owls if there are any around.
That was damn fun Rob (and Teal and PK)! We need to show a little more patience next time :D Looking forward to it.
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Re: Ghost Recon Wildlands

Post by pk500 »

That was one of the most enjoyable first-night experiences I've ever had with a first-person shooter. Thanks, Teal, Diablo and RobV.

Seriously. I'm floored. As Rob said, every development decision made before this game's release centered around one question and answer: "Is it fun? OK, put it in."

:)
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Re: Ghost Recon Wildlands

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Yep, the fact that I had a 4 person team going all night, each of us on different difficulty levels, and each of us having an absolute blast, still blows my mind.

The simple act of driving from point A to point B (with the slightly wonky driving controls, which take a bit of time to figure out) is hilarious, depending on who's driving. I might take a car and powerslide around dirt roads like I'm playing Dirt Rally, and everybody's hollerin' and laughing. Then the next person drives and tries it, and we fly off a cliff to quick deaths. Or I try to fly too low to a mountain and slam the landing gear into a boulder, creating an interesting flying fireball of doom.

And the individual firefights are golden. Like I was saying during the betas, it's like the Division without the tedium, and a massive open world. You don't have the same loot, but tinkering with skills and weapon mods changes how you play. The fights are so lethal that you can have a camp of 20 guys cleared in seconds if everybody knows their role, and you generally feel like a member of some crack squad of elite operatives...until you have the perfect town-clearing mission going and all 4 of you are perched on cliff faces sniping people in sync--and then you watch somebody miss. Guard is alerted, town is on alert, suddenly helicopters are raining death down on us, people are launching mortars at us, etc.

Pro tip: somebody in the group needs to have an LMG in their back pocket. If you have a favorite gun (mine is the TAR-21) and don't do a lot of swapping, the LMG seems so inaccurate that it would be pointless. But it CHEWS through enemy vehicles. I took choppers down in a single clip, and cars have no prayer. So a couple of semi-heavies in the group can get the team out of some seriously deep sh*t from time to time, even if you mostly use your other weapon the majority of the time.

Fantastic, fantastic co-op game. Single player isn't bad, just a lot more calm since the AI guys generally stay out of the way and never miss their sync shots.

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Re: Ghost Recon Wildlands

Post by pk500 »

TCrouch wrote:The simple act of driving from point A to point B (with the slightly wonky driving controls, which take a bit of time to figure out) is hilarious, depending on who's driving. I might take a car and powerslide around dirt roads like I'm playing Dirt Rally, and everybody's hollerin' and laughing. Then the next person drives and tries it, and we fly off a cliff to quick deaths. Or I try to fly too low to a mountain and slam the landing gear into a boulder, creating an interesting flying fireball of doom.
Ask Teal, Rob and Bill about my driving ... :)

I need to figure out sync shots better. I also need to be more stealthy. Last night, in a certain state, I wanted to kill early and often. As I told Teal, Rob and Bill: "I hunt. I kill. That's what I do." Or when Bill asked me for a heal, and I replied, "I'm sort of busy right now killing."

:)
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Re: Ghost Recon Wildlands

Post by TCrouch »

I actually thought of you a few times, in our Division nights. "Hey, there's a massive group of guys....." and then I hear gunfire, and "I'm down, you f*ckers won't revive me?"

Sync shots are the only thing that they screwed up on in co-op. Why did they remove the "countdown" that previous GR's had? An on-screen counter is much easier than voice chat for syncing, because voice chat is a half-second delayed from the time you say it until they hear it. So the "synch-er" needs to count down, and then wait a beat before firing. Previous GR's simple 3-2-1 mechanic on-screen as a UI element is sorely missed.

But overall, the game is an absolute party online 99% of the time.

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Re: Ghost Recon Wildlands

Post by Danimal »

Get your ass on the Pc version for 1 night a week would you Terry!

I may have to break down and tough out the XB1, maybe it will be better on my XB1s
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