You’re a masochist.J_Cauthen wrote:
I still got some pleasure out of this... somehow
-MERACE
Moderators: Bill_Abner, ScoopBrady
You’re a masochist.J_Cauthen wrote:
I still got some pleasure out of this... somehow
Did I not warn you about #10? So no sympathy here. I too somehow enjoyed this difficult course.J_Cauthen wrote:I blew up with a 78 in the final round. I had a triple bogey 7 at number 10, after having a flop and a pitch roll back off the green from nearly pin high, to 32 yards away, where I stood off the green. I also had two double bogeys in the round... one from a four putt from 11 feet
I still got some pleasure out of this... somehow
You did, and I shudder to think about what kind of score I would have posted there if I hadn't approached that hole with the trepidation I had. As I was watching my 31 foot (downhill) birdie putt, with which I had targeted the peak of the green tier 14 feet away to putt the ball to, slide by the hole an inch or two on the high side, I knew it was going to roll off the green. If I'd have pulled a Mickelson and putted the ball back toward the hole as it rolled past, I could have at least salvaged a double bogey, with the two shot penalty for hitting a moving ball.10spro wrote:Did I not warn you about #10? So no sympathy here. I too somehow enjoyed this difficult course.
Yeah, but at least now I've admitted I have a problem... and that's the first step toward recovery!MERACE wrote:You’re a masochist.J_Cauthen wrote:
I still got some pleasure out of this... somehow
Haha, been there several times which results in a rage quit moment.Danimal wrote:I once again didn't finish. Just grown tired of this games warts. When you have a 6 foot downhill putt and your barely touch it and end up with a 13 yard chip coming back, well then I'm over the game. Hope the new version revives my interest but it comes out the same time as Madden so idk.
I can see where this sentiment would come from in this game. I don't think firm and fast greens are a good combination in most cases. The pins have to be carefully placed so as to avoid turning it into carnival golf. There will be a greater variety of combos available in the new game that the tournament creator can set, regarding green speed and firmness and fairway firmness.Danimal wrote:I once again didn't finish. Just grown tired of this games warts. When you have a 6 foot downhill putt and your barely touch it and end up with a 13 yard chip coming back, well then I'm over the game. Hope the new version revives my interest but it comes out the same time as Madden so idk.
I've had my rage quit moments in TGC 2, and was right on the edge of having one yesterday... if this hadn't been a major, I probably would have.Rodster wrote:Haha, been there several times which results in a rage quit moment.
What's odd is the first game which I now play exclusively doesn't seem nowhere as bad as TGC2.
To me putting in TGC2 is like playing Super Monkey Ball. I don't seem to have severe putting issues in TGC like I do in TGC2. In TGC2 putting the ball seems to have the same physics as you find in air hockey.J_Cauthen wrote:I've had my rage quit moments in TGC 2, and was right on the edge of having one yesterday... if this hadn't been a major, I probably would have.Rodster wrote:Haha, been there several times which results in a rage quit moment.
What's odd is the first game which I now play exclusively doesn't seem nowhere as bad as TGC2.
As for TGC not seeming as bad as TGC 2, I can't say that I see that regarding firm/fast greens. They seem about the same to me. I find that it's easier to hit a middle to a long iron into a green in TGC 2 and have it hold, than TGC, although I still think there's room for improvement there.
On which platform are you playing TGC 2 Rodster? That may have some bearing on our percpetions.Rodster wrote:To me putting in TGC2 is like playing Super Monkey Ball. I don't seem to have severe putting issues in TGC like I do in TGC2. In TGC2 putting the ball seems to have the same physics as you find in air hockey.
PC and PS4 ProJ_Cauthen wrote:On which platform are you playing TGC 2 Rodster? That may have some bearing on our percpetions.Rodster wrote:To me putting in TGC2 is like playing Super Monkey Ball. I don't seem to have severe putting issues in TGC like I do in TGC2. In TGC2 putting the ball seems to have the same physics as you find in air hockey.
I'm now on the XBox one X about 80% of the time and the PC the rest, with TGC 2. I guess it's down to a difference in perceptions, but in the end, your experience is what it is. I wish I could have played the stress test beta more than I got to play it, as I would have liked to experiment more with green speeds, green firmness and putting behavior. I really can't make a call on it at this point... it certainly wasn't radically different though.Rodster wrote:PC and PS4 ProJ_Cauthen wrote:On which platform are you playing TGC 2 Rodster? That may have some bearing on our percpetions.Rodster wrote:To me putting in TGC2 is like playing Super Monkey Ball. I don't seem to have severe putting issues in TGC like I do in TGC2. In TGC2 putting the ball seems to have the same physics as you find in air hockey.
With all due respect these excuses are just that, reasons for some bat s*** crazy physics. I play competitive golf, my home course has very fast greens avg stimpmeter is 10 to 11.5 and higher in tournaments and we have some really hard pin positions with undulating greens. I've faced similar putts in real life and I've never, and I do mean never blown a putt past the hole 42 feet.J_Cauthen wrote: I can see where this sentiment would come from in this game. I don't think firm and fast greens are a good combination in most cases. The pins have to be carefully placed so as to avoid turning it into carnival golf. There will be a greater variety of combos available in the new game that the tournament creator can set, regarding green speed and firmness and fairway firmness.
One thing I can say about the chipping in TGC 2019, at least that of the stress test beta, it was the most realistic chipping experience I've ever had in a golf game, both in execution and results. I hope they can get the putting game to the same level.Rodster wrote:Speaking about batsh*t crazy physics, i've commented a few times where i've chipped the ball downhill and watched the ball spin back and land past my feet, so now i'm further away from the hole. That sh*t defies any level of Newton's physics.
I agree that they don't have the roll properly scaled, particularly at the higher two green speeds. When we do the gameplay physics portion of the beta testing, I plan to put the spotlight on this, if it's still like we're seeing in TGC 2.Danimal wrote:With all due respect these excuses are just that, reasons for some bat s*** crazy physics. I play competitive golf, my home course has very fast greens avg stimpmeter is 10 to 11.5 and higher in tournaments and we have some really hard pin positions with undulating greens. I've faced similar putts in real life and I've never, and I do mean never blown a putt past the hole 42 feet.
I think they tried to tie it in but missed to varying degrees. They weren't able to do as much in adjusting items like this because their publisher at that time (Maximum Games) was tying their hands with regard to updates.1. The physics baked into these conditions is off, I don't know what formula they are using but it sure as s*** doesn't seem to be tied to the stimpmeter formula.
I agree here but I don't know what the answer is.2. Reading greens in golf games hasn't evolved. I'd argue I get better information in Golden tee as to what a putt is going to do then modern golf video games. There needs to be a better way to read greens.
I'd like to see the the aiming maker for aim and distance become an option. I don't have much confidence we'll see that in TGC 2019.3. I'd rather they go back to using the aiming marker for not only aim but for distance. Even the average golfer can sit on a level green and say I want to hit it to this spot and get the speed right a majority of the time. Try it, go to a putting green and forget putting to a hole that is a terrible way to work on pack. Go pick a 1 foot diameter spot on the green, go out to 6 feet then hit 10 balls and see how many you get in the spot. Going back to this method simply means the golfer needs to adjust for elevation changes.
I was very excited by what I saw with the chipping game in TGC 2019 during the beta stress test. I never once saw a "checking chip". They all rolled out very believably, and were easier to hit off line, especially like 'push' offline. I doubt the overall physics are going to be to everyone's liking, but it seems to me like HBS is making strides in that direction. I got cold chills when I hit my first push draw in the beta, and could actually feel it in my thumb, before I looked at the feedback meter!wever putting and green physics need a lot of work and honestly I don't see that happening. Being able to set course conditions outside of the course creator will help but it is a band aid to a bigger issue.
I'll have to see if I can avoid a rage quit, as I've got my first round under my belt, and was clinging to a one shot lead over you after round 1. Is 12 a par 3 hole? I recall in the first round, I played a beautiful bunker shot out of the bunker on the left side of the green. The rolled up to a foot from the hole and almost came to a stop. Suddenly, it started trickling, and trickling until it rolled to within a foot of your ball, 14 feet from the hole!? I got a read off or your putt, or I would have missed it on the low side also.vader29 wrote:Rage quit this weekends tournament on hole 12 of the second round, ball keeps rolling away from the hole no matter what, slow putt stops short of the hole rolls further back, fast putt goes a little past the hole rolls back more, think I'm finally done with golf until Golf Club 2019 comes out.
It’s actually a par 4 hole, but the location of the pin is tricky as hell. You have a +12 mph wind, and the sand trap is just in front of the pin. I fell short of the pin and landed in the sand. Because it’s a downhill slope from there and with only 10 yards to go, you pretty much have to be perfect executing a sand shot. I thought I did lobbying it about 5ft short of the pin until it started rolling sideways. I was very fortunate to chip into the hole for a par but I can see how people can get frustrated here.J_Cauthen wrote:I'll have to see if I can avoid a rage quit, as I've got my first round under my belt, and was clinging to a one shot lead over you after round 1. Is 12 a par 3 hole? I recall in the first round, I played a beautiful bunker shot out of the bunker on the left side of the green. The rolled up to a foot from the hole and almost came to a stop. Suddenly, it started trickling, and trickling until it rolled to within a foot of your ball, 14 feet from the hole!? I got a read off or your putt, or I would have missed it on the low side also.vader29 wrote:Rage quit this weekends tournament on hole 12 of the second round, ball keeps rolling away from the hole no matter what, slow putt stops short of the hole rolls further back, fast putt goes a little past the hole rolls back more, think I'm finally done with golf until Golf Club 2019 comes out.
I think this course is just poorly recreated... it looks horrible on my new 4K TCL display. The bright green fairways look like something out of a cartoon. The big problem though, as you've no doubt came to a fatal conclusion on, is a few ridiculous pin placements!
I played with your ghost and saw how you were robbed on the 12th. I thought you'd hit a perfect bunker shot, but the ball just defiantly kept rolling. I was over the green with my approach and wound up having to sink a 12 footer for bogey. If it had missed on rolled back to my feet again, I'd have probably rage quit. I wound up shooting like 73 (3 over) for the round and I'm two shots behind you now.10spro wrote:It’s actually a par 4 hole, but the location of the pin is tricky as hell. You have a +12 mph wind, and the sand trap is just in front of the pin. I fell short of the pin and landed in the sand. Because it’s a downhill slope from there and with only 10 yards to go, you pretty much have to be perfect executing a sand shot. I thought I did lobbying it about 5ft short of the pin until it started rolling sideways. I was very fortunate to chip into the hole for a par but I can see how people can get frustrated here.
The visuals gets a bit better in round two but it certainly looked grainy in the first.
Don’t give up Vader. I went on to double bogey the next par 5. . I must have hit only 3 fairways in round two.
If you had put me on this course, not telling me the name of the course, and asked me to identify it what course I was playing, I wouldn't have guessed River Highlands. It was always one of my farvorite courses in the Tiger Woods series, but this one really missed on the rolling topography of that course. It also lacked a lot of the architecture that surrounds that course and makes it so unique.DivotMaker wrote:Played about 17 holes and simply stopped playing as the course is a crap course, not even remotely close to River Highlands in terrain, slopes, etc.
It really does, doesn't it? I still can't believe how much better it looks on the TCL, just by virtue of the upscaling and the naturally dynamic lighting.Looking forward to next week's courses on X1X as I finally have the calibration dialed in on my new TCL 55R615. Game looks good on X1X.
It's clearly a step up from what I get out of my XBox One X, but I'd imagine I could make it look just as good - if not better - via the XBox One X, if I had access to the same graphics options in the X's menu as I have in the PC versions.It looks AMAZING on PC....
Yeah, I'm really stoked for it. I think they're going to wind up getting the swing more refined and challenging by release date. It'll be nice to have real time multiplayer at our disposal, but it doesn't sound like we'll be able to get the the same kind of connectivity playing multiplayer Society tournament rounds. We can play the rounds in conjunction with other Society players, but it sounds like they'll be mired by the 4 to 7 second delay we currently have when trying to do this. I wish they could figure a way around it.Can't wait for 2019 PGA TOUR....