I tried the Everybody's Golf PSVR demo today and was pretty impressed.
My opinions should be taken with a major grain of salt since I'm not a regular golfer. I've been to real courses only about a half dozen times in my life and that's including a couple of Par 3's
First, regarding the headset, while individual titles may vary, my recollection is that the headset is half resolution per eye, so not full 1080p. In practice, it's a fair trade off, as the hardware has to render two viewpoints and the gains in immersion more than make up for the resolution drop.
Second, I think the absence of hole play is due to the fact that the demo is limited to a driving range, a putting green, and an approach setting that I did not test to comment. You *can* go out to random holes on the course and drop some grass to test the wind, but you can't play any shots on the course itself.
As far as the mechanics go, I rather liked it. Controlling the game with a Move controller gives you a virtual club that you can wield like Chi Chi Rodriguez (joking, you can only wield it from the grip). You can use a pair of buttons to toggle through your clubs and each wood, iron, and putter renders nicely in VR. There is a nice little vibration effect on the controller when you move the club head and touch "ground". In conjunction with a game setting for player height, you can use the vibration to get a sense of where ground is and whether you need to bend your knees to address the ball.
My first swings were a bit wild and when I did connect (yes, you can completely miss with a careless swing) I had a pretty pronounced slice that reminded me of my actual golf game. With a little practice, I was able to better manage the twist of my wrists and the controller through contract and straightened out my shot much better. And the feeling of repeating a straight shot and watching the ball sail convincingly out towards the horizon is a good one.
That said, with further practice, it became apparent that accuracy is much more important than power. I was able to maximize the 'power' bar with something closer to an approach shot with my wood and hit 230 yards straight if I was careful through contract with the ball. I'll need to see if there are settings to make this more challenging.
Putting on the green or practicing chip shots with wedges was a bit more gratifying. The putting, in particular, was pretty addictive. Since you can drop the ball (and even relocate the cup) anywhere on the mildly sloped green, you can set up greater variety than just driving at the range. And where many golf games would have you read the green and change your aim by rotating your view, putting here felt more natural as you could just change the angle of your body as you address the ball to, perhaps, aim slightly up grade.
Similarly, for chip shots, I'd measure off the club length, bend my knees and take a half swing to get some loft and it felt pretty natural, although my results far exceeded my actual golf skills.
Sadly, there's no multiplayer, because that would be an awesome add. There's only three courses, but I could see myself picking this one up after it drops in the next few days.