Ok, so I assume no one has tried online play in this regard yet?greggsand wrote:No one?greggsand wrote:Can you play, say, 4 people vs the AI? Or is it 5 "people" vs 5 "people" only?
NBA 2K9 preview
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I've tried just about every night since I got the game, but not with randoms yet. But it's yet to work for me at all. I did end up playing one team play game with just one other player (Мастер) so we played head to head, and it was disappointing because of limited camera angles and team strategy options.greggsand wrote:Ok, so I assume no one has tried online play in this regard yet?greggsand wrote:No one?greggsand wrote:Can you play, say, 4 people vs the AI? Or is it 5 "people" vs 5 "people" only?
It seems in team play, 2K thinks you should only have two or three camera angles, either a broadcast-type sideline angle or a really close over the shoulder view that goes bonkers when you're close to the basket and makes switching players (if you are 'any') very disorienting. They also think making substitutions should be as difficult and confusing and limited as possible. And finally, they seem to believe that there is no need for any team strategic options, like tempo or crash the boards level or that kind of stuff you get in a normal game.
But since it just hasn't functioned for me yet in a true multiplayer fashion, all of that stuff is pretty much moot so far. Frustrating as hell, really.
I'm actually curious to hear more about the OTP in Live, because if that works well, at least as well as last year's FIFA, I may switch games. Sure, Live may have terrible AI and so on, but if the controls work decently, and the OTP actually functions, it would be much more my cup of tea.
More likely, though, once FIFA comes this week I won't worry too much about hoops games, because between that and NHL, I'll have plenty of OTP goodness to enjoy.
Well, I haven't actually tried regular one on one games, it's the team play I've been mostly unable to connect to with friends.
The main thing is this '2K servers' thing, to which I cannot connect most of the time. Oddly, even if I can't connect to that when logging on to XBL through the game's main menu, it will let me join a game lobby via invite, but then after loading the game and all, it will tell us there is a problem and kill the game. It would be much simpler if it could tell us we can't connect to the game's lobby rather than making us wait for it to load all the assets before figuring out we can't play together.
The main thing is this '2K servers' thing, to which I cannot connect most of the time. Oddly, even if I can't connect to that when logging on to XBL through the game's main menu, it will let me join a game lobby via invite, but then after loading the game and all, it will tell us there is a problem and kill the game. It would be much simpler if it could tell us we can't connect to the game's lobby rather than making us wait for it to load all the assets before figuring out we can't play together.
- sportdan30
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- dbdynsty25
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I hear ya and EA is just as bad trying to get roster updates. I hate having to go and start a match just to get roster updates. EA needs to sort out this crap as well.dbdynsty25 wrote:I can't even figure out how to start a "private" match with the opponent of my choosing. It's ridiculous how complex these companies make just setting up a simple match.
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- Slumberland
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I could tell you, but since I'm not Jared, you won't read it anyways.....Slumberland wrote:I finally Gamefly'd this, sort of by accident... and I have to ask, is there any way to play defense in this game? The CPU is passing it through my hands, through my body, through my feet, doing all sorts of weird stuff, and generally getting the ball down low at will.
But the short answer is no....this is a big complaint everyone has about this game. You can try double teaming the post player or on D only switching between your strongest post defenders and let the AI handle the rest.
This is basically why I stuck with NBA Live instead. You at least feel like you can have some impact on D.
I usually don't have much luck with using others' sliders with B-Ball games, but I've used the following set at OS and it massively fixed a lot of the gripes I had with the game:Slumberland wrote:I finally Gamefly'd this, sort of by accident... and I have to ask, is there any way to play defense in this game? The CPU is passing it through my hands, through my body, through my feet, doing all sorts of weird stuff, and generally getting the ball down low at will.
http://www.operationsports.com/forums/n ... iders.html
Using these sliders as a base and tweaking to my personal preference has been great - the game plays much more like CH / NBA 2k8 with these sliders. Playing defense is much improved (more risk/reward involved and better help defense) and it's easier to create shots without doing finger gymnastics with isomotion. For me, it seemed like pre-adjusting the sliders, that in to get around even the crappiest defenders you'd need to isomotion them to death to get the slightest crease to take a shot.
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- Slumberland
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My defense got better with practice and a switch to the 2K camera. I ended up sending it back this morning, as I just won't have time over the next couple months to dig into an actual season, but after taking last year off from this game it's nice to see that they've made a TON of changes that's I've always wanted. Namely, the game's less about dunking and more about matchups, spacing, separation, jump shots, etc. Which makes it better when those big dunks DO come along because I felt like I earned them. The animations, player interactions (especially around the hoop)... so improved. It's starting to feel like basketball.
It's a shame about the online though... never got into a game of team-up, couldn't do ranked matches, played one unranked and it was very smooth but the nature of the game led to both teams shooting upwards of 85%.
It's a shame about the online though... never got into a game of team-up, couldn't do ranked matches, played one unranked and it was very smooth but the nature of the game led to both teams shooting upwards of 85%.
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- ToriSpellingsOldNose
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Slumberland this is a terrific game. I have not played a NBA hoops game in 4 years, but saw how much quality this game has in it as a complete package and couldn't resist picking it up.
Playing defense is a real pain but you can get good games by just decreasing the cpu offensive skills by 3-5 points from default. go to sliders, cpu settings offense and change the following to 45 :
Close Shot Success
Mid Range Success
3 pt Success
Layup Success
Dunks in Traffic
Screen Success
I left Dunk Success at 50.
I get a good variety of games with these minor changes. You will still get blown out if I don't play smart D and not rebound or pick your shots wisely.
Playing defense is a real pain but you can get good games by just decreasing the cpu offensive skills by 3-5 points from default. go to sliders, cpu settings offense and change the following to 45 :
Close Shot Success
Mid Range Success
3 pt Success
Layup Success
Dunks in Traffic
Screen Success
I left Dunk Success at 50.
I get a good variety of games with these minor changes. You will still get blown out if I don't play smart D and not rebound or pick your shots wisely.
PastaPadre has info on the patch that is coming this week. Looks like they've addressed quite a bit:
http://www.pastapadre.com/5074/nba-2k9-patch-details
General
Inbound Bug - We have corrected an issue where teams would not inbound the ball after a made basket, resulting in a non-authentic experience. This turned out to be a timing-specific issue with regards to quitting out of another game mode.
Player DNA – We found an issue where face sliders were getting offset when downloading the DNA of a player that another user has previously uploaded. Downloaded players should now look identical to when the original user uploaded the Player DNA.
Created Player Scrolling Crash – When a player was created with the ‘Thick’ body type and was not placed on a team, on the Bobcats, or on the Thunder, the game would crash when attempting to load the player model in the create player screen or in-game. This issue has been addressed.
Exiting Game Mode Crash – A crash was identified when the user attempted to leave a game mode (Association, Playoffs, etc.) when starting the game mode after receiving an updated Living Roster. This issue has been addressed.
Development Drill Crash – Related to the issue above, a few users were seeing a crash when attempting to perform a development drill after loading an Association file. The triggering issue has been identified and resolved.
Substitution Issue – It was discovered that when the user would change their ‘Substitution Method’ to ‘By Rotation’, the CPU would remain in the ‘By Fatigue’ method which would result in inconsistent subs or none at all. The CPU will now replicate the ‘Substitution Method’ chosen by the user’s team.
2K Cam Framerate – We have greatly improved the framerate gameplay in the 2K camera. Additional cameras have also seen performance boosts with the changes made.
Injury Frequency – In-game injuries during The Association will now occur at a lower frequency. This is particularly true with hard fouls, loose ball dives, and general falls.
Association League Leaders – Users playing through The Association with 5 minute quarters were finding that their players who should qualify for the league leaders weren’t properly being listed. This issue has been corrected.
Association Simulation – The simulator inside The Association has been tuned to produce more realistic game results. We found the final scores for most games to be too high pre-patch.
Online
Player Match Crash – It was discovered on launch day that when a certain number of users simultaneously select the ‘Player Match’ option, the game will eventually crash when looping through the available players.
Team-Up Lag – An intense round of optimization has taken place for the Team-Up experience. The changes made grant significant speed improvements for users on slower broadband connections such as lower-end DSL connections. The end result is a much smoother gameplay experience for everyone.
‘2K’ Cam – In order to increase user satisfaction with the title, we have added the ‘2K’ camera angle as a playable camera angle when playing online.
First FT Lag / Difficulty – The first free throw of an online game had a variable amount of lag depending on which camera was chosen for the shot. We have corrected this issue by asserting a fixed camera for this shot that eliminates any controller lag. In addition to this, the ‘make’ window for free throws in online play has been increased to account for the timing difference.
Waiting For Opponent – Users with poor connections were causing the game to loop too long on the “Waiting for Opponent” dialog before continuing on into the game. We’ve cleaned up this behavior to place players into the game in a much quicker fashion.
Quick Match Connection Problems – An issue was identified where users were being re-directed to the online FAQ instead of being taken into a game. This message will now only appear in appropriate situations.
Online League Injuries – In online leagues, injured players that were taken off the roster weren’t healing. The game now properly detects injured players and heals them in the appropriate time frame regardless of where they are placed on the roster.
PS3 Voice / Team-Up – An issue was uncovered where voice chat would drop or become intermittent when more than two users were talking simultaneously. This issue has been resolved.
Team-Up Cameras – The Broadcast camera for Team-Up has been optimized to show the user a better balance of their player, the ball, and they player they should be guarding. Also, 2K Cam has been added to the list of cameras the user can use during Team-Up play.
Gameplay
Subbing Fouled Out Player – A bug was found where you could substitute in a player who had previously fouled out, only when using the quick-sub method of the On-The-Fly Coaching menu.
Resetting Substitutions – When the user queued up substitutions via the On-The-Fly Coaching feature, re-accessing the feature before the substitutions actually took place would cause the subs to be reset such that the user would have to manually perform them again. We have addressed this issue.
Points Off Turnovers – It was discovered that this statistic was not calculating correctly when it is reported to the server for online league games. We have isolated the issue in the AI and have addressed the problem such that the stat is correctly reported.
Double Dribble Issue – By performing a sequence of moves that ended in a hop step, the user was able to perform a double dribble. This issue has been corrected.
Jab Step Fixes – The ‘Jab Step’ move has been reconstructed to be more balanced in the post. Specifically, it should not be effective in user vs. user games unless the ball-handler touches the defender. Also, performing the ‘Jab Step’ should no longer make the defense go back when the ball-handler loses the dribble.
Points in the Paint – In an effort to increase user satisfaction, we have tuned interior defense in combination with shooting percentages for shots taken in the paint. The result is something we feel will be more in-line with what our users are expecting.
Shooting Percentages – Continuing with the above description, we have tuned down shot success of perimeter shots when the defender is amply covering the offensive player taking the shot.
PlayVision – PlayVision in Team-Up was showing everyone’s starting point with no indication on which was yours. We have changed the behavior to only show the floor art for the player you are controlling.
General Fixes – A large number of other smaller issues have been addressed with the aim of increasing user satisfaction. These changes, while minor, have improved the quality of gameplay.
http://www.pastapadre.com/5074/nba-2k9-patch-details
General
Inbound Bug - We have corrected an issue where teams would not inbound the ball after a made basket, resulting in a non-authentic experience. This turned out to be a timing-specific issue with regards to quitting out of another game mode.
Player DNA – We found an issue where face sliders were getting offset when downloading the DNA of a player that another user has previously uploaded. Downloaded players should now look identical to when the original user uploaded the Player DNA.
Created Player Scrolling Crash – When a player was created with the ‘Thick’ body type and was not placed on a team, on the Bobcats, or on the Thunder, the game would crash when attempting to load the player model in the create player screen or in-game. This issue has been addressed.
Exiting Game Mode Crash – A crash was identified when the user attempted to leave a game mode (Association, Playoffs, etc.) when starting the game mode after receiving an updated Living Roster. This issue has been addressed.
Development Drill Crash – Related to the issue above, a few users were seeing a crash when attempting to perform a development drill after loading an Association file. The triggering issue has been identified and resolved.
Substitution Issue – It was discovered that when the user would change their ‘Substitution Method’ to ‘By Rotation’, the CPU would remain in the ‘By Fatigue’ method which would result in inconsistent subs or none at all. The CPU will now replicate the ‘Substitution Method’ chosen by the user’s team.
2K Cam Framerate – We have greatly improved the framerate gameplay in the 2K camera. Additional cameras have also seen performance boosts with the changes made.
Injury Frequency – In-game injuries during The Association will now occur at a lower frequency. This is particularly true with hard fouls, loose ball dives, and general falls.
Association League Leaders – Users playing through The Association with 5 minute quarters were finding that their players who should qualify for the league leaders weren’t properly being listed. This issue has been corrected.
Association Simulation – The simulator inside The Association has been tuned to produce more realistic game results. We found the final scores for most games to be too high pre-patch.
Online
Player Match Crash – It was discovered on launch day that when a certain number of users simultaneously select the ‘Player Match’ option, the game will eventually crash when looping through the available players.
Team-Up Lag – An intense round of optimization has taken place for the Team-Up experience. The changes made grant significant speed improvements for users on slower broadband connections such as lower-end DSL connections. The end result is a much smoother gameplay experience for everyone.
‘2K’ Cam – In order to increase user satisfaction with the title, we have added the ‘2K’ camera angle as a playable camera angle when playing online.
First FT Lag / Difficulty – The first free throw of an online game had a variable amount of lag depending on which camera was chosen for the shot. We have corrected this issue by asserting a fixed camera for this shot that eliminates any controller lag. In addition to this, the ‘make’ window for free throws in online play has been increased to account for the timing difference.
Waiting For Opponent – Users with poor connections were causing the game to loop too long on the “Waiting for Opponent” dialog before continuing on into the game. We’ve cleaned up this behavior to place players into the game in a much quicker fashion.
Quick Match Connection Problems – An issue was identified where users were being re-directed to the online FAQ instead of being taken into a game. This message will now only appear in appropriate situations.
Online League Injuries – In online leagues, injured players that were taken off the roster weren’t healing. The game now properly detects injured players and heals them in the appropriate time frame regardless of where they are placed on the roster.
PS3 Voice / Team-Up – An issue was uncovered where voice chat would drop or become intermittent when more than two users were talking simultaneously. This issue has been resolved.
Team-Up Cameras – The Broadcast camera for Team-Up has been optimized to show the user a better balance of their player, the ball, and they player they should be guarding. Also, 2K Cam has been added to the list of cameras the user can use during Team-Up play.
Gameplay
Subbing Fouled Out Player – A bug was found where you could substitute in a player who had previously fouled out, only when using the quick-sub method of the On-The-Fly Coaching menu.
Resetting Substitutions – When the user queued up substitutions via the On-The-Fly Coaching feature, re-accessing the feature before the substitutions actually took place would cause the subs to be reset such that the user would have to manually perform them again. We have addressed this issue.
Points Off Turnovers – It was discovered that this statistic was not calculating correctly when it is reported to the server for online league games. We have isolated the issue in the AI and have addressed the problem such that the stat is correctly reported.
Double Dribble Issue – By performing a sequence of moves that ended in a hop step, the user was able to perform a double dribble. This issue has been corrected.
Jab Step Fixes – The ‘Jab Step’ move has been reconstructed to be more balanced in the post. Specifically, it should not be effective in user vs. user games unless the ball-handler touches the defender. Also, performing the ‘Jab Step’ should no longer make the defense go back when the ball-handler loses the dribble.
Points in the Paint – In an effort to increase user satisfaction, we have tuned interior defense in combination with shooting percentages for shots taken in the paint. The result is something we feel will be more in-line with what our users are expecting.
Shooting Percentages – Continuing with the above description, we have tuned down shot success of perimeter shots when the defender is amply covering the offensive player taking the shot.
PlayVision – PlayVision in Team-Up was showing everyone’s starting point with no indication on which was yours. We have changed the behavior to only show the floor art for the player you are controlling.
General Fixes – A large number of other smaller issues have been addressed with the aim of increasing user satisfaction. These changes, while minor, have improved the quality of gameplay.
- greggsand
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Sweet, it's officially on my xmas list now...GTHobbes wrote:PastaPadre has info on the patch that is coming this week. Looks like they've addressed quite a bit:
http://www.pastapadre.com/5074/nba-2k9-patch-details
My Tesla referral code - get free supercharger miles!! https://ts.la/gregg43474
- sportdan30
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