Forza 6

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DChaps
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Re: Forza 6

Post by DChaps »

pk500 wrote:Remove the "s" from https://. Make the link insecure. Then it will work.
Yeah, that is how I used to do it, but it still does not seem to work now. Wierd.

[youtube]http://youtu.be/8SncwA1V05c[/youtube]

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Re: Forza 6

Post by TCrouch »

Have to fix the link, too.

This: https://www.youtube.com/watch?v=8SncwA1V05c

Should be http://www.youtube.com/watch?v=8SncwA1V05c



Inside of the Youtube brackets.

Just use the link in the browser, don't try to do the "Share" and swipe the link that way. Copy the URL from the browser's address bar (minus the gibberish after the video ID), remove the S, highlight and click Youtube, and you're done.

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Re: Forza 6

Post by pk500 »

The more I play this game, the less I'm impressed with it.

It's Forza 5.5. It's Forza 5 with rain, more tracks, prettier graphics and the addition of mods. Otherwise, not much has changed. The driving model has sold millions of copies, so I don't expect Turn 10 to change it. But it feels too floaty, not connected enough to the road. It's still far too easy to pitch a car sideways into a corner and gain speed and position. And the physics of very dissimilar cars feel too similar, too watered down, the rough edges too sanded for the masses.

Many of the tracks are the same. The narrators are largely the same. The presentation hasn't changed much.

Online racing is the usual catastrophe, filled with racers with no skill or ethics.

Forza 6 provides an incredible amount of content for $60. But it feels all too familiar to me. There's nothing in this game that screams, "Wow, that's new!" like the overhauled receiver-defensive back interactions in Madden 16, the more realistic build-up play by the CPU in FIFA 16 or the more fluid, less canned animations of NBA 2K16.

Lack of innovation is excusable for annual sports titles. But it's becoming less and less tolerable by me for games with two- or three-year development cycles.

Project Cars has more bugs than a no-pest strip next to a solitary light on a porch in summer. But when it works, its racing and driving experiences are more satisfying -- requiring more focus and exhilarating precision -- than Forza 6.

I'm still enjoying Forza 6 for what it is -- a celebration of cars and car culture. But it's fading as a true racing game that can stand up to the tactile feel and quality AI of Project Cars and Codemasters' F1 titles.
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Re: Forza 6

Post by DChaps »

Thanks to Paul and Terry for helping me get the youtube video sorted. :)

While I agree with some of Paul's thoughts, I do think there is a ton new in this game to make it more than Forza 5.5, particularly the tracks - Brands Hatch, Lime Rock Park, Watkins Glen, Monza, Sonoma Raceway, Hockenheimring (hate this bastardized version), Circuit of the Americas, Daytona. 24 cars racing, Night and Wet weather races (although it would be nice for these to become dynamic). The tracks are so much more alive than they ever have been in any Forza game.

Can Am Cars, IMSA, 1966-1967 F1 Cars. The game practically has a Grand Prix Legends rival inside it with the Lotus, Eagle, Honda, Brabham, and McLaren cars along with Silverstone, Monza, Nurburgring, Watkins Glen, Le Mans Bugatti, Brands Hatch, Spa, although they are the modern day counterparts.

That is a lot of new for me, but I am definitely a Forza fanboy. I miss Jeremy Clarkson, and with the demise of Top Gear the half-ass licensing does leave a lot to be desired. A huge miss on Turn 10's part is the ability to do a free race and/or setup a series of races to run against certain car types. For example, I want to just run a race against AI cars only running F1 1970's or the Can-Am cars. I can't seem to figure a way to do that. I assume I can at least set that up for multiplayer, but it does seem an odd omission.

The League Racing, while sounding good on paper, also leave at lot to be desired. I have run a few, but just have not figured out what that is giving me over just regular multiplayer. That could be me though. I think Turn 10 need to flush that one out more, or at least explain it better.

The good thing is that Turn 10 has proven over time that they will support their products, and will continue to post updates, fixes, and additional content, some of it free.

I am going to start career over since they released an update today, so I will try to post my experiences as I go through it in more detail.

I am running in full hardcore mode (no assists, no driving line, full damage, cockpit view, manual clutch), and the physics model is a handful and definitely feels pretty different from one car to the next. The force feedback is the best I have ever felt in a racing sim on a console for sure. I have been running the AI at the 5th level up (35% credit) and it is a challenge, and with the aggression turned off they race pretty clean but tough. Of course there are some races with crazy AI behavior. I am hoping the patch today fixed some of that.

I do wish the career was more engaging, with the ability to qualify and points being tracked across races. I know you can do screenshots of results, but it would be cool if any of these next gen racing games would give you the ability to track and store your career results and see them/share them online. I like the drivatar idea of racing against your virtual friends, but that does seem more and more like a gimmick to me. I wish I could pick who I raced against and just fill the fields with all my virtual friends and have it tracking point totals along the career path. Something to make it more engaging.

That said, I don't find Project Cars career path anymore engaging. I do need to go back and try it after all the patches that have been applied. I got so frustrated with the terrible wheel and force feedback of Project Cars that I gave up months ago.

Physics and force feedback are definitely polarizing issues that tend to be difficult to compare across peoples preferences and experiences though. There are lots of people on the Turn 10 forums complaining about the FF and physics, particularly with the wheel I use, yet I love it. In Project Cars, I had tons of issues and hated the FF and physics (felt like driving a boat whether it was a Kart or an F1 type car), yet others loved it.

Either way, I do think we at least owe it to ourselves to try some Forza 6 poker nights before we throw in the towel so to speak. :)

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Re: Forza 6

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Forza Motorsport 6 October Content Update:

http://www.forzamotorsport.net/en-us/ne ... ent_update

Brian Ekberg - Tuesday, October 06, 2015

The latest content update for Forza Motorsport 6 has arrived! In addition to the Logitech G Car Pack, this update includes some notable improvements to Forza 6 and addresses some well-known issues in the game. This content update includes improvements to game features, updates and corrections to a number of cars and tracks in the game, as well as a brand new car – the 2015 Infiniti Q60 – available to all Forza 6 players at no additional charge.
In short, there’s a lot happening with today’s update and, below, we break it all down for you. Read on for the details!

Cars
· Corrected the engine sounds for the 2016 Ford Shelby GT350
· Corrected issues with all of the V8 Supercars in the game, so that each car uses the correct engine sounds.
· Improved the cockpit camera positioning for a number of cars in the game, including the 2015 Dodge Challenger SRT Hellcat, 2011 Lamborghini Gallardo LP570-4, 1971 Plymouth Cuda 426 and the 1970 Ford Escort RS1600 Fast & Furious edition, among others
· We have addressed an issue with drivetrain swaps that was causing some cars (including well-known examples such as the 1968 Abarth 595 esseesse, the 1965 MINI Cooper S, and the 1975 FIAT X1/9), to perform beyond their PI classification. To coincide with this fix, we are performing a wipe of all leaderboard times set with a car that used a drivetrain swap. We expect the leaderboard wipe will happen Tuesday (10/6) afternoon. With this content update in place, cars that were previously banned from multiplayer will now be allowed back in. In addition times set in cars that feature drivetrain swaps will be allowed to post times to leaderboards.
· Numerous additional car improvements and corrections

Track Updates
· ROAD ATLANTA: Removed an “invisible dip” that was appearing in the drift loop section of the track
· MONZA: Fixed a bug that allowed players to gain an unfair advantage at the Ascari Chicane
· TOP GEAR: Corrected several areas that were incorrectly “dirtying” players’ lap times

Drivatars
· We continue to investigate issues involving inconsistency in Drivatar behaviors during Forza Motorsport 6 races; namely several Drivatars pulling away from the rest of the pack. To coincide with this content update, we have instituted a server-side fix that we believe will help the issue as we continue to investigate further. Stay tuned for more in the future.
· Fixed an issue where Drivatars were not taking damage when the player was driving with simulated damage turned on

Much more details here:
http://www.forzamotorsport.net/en-us/ne ... ent_update

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Re: Forza 6

Post by pk500 »

I'm not throwing away Forza 6 any time soon, Don. I'm enjoying it. But I still think it's very evolutionary rather than even the slightest bit revolutionary.

It's just not a great pure racing game. It's more of a celebration of cars and car culture. That's fine. I just wish there was a sharper edge to the racing, the driving model and the career.

Forza 6 is still a fun game. But many of the features you mentioned -- 24-car racing, racing in weather, those added tracks -- already exist in other games. This isn't a revolution or even mind-blowing. It's the further polish of a franchise that prints money for Microsoft.

I see Forza as the Sam Adams of racing games. Solid, and a pioneer of Xbox racing games much the way Sam Adams was a pioneer of craft beer. But Sam Adams -- while still very good suds -- has been surpassed by others for taste despite still dominating the craft beer market. It's reliable, consistent and works, just like Forza 6. But it's not that special anymore.
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Re: Forza 6

Post by dbdynsty25 »

I never have thought of Forza or GT as driving games. Both celebrate cars and history and that is the appeal. There is a racing game under there but simply as a vehicle to the cars (no pun intended). At least that's how I've always looked at it. Any improvements we get to the on the track stuff is a bonus.

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Re: Forza 6

Post by WPatrick »

I'm really enjoying the game. The endurance events, long single player mode. I like to run hot laps in rivals, collect cars, tunes, liveries.....it's everything Forza 5 should've been.

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Re: Forza 6

Post by pk500 »

OK, mea culpa time. I must have been on the petrol rag when I posted my negative screed about Forza 6 earlier this week. It's not the perfect console racing game -- TOCA 3 still holds that crown -- but it's very, very good.

Don is right: Turn 10 has added enough content and features to this game to make it more than worth the $60 sticker price. Guess it just took me more time behind the wheel and the perspective of others' follow-up posts to realize that. So thank you, men.

Now, if only I could find a group of online racers with a shred of ethics and racecraft ... :)
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Re: Forza 6

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pk500 wrote:OK, mea culpa time. I must have been on the petrol rag when I posted my negative screed about Forza 6 earlier this week. It's not the perfect console racing game -- TOCA 3 still holds that crown -- but it's very, very good.

Don is right: Turn 10 has added enough content and features to this game to make it more than worth the $60 sticker price. Guess it just took me more time behind the wheel and the perspective of others' follow-up posts to realize that. So thank you, men.

Now, if only I could find a group of online racers with a shred of ethics and racecraft ... :)
Does this game cater to the 14 year old mountain dew fueled tough guys like gran turismo did?

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Re: Forza 6

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fletcher21 wrote:
pk500 wrote:OK, mea culpa time. I must have been on the petrol rag when I posted my negative screed about Forza 6 earlier this week. It's not the perfect console racing game -- TOCA 3 still holds that crown -- but it's very, very good.

Don is right: Turn 10 has added enough content and features to this game to make it more than worth the $60 sticker price. Guess it just took me more time behind the wheel and the perspective of others' follow-up posts to realize that. So thank you, men.

Now, if only I could find a group of online racers with a shred of ethics and racecraft ... :)
Does this game cater to the 14 year old mountain dew fueled tough guys like gran turismo did?
Pffft, these new racing warriors have money to burn. They now drink Red Bull.

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Re: Forza 6

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fletcher21 wrote:Does this game cater to the 14 year old mountain dew fueled tough guys like gran turismo did?
Quite a few wallbangers in random online races. But the career mode is deep, and time trials add even more offline longevity. Plus I always have dug the Drivatars, which give you human-like racers even in offline races.
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Re: Forza 6

Post by dbdynsty25 »

pk500 wrote:
fletcher21 wrote:Does this game cater to the 14 year old mountain dew fueled tough guys like gran turismo did?
Quite a few wallbangers in random online races. But the career mode is deep, and time trials add even more offline longevity. Plus I always have dug the Drivatars, which give you human-like racers even in offline races.
See that's the part of the game that I think you were missing out on...the rivals stuff. I try to slog through the career mode driving cars that just don't interest me all that much, and then I find my way into the timetrials and career mode stuff and that's where the real fun lies. Chasing down times of my buddies late night when you east coast guys are all asleep (my only time to game really) and that is what makes it awesome.

Shaving seconds off lap times while chasing one of you guys down is the selling point of the last two Forza's to me. I just wish I had more time to chase those times.

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Re: Forza 6

Post by TCrouch »

That must be why I log in after 6 months of being gone and see Scott beating me at every track. :?

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Re: Forza 6

Post by pk500 »

Yeah, you cats turned me on to time trials and chasing rivals in Forza 5, especially Don's weekly challenges. It is very fun.
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Re: Forza 6

Post by Dave »

Yesterday, I wanted to post something about how I like this game but it doesn't pull me in for one more race like Forza 5 did.

Then I came across a stretch that had me racing Bathurst, Sonoma, and Watkins Glen back-to-back-to-back. Then I didn't want to stop playing. Now I'm about to race the Ford GT on the Daytona road course at night. And I can't stop playing.
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Re: Forza 6

Post by Dave »

Damn, the car pack dropping this week is a great one.

1988 McLaren MP4/4
1980 Lancia Corse Beta Montecarlo Turbo (I love these old GT cars)
2014 Maserati MC Trofeo
1977 Holden Torana A9X
1969 Datsun 2000
2014 Mazda SpeedSource Lola
2000 Plymouth Prowler
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Re: Forza 6

Post by pk500 »

That is a very impressive car pack. Hopefully there's a Mod available instantly for that sled of a Mazda prototype. :)
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Re: Forza 6

Post by Dave »

It could definitely use a drivetrain swap.

Unexpected surprise with today's update, everyone gets the NISMO GT-R LM. I took it for a few laps around Monza and it is an interesting car to drive, had the front tires smoking at the start. Not sure it is a car I'll choose to drive often, though.
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Re: Forza 6

Post by Rodster »

OK I picked it up today and i'm not feeling it with F6. I can't put my finger on it but F5 had a better pull. I also think the graphics looked better in F5. The overall package was tighter, had virtually no jaggies, had sharp graphics.

The graphics in F6 has slightly more jaggies, and the graphics and the appearance where the resolution is not running at 1080p but 900p. I know that's not the case but I find F5 the better looking game. Oh well, got it on sale.

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Re: Forza 6

Post by Inuyasha »

Rodster wrote:OK I picked it up today and i'm not feeling it with F6. I can't put my finger on it but F5 had a better pull. I also think the graphics looked better in F5. The overall package was tighter, had virtually no jaggies, had sharp graphics.

The graphics in F6 has slightly more jaggies, and the graphics and the appearance where the resolution is not running at 1080p but 900p. I know that's not the case but I find F5 the better looking game. Oh well, got it on sale.

oh don't say that now sonny boy'

DSP group think gonna be out to get ya!

You better batten down the hatches! They coming with pitchforks! How dare you have your own opinion about the second coming called Forza 6!

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Re: Forza 6

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Inuyasha wrote: oh don't say that now sonny boy'

DSP group think gonna be out to get ya!

You better batten down the hatches! They coming with pitchforks! How dare you have your own opinion about the second coming called Forza 6!

Ha, that's not true at all. No one here takes a fanboy heavy handed approach to games. I don't think you could find any post in this thread that attacks someone's opinion. I love all the Forza games and still play all of them. I make no bones about that. I think Forza 6 was worth what I paid for it and in most instances I feel it is an improvement over FM5, which I also still play . If others don't, that is fine. I wish I had time to play it more, and I would probably find more things that I might not like about it and I would post them here if I did. I don't think anyone here refered to Forza 6 as the second coming. If Rod doesn't feel it, he doesn't feel it. It's all good! :)

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Re: Forza 6

Post by Inuyasha »

I did not like F5 at all, but really liked the short time I had w/ F6. I am waiting for the BF deal and will own it.

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Re: Forza 6

Post by pk500 »

I'm head over heels in love with Forza 6 again. Playing it a lot lately. Career mode, Rivals. Great game. So polished, well-rounded, deep.
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Re: Forza 6

Post by Dave »

For some reason the game didn't grab me early on, either. But I'm in the same boat as PK now, can't stop playing it. Driving the 70s and 80s race cars on tracks like Monza and Watkins Glen is about as good as it gets. The Can-Ams are my favorite at this point, so much torque and a really fun grip/handling balance.
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